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#161 | |
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Hall Of Famer
Join Date: Jan 2002
Posts: 7,505
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Quote:
Markus reads ALL
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#162 | |
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Hall Of Famer
Join Date: Jan 2002
Posts: 7,505
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Quote:
SWEET IDEAS!!! especially the ones about the UMPS, team HOF's and commentators. |
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#163 |
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Bat Boy
Join Date: Jun 2003
Location: Liverpool, UK
Posts: 5
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I agree with Crabster about CM, with the proviso that Baseball is less fluid and more formulaic than football is. Sorry, had better say soccer, given my audience!
![]() I'm not some Brit ripping baseball here, far from it (why would I be on here if I wanted to do that?), it's just the way the sport works. Basically, no matter what happens, there's a ball in the pitcher's hands, and it's back there 2--15 seconds later, with whatever has happened having happened. I think this would make it easier to introduce a 2d engine to ootp than the game-ruining one in CM4 (goals only ever seem to be scored from fast breaks and set pieces, only ever by forwards, and so much code is devoted to it that the AI in the rest of the game has suffered hugely). HOWEVER, that being the case I'm not sure I see the point of bothering. Is it worth coding 5, 15 or 50 different types of ground-out to short? Coding the movement of pitches? Coding the fine-tuning for balls and strikes? Having two views, a close up of the strike zone and a birdseye of the field to solve that problem? I think the beauty of OOTP as we know it now is that the text format works. Credit to the Collyers for trying to push the boundaries of CM, but it's not worked. Yet. But, having said all that, MArkus only said it was his ultimate wish, rather than something happening soon, so in the meantime I've no doubt that Markus will produce something fantastic for v6, so maybe I shouldn't worry. |
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#164 |
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Hall of Fame
Join Date: Dec 2001
Posts: 6,498
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Concerning TigersFan23's comment about editable PbP. A year or so back, I asked for a text output of the play-by-play - and if I remember right, Markus said it would be fairly easy.... but that was about the time the Trading issue came up and I'm sure the Text PbP got lost in the shuffle.
Now would be a good time to bring that up again Then TigersFan could get his wish to
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#165 |
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Bat Boy
Join Date: Oct 2003
Posts: 3
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2d
I think if u did not let the other stuff suffer (like in cm4} that u could bring a much bigger audience to 00tp...
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#166 | |
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Hall Of Famer
Join Date: Apr 2003
Location: Where you live
Posts: 11,017
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Quote:
As I've said in some other threads, with the right way of coding, a 2D engine have a great potential of showing how stats like zone rating works. For those not familiar with zone rating or other similar stats, it uses hit location diagrams like this http://www.retrosheet.org/location.htm to record where the balls were hit in order to analyse the defense abilities. With the implement of DIPS ideas into OOTP6, defense would be the next major issue that needs to be addressed. With a 2D engine we might got the chance to modify player positioning ( like the notorious shift for Bonds?), and actually see how players react to the balls hit in different zones.
__________________
Jonathan Haidt: Moral reasoning is really just a servant masquerading as a high priest. |
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#167 |
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Bat Boy
Join Date: Mar 2003
Posts: 7
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How about a feature for uploading league information to a website and have it create the website. I know that might sound like alot but Ive played the Strat-O-Matic computer game (that didnt last long), and the only feature that it had that I wish OOTP had, is that in the game you could pick a website that you wanted the information uploaded to and it basically uploaded the info and created the website for you. You could of course edit it once it was up anyway you wanted but for those of us that are completely clueless as far as creating a website this feature would be such a great help!
Here is what the cookie cutter site looks like I think its really cool (Josh Gibson Pic was added after the fact) and would be a great feature or something like it for OOTP http://microstrat.tripod.com Just my 2 cents!!! |
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#168 |
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Bat Boy
Join Date: Jul 2003
Posts: 10
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Just something to make commish's lives easier in leagues without files given out
It would be nice to send out an email with a form setup with a team's personnel on it ... the owner could just use a dropdown box to input the player in the order and the position and then submit it. Then the commish could just import it back in ...
The commish could just input everyone's email address and their SMTP info and the program could send out the file. Should be simple right? Hehe
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#169 | ||
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Major Leagues
Join Date: Apr 2002
Location: Field of Screams
Posts: 445
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Quote:
Quote:
This might be the best game ever made if they rewrite the engine. |
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#170 |
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Bat Boy
Join Date: Mar 2003
Posts: 10
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1) Brand new in-game engine. I...possibly even pitch-by-pitch.
--Make this an option please. I like being able to go through a game rapidly. 9) Brand new news system --One thing I would like to see if more user control of player awards. One way to do this would be to have an Award Watch segment on the news, which lists say the top five candidates for each award and their stats. Then at the end of the season, the commissioner could pick one fo the five for the actual award. The computer just makes some weird choices sometimes, mostly not taking park effects into account. Of course, BBWAA makes weird choices, too. The computer also occasionally messes up rookie requirements, which is very easy to do (example: player plays one year in league, spends two years in minors, comes back, wins ROY at 29). At some point, the human mind is better at sorting out the nuances than any code could ever be. -Individual team Hall of Fames and ability to retire player numbers. This is a fantastic idea that some proposed earlier. --If it's not backward compatible, I may not buy it. I've abandoned previous baseball sims when they went this route. I don't think it would be good for the people who've supported this great game to ask them to abandon their leagues. A few problems are fine (for example OOTP5's almanac not having info from previous years), but some import option must be a part of the package. What I and I think most OOTP fans love about the game is the statistical realism and the GM aspects. This game basically allows you to be the Connie Mack of your team -- owner, GM, coach all in one without having to do silly things with joysticks or gamepads. So any changes should be made with this in mind. Trivial details like play-by-play announcing, arguing with umps, brawls or (as the competition does) setting soda prices is unimportant and sometimes boring. What is *most* important is the firm stat footing, the ability to build and run a franchise and being able to build a league with its own quirks and history. I've watched Front Page Sports and High Heat destroy themselves by forgetting this. I'm hoping OOTP -- by far the best of any of these games -- doesn't follow that route. Last edited by mhsiegel14; 10-15-2003 at 05:10 PM. |
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#171 |
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Bat Boy
Join Date: Oct 2003
Posts: 6
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My suggestion for ootp6 is for scouts/managers.
Ok, for pro level, I would like to see them have mini careers. Head scout should have W/L records to their career sheet, very basic.. maybe other stats, but definitely that at least. If they have poor records, they get fired and placed back into the pool of new scouts, but their record still tracked. New scouts should be created every year, but not very often.. and close to the same pace as they retire. So there is not 10 new scouts per year while 1-2 retire every few years. I am guessing a good ratio would be 2 new scouts a year and let the firing/retiring play out that way. 50% of new scouts will be former players, so when you click on their profile, it will not only show you scouting records as a GM (or assist GM.. whatever scouts are in ootp), but it will also show you his hitting or pitching stats for when they played. Coaches - Very similar to scouts, but also showing more stats like batting coaches will show the teams BA for wherever they go, and pitching will show ERA. 95% (or maybe 100%) of all new coaches will be former players. Managers - Also similar to scouts with the records being shown, but probably more like player stats where it shows their minor league record and major league managing record. I am guessing a pretty high % (60+) should be former players, and the others randomely generated. Manager ratings should always start off like this: Rating: 'Single A' Batting Development: ... (if former hitter, should be higher) Pitching Development: ... (if former pitching, should be higher) So managers will have to develop themselves through the system and learn as they go. All new managers start off single A worthy, then as they have experience, they can qualify for AA, then AAA, then major leagues. You *can* hire a new manager for your AAA slot, but if he is only rated as a 'A', the managers development ratings will be severly stunted, and your minor league team may suffer unless he is an extremely good manager and the penalty still doesn't hurt much. Also, managers, scouts and coaches will be able to regress and develop their talents. Hopefully I explained it well.. I would really like to see the coaches part have more of an in depth part than just hiring a random guy and then hiring another random guy if you are not pleased with the results. |
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#172 |
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Bat Boy
Join Date: Mar 2003
Posts: 10
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Lock 'em up
Here's one thing I'd like corrected:
As you probably now, Cleveland built their franchise in the 90's by locking young talent up with long term contracts. Oakland and Toronto are doing the same now. The basic idea is that you find a player whose put in two good years and sign him to say a five year extension through his arbitration years and maybe first year of free agency. It's a good deal for the team because you get the player cheap. it's a good deal for the player because the contract is guaranteed. I can't do this in OOTP4. My arbitration-eligible stars will only accept a one-yer deal, which makes no sense for me. Example: star pitcher speculated to be getting $2.5 mil in arbitration. I want to offer him four years, $12 million. He wants only one year, which makes no sense for my club. Anyway, a tweak to the AI that made young players more likely to sign guaranteed contracts through arbitration and free agency would be nice. |
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#173 | |
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Administrator
Join Date: Jul 1999
Location: S.E. TN - Georgia born and raised
Posts: 17,036
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Re: Lock 'em up
Quote:
__________________
Steve Kuffrey DABS Atlanta Braves - 2008 Eastern Division Champ *DBLC Atlanta Braves - 2011, 2014 East Division Champ, 2012, 2013 NL Wildcard Baseball Maelstrom-Montreal Expos-2013 Tourney winner, 2014 WC Team Sparky's League - Tampa Bay D'Rays Epicenter Baseball League - Astros 2014 The CBL Rewind - Phillies '95 |
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#174 | |
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Hall Of Famer
Join Date: Apr 2003
Location: Where you live
Posts: 11,017
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Re: Re: Lock 'em up
Quote:
__________________
Jonathan Haidt: Moral reasoning is really just a servant masquerading as a high priest. |
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#175 |
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Administrator
Join Date: Jul 1999
Location: S.E. TN - Georgia born and raised
Posts: 17,036
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That maybe correct, but IMO it is already easy enough to re-sign your own players. If anything it should be made more difficult and not attempt to model this situation from RL.
__________________
Steve Kuffrey DABS Atlanta Braves - 2008 Eastern Division Champ *DBLC Atlanta Braves - 2011, 2014 East Division Champ, 2012, 2013 NL Wildcard Baseball Maelstrom-Montreal Expos-2013 Tourney winner, 2014 WC Team Sparky's League - Tampa Bay D'Rays Epicenter Baseball League - Astros 2014 The CBL Rewind - Phillies '95 |
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#176 |
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Minors (Single A)
Join Date: Sep 2002
Location: Illinois
Posts: 57
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New Stats?
I would like to see in the players stats window that when you trade for a player you can get split stats of what the player has produced before and after the trade to the given team. Say a hot link on the players page that would show this. Also when a player from the minors goes on the DL all his stats are removed till he comes off. Can this be changed to show what he has?
Don't know if this is possible or not and it might far reaching here, but has anything ever been talked about say off the field happenings? Say someone get nailed for steriods or DUI, or anything that can screw up a career? A player turning on the fans or on his own team where the team must either act on the player? Just wondering
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Paul |
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#177 | |
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Hall Of Famer
Join Date: Apr 2003
Location: Where you live
Posts: 11,017
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Quote:
__________________
Jonathan Haidt: Moral reasoning is really just a servant masquerading as a high priest. |
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#178 |
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All Star Reserve
Join Date: Mar 2002
Location: Queens, NY
Posts: 904
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Would it be possible to make a new entire Topic Category for OOTP 6 and then have separate threads for different aspects of the game. For instance, if I would like to suggest enhanced interface with respect to stats, I feel like such a message would get lost in the 12 pages of replies here. However, if there was 1 thread for UI issues, then it would be better discussed. Ditto for ratings issues, AI, financial system, etc.
Anyway, just my 2 cents to make it easier for all of us to discuss what we'd like to see and perhaps easier for Markus to see what people want in each different aspect of the game. |
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#179 |
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Minors (Single A)
Join Date: Feb 2003
Location: Philly
Posts: 69
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Optional pitch-by-pitch for all of us fanatics
would be sweet...and so would exportable play-by-play, though if i had to chose it would be the former.
__________________
Drink a highball And be jolly Here's a toast to dear old... |
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#180 | |
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Bat Boy
Join Date: Mar 2003
Posts: 10
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Re: Re: Lock 'em up
Quote:
Speaking of which, for some reason, my game does not give me the ability to non-tender arbitration guys. I have to release them into the FA pool before hitting the next season button. Am I missing something? |
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