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| Perfect Team Perfect Team 2.0 - The online revolution continues! Battle thousands of PT managers from all over the world and become a legend. |
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#1 |
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Minors (Single A)
Join Date: Apr 2019
Location: Indianapolis, IN, USA
Posts: 59
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Does it matter if everyone in your bullpen is a Power Pitcher?
I asked this in the Discord channel but did not get much action on it.
How much, if any, does it matter in Perfect Team that your bullpen is varied? Does it matter if I go from power pitcher to power pitcher as my bullpen progresses through the setup guys to the closer? Is it important that the arm slots are varied? Do I benefit at all by giving the hitters different looks? Thanks for any feedback!
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Last edited by trevwilson; 07-09-2019 at 10:56 PM. |
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#2 |
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All Star Reserve
Join Date: Aug 2012
Posts: 649
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Just get the best relievers you can... obviously if you get all power pitchers chances are that their control or movement won’t be the highest ... so tinker with what you have, there’s no requirement as far as your pen composition .
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#3 |
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Major Leagues
Join Date: Apr 2019
Posts: 449
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I have failed to see how arm slots and "style" affecting the sim so far. Until someone is dedicated enough to do the boatload of sims to prove that it does have an impact, I'd suggest you treat those things as "fluff" details with no effect on the sim.
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#4 |
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All Star Starter
Join Date: Dec 2014
Posts: 1,685
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Yeah, I agree, I would be really surprised if it had any effect. In the main game, those are used for player development purposes - the pitching coaches specialize in each different type, and will help them develop better than other types. But player development is disabled in PT.
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#5 |
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All Star Starter
Join Date: May 2006
Location: Leesburg, VA
Posts: 1,492
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As a related question - do the individual pitch ratings have any effect or is that simply data that's used to determine the "important" ratings on the card (Stuff, Mov, Con)?
Like, should I care if a guy has a 95 rated Fastball as opposed to a 78 rated Curve? |
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#6 |
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Major Leagues
Join Date: Apr 2019
Posts: 449
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I think they are just data to determine the big 3, mainly stuffs. I guess you should care about your dude having a 95 fastball than a 78 curve because it increases his stuff. Otherwise, no.
As I have said before, I really wished pitchers stats are more detailed and have more niches in future versions. For now, they are boring and straightforward. |
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#7 |
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All Star Reserve
Join Date: Apr 2011
Posts: 805
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For what it's worth, the PT game logs DO include EV (exit velocities) on pretty much every ball in play. That leads me to suspect the game does use pitch velocity and pitch type in its simulation. Because how could you calculate the exit velocity if you don't know the location/speed of the pitch? That is just my opinion however not fact.
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#8 | ||
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All Star Starter
Join Date: Jan 2016
Posts: 1,273
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Quote:
That's my understanding and I am open to being proven completely wrong. Quote:
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#9 |
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All Star Starter
Join Date: Nov 2018
Location: Wichita Falls, TX
Posts: 1,328
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Arm slot was bugged in 19, as per the devs (see: http://www.ootpdevelopments.com/boar...10&postcount=3 ). While the affect of batting profiles was addressed, little attention was paid to what, if anything, changed with shifting arm slots.
The lack of information, either volunteered by the dev team or reported observations by the player base, lead me to assume that arm slot is little more than cosmetic in Perfect Team.
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#10 |
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Minors (Double A)
Join Date: Dec 2017
Location: Australia
Posts: 152
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Not sure if it's the case for PT but I was of the opinion that arm slot affected L/R splits with the more side arm the slot the more extreme the splits
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