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| OOTP 20 - General Discussions Everything about the newest version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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#1 |
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Major Leagues
Join Date: Jun 2013
Location: Pennsylvania
Posts: 437
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Will the CS (Caught Stealing) Issue be addressed in OOTP 20?
When you compare the Caught Stealing percentages in OOTP, base stealers get caught wayyyyyyyyyyyyyyyyyy more than in real life.
I lowered all Catching Throwing arms 20 points to try to help, but it only had a small effect league wide (but, it IS better). This is in all of my historical leagues. Has this been addressed in OOTP 20? Thx |
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#2 |
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Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,537
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Not sure if you're aware, but you can adjust SB attempts and success % in league setup on the "Stats & AI" Tab.
I generally find the defaults pretty good, but have made some adjustments depending on what I'm trying to accomplish. |
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#3 | |
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Major Leagues
Join Date: Jun 2013
Location: Pennsylvania
Posts: 437
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Quote:
Be that as it is, what settings would I make the CS to increase the success rate? Less than 1.0 or more than 1.0? |
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#4 | |
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Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,537
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Quote:
I like the defaults in OOTP, ymmv ![]() Higher % = higher success. |
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#5 | |
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Major Leagues
Join Date: Jun 2013
Location: Pennsylvania
Posts: 437
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Quote:
![]() So....If I read you correctly, if I make the default to, say, 1.25 for CS, my baserunners will have a higher success rate? Thx. |
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#6 | |
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Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,537
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Quote:
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#7 |
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Major Leagues
Join Date: Jun 2013
Location: Pennsylvania
Posts: 437
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Many thanks. Btw, here is an example of my CS stats. I haven't touched the default which was set at 1.0. I will, however, start playing with it. I have just set it to 1.25 and I'll see how that works out.. |
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#8 |
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Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,537
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What do you have Attempts set to? These work hand in hand, so be careful when adjusting.
I like to have SB Attempts at a higher %, and success a bit lower. Right now I have Attempts at 1.182 and success at .961. So more trying/less success rather than less trying/more success. Of course there are other things to consider, like if your league has a lot of catchers with strong arms, or a lot of pitchers with good pick off moves. You should make a copy of your league and fast sim some seasons with different settings of % whichever way you decide. It doesn't take a big change to affect results in my experience. |
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#9 | |
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Major Leagues
Join Date: Jun 2013
Location: Pennsylvania
Posts: 437
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Quote:
I will do as you suggest and run a couple of sims. Wish me luck! And again thx for the quick response.
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#10 |
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Major Leagues
Join Date: Jun 2013
Location: Pennsylvania
Posts: 437
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Bluenoser...one last SB/CS question, if I may
In that image that I posted.....Those guys that are horrible at base stealing...... They are on AI teams. Is there any way to stop them individually from stealing? I don't want to limit the whole team.
Thx! |
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#11 |
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Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,537
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Not really unless you control their team. The team and manager strategy would come into play then. The "attempts" and "success" are changes that affect the league as a whole, for individual players would have to be through team management and individual player strategies, which are controlled by management.
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#12 |
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Hall Of Famer
Join Date: Oct 2013
Posts: 2,748
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In my experience, if want to increase successful stolen base rates by 10% and the current rate is .961 as in the above example, I just increase the .961 by 10% to a setting of 1.05.
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#13 |
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Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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You can edit the engine.cfg file to directly influence results.
# Game Engine configuration file # Editing is simple: When you want an event to occur more often, raise the number of the event. # Default is 100. # Example: If you want the double-play frequency to be increased by 20%, enter 120 instead of 100 under GAME_DOUBLE_PLAY_FREQUENCY # Copyright (c) 2009, OOTP Developments GmbH & Co. KG GAME_GROUNDBALL_FLYBALL_FACTOR 100 GAME_DEFENSE_INFLUENCE 100 GAME_FIELDING_ERROR_FREQUENCY 100 GAME_THROWING_ERROR_FREQUENCY 100 GAME_DOUBLE_PLAY_FREQUENCY 100 GAME_TRIPLE_PLAY_FREQUENCY 100 GAME_LINE_DOUBLE_PLAY_FREQUENCY 100 GAME_TAGUP_FIRST_FREQUENCY 100 GAME_TAGUP_FIRST_SUCCESS 100 GAME_TAGUP_SECOND_FREQUENCY 100 GAME_TAGUP_SECOND_SUCCESS 100 GAME_TAGUP_THIRD_FREQUENCY 100 GAME_TAGUP_THIRD_SUCCESS 100 GAME_EXTRA_BASE_FROM_SECOND_FREQUENCY 100 GAME_EXTRA_BASE_FROM_SECOND_SUCCESS 100 GAME_EXTRA_BASE_FROM_THIRD_FREQUENCY 100 GAME_EXTRA_BASE_FROM_THIRD_SUCCESS 100 GAME_STEALING_SUCCESS 100 GAME_BUNTING_SUCCESS 100 GAME_BUNT_FOR_HIT_SUCCESS 100 GAME_HIT_RUN_SUCCESS 100 GAME_WILD_PITCH_FREQUENCY 100 GAME_PASSED_BALL_FREQUENCY 100 GAME_BALK_FREQUENCY 100 GAME_PICKOFF_FREQUENCY 100 GAME_PICKOFF_SUCCESS 100 HISTORICAL_SP_STAMINA_CALCULATION_IPGS_WEIGHT 100 HISTORICAL_SP_STAMINA_CALCULATION_CGP_WEIGHT 50
__________________
Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#14 |
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Major Leagues
Join Date: Jun 2013
Location: Pennsylvania
Posts: 437
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What do you edit that engine.cfg with....Word?
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#15 |
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Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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Notepad works fine.
__________________
"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ |
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