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Perfect Team Discover the new amazing online league competition & card collecting mode of OOTP!

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Old 11-30-2018, 02:11 PM   #21
Threnodas
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Thank you for the cool-off time.

I'd never played Challenge Mode before PT, so I wasn't sure how much you can customize your Challenge Mode league to rake in achievements. The answer is, "a lot."

Disabling commissioner mode and limiting some other options is a start, but the two biggest exploits I found were setting budgets for the inaugural draft and award voting. I gave every team a $40M budget, and gave myself $1B. Every team had like 2 actual major leaguers and a bunch of free scrubs at or below replacement level, and I had every star in the league. I swept the championship (gold), and my budget for the next season was still >$1B, even though my massive payroll was <$300M. My all-star team pretty much earned every award, but I disabled AI voting and manually awarded every single GG/ROY/CY/MVP (silvers) to my players. Achievements are a little too easy to come by in that universe.

So, if Challenge Mode does award PT packs, a cool-off time is extremely necessary. In fact, it seems like PT packs should be as far divorced from Challenge Mode achievements as possible (and more tied to time played) so that someone playing as the Orioles in Challenge Mode for the, uh, challenge, isn't handicapping themselves in PT.

Last edited by Threnodas; 11-30-2018 at 02:16 PM. Reason: Achievement tiers
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Old 11-30-2018, 02:20 PM   #22
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Originally Posted by Threnodas View Post
Disabling commissioner mode and limiting some other options is a start, but the two biggest exploits I found were setting budgets for the inaugural draft and award voting. I gave every team a $40M budget, and gave myself $1B. Every team had like 2 actual major leaguers and a bunch of free scrubs at or below replacement level, and I had every star in the league. I won the championship, and my budget for the next season was still >$1B, even though my massive payroll was <$300M. My all-star team pretty much earned every award, but I disabled AI voting and manually awarded every single GG/SS (silvers) and CY/MVP (golds) to my players. Achievements are a little too easy to come by in that universe.
This is the first thing I considered when hearing about the Challenge Mode/PT tie in as well.

Never played Challenge Mode myself - I'm strictly a front office nerd and don't like having to stop play every week. But if you play challenge mode in a fictional league, or in 1876 where there are very few teams I could see this becoming a quick way to farm packs.

I think the cool off system is a great idea. It sounds like the rewards are more just for playing in challenge mode than for being an OOTP god in a solo league.

Given that we've got a cool off system, is there any chance that this might eventually be a thing in regular solo play, too?
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Old 11-30-2018, 03:40 PM   #23
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Originally Posted by Threnodas View Post
Thank you for the cool-off time.

I'd never played Challenge Mode before PT, so I wasn't sure how much you can customize your Challenge Mode league to rake in achievements. The answer is, "a lot."

Disabling commissioner mode and limiting some other options is a start, but the two biggest exploits I found were setting budgets for the inaugural draft and award voting. I gave every team a $40M budget, and gave myself $1B. Every team had like 2 actual major leaguers and a bunch of free scrubs at or below replacement level, and I had every star in the league. I swept the championship (gold), and my budget for the next season was still >$1B, even though my massive payroll was <$300M. My all-star team pretty much earned every award, but I disabled AI voting and manually awarded every single GG/ROY/CY/MVP (silvers) to my players. Achievements are a little too easy to come by in that universe.

So, if Challenge Mode does award PT packs, a cool-off time is extremely necessary. In fact, it seems like PT packs should be as far divorced from Challenge Mode achievements as possible (and more tied to time played) so that someone playing as the Orioles in Challenge Mode for the, uh, challenge, isn't handicapping themselves in PT.
Those exploits will be fixed
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Old 12-01-2018, 01:33 PM   #24
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Originally Posted by Threnodas View Post
Thank you for the cool-off time.

I'd never played Challenge Mode before PT, so I wasn't sure how much you can customize your Challenge Mode league to rake in achievements. The answer is, "a lot."

Disabling commissioner mode and limiting some other options is a start, but the two biggest exploits I found were setting budgets for the inaugural draft and award voting. I gave every team a $40M budget, and gave myself $1B. Every team had like 2 actual major leaguers and a bunch of free scrubs at or below replacement level, and I had every star in the league. I swept the championship (gold), and my budget for the next season was still >$1B, even though my massive payroll was <$300M. My all-star team pretty much earned every award, but I disabled AI voting and manually awarded every single GG/ROY/CY/MVP (silvers) to my players. Achievements are a little too easy to come by in that universe.

So, if Challenge Mode does award PT packs, a cool-off time is extremely necessary. In fact, it seems like PT packs should be as far divorced from Challenge Mode achievements as possible (and more tied to time played) so that someone playing as the Orioles in Challenge Mode for the, uh, challenge, isn't handicapping themselves in PT.
Are you sure you’re in challenge mode? Maybe it’s because I’m mid-season, but I don’t remember seeing much that you can edit as far as settings go while in challenge mode.
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Old 12-01-2018, 02:32 PM   #25
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How long is the cool off phase?
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Originally Posted by Matt Arnold View Post
Keep playing challenge mode and find out
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Originally Posted by zrog2000 View Post
I'm sure it isn't. I'm just curious about how long it might take and if it's worth playing just to get the pack. I don't have much interest in starting yet another franchise. I have enough of them going now. If no one knows the answer, then I guess I'll find out myself.
So does this mean you are not going to tell us how long the cool off period is? Just won my first pack btw....
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Old 12-01-2018, 02:39 PM   #26
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So does this mean you are not going to tell us how long the cool off period is? Just won my first pack btw....

This never happens to me ...this was my draw.... And I'm a diehard Indians fan...Needless to say I'm loving this feature.....
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Old 12-01-2018, 03:17 PM   #27
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So does this mean you are not going to tell us how long the cool off period is? Just won my first pack btw....
Is it pretty apparent when you win a pack? How long did it take you? I’ve been playing for days and have yet to win a pack. I’m anxious. Haha
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Old 12-01-2018, 03:19 PM   #28
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Are you sure you’re in challenge mode? Maybe it’s because I’m mid-season, but I don’t remember seeing much that you can edit as far as settings go while in challenge mode.
Yes, I am sure it was Challenge Mode. I selected "Yes" when it asked if I wanted to play in Challenge Mode, I continued to see the Challenge Mode logo throughout the setup menus, and several options were disabled (like commissioner mode) or limited (like scouting accuracy). I changed the settings while I was setting up the league, so I couldn't tell you which of them are still available after league setup or during the season.
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Old 12-01-2018, 03:37 PM   #29
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Is it pretty apparent when you win a pack? How long did it take you? I’ve been playing for days and have yet to win a pack. I’m anxious. Haha
There's a pop-up in the game that tells you when you are awarded a pack. You can't miss it.

I believe bronze achievements have a pretty small chance of earning a pack, while silver and gold ones have higher odds. It's all random, though, so it could take a while. I got one at the end of my first season after a silver achievement.

Good luck!!!
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Old 12-02-2018, 11:42 AM   #30
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Yes, I am sure it was Challenge Mode. I selected "Yes" when it asked if I wanted to play in Challenge Mode, I continued to see the Challenge Mode logo throughout the setup menus, and several options were disabled (like commissioner mode) or limited (like scouting accuracy). I changed the settings while I was setting up the league, so I couldn't tell you which of them are still available after league setup or during the season.
I do not see where to edit budgets for every team. Any help you can give?
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Old 12-02-2018, 12:06 PM   #31
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I do not see where to edit budgets for every team. Any help you can give?
When you set up a league with an inaugural fantasy draft, go into the draft screen. In the bottom-left corner of the draft screen, you have the option to set the budget that each team can spend on the draft. By default, the option is off, so first turn it on. Then, by default, each team has the same budget (I used the default financial settings, so that number was $160M). You can set each team's budget proportional to their cities' populations. You can also just type your own numbers in. That's how you give all your competition $3.50 and give yourself the GDP of a G20 country.
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Old 12-02-2018, 01:08 PM   #32
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How do you know if you get a pack in challenge mode?
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Old 12-02-2018, 03:10 PM   #33
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How do you know if you get a pack in challenge mode?
There's a pop-up in the game that tells you when you are awarded a pack. You can't miss it.
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Old 12-02-2018, 03:59 PM   #34
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Has anyone popped the timeout bubble and gotten a second pack from challenge mode?
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Old 12-02-2018, 04:49 PM   #35
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There's a pop-up in the game that tells you when you are awarded a pack. You can't miss it.
Thank you
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Old 12-02-2018, 05:26 PM   #36
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Has anyone popped the timeout bubble and gotten a second pack from challenge mode?
I got second pack maybe 7hours before

Even it was gold pack
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Old 01-30-2019, 05:12 PM   #37
backspace4353
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Originally Posted by Threnodas View Post
Thank you for the cool-off time.

I'd never played Challenge Mode before PT, so I wasn't sure how much you can customize your Challenge Mode league to rake in achievements. The answer is, "a lot."

Disabling commissioner mode and limiting some other options is a start, but the two biggest exploits I found were setting budgets for the inaugural draft and award voting. I gave every team a $40M budget, and gave myself $1B. Every team had like 2 actual major leaguers and a bunch of free scrubs at or below replacement level, and I had every star in the league. I swept the championship (gold), and my budget for the next season was still >$1B, even though my massive payroll was <$300M. My all-star team pretty much earned every award, but I disabled AI voting and manually awarded every single GG/ROY/CY/MVP (silvers) to my players. Achievements are a little too easy to come by in that universe.

So, if Challenge Mode does award PT packs, a cool-off time is extremely necessary. In fact, it seems like PT packs should be as far divorced from Challenge Mode achievements as possible (and more tied to time played) so that someone playing as the Orioles in Challenge Mode for the, uh, challenge, isn't handicapping themselves in PT.

I think you are full of beans. Challenge mode has no commissioner mode. It has pre set rules that's why it's called challenge mode. But I could be wrong.
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Old 01-30-2019, 05:17 PM   #38
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I think you are full of beans. Challenge mode has no commissioner mode. It has pre set rules that's why it's called challenge mode. But I could be wrong.
You're reading his post wrong. He meant that there is no commissioner mode in challenge mode. But you can still do a lot. The easiest way to get a pack is pick the 1927 Yankees and don't do anything but sim the entire season. You should have a pack by the end of the first season.
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Old 01-30-2019, 05:26 PM   #39
Threnodas
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Originally Posted by Threnodas View Post
Yes, I am sure it was Challenge Mode. I selected "Yes" when it asked if I wanted to play in Challenge Mode, I continued to see the Challenge Mode logo throughout the setup menus, and several options were disabled (like commissioner mode) or limited (like scouting accuracy). I changed the settings while I was setting up the league, so I couldn't tell you which of them are still available after league setup or during the season.
Quote:
Originally Posted by Threnodas View Post
When you set up a league with an inaugural fantasy draft, go into the draft screen. In the bottom-left corner of the draft screen, you have the option to set the budget that each team can spend on the draft. By default, the option is off, so first turn it on. Then, by default, each team has the same budget (I used the default financial settings, so that number was $160M). You can set each team's budget proportional to their cities' populations. You can also just type your own numbers in. That's how you give all your competition $3.50 and give yourself the GDP of a G20 country.
These instructions from earlier in the thread should clarify what I meant. These exploits are available during initial league setup, even though you cannot use Commissioner Mode to keep making any changes you want.
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Old 01-30-2019, 05:31 PM   #40
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You're reading his post wrong. He meant that there is no commissioner mode in challenge mode. But you can still do a lot. The easiest way to get a pack is pick the 1927 Yankees and don't do anything but sim the entire season. You should have a pack by the end of the first season.
I find the New York Mutuals of 1871 to be the quickest route. World Series pretty much every season, and only 32 games. Maybe the Yankees have more achievements, but this way you get to the major awards/achievements quicker.
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