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#1501 |
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All Star Reserve
Join Date: Dec 2018
Posts: 762
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I will admit, though, that I'm less likely to spend as much as the modest amount I did to get to where I am. That's just because I lost out on the joy of building the team slowly (which I'm enjoying with my second team), not because of the admitted competitive imbalance.
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#1502 | |
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All Star Starter
Join Date: Mar 2006
Posts: 1,428
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Quote:
EDIT - I have to wonder about your equating of "decent" players with what I believe you mean are people that don't spend a lot of money. If so, don't you think it wrong to refer to someone who has the money and enjoys playing that way to be excluded from "decent" player? Last edited by <Pion>; 01-15-2019 at 12:22 PM. |
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#1503 |
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Minors (Single A)
Join Date: Dec 2018
Posts: 55
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I still think there's no reason to be in the higher leagues. This model is based off of real life soccer leagues with promotion and relegation. However, in real life when you're in the top division you get sponsorships, TV deals and exponentially more revenue. Being relegated in real life means you can't afford to pay your stars and being promoted means your profit margin is about to go up.
Nobody in real life would care to be amongst tougher competition with absolutely no financial compensation. Imagine a game that only rewards you relative to your performance and as you do well the difficulty increases and your rewards are reduced. That is Perfect Team. |
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#1504 |
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All Star Starter
Join Date: Mar 2006
Posts: 1,428
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At the risk of repeating myself again, it has nothing to do with grasping anything and has everything to do with not agreeing with your conclusion. What you seem to be missing, though I don't want to misrepresent your views, is that though you and some others think the game is ruined completely by it, there are those who don't think the game is ruined completely by it. I'm also not against change, but I don't care for the ideas that put the onus on the developers to be good Samaritans and offer something for free that is clearly built on a financial model. They have expenses and are not a huge company that can absorb costs like that.
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#1505 | |
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Hall Of Famer
Join Date: Jan 2002
Posts: 6,008
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#1506 | |
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Hall Of Famer
Join Date: Mar 2003
Location: Madison, WI
Posts: 2,731
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For those of you that are spending money, thanks for supporting OOTP development and ensuring we'll get to OOTP 30. I'll look forward to the continued improvements in solo/online leagues mode even if I never touch this mode in 20.
__________________
Formerly in the OTBA - Stockholm Royal Squirrels of Sweden OOTP Grand League Champion 2015 Last edited by kingcharlesxii; 01-15-2019 at 12:35 PM. |
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#1507 | |
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Hall Of Famer
Join Date: Jan 2002
Posts: 6,008
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#1508 |
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Minors (Single A)
Join Date: Dec 2018
Posts: 55
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My only solution is to make the players have salaries and make the leagues have revenue. That way it would be bad financially to use perfect players in the lower leagues and guys couldn't easily climb up that way. When you get promoted to a league with higher revenue you can gradually use better players. If you go bankrupt you go back to the entry pool.
This would maintain competitive balance at all levels and actually give a reason other than bragging rights to get promoted. As it stands you either spend thousands to win the perfect league world series or you just tank to stay in bronze. Anything in between is currently pointless. |
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#1509 | |
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All Star Reserve
Join Date: Apr 2015
Posts: 506
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Isn't it kind of a flaw though, to tell a player base that they have to wait several weeks before they may have some fun ? How many other games do you know where you're basically told "Well, I know you can't progress right now and things are not really fun for you, but hey, you know what ? just wait several weeks and then perhaps things will be better" ? |
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#1510 | |
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All Star Starter
Join Date: Mar 2006
Posts: 1,428
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#1511 | |
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Hall Of Famer
Join Date: Dec 2005
Posts: 16,964
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#1512 | |
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All Star Starter
Join Date: Mar 2006
Posts: 1,428
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#1513 | |
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Hall Of Famer
Join Date: Mar 2003
Location: Madison, WI
Posts: 2,731
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I'd love to blow up the team and start over but there's no way to do that except tanking, which is frowned upon so I'm just stuck. That leads me to abandoning the mode. That's a gameplay problem that needs to be addressed for the OOTP 20 mode. Even in diamond this season, 3 teams in my division are all 90+ players so I'm in the same boat this season too.
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Formerly in the OTBA - Stockholm Royal Squirrels of Sweden OOTP Grand League Champion 2015 Last edited by kingcharlesxii; 01-15-2019 at 01:12 PM. |
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#1514 | |
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All Star Starter
Join Date: Mar 2006
Posts: 1,428
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#1515 | |
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Hall Of Famer
Join Date: Aug 2010
Location: Indiana
Posts: 9,878
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#1516 | |
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All Star Starter
Join Date: Dec 2014
Posts: 1,685
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The whole issue is just a matter of timing and no one really knowing what to expect since it was the first time. It will be much easier to avoid those types of mistakes next time, when everyone knows the drill. |
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#1517 | |
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All Star Starter
Join Date: Mar 2006
Posts: 1,428
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Second, do you spend a good deal of your game allotted time to find the over and underachievers, sounds like you have. To refer to a team as having all 90+ teams doesn't really mean anything to me since there are good 90s and bad 90s. I see a lot of teams with bad 90s and a team of gold and some silver can be enough to compete and beat them. Not much you can do against those who both have money and make the best choices though. I certainly don't have the best team, but the team I have that's progressed the furthest (Perfect level) has one diamond, 10 Golds, 10 silvers, and 2 Bronzes. Granted, they only have won 45% of their games in 2 1/5 seasons at Perfect, but with that many silvers and bronzes, I have the choice of upgrading them to Gold and improve the team or wait until they get relegated to Diamond. I've enjoyed trying to beat the teams with all perfect and diamond players with my silver and gold (my diamond is nearly the worst player on my team, I got him in an early pack. I'm thinking of demoting him). Last edited by <Pion>; 01-15-2019 at 01:46 PM. |
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#1518 | |
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All Star Starter
Join Date: Mar 2006
Posts: 1,428
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#1519 | |
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Minors (Double A)
Join Date: Dec 2015
Posts: 135
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Of my three teams, only one was worth playing last week. It was in a great Silver non-whale league, that was a lot of fun. I got to the round before the WS and lost to a WC team that was just hot at the right time, it happens. Much better than being swallowed whole by Moby Dick. |
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#1520 |
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All Star Starter
Join Date: Dec 2014
Posts: 1,685
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About 20 or 30 pages ago I gave some feedback in this thread. At the time I felt like my team had gotten "trapped" in perfect level where it didn't belong.
Now it looks like I just had a really tough league that first week. My team was competitive in the second week (made the LCS) and appears to be competitive again this week. I did spend a bit of money on my team, but under $100 total. So I don't think you have to spend thousands to compete. Good strategy + moderate spending is working out OK for me. Mad props to any competitive FTP team though, that is impressive. |
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