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Old 04-10-2018, 08:31 AM   #1
NoOne
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import problem

wow, i think i see what someone else was talking about.

tried an import.. it got upto "optimizing" 370,000+ records of transactions, of which i am supposed to be keeping "none" as per settings.

a 1.2gb league created a ~10gb temp file plus the copied league, of course.. how is that even possible?

text_data.sqlite3-wal was growing and growing and growing... i've done an import before and it never took this long.. it was runing for couple hours give or take.. i didn't take note, but i treid doing other things while itworked in background for a long time..

i have all that stuff set as "none" , even though it continually creates it and leaves 15,000 messages and other 1kb files around in a few directories.

i canceled it... maybe i'll try letting it run overnight, but then it might steal all the storage space, lol.
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Old 01-02-2019, 11:49 PM   #2
rutgers77
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what ended up happening ?
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Old 01-07-2019, 04:58 AM   #3
Lukas Berger
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It'll run, but it can take a while depending on how big the league is. I forget exactly why this happens, it has to do with optimizing the files somehow. So the save will actually run a lot quicker and better after the process is done, but obviously it's a bit long to get through the import at the beginning, for really big league files.
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Old 01-08-2019, 11:40 PM   #4
rutgers77
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Thanks Lukas it happened just as you said. Was wondering if you could help me with this issue with player photos I had after importing. http://www.ootpdevelopments.com/boar...68#post4416168
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