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Perfect Team Discover the new amazing online league competition & card collecting mode of OOTP!

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Old 12-11-2018, 01:02 PM   #1
RoteLaterne
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Can't sell card on reserve roster

Not able to sell a card on my reserve roster.
Card isn't inactive.
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Old 12-11-2018, 01:05 PM   #2
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I have the same problem!
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Old 12-11-2018, 01:05 PM   #3
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Originally Posted by RoteLaterne View Post
Not able to sell a card on my reserve roster.
Card isn't inactive.
I have seen this before where the only place to sell was from the 'Manage Inactive Roster' screen.

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Old 12-11-2018, 01:08 PM   #4
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I have seen this before where the only place to sell was from the 'Manage Inactive Roster' screen.

Unfortunately ....
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Old 12-11-2018, 01:16 PM   #5
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+1, I am also seeing the exact same issue described above. I checked the "manage cards" screen as well.
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Old 12-11-2018, 01:21 PM   #6
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You need to keep a minimum of 10 pitchers and 15 batters on your roster with the recent update.
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Old 12-11-2018, 01:31 PM   #7
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What sense does this rule make?

You can spend hundrets of bucks to buy a team of 100's without a limit, why is such a limit put in place?

If somebody wants to tank there would be ways to do so, and it would be okay because there is no limit on the other side neither.

It would be okay to force teams to have a complete 25-man roster, but why are we forced to keep 15 batters?

I always carry 12 or 13 pitchers so I'm forced to have 2-3 batters on my reserve roster that I will never use.
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Old 12-11-2018, 01:33 PM   #8
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You need to keep a minimum of 10 pitchers and 15 batters on your roster with the recent update.
My Active roster has 5 SP, 6 RP and 1 CL -> makes 12 pitchers.

2 Catchers, 6 Infielders and 5 Outfielders -> makes 13 batters.

So I can't sell a pitcher because I have not enough batters?

Last edited by RoteLaterne; 12-11-2018 at 01:56 PM.
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Old 12-11-2018, 01:36 PM   #9
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You need to keep a minimum of 10 pitchers and 15 batters on your roster with the recent update.
Thanks, this solved it for me.

Not sure I quite understand the reasoning for this rule, especially for hitters it seems overkill....6 bench bats is quite a lot.

But anyways I picked up the 2 cheapest batters I could find on the AH to meet the requirements and now was able to sell my more valuable ones.
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Old 12-11-2018, 01:41 PM   #10
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Not sure I quite understand the reasoning for this rule, especially for hitters it seems overkill....6 bench bats is quite a lot.
Don't understand that rule as well since there are no injuries.
I NEVER have to promote or demote players.
No need to keep cards on reserve roster.

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but why are we forced to keep 15 batters? I always carry 12 or 13 pitchers so I'm forced to have 2-3 batters on my reserve roster that I will never use.
Exactly.

You buy 2 weak cards for a total of 10 (!) PerfectPoints to not have any limitations.
But that will not change the game for the better. So this rule could easily be disabled.

Last edited by RoteLaterne; 12-11-2018 at 02:09 PM.
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Old 12-11-2018, 02:18 PM   #11
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Edit: OK, now that I read that again, I think we might be misunderstanding the requirements? Maybe it just means we need 15 position players on our entire roster, not necessarily on our active roster?
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Old 12-11-2018, 02:22 PM   #12
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Edit: OK, now that I read that again, I think we might be misunderstanding the requirements? Maybe it just means we need 15 position players on our entire roster, not necessarily on our active roster?

Entire roster. Right.
I play with 13. So I buy 2 batters to sell a pitcher.
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Old 12-11-2018, 02:43 PM   #13
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Entire roster. Right.
I play with 13. So I buy 2 batters to sell a pitcher.

I had to buy an iron player for the BIN price of 7 because of the roster requirements. Annoying, but it didn't really cost anything.

I too don't understand the requirement for 15 position players, but I was just pointing out that if it only applies to the entire roster, then it's not so bad.

Edit: Still, it would be nice to hear the reason for this requirement. I have only 14 position players at the moment and previously only had 13 and I'd hate to have to carry 15 on my active roster so I was hoping the requirement only applied to the whole roster. But then I wonder how does this requirement help?
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Old 12-11-2018, 02:50 PM   #14
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I had to buy an iron player for the BIN price of 7 because of the roster requirements. Annoying, but it didn't really cost anything.

I too don't understand the requirement for 15 position players, but I was just pointing out that if it only applies to the entire roster, then it's not so bad.

Edit: Still, it would be nice to hear the reason for this requirement. I have only 14 position players at the moment and previously only had 13 and I'd hate to have to carry 15 on my active roster so I was hoping the requirement only applied to the whole roster. But then I wonder how does this requirement help?
It's for the entire roster, active+reserves. It's mostly meant so you don't strip your team down to the barebones by selling. As to why 15, I'm assuming Markus wanted a round number to set it at, and 10 was too low. It's like how we used to kind of enforce a min roster size of 30, although people found ways around that, so we had to take another approach.
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Old 12-11-2018, 04:00 PM   #15
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It's for the entire roster, active+reserves. It's mostly meant so you don't strip your team down to the barebones by selling. As to why 15, I'm assuming Markus wanted a round number to set it at, and 10 was too low. It's like how we used to kind of enforce a min roster size of 30, although people found ways around that, so we had to take another approach.
This makes no sense at all.

There are no injuries, so there's no need to have additional players on the reserve roster.

If I want to tank it costs me no more than 300 PP's in the AH to field a team that meets the rules

This rule makes no sense at all, especially since there are no rules on the other side of the spectrum - I can pay hundreds or even thousands of bucks to buy myself the team I want in the AH

If you define the floor you also should define the ceiling - if you don't define the ceiling you should not define the floor.

Anyway, it costs no more than 20-25 PP's to buy the players you need in the AH, so it really is no big deal.

Stupid rule actually, but no big deal.
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Old 12-11-2018, 04:44 PM   #16
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Originally Posted by Matt Arnold View Post
It's for the entire roster, active+reserves. It's mostly meant so you don't strip your team down to the barebones by selling. As to why 15, I'm assuming Markus wanted a round number to set it at, and 10 was too low. It's like how we used to kind of enforce a min roster size of 30, although people found ways around that, so we had to take another approach.
Thanks, as always, for engaging with us.

I think people are still getting over the initial shock of this rule change being "sprung" on us after we got used to the way things worked in beta, although this is an improvement from the hard 30-card floor that had been intended but buggy. I think we will all get over that shock soon, because PT is a new game mode, and we should be glad for the constant maintenance after release that leads to these changes.

That being said, I agree that the 15-position-player floor is a little silly, and it can be especially frustrating for free players who feel like an extra 10-50 PP from selling their reserves to win this auction or buy a new pack before this playoff game will make a difference. It seems like the same goal -- making it more difficult to vandalize the game by burning your team to the ground for the insurance money -- can be achieved just as well without inconveniencing honest players with thin rosters by having limits of say 8 (or 9, or...) pitchers, 10 (or 11, or...) batters, and 25 players total. That would prevent total blowups without forcing people to keep any cards on their reserve roster that they neither want nor use.

EDIT: I guess all I'm saying is that there shouldn't be extra limits on our collection beyond the limits on the active roster, because as I and others have said, the cards on the reserve roster don't actually do anything.

Last edited by Threnodas; 12-11-2018 at 04:48 PM.
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Old 12-11-2018, 04:52 PM   #17
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I don't understand why it's so hard to just keep 5 extra cards in your reserves that are worth 5 points each. Is that a gigantic handicap that completely ruins your strategy?
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Old 12-11-2018, 05:10 PM   #18
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I don't understand why it's so hard to just keep 5 extra cards in your reserves that are worth 5 points each. Is that a gigantic handicap that completely ruins your strategy?
Of course it isn't hard to comply with the rule, but it also makes no sense. If there were no limits, would you suggest they force everyone to keep 15 position players in their collection? If so, why? If it helps the AI when it is asked to set up the roster, or something, then we can go along with it. My only point is that there are situations when the rule is a (tiny) inconvenience, and seemingly no situations when it has any benefits beyond the active roster limits, so I humbly suggest that just using the active roster limits would improve the game.
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Old 12-11-2018, 05:12 PM   #19
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I don't understand why it's so hard to just keep 5 extra cards in your reserves that are worth 5 points each. Is that a gigantic handicap that completely ruins your strategy?
It isn't "hard"! It isn't a handicap. You miss the point here.
It is a rule that makes no sense right now.
10 PP to buy 2 extra card is no problem at all.
But the rule is absolutely no improvement for the game.

If, at some point, injuries will be part of Perfect Team -
a decent reserve roster will be important.
But not now.

Last edited by RoteLaterne; 12-11-2018 at 05:13 PM.
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Old 12-11-2018, 05:17 PM   #20
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It isn't "hard"! It isn't a handicap. You miss the point here.
It is a rule that makes no sense right now.
10 PP to buy 2 extra card is no problem at all.
But the rule is absolutely no improvement for the game.

If, at some point, injuries will be part of Perfect Team -
a decent reserve roster will be important.
But not now.
Injuries will never be a part of Perfect Team. That would require managers to be online for 14 hours a day if they want to be good.
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