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#41 | |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,803
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Quote:
I thought that maybe awarding some PP for a losing streak would be okay, but maybe that gets exploited by users who intentionally have all RP in their lineup for one season to load up their PP. So that is not a good idea either. So, it will remain the way it works now, I think the system is in great shape, and the initial data we have gathered supports this.
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#42 |
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Hall Of Famer
Join Date: Apr 2012
Location: Germany
Posts: 14,053
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Participatory ribbons should not merit reward. Success on the field should.
If you want to pay out for every single W, however, you either have to slash all the other rewards to trivial amounts, or make the W payout so small as to be meaningless. Neither option sounds very desirable.
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Portland Raccoons, 95 years of excell-.... of baseball: Furballs here! 1983 * 1989 * 1991 * 1992 * 1993 * 1995 * 1996 * 2010 * 2017 * 2018 * 2019 * 2026 * 2028 * 2035 * 2037 * 2044 * 2045 * 2046 * 2047 * 2048 * 2051 * 2054 * 2055 * 2061 * 2071 1 OSANAI : 2 POWELL : 7 NOMURA | RAMOS : 8 REECE : 10 BROWN : 15 HALL : 27 FERNANDEZ : 28 CASAS : 31 CARMONA : 32 WEST : 39 TONER : 46 SAITO Resident Mets Cynic - The Mets from 1962 onwards, here. |
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#43 | |
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Bat Boy
Join Date: Nov 2018
Posts: 3
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Its your game and your rules which I respect but in my mind the beta gives everyone a chance to learn the game, work the auctions and put the best team possible on the field which takes time and is an investment, just not a monetary one. Regards |
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#44 | |
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Minors (Rookie Ball)
Join Date: Nov 2012
Posts: 28
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I've also only opened a couple extra packs and agree that my impression for best low-cost strategy is to start with auction house castoffs vs. Boom or Bust on packs. Because the game resets after a couple weeks, I'm trying to buy more packs to experiment before going to a mostly-auction house strategy after the reset.
I think you're right that pack opening is a lot of fun, so I don't want to give it up entirely! Quote:
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#45 |
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Hall Of Famer
Join Date: Aug 2010
Location: Indiana
Posts: 9,883
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Packs to build your team (draft and develop) and AH purchases (free agents) to fill the holes.
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#46 |
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Minors (Double A)
Join Date: May 2016
Posts: 137
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Daily login rewards are absolute garbage, period. I want to be logging in because I feel like playing the game, not because I have to in order not to fall behind other players.
It's double garbage in Perfect Team's case because the game is specifically designed to be played completely hands-off if the player wishes. I do think that the current system does favor teams that are already doing well by a bit - to counterbalance, I would introduce negative achievements to the pool - like the Golden Sombrero achievement for a player striking out five times, or one for pitchers giving up back-to-back homeruns, or a Golden one for being on the receiving end of a no-hitter or perfect game. (It's possible this is already a thing, in which case disregard.) Last edited by Silfir; 11-10-2018 at 03:42 PM. |
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#47 | |
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Hall Of Famer
Join Date: Aug 2010
Location: Indiana
Posts: 9,883
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Quote:
I would not be in favor of taking points away. The bad teams are going to get worse this way. |
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#48 |
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Minors (Double A)
Join Date: May 2016
Posts: 137
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Who ever said anything about taking points away? I'm suggesting to award points for these "achievements".
Not so many that it becomes a valid strategy to field "meme" teams designed specifically to tank an entire season to farm up these null-achievements, of course. Just as a means to make PP income feel less skewed towards rewarding already successful teams. |
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#49 | |
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Hall Of Famer
Join Date: Aug 2011
Location: Tampa Bay, Massachusetts
Posts: 2,928
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Think of it like Spring Training. The players put in a lot of time and effort, but you wouldn't want Spring Training stats to carry into the regular season, since ST is used to experiment with the team and hammer out any issues. |
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#50 |
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Hall Of Famer
Join Date: Aug 2010
Location: Indiana
Posts: 9,883
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#51 |
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Hall Of Famer
Join Date: May 2002
Location: Texas!
Posts: 2,633
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How about introducing some easy to make achievements that would only be awarded once a month? That way you're not flooding the market with PP, but a player can still see your counter moving a little even in those slow periods. Here are some monthly achievements that could possibly be added:
10 PP for individual win 10 PP for individual save 10 PP for two hit game 10 PP for two steal game 10 PP for a grand slam (regardless of situation) 10 PP for team that strikes out 10 batters 10 PP for team that gets 10 hits 10 PP for team that steals 3 bases 10 PP for two game team winning streak 10 PP for team that hits for cycle in game 50 PP for individual with 10 total bases 50 PP for team that scores 10 runs 50 PP for team shutout 10 PP for individual hit by pitch (You can name it RUB SOME DIRT ON IT) 10 PP for team not allowing a walk 10 PP for team throwing out two basestealers 10 PP for team not comitting an error 10 PP for team turning 2 double plays in a game 10 PP for team win in extra innings Last edited by Dark Horse; 11-11-2018 at 03:14 AM. |
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#52 | |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,803
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Quote:
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#53 | |
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Minors (Double A)
Join Date: May 2016
Posts: 137
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Quote:
Again, the idea is not to have particularly rewarding null-achievements - the math should still work out such that fielding a legitimate team, even if it's not particularly good, will result in more PP over time than this hypothetical Meme Team would. That's just in my imagination, though; I trust you have good reason to believe it would be impossible. |
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#54 |
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Minors (Double A)
Join Date: May 2004
Posts: 123
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I think the core problem is there is only one way for a player to actively earn PP, and that is to buy them. Most systems offer two ways - paying or grinding.
I play a lot of MUT and have a pretty competitive team without spending additional money on packs. To do so however, I have to log in every day and grind away to make sure I get the coin pack for the finishing the daily objectives. The problem with grinding systems though is it almost feels like a job at times, which isn't good either. Right now, I think Perfect Team is pretty fun. I'm not sure if I want another game where I feel obligated to log in every day and grind to ensure I don't miss out on my point earnings. I do see the argument on both sides.... |
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#55 |
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Minors (Triple A)
Join Date: Oct 2018
Posts: 242
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I rarely to never earn any decent amount of player points myself. I'm not upset and this is my first season. I'm 74-70 and tied for first in a weak division. My team does not have a real power hitter on it. Seems that teams that it HRs gain pps better.
Is there some kind of chart so I can see how player points are earned? I heard that after the beta we will be able to earn player points in Challenge mode. Is that true? Either way I'm having a great time. After beta I'll most likely be one of the people to buy an occasional Gold pack. I'll never go crazy with real money but see no problem supporting the devs in buying occasional pps. Besides it is so much fun to open a new deck. Have fun everyone and wish you all a grand slam walk off (unless you are playing me). |
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#56 |
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Minors (Single A)
Join Date: Feb 2010
Location: south Florida
Posts: 83
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my only concern is that the pp award system is skewed towards hitting. my light hitting and good pitching team was awarded far more pp's for hitting than pitching. my light hitting team did have a few really good games. it is also entirely possible that my pitchers were performing at an above average rate consistently and just not doing anything exceptional, to deserve points. If it turns out that my skew concern is true, there may be a path to add more awards for pitching which may deliver a more consistent flow of pp's. but, with only 1 season of data to look at, i cannot conclude that more pitching awards are even necessary
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#57 | |
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All Star Starter
Join Date: Apr 2015
Location: Deep in the Heart of Texas
Posts: 1,810
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Quote:
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#58 | |
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All Star Starter
Join Date: Nov 2018
Location: Wichita Falls, TX
Posts: 1,328
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I'm not trying to pass judgement here, or determine whether the concerns are justified or overblown... but I think it helps to understand where the concerns are coming from. |
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#59 |
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Hall Of Famer
Join Date: Aug 2010
Location: Indiana
Posts: 9,883
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I have a balanced team and, in another thread, Markus said that I was way above average in generating points.
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#60 | |
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All Star Starter
Join Date: Apr 2015
Location: Deep in the Heart of Texas
Posts: 1,810
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Quote:
I believe I commented on the statement wondering if HR hitters are advantaged on PP earning and I explained that contact hitters can also earn a lot of PP if you go that route. Many players are playing a strategy of pitching and defense, with stealing, bunting, hit and running, etc. Does a combination work? Of course it does Whatever you do, you are going to need a sound strategy for your team or you will wallow in the rookie league enjoying the mediocrity that comes from no plan and no PP. The point being is you do not have to gather all the power hitters to earn PP; you can do so in different ways. Have fun and good luck
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