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| OOTP 19 - General Discussions Everything about the 2018 version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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#21 | |
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Minors (Triple A)
Join Date: Jul 2009
Posts: 265
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#22 |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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when i saw that particular setting i assumed it correlated with the manager slider of that topic. likely just centers the range of coaches at -1 or x. it shouldn't have a sweeping effect moving it "1" tick, but all you can do is try and then observe.
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#23 |
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Minors (Double A)
Join Date: Nov 2013
Posts: 159
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Caught on to this a while ago, ended up just going with 26 man rosters and forcing AI to keep 8 relievers. Seemed to help.
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#24 | |
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Minors (Triple A)
Join Date: Jul 2009
Posts: 265
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After changing the the setting from -1 to "default" on both SP and RP, I ran a few test seasons. It does help make the games pitched totals for relievers a bit more realistic, it has lowered the games pitched totals a bit across the board. That being said, there is still major room for improvement on how the AI manages their pitching staff in the game. Last edited by Situational_Lefty; 09-14-2018 at 07:00 PM. |
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#25 |
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Major Leagues
Join Date: Dec 2017
Posts: 357
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My question is what does hook actually entail?
Does it wait until the pitcher gets into trouble or gives up a certain number of runs? Does proximity to pitch count factor in? If I have high pitch counts and fast hooks, will they pitch some complete games so long as they've only given up 0-2 runs? |
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#26 |
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All Star Reserve
Join Date: Mar 2004
Posts: 695
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This is the answer. (I actually give AI 27 men, to give them just a little extra flexibility.) You have to give the AI additional relievers. Limit yourself to normal roster size. You shouldn't need the extra players.
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