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| OOTP 19 - General Discussions Everything about the 2018 version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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#21 |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,508
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Though I'd like to see the experiment repeated a few times before tanking those ratios as given, sansterre's numbers are in the same direction as others I've run in similar studies. (The other issue with those numbers is that they will change depending on your overall environment, but directionally they seem in the right ballpark and give credence to Markus's comment above).
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#22 | |
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All Star Starter
Join Date: May 2008
Posts: 1,740
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#23 |
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All Star Starter
Join Date: Jun 2013
Location: South of Boston, Massachusetts
Posts: 1,092
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Me too. I feel like defense plays WAYYY too much of a factor in the OVR rating. A guy who is a middling hitter and plays great defense MIGHT find a starting spot on a team, but a guy who plays poor defense but is a great hitter is GUARANTEED to start. However, this game makes a guy who hits great and plays defense terribly a borderline starter
__________________
. Been playing since OOTP '08 Avatar is a picture of me drawn by one of my students a few years ago (My real name is not Rosco, nor do I live anywhere near Peabody) |
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#24 | |
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Minors (Triple A)
Join Date: Feb 2006
Posts: 251
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Quote:
Let us say that you have two catchers. One is a league average hitter, and an average fielder (5 catcher ability out of 10), making him probably 3 WAR. One is just below league average, but has a 10 catcher ability (out of ten). This player will have a WAR around 2-2.5. Let us stipulate to the numbers that my study suggested above, that the one point of CA (in the 1-10 scale) is worth 3.5 runs per year, so the second catcher's fielding is worth 17.5 runs, making him clearly better. And yet. You will never once be able to watch a game and think "aha, watch my awesome catcher frame pitches super-well! That definitely wouldn't have been a strikeout without him!" And it never shows up in his stat column; instead all of his pitchers will look unusually good (because their Ks and BBs contribute far more to their stat line than his). Year in, year out, you'll be playing this 2-2.5 WAR catcher, perhaps intellectually appreciating the theoretical value of his pitch framing, yet knowing that you have a 3+ WAR catcher on your bench, a player you don't need to use your imagination to see working. In other words, I think that catcher ability may be the single most powerful fielding attribute in the game. But it's also the one that you'll have the hardest time seeing. In a game with scouting it'd be a crapshoot; maybe your guy is a great pitch framer, maybe he's average, how the heck would you know? It's kind of like the player development budget. It's psychotically powerful, yet works in a way that you can never point to something and say "see, that's my player development budget at work!" You set it up and trust the numbers, but know that confirmation that you're making a good investment will never happen. I appreciate the investments without narrative payoff being a little overpowered. Because they're by far the easiest to underestimate in gameplay. |
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#25 | |
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All Star Starter
Join Date: May 2008
Posts: 1,740
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Quote:
I just don't want things in OOTP to have a big impact if you can't show they have a big impact in MLB. Also, considering how often teams will move a player out of the catcher position in order to get him more plate appearances and extend his career, it would appear that MLB teams don't value catcher defense as much as you do. |
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#26 | |
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Minors (Triple A)
Join Date: Feb 2006
Posts: 251
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Quote:
Catcher ERA is moderate garbage. It's better than nothing, but if the catcher only affects Ks and BBs (and not by that much), referencing it by a formula that also includes HRA and BABIP is going to generate a ton of noise. I mean, you're right technically in that it's a reference point, I just don't think it's a good one. How do you know that the player development budget is weak? Bear with me: Imagine that bumping your budget to its max for a year would give a 1 point bump (1-10 ratings) to 25% of your batting prospects' Contact, a 1 point bump to 25% of their Gap Power, a 1 point bump to 10% of their Power, and a 1 point bump to 25% of their Eye? Imagine also that this slowed the degrading of potential by 10%, so instead of your farm system shedding 10 points of contact potential (or whatever) in a year it only lost 9. Take a second to unpack that (because its phrasing is cumbersome, for which I apologize). Isn't that insanely powerful? Obviously most of the bumps will happen to players you don't care about, but some of them will happen to good players and those bumps will add up pretty quickly. I'm not saying the above is how it works (although from some numbers I've run, it's in the ballpark in the general if not in the specific). But for the sake of argument, consider the idea that it does. How would you ever know? Player development is already pretty random. Sometimes guys hit their potential, usually they get in the neighborhood and sometimes they fizzle out. Imagine if all the probabilities got shifted hard in the good direction. Would you notice? How would you tell? There'd be no discernible difference between a player that improved naturally and a player that improved because of the development budget. All I'm trying to say is, something can be powerful without being noticeable. This is probably more of a philosophical argument than a baseball argument. If your position is tied to what Catcher Ability should be I can't really comment, since I don't really have a dog in that hunt. My job is to be as good at the game as possible; I'll leave the should to the programmers and the MLB fans. |
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#27 | ||
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All Star Starter
Join Date: May 2008
Posts: 1,740
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Because every time a newer player asks why his draft prospects don't develop even though he is spending X amount of dollars, the veterans of the forum inform him that the amount you spend towards player development has very little to do with how your prospects develop. It has an effect, just very small. Quote:
Last edited by Dyzalot; 09-17-2018 at 03:13 PM. |
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#28 | |
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OOTP Roster Team
Join Date: Jun 2013
Posts: 762
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Quote:
Also, notably, a catchers ability to field balls in play (e.g. bunts) is supposedly based on his various IF ratings. |
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#29 |
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Minors (Triple A)
Join Date: May 2015
Posts: 289
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Trying to dig a bit deeper in here. Are we referring in this thread to the Position Ratings for Catcher or Defensive rating Catcher Ability?
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#30 | |
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All Star Starter
Join Date: Mar 2008
Posts: 1,331
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#31 |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,803
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Cathcer Ability rating, not the resulting total defensive rating at catcher.
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#32 |
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Minors (Single A)
Join Date: Jul 2013
Posts: 69
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https://www.theringer.com/mlb/2018/9...-tyler-flowers
It's almost as if Ben Lindbergh was reading this thread. In my opinion, this is evidence that catcher ability should progress much more than it does currently in OOTP. When you draft catchers, the guys with poor ability/arm stay that way, they might progress a couple points if you're lucky. I think we should see more catchers with lower ability (6-10 on the 20 point scale) when drafted, but more of them progress into the 12-16 range over time. IRL catchers with near-major league ready gloves in the draft are almost non-existent. It's one of the reasons you rarely see high school catchers drafted highly. |
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