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| OOTP 19 - General Discussions Everything about the 2018 version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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#21 | |
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Hall Of Famer
Join Date: Apr 2012
Posts: 2,716
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Quote:
I would say keeping them in the complex until 20 is a bit overkill. 18 should be the number IMO. |
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#22 |
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Minors (Triple A)
Join Date: Jul 2009
Posts: 265
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I agree, I cannot imagine why a player would not be ready to play rookie ball at 18 or 19. In real life, there are several 16 to 17 year olds in the DSL.
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#23 |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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i've been using rules for a long time now but no roster # limits.
i'm not so sure about the results, and very similar rules. it has some drawbacks. -- if you have "2" years allowed at rooke (thats "1" service time value in game rules, unless changed, going by this for consistency), you better not have too many rookie leagues, or you need a humungous draft. even 3 playable years at rookie (a "2") would require a very large draft for 2018-default MLB mil system. doesn't lad/nyy and maybe others have 4 rookie teams? you need 120-130 players to fill 4 rookies teams and cover injuries and such. if you don't have 40 or preferably more rounds, you likely run out of players. it's real easy math for rookie / years / rounds. you can't expect the AI to draft a well-rounded team with "25" picks of their picks. i don't want too old in lower rungs either... i understand historically it is accurate though, but not for a modern league, which is what i play. watch how you set your rules, though... it's easy to cause a lack of players. -- it almost certainly forces a few or a lot of players into places they shouldn't be unless you have an over abundance of players for your mil system. easy to have a problem here. this goes for roster rules and roster limits. --18/19 @ rookie -- works fine if there are enough players and it doesn't impede the few advanced young players. e.g. i have a 17 year old in A-ball and he's doing so well he'll be in AA soon. if i needed "25-30" in a rookie league for only 19 and under, it may stunt his development. again, can't expect AI to adjust to those rules like you might. you may be purposely drafting younger players, but out of ~30 other teams a few avoid young players based on their sliders, which may force players down to that level or worse too few to play a game. if it works, it works, not saying it's impossible to do, but this definitely needs a test run of sorts to check for errors due to # of players for any team in that league. heh, any system of rules is best to give a test run. if you see a pooling you can adjust above or below to even it out, etc. --- anyway, i fully intend to use a stripped down version of my current rules. and, if i continue to see unnatural movmeent of better prospects, i'm going to go feral, lol maybe a 2 or 3 year playable limit at Rookie. maybe a max age at AAA if i see too many 31+, too. the ai should favor the high potential players. whatever you do, when you tweak # of rounds, or choose them, always base what you do on the 'worst' situation amongst all teams. so find the one with the fewest and see if there is any pooling or oddities due to rules etc. zoom out a bit more and find th 'worst' situation again and repeat. can you afford to reduce # of rounds? do you need to increase them? try to ignore any 1 team except the 'worst situation' in the league. the worst situation at any given time is all that matters. if you can cover that, you never get "too few players" error. |
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#24 | |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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Quote:
you could set the age of that 1 league to under 19, and this would definitely be a big chunk of filling it each year. ~12 scouting discoveries each year? plus IAFA signings. that would take the burden off of drafting 'enough' HS draftees for the AI gm's that prefer ?ability? if that's how it works? or the slider for prospects vs vets for roster strat. you'd see quite a few 16-17 y.o. |
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#25 | |
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Minors (Triple A)
Join Date: Jul 2009
Posts: 265
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#26 |
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All Star Starter
Join Date: Aug 2011
Posts: 1,948
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This is on topic and sort of off topic
It has to do with how long it takes players to make it to the major leagues. If you look at the NHL for example, players are drafted at 18 and the top guys can not only play the next year, but can make a difference to their team. The other first round picks usualy need but a year or two more in junior or AHL to making the jump to the pros by 20. And this is in a physically demanding sport where the 25 year old is going to be much stronger and physical than an 18 year old Baseball may take a player a long time. Look at Aaron Judge, the yankees never had him up til he was 24. And I think this is a reason speed is being lost. In the old days a lot of players came up much earlier, especially speed players. Now if a speed player comes up at 24, his best base stealing years were all wasted in AA And I think I know why. teenage development ideas. In hockey for example, the best players are drafted and move to play in junior leagues in canada, in the us specialized high schools, in europe special leagues and training centers. Bascially from around age 15 the best start to only play against the best. This is not the case in baseball, where players stay with local high schools, only play in their district, thus are not being asked to say play against the best 16 17 year olds every day, not just from their state but from their entire area. Imagine the best players from the age of 15 or 16 playing in a SE 20 team league that includes all players east of texas and south inc virginia. How goodwould that league be...and would we see more and more 20 year olds making the step up...which means more speed more action... But in the Dominican or other latin countries, they are playing against each other at an early age...and I think this tends to lead to why it is the IFA players who tend to come up early (excepting Trout or Harper) compared to American players. Competition level is a key to developing. Look at players in 1950’s, they played at young ages against real good opposition so developed faster. Added there was no stupid days on active roster rule, which teams now see how long they can keep good players in the minors to save arbitration years. Don’t get me started on that rule. Ugh. Ya he’s good, he’d help us win games, but we might have to pay him some money so let’s lose for 3 more weeks. Was just thinking about this a few days ago, hence posted Last edited by sprague; 09-02-2018 at 04:40 AM. |
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#27 | |
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Minors (Triple A)
Join Date: Jul 2009
Posts: 265
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I learning toward just making service/age limits on Rookie Leagues. I think if I limit the other lower minors, it keeps too many young prospects from being promoted realistically. The only issue is seeing a few old guys in lower levels, but that is less frustrating than having prospects stuck down in the lower levels for years without promotion. |
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#28 | |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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Quote:
if that league had 19 max, these 16-17yo would go there first, i hope.. again another hope. order of rookie league creation may even have a greater effect on where they go first, though. no matter what the age restriction should pull them there like a vacuum by the time that league's season starts.. Last edited by NoOne; 09-02-2018 at 09:30 PM. |
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#29 | |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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#30 | |
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Minors (Triple A)
Join Date: Jul 2009
Posts: 265
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On another note, I also wish I could set it up to where each MLB team only has the one DSL team. But every time I try that set up in league creation, the game gets an error and shuts down. Last edited by Situational_Lefty; 09-02-2018 at 10:55 PM. |
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#31 |
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All Star Reserve
Join Date: Jun 2013
Posts: 528
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Curious on this - the game comes with no roster limits, age or service time limits. Quite often, when the question is asked on this board of whether to modify out-of-box settings, people comment that you should just use the game setup as that is what has been tested by the developers.
I do not remember any comments from Markus or others on why there are no limitations pre-set for these restrictions, but wonder why it comes the way it does. I do not change many settings in the game - again, figuring there is probably a reason it comes the way it does - but have always set these. Any thoughts? |
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#32 | |
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Hall Of Famer
Join Date: Apr 2012
Posts: 2,716
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I also bump aging down to .900 and raise development up to 1.100 to get prospects promoted a little quicker as well as to try to get an extra year or two for aging vets. Last edited by SirMichaelJordan; 09-03-2018 at 10:04 AM. |
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#33 | |
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Minors (Triple A)
Join Date: Jul 2009
Posts: 265
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#34 | |
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Hall Of Famer
Join Date: Apr 2012
Posts: 2,716
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Aging/Development Speed Settings question
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I recently came up with these settings and ever since then I’ve been seeing IC player stay in the complex for 1 year. Teams will stop adding scouting discoveries once the complex is full (50) and around the time for IFA signing, the AI tend to clear up some space to sign new guys. Sent from my iPhone using Tapatalk Last edited by SirMichaelJordan; 09-03-2018 at 03:21 PM. |
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#35 | |
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Minors (Triple A)
Join Date: Jul 2009
Posts: 265
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#36 | |
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Hall Of Famer
Join Date: Apr 2012
Posts: 2,716
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Yup all to max. Sent from my iPhone using Tapatalk |
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#37 |
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Minors (Triple A)
Join Date: Jul 2009
Posts: 265
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#38 |
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Hall Of Famer
Join Date: Apr 2012
Posts: 2,716
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#39 |
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Minors (Triple A)
Join Date: Jun 2012
Posts: 292
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I've found that Pitcher/Hitter aging at 0.9 and Pitcher/Hitter development at 1.3 have given me the best results.
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#40 | |
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Minors (Triple A)
Join Date: Jul 2009
Posts: 265
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Quote:
Well, unfortunately I tried those settings you had mentioned on a test league and teams with a 2nd DSL team started getting the "illegal amount of players" error in about season 3. |
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