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| OOTP 19 - General Discussions Everything about the 2018 version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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#1 |
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All Star Reserve
Join Date: Dec 2001
Posts: 887
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old OOTPer checking on current quality, with specific questions
Thanks in advance for reading and especially for any answers.
I'm a player from way back - maybe 2000-2007? It was always great, but I did get frustrated when there seemed to be no effort to fix things under the hood. I'm thinking about picking it up again, and I'm hoping some people can tell me where these issues are in the current version. 1) Fictional draftee generation problems. There were major problems in the quality of new players, such that 20 years into the future there would be no superstars. More generally, it seemed to me that the problem was that the game created players on a bell curve of quality, but MLB quality doesn't look like that. 2) Lineup sub problems when simming several days at a time. Long story short, it was just dumb, and therefore frustrating. 3) Baserunning. Most noticeably, scoring from second on a single always seemed extremely low. IIRC, the baserunning play-calling was also limited, e.g. no double steal with two outs. Thanks!
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Realy good musition of many insterments, including the hyperbolic vitriol. |
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#2 |
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Hall Of Famer
Join Date: Dec 2001
Location: Phoenix, AZ
Posts: 3,228
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I think the draft pool is fine. I draft 40 rounds, generating players for 41 rounds. It varies year to year but there is plenty of high end prospects in the first few rounds and with Talent Change Randomness set to 100 (Average) I see my share of mid-late rounders turning into everyday players and even some stars.
I think the day to day lineup subbing is pretty good. I sim all my games and set backup players to start every 7 or 10 games usually and see they get their share of starts and I never see starters exhausted. Can't speak to in-game subs though...never looked that closely.
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GM - New Jersey Bears of the NPBL; |
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#3 |
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Major Leagues
Join Date: Apr 2002
Location: Tennessee
Posts: 483
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I have been playing off and on since Season Ticket Baseball (OOTP3 I think). When you last played, were feeder leagues a thing? That could help you see better drafts if that's something you never did before.
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#4 |
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All Star Reserve
Join Date: Mar 2015
Location: Australia
Posts: 652
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MLB players cant be rated on a bell curve?
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#5 |
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All Star Reserve
Join Date: Dec 2001
Posts: 887
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Feeder leagues as in visible minor leagues you can manage? - yes to that.
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Realy good musition of many insterments, including the hyperbolic vitriol. |
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#6 |
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All Star Reserve
Join Date: Dec 2001
Posts: 887
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Right - it's just a downward slope (or maybe an inverted curve - don't remember) - more bad players than good players, and more good players than great players. Bill James listed that as one of his top 10 findings. It's old research, but it should still be the same.
It makes perfect sense if you think about it. If the general population is on a bell curve for reflexes, agility, etc., professional players, and MLers in particular, already represent the very far right of that curve. Everyone bad or even good never played seriously or was weeded out before the amateur draft. You have to be spectacular as compared to the general population even to be drafted. If you look at the far right side of a bell curve, it's a curved slope downward, so we'd expect to see that, and we do. (At least Bill James said we do, and that fits with my general impression.)
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Realy good musition of many insterments, including the hyperbolic vitriol. |
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#7 |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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yeah, it's not supposed to be a standard distribution. a pyramid is a better description than a bell. very few at the top, many at the bottom
1 - they definitely stay consistent, within reason. we want some fluctuation, of course. with static ltm you will get a range of results that you can count on. that means the talent is remaining consistent to get those results year after year. i had a 100year league in ootp18 that used static LTM/LTs and it did not tailspin, nor did it escalate out of control. (stats and ai settings - unchanging totals and modifiers) caveat: seed players and RL mlb players are not the same distribution and make-up. so, adjusting ltm while transitioning from such players will be required to ~control results during this time. if fictional, i just pre-date league and zoom out 30 years before erasing history etc, and starting on intended date wiht a nice robust player base built from drafts and normal game processes. 2 - meh... there are custom lineups, 7-day lineups and depth charts... the depth charts still have problems. it still does what it wants. e.g. i have a catcher in ootp18 i put to "never" on backup... it subs him at "97%" still. it's probably better than it was, and if you go 7 days at a time you can get exactly what you want.... e.g. i think it bumps the subbed catcher down to 9 instead of just placing in lineup at same slot... 95% sure that is 'fixed' 3 - i really don't play out games much anymore. i think if you found a screenshot of it and looked at the available options, you'd recognize what's new. on ootp's website there's media to look at, i'm certain one is an in-game preview pic... or google etc. i bet the defensive positioning options are new for shifts. Last edited by NoOne; 08-02-2018 at 12:16 PM. |
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#8 |
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All Star Starter
Join Date: Jul 2011
Posts: 1,806
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#9 |
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Hall Of Famer
Join Date: Jun 2006
Posts: 3,291
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IMO, there was never a problem with fictional draftee generation. It was just that the first 3-4 draft classes with real-life college and high school prospects were a bit overrated (intentionally) for whatever reason. (Lukas explained the reason a couple years ago, but I forget the exact wording, so I don't want to speak for the devs.)
Once those draft classes passed by, users had a fit because the draft wasn't full of 4- and 5-star prospects, even though that's not realistic. The game still produced (and still produces now) plenty of draftees who turn into superstars. You just have to do a little more work to try to find them in the draft and there's more variance in how early round draftees turn out, which is similar to real life. |
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#10 | |
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All Star Reserve
Join Date: Dec 2001
Posts: 887
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Quote:
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Realy good musition of many insterments, including the hyperbolic vitriol. |
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#11 | |
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Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
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Quote:
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Come check out my dynasty report, Funky Times! |
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#12 | |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,923
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Quote:
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lukas@ootpdevelopments.com Pre-Order Out of the Park Baseball 27! Need to upload files for us to check out? Instructions can be found here |
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#13 |
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All Star Reserve
Join Date: Dec 2001
Posts: 887
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This is way back, so I couldn't tell you which version, but I remember someone running a bunch of years and reporting that the top generated players ended up well short of star quality - something like .350/.450 - so the issue was definitely with the randomly generated players. But it sounds like it's better now.
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Realy good musition of many insterments, including the hyperbolic vitriol. |
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#14 |
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Hall Of Famer
Join Date: Jun 2006
Posts: 3,291
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Good to hear. I haven't played the MLB quickstart in 19 yet that uses the hand-rated draft classes, so I probably spoke out of turn in the above post.
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#15 | |
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Hall Of Famer
Join Date: Jun 2006
Posts: 3,291
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