|
||||
| ||||
|
|||||||
| OOTP 19 - General Discussions Everything about the 2018 version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Hall Of Famer
Join Date: Dec 2007
Posts: 3,897
|
Move a team to Tokyo
How do you move a team to Tokyo? I want to move Seattle?
__________________
![]() ![]() ![]() ![]()
|
|
|
|
|
|
#2 |
|
Hall Of Famer
Join Date: Oct 2006
Location: Chicago
Posts: 2,374
|
Rename the team. Create a stadium for it. Make some uniforms. All of this can be done on the team's Setttings page.
__________________
"Hitting is timing. Pitching is upsetting timing"-Warren Spahn. |
|
|
|
|
|
#3 | |
|
Hall Of Famer
Join Date: Dec 2007
Posts: 3,897
|
Quote:
Do this change the financial market as well?
__________________
![]() ![]() ![]() ![]()
|
|
|
|
|
|
|
#4 |
|
Hall Of Famer
Join Date: Oct 2006
Location: Chicago
Posts: 2,374
|
Realistically it should. You would need to edit the team financials.
__________________
"Hitting is timing. Pitching is upsetting timing"-Warren Spahn. |
|
|
|
|
|
#5 |
|
All Star Starter
Join Date: Jun 2002
Location: Port Townsend, WA.
Posts: 1,264
|
Wouldn't you rather move Oakland
__________________
Hebrews 11:1 "Now faith is the substance of things hoped for, the evidence of things not seen" |
|
|
|
|
|
#6 |
|
Major Leagues
Join Date: Jun 2014
Posts: 346
|
Physically changing the name of the location is one thing, but what else does it entail:
1) Will amateurs in Japan or ones in the US be scouted as international? 2) How are games scheduled? It's unrealistic to play a game in Japan, then one on the east coast within 24 hours. 3) How does "national" and "local" popularity work? 4) How will the international date line be treated, if at all, for dates and times? 5) Market size, fan loyalty, merchandising, media revenue would all be out of thin air. Of course, it's completely unrealistic to have that in the real world. The existing CBA and Japanese laws would probably stop it, even if travel costs didn't bankrupt the team. And every team going there would be at a disadvantage. But if the issues above are not roadblocks, it could be fun. Last edited by Drstrangelove; 07-23-2018 at 05:21 PM. |
|
|
|
|
|
#7 | |
|
Hall Of Famer
Join Date: Sep 2008
Location: with my army of orangutans
Posts: 2,948
|
Quote:
2. I'm pretty sure the game will schedule the games in Japan to the local time, so it'd result in unrealistic game times relative to the rest of the league. 3. National popularity probably still operates with the league nationality, local would work the same way I'd imagine. 4. Same as 'usual'. 5. I believe these would have to be user-defined, otherwise it'll stay the same as the original values if the user just moves the team location. Or, market size might default to a smaller level. It's been a couple years since I've played a multinational league, so I'm obviously not too sure about these things, but all-around it will work fine. I used to do leagues where there would be four teams from eight different nations making up a 32 team league, with each team only being allowed to have players from their home nation, and it ran fine. This also gave me an idea for a suggestion for OOTPXX: Allow users a manual relocation tool that makes moving a team a bit easier and automatically does things like change the market size and such. |
|
|
|
|
![]() |
| Bookmarks |
|
|