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| OOTP 19 - General Discussions Everything about the 2018 version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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#1 |
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Major Leagues
Join Date: Sep 2012
Posts: 344
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2 league creation questions for the experts
Hi all! 2 questions today:
1) If I want to create a league that uses 4-man rotations, what settings to I need to adjust? Is it primarily a schedule thing or can I alter some settings at creation? In the image below, can I select "4 man rotation" and then bump up pitcher stamina? |
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#2 |
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Major Leagues
Join Date: Sep 2012
Posts: 344
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Question 2:
If I want to have a college feeder that produces players that are closer to "ready" have I identified the settings to adjust in the image below? If so, what settings have people used with success? Default college settings are in the red box, high school defaults in the blue. |
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#3 | |
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Hall Of Famer
Join Date: Apr 2009
Location: Toronto, ON
Posts: 6,179
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Quote:
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#4 | |
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Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,489
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Quote:
If you're going with 4 man rotation right from the beginning of the league, set before your draft so teams will draft accordingly. If the league is already running and you want to change, do it the day after the WS ends so teams will react accordingly during the off season and FA period. |
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#5 |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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if not sure, import form a year with 4-man rotations. see what is there for both settings. monkey see, monkey do it -- my favorite way.
the drop down box for "pitcher stamina" further down in the screenshot is what will directly affect recovery time. the starting pitcher's stamina LTM value will affect # of pitches thrown before getting tired. that's on the right side of the screen of screenshot that is not visible. the dropdown at top of that screeenshot will just affect AI - i think, manual would mention something i bet. they'll use 4-man rotations, but whether the SP are recovered or not depends on the pitcher stamina drop-down box below for sure. maybe the rotation size drop-down also changes # of pitches thrown? pretty sure the LTM for sp stamina does that.. or maybe just modifies it further. either way all 3 need to be set to match intended rotation size and # of pitches an SP can throw before tired. one note: there maybe be 2 settings that function well for a 4-man rotation... i say maybe, because i know it's true for a 5-man but i just don't play a 4-man ever. anyway... low and very low work well for 5-man rotations, except on 'low' a high stamina / great team trainers for fatigue recovery can allow that player to start on 1 less day of rest and recover to ~100% (requires a pitch count because %deduction for going over 'slightly tired' point in previous start is hefty. you easily end up ~84-88% instead of ~100% -- albeit,1 day early) that same situation may be true at each 5-4-3-man rotation settings etc. something else to look for... want it or not? Last edited by NoOne; 06-11-2018 at 04:55 PM. |
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