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| OOTP 19 - General Discussions Everything about the 2018 version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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#1 |
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All Star Starter
Join Date: Jun 2008
Posts: 1,025
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Very weak draft classes in 19?
I have been playing OOTP for many a year through many versions. I have a fictional league currently in it's 180 year so I have have seen lots of draft classes throughout the seasons. I just looked at my most recent draft class. The third draft held since I have updated to 19 and the talent available is pathetic. Actually, all three draft classes have been very, very weak.
I have 40 teams in this league (10 round draft) and their are 7 players (according to OSA) and 9 players (according to my scout) who are rated above a 3½ stars. Most of those players are the same guys so if you do not have a top 10 pick, your first round draft pick will be a 3 star player. Has anyone else seen very weak draft classes in their fictional worlds? Or is this just a weak three year run and thinks will get back to normal... |
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#2 |
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Hall Of Famer
Join Date: Apr 2014
Posts: 2,282
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Yes I have seen this and described it in the feeder leagues are broken thread. I've gone to increasing the pcm at about year 5 to combat it.
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#3 | |
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All Star Reserve
Join Date: Jan 2017
Posts: 591
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Quote:
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#4 | |
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All Star Starter
Join Date: Jun 2008
Posts: 1,025
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Quote:
I have "create fictional players" to add to the draft class but I do not like the fact that they (once drafted) do not sign a contract. Once drafted, they go right to the minor leagues. But it is the only thing I can do which give me any depth of quality in the draft. And the depth disappears quickly. My 63rd pick in the draft was a three star RP. I do like what I was reading from the thread http://www.ootpdevelopments.com/boar...=289072&page=3 by stealofhome. I have been thinking about feeder leagues but am worried about getting it right. I tried it before and it was a disaster. I had too many teams and created way too many players... I did not do the research first. Will keep looking for the "how to" guide that stealofhome mentioned in his thread. Last edited by smythejd; 05-28-2018 at 07:27 AM. |
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#5 |
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Hall Of Famer
Join Date: Apr 2014
Posts: 2,282
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I've still been trucking along trying to figure them out. I'm pretty sure I have much of it nailed down but getting the correct ratio of talent by position is much harder. With feeder leagues, the game creates and uses players in a very strange manner so you have a ton of 1B who are 80 defenders but 45 possible defenders at SS but never play there.
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#6 |
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All Star Starter
Join Date: Jun 2013
Location: South of Boston, Massachusetts
Posts: 1,092
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Okay, so what you guys are saying is that if I don't change the modifiers, my fictional league which is in its 8th year with two feeder leagues will continue getting worse and worse?
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#7 |
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Hall Of Famer
Join Date: Apr 2014
Posts: 2,282
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What I've seen is that it stays pretty steady from about year 7-10 for a long time (decades) after that. It's just those first few magical years with great drafts that stick out. If you're still having awesome drafts in year 10 with feeder leagues I would love to see your settings.
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#8 |
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All Star Starter
Join Date: Jun 2008
Posts: 1,025
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Small Sample size I know but here is what is happening in my league:
40 team league, around 180 years history Each year I have entering my league: around 440 draft picks (10 per team) around 20 international amateur free agents around 6 international established free agents around 200 international scouting discoveries (5 per team) around 2 independent league free agents And 3 of the top 5 position players in the league are international established free agents. The two other players (in the top 5) are both top 5 picks in the amateur draft. I just do not see a lot of talent coming into the league through the draft. I have seen this in other versions of OOTP but it just seems to be getting worse as time goes by... |
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#9 |
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Hall Of Famer
Join Date: Apr 2014
Posts: 2,282
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I've found PCM after year 10ish
Contact: 1.074 Gap: 1.075 Power: 1.089 Eye: 0.994 Avoid K: 1.037 Defense: 1.187 Speed: 0.994 Stuff: 1.088 Movement: 1.127 Control: 1.088 Stamina: 0.968 Work well for standard leagues with no feeders, just fictional created players every year. They might have to be updated every 5-10 years but I haven't looked into that. Once the feeder leagues are created though, there are a ton more variables and I haven't been able to lock down something that is sustainable. |
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#10 |
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All Star Starter
Join Date: Jun 2013
Location: South of Boston, Massachusetts
Posts: 1,092
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Another question-- where do you change the modifiers? Do you change the player creation modifiers for that particular league? Or do you change the major league player creation modifiers?
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#11 |
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Hall Of Famer
Join Date: Apr 2014
Posts: 2,282
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Yes, the major league modifiers.
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#12 |
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Major Leagues
Join Date: Apr 2012
Location: Montréal
Posts: 311
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Is this a problem only for feeder league or even if the game generates the draft it is very weak?
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#13 |
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Hall Of Famer
Join Date: Apr 2014
Posts: 2,282
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I believe that it's both - however, it may be by design and I am not sure if that's true. It is possible that there's some play between aging in the MLB and talent in the draft where the strength of the draft decreases only because there are still too many good players in the MLB. I haven't looked into that but based on the developers response, it seems like that is the way they've created the game to work.
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#14 |
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All Star Starter
Join Date: Jun 2013
Location: South of Boston, Massachusetts
Posts: 1,092
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Weird. So it's major league creation modifiers....
So what do the sabermetric player creation modifiers in my "College" and "High school" feeder league settings do? |
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#15 |
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Hall Of Famer
Join Date: Apr 2014
Posts: 2,282
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I think those only impact the initial players created. I looked a bunch on the forums from years past and that seemed to be the consensus then.
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#16 |
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All Star Starter
Join Date: Jun 2013
Location: South of Boston, Massachusetts
Posts: 1,092
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the initial players created for those leagues? From then on, all players created come from the Major league modifiers?
It would be really great if Matt Arnold or Lukas Berger or (be still my heart) Markus himself would be so kind as to clarify |
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#17 |
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All Star Starter
Join Date: Jun 2013
Location: South of Boston, Massachusetts
Posts: 1,092
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Anyone...?
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#18 |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 22,168
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I'm not really sure to be honest. I had thought it was the feeder league modifiers that controller the new players created in those leagues, but I'm not really sure why I think that. I don't see any old voila posts from Markus about it f.e.
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#19 |
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All Star Starter
Join Date: Jun 2013
Location: South of Boston, Massachusetts
Posts: 1,092
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Any way you could ask Markus???
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#20 |
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Major Leagues
Join Date: May 2004
Posts: 328
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so we just had a draftpool reveal for the first time after switching over to ootp 19.
there was 1 hitter that had a potential contact rating of 65 (2 players if u count the one that didnt sign from prev draft). there is not a single with potential contact of 60 there are FIVE players with potential contact of 55 the top pitcher has 70 stuff 55 mov 50 cont with 3 pitches this is a league with 30 teams and 25 draftround (pool for 30 rounds i think). one could weep seeing such trash pool
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