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| OOTP 19 - General Discussions Everything about the 2018 version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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#1 |
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Minors (Rookie Ball)
Join Date: Jan 2013
Posts: 33
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Fictional Finances
I an trying to create a fictional league and my initial player contracts seem high to me. During creation I am inputting new financial data (It is actually the financials that Orcin used in his Louisville Colonels dynasty report). The issue is I keep ending up with initial players that have contracts in the 30 to 40 million range per year. What can I do to correct this. Outside of going in and manually changing the contracts?
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#2 |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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did you "assign new fictional contracts" [sic] after changing the settings?
it's a function on the main League Settings page.. if not visible, under "available actions" guesstimate, so take with a grain of salt: average revenue neary 190-200M will have 30-40m+/ year contracts. if more than 1 inordinately larger markets exist, even less average revenue necessary. *not just a couple 10 markets, unless it's really suped up local contract values. side note if local media baseline varies greatly from default: increasing local contract baseline will cause a greater stratification from 1-10, for obvious reasons. a 20M local media baseline is more even for revenue distribution than 100M baseline for local media contracts etc. the gap between poor and wealthy gets significnatly larger as you increase it. this would also increase likelyhood of larger contracts for some. Last edited by NoOne; 04-26-2018 at 11:11 PM. |
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