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| TBCB General Discussions Talk about the new boxing sim, Title Bout. |
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#1 |
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Minors (Rookie Ball)
Join Date: Jan 2012
Location: England
Posts: 21
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New Universe TBCB 2013 Advice
Hi,
I hope someone can give me some advice/hel. I want to start a universe with TBCB 2013 using all current fighters after having had a similar Universe using TBCB 2.5. This is because I haven't played it for quite a number of years (May 2008 is the last date for a fight on the game) and I can't see a way of importing the new game updating and losing those fighters who have retired. I've not used TBCB 2013 much at all yet. As you can imagine its a big job so I want to make sure everything is correct before I start. Does Chris Conn's excellent Large Universe Rules and Wot Nots" still apply to TBCB 2013? Thanks Last edited by Sounds; 03-29-2018 at 05:09 AM. |
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#2 |
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Minors (Rookie Ball)
Join Date: Jan 2012
Location: England
Posts: 21
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Help please ! I am struggling.
Can I import tomato cans? into the new game? If so how? Do they need to be converted at all for TBCB 13? Thanks |
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#3 |
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Hall Of Famer
Join Date: Aug 2002
Location: Large Province in God's Country
Posts: 8,049
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I would suggest you abandon TB2013. A few have got it to work for an extended period of time, but most have decided to stick with TB V2.5 to maintain a universe.
If you need to add boxers, your best bet is to explore the Mods section. Cap
__________________
"...There were Giants in Those Days.." |
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#4 |
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Major Leagues
Join Date: Dec 2003
Posts: 365
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Sadly, this was my experience. I can only hope a future version will be as solid as 2.5 was. I really had high hopes for TB2013, but it seemed to have a mind of it's own..
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#5 |
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Minors (Rookie Ball)
Join Date: Jan 2012
Location: England
Posts: 21
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Thanks guys, that was going to be my next question...
I will start again with 2.5 |
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#6 |
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Minors (Double A)
Join Date: Aug 2006
Posts: 130
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I'd definitely stick with 2.5. Great game!!! Just wish there was someway of adding new fighters into the game without having to do it manually!!!
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