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OOTP 19 - General Discussions Everything about the 2018 version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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#21 |
Major Leagues
Join Date: Mar 2002
Location: GA, USA
Posts: 455
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I have not tried this w/ OOTP 19 yet, but in previous versions I would sometimes pick a player and edit them to become a free agent. The game will take care of the bidding war.
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#22 | |
Hall Of Famer
Join Date: Feb 2002
Posts: 13,103
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Quote:
So I would likely need to have PCMs higher than that....around .800 which would be AA. Last edited by PSUColonel; 03-30-2018 at 05:13 PM. |
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#23 |
Hall Of Famer
Join Date: Feb 2002
Posts: 13,103
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For those who want to reflect reality:
Nippon : AAAA .925 pitching .875 hitting KBO: AAA: .875 pitching .825 hitting CPBL: AA: .825 pitching .775 Hitting Mexico: AA .800 Cuba : AA .800 Indy Leagues don't draft. I would need to research the European Leagues some more, but suffice it to say that realistically they are on par with D1 college teams, and are therefore actually below .500 in OOTP terms. Australia is even worse. Last edited by PSUColonel; 03-30-2018 at 05:20 PM. |
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#24 | |
Major Leagues
Join Date: Jul 2002
Location: UK
Posts: 450
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Quote:
![]() I've started one with all International Leagues (didn't realise that about Cuba though) and I'm starting in the *** with Chunichi with the aim of making it to the MLB after a few years |
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#25 | |
Hall Of Famer
Join Date: Feb 2002
Posts: 13,103
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Quote:
I do wish some of the roster makers could weigh in on this Cuban issue though...there must be a reason they set all of the PCM to 1.000? Perhaps they did this realizing none of the players would ever see the light of day outside the Cuban National Series? |
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#26 |
Major Leagues
Join Date: Jul 2002
Location: UK
Posts: 450
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It does seem a strange decision, I guess there must be a reason for it, but as you say it would be nice to know why it is set up that way.
Surely this will impact the WBC too, making them a stronger team than they should be. |
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#27 |
Minors (Rookie Ball)
Join Date: May 2013
Posts: 37
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So if I want only in-game players to appear in MLB (as in, no fictional int'l free agents), I should turn off the "create fictional int'l free agents" option and manually choose a couple Cuban players per year to turn into MLB free agents?
This way, I'll get posted players from ***, a few Korean players, etc., correct? |
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#28 | |
Hall Of Famer
Join Date: Feb 2002
Posts: 13,103
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Quote:
If you are using international leagues or a combination of them, you will want to adjust the nationalities of the established FA, or turn it off altogether if you are using all the included leagues. Same goes for Independent League players. |
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#29 |
Bat Boy
Join Date: Apr 2014
Posts: 11
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I have a fast CPU so I just run them all even though I don't do a whole lot with them. It's just nice to have them. Occasionally I'll create a few players in there leagues and follow their careers and see if they can make it to MLB. But yeah, it's kind of just window dressing for me.
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#30 | |
Hall Of Famer
Join Date: Feb 2002
Posts: 13,103
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Quote:
On average, I am thinking: Nippon: .925 (AAAA+) KBO: .850 (AAA) Cuba: .850 (AAA) This is with posting enabled. If posting wasn't enabled, you might simply not include Cuba in your universe, and make it the only nation that generates established free agents. (5 per year, the minimum) If you want UBER realistic PCM here without posting (but no defection) the level of talent in Cuba after defections is really A or A- (.750 or .700) Mexican Summer League: .800 (mid AA) CPBL: .775 (A+) Dutch/Italy: .550 (below rookie ball-DI) Australia: .500 (Division II) |
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#31 |
All Star Starter
Join Date: Jan 2013
Posts: 1,339
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Something I'm doing that I encourage others to do if they arent already,
set the regions for each league you have. It'll make it so much easier if, for instance, you have auto expansion or relocation on. Last edited by itsmb8; 04-03-2018 at 02:01 PM. |
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#32 |
Major Leagues
Join Date: Jul 2012
Posts: 320
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I run with them all on. I don't pay much attention to them but it's fun to see a former MLB player play in a different league, perform well, and then get signed to MLB again. Adds immersion.
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#33 |
Hall Of Famer
Join Date: Feb 2002
Posts: 13,103
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In the process of setting up my universe, I discovered the PCMs for Cuba were all set to 1.000 (MLB equivalent) I figured this was just because none of the players could ever be signed by another team, as there is no free agency, posting or the ability to purchase players.
Then I was looking over the other leagues and found the Independent leagues to be the same. This too makes more sense, as there isn't a draft in these leagues, and players without a home are the ones being signed by these teams. Then I discovered the default PCMs in the Australian League are also set to 1.000. Now this doesn't make any sense to me. Australia does have a draft, and it's players are free agents after one year of service. Any thoughts? Last edited by PSUColonel; 04-18-2018 at 03:46 PM. |
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#34 |
Major Leagues
Join Date: Jul 2002
Location: UK
Posts: 450
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I wonder if the 1.000 equals default is somehow a different 'default' in different leagues. But then that wouldn't make sense would it as otherwise they all would be 1.000. The mystery deepens!
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#35 |
Hall Of Famer
Join Date: Feb 2002
Posts: 13,103
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What if you were to reduce the player PCMs to say high A level (.770)or AA (.800) and allow for Cuban free agency, but not allow any foreigners in the league? What would be the net result of this?
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#36 |
Hall Of Famer
Join Date: Apr 2010
Posts: 2,731
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If anyone has a default setup available that creates the most realistic world possible and they wish to share as a quickstart I would be interested
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#37 |
All Star Starter
Join Date: Jan 2013
Posts: 1,339
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#38 |
Hall Of Famer
Join Date: Apr 2010
Posts: 2,731
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#39 |
All Star Starter
Join Date: Jan 2013
Posts: 1,339
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Honest answer though, I struggle with this every year. Defaults might just be the best, go back to simpler times where you could just play the game from the beginning. And if need be, adjust as you go and treat things as anomalies.
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#40 |
Hall Of Famer
Join Date: Feb 2002
Posts: 13,103
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One thing I am thinking about as I set up all of these leagues is this:
When you are running the MLB, you are running one well tested and well oiled financial system, and then "simulating/generating" international players. When you enable all of the available leagues, you now have an additional 15+ independent financial systems running at the same time. I am not suggesting finances in these leagues are a problem. (although I was told about some potential Korea issues where teams may be allowing good players go to free agency rather than offer arbitration) I am sure international/independent leagues work well, but from what I can see, this is a huge "juggling" act, where if one ball gets dropped, everything else is now off. EDIT: For me, for example I am curious as to why the max posting amount in KBO is $25M (in reality there is no limit) and yet the NBL has a max posting of $20M (which does in fact mirror reality) Last edited by PSUColonel; 04-18-2018 at 02:14 PM. |
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