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Old 03-19-2018, 08:39 PM   #181
injury log
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Originally Posted by Lukas Berger View Post
Well, pitchers are allowing a lot more HR's than they have in past years, the most in baseball history last year, and since movement is basically a proxy in-game for HR proneness...
I don't think that's the reason (LTMs govern HR totals anyway). In earlier versions of OOTP it could be hard to tell high-Movement and low-Movement guys apart, especially on a 1-5 or 2-8 ratings scale, because Movement ratings tended to be clustered in the 3-4 or 6-7 range on those scales. So that it's easier to tell good from bad, Movement differences are more exaggerated now, when the rating is displayed to the user. Now Movement is more like all the other ratings, and you can tell pitchers apart more easily.

For veteran users, the larger spread of Movement ratings will take a bit of getting used to, but in the long run it's a change in the right direction.
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Old 03-19-2018, 08:41 PM   #182
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Awesome. I love this camera view!
How did you get that view?
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Old 03-19-2018, 08:43 PM   #183
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What schedule did you import for 1871? Did you change the league structure manually? I'm trying to avoid that, because I think it will just flip back to two leagues in 1872.
Not all the 19th century improvements made it into this first release. For example even though OOTP requires 2 leagues we were able to stich them together by making every game an interleague game. I created a 32 game interleague schedule where every team plays every other team 4 times. Now I know that is not completely historic but it is the best we could do at the moment with the tools we have. By using real team names and ID's at some point I hope the "draft" requirement becomes optional and players can start on their real teams just like 1901-2017. For 1871-1882 since there were an odd number of teams in each of those years they will come out-of-the-box with interleague schedules.

I should add the reason these updates did not make it into this version is that I needed to learn how schedules worked and were formatted. Thanks to BigRod for the lessons. I just could not get them completed in the time allotted.
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Old 03-19-2018, 08:47 PM   #184
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How did you get that view?
go to any stadium, open the 3d model, and play around the camera view and save it. Because the camera views are static (they don't move) you won't want to use this view in game. I just use it for the screenshots. I can get them by going through the highlight reel for a game that has already been played.
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Old 03-19-2018, 08:48 PM   #185
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What schedule did you import for 1871? Did you change the league structure manually? I'm trying to avoid that, because I think it will just flip back to two leagues in 1872.
I used an old schedule i used with 17. I changed the league manually for 1871 but if you change the league abbreviation from AL to NL it seems to
import the teams correctly.
I am still messing around with the wrong teams folding.
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Old 03-19-2018, 08:57 PM   #186
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Quick question....If I start a 'Challenge Mode' now will it still be eligible when the 'Challenge Mode' servers are up on release day?

Or will I need to restart on Thursday for it to be eligible for 'Challenge Mode'?
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Old 03-19-2018, 09:19 PM   #187
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I assume this is because I'm running the game on an old, smallish (13.3 inch screen) laptop, but I hate having to scroll down on a player's page past the game log to get to his season stats, since 99 times out of 100 I'm more interested in seeing those than his last five games.

This is what I see when I open a player page:


I can change it to splits instead of game log and at least get the current year's stats up top so it's not the biggest deal in the world.

Also this is a very minor complaint in comparison to how amazing this game is overall!
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Old 03-19-2018, 09:23 PM   #188
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Great, great stuff...The 3d is out of this world! I mean it shows a check swing! Wow! And it was it just me or did I see the ball bounce off the shortstop's glove and the left fielder dive and catch it, b/c if so, wowzers!!!!!!
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Old 03-19-2018, 09:38 PM   #189
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The first thing I had to try out was playing out a game—a quick exhibition between the ‘79 Orioles and the ‘80 Phillies. It’s amazing how far this game has come. The animations are really matched up with the PBP, the stadium and interface look great. I really like the pitch count slider—that’s one of those features I didn’t know I needed until I saw it
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Old 03-19-2018, 09:56 PM   #190
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Originally Posted by injury log View Post
I don't think that's the reason (LTMs govern HR totals anyway). In earlier versions of OOTP it could be hard to tell high-Movement and low-Movement guys apart, especially on a 1-5 or 2-8 ratings scale, because Movement ratings tended to be clustered in the 3-4 or 6-7 range on those scales. So that it's easier to tell good from bad, Movement differences are more exaggerated now, when the rating is displayed to the user. Now Movement is more like all the other ratings, and you can tell pitchers apart more easily.

For veteran users, the larger spread of Movement ratings will take a bit of getting used to, but in the long run it's a change in the right direction.
I think your general comments on movement are true, but that isn't the biggest reason a lot of pitchers in the set have lower movement ratings now.

What controls league wide HR totals really has nothing to do with how the the individual movement ratings, or any of the other for the players in the roster set are set.

As I know you know, movement, like all the other ratings for MLB level guys in the roster set, comes from the ZIPS projections and ZIPS is generated based on player's performances in recent years.

Since individual pitchers are allowing more HR's they import from the ZIPS projections with lower movement ratings. The ratings simply reflect the real life performances of the players. It's why Kershaw f.e. has a much lower movement rating this year, because he allowed a lot of HR's last year.

Now that's not to say that the adjustments Matt made to the ratings doesn't also affect things, but the league wide trend of pitchers giving up more HR's is a factor in the lower movement ratings this year.

At any rate the ZIPS import specifically resulted in lower movement ratings this year. It was pretty noticeable if you looked at the ratings both before and after we did the import and it was more noticeable the more HR's a pitcher gave up recently.
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Last edited by Lukas Berger; 03-19-2018 at 10:11 PM.
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Old 03-19-2018, 10:02 PM   #191
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Originally Posted by Spritze View Post

I should add the reason these updates did not make it into this version is that I needed to learn how schedules worked and were formatted. Thanks to BigRod for the lessons. I just could not get them completed in the time allotted.
And you learned very well my friend..best student I ever had.
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Old 03-19-2018, 10:14 PM   #192
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Originally Posted by thesmokeshow View Post
Quick question....If I start a 'Challenge Mode' now will it still be eligible when the 'Challenge Mode' servers are up on release day?

Or will I need to restart on Thursday for it to be eligible for 'Challenge Mode'?
I believe (don't shoot me if I'm wrong) that "Challenge Mode" is not available until Thursday, so that everyone is on the same playing field so to speak.
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Old 03-19-2018, 10:18 PM   #193
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I love it.

The improved 3D is shockingly good. My jaw dropped.

I'm loving my first day with OOTP19. Just wow.
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Old 03-19-2018, 10:20 PM   #194
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I believe (don't shoot me if I'm wrong) that "Challenge Mode" is not available until Thursday, so that everyone is on the same playing field so to speak.
Thanks and I understand that. My question is if I start a save now and choose 'Challenge Mode' because I can, and it just says "offline" next to Challenge Mode'. Can I still be eligible with this save to be included in 'Challenge Mode' once it releases to everyone? Or will I have to start a new one? Hopefully that makes sense.
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Old 03-19-2018, 10:21 PM   #195
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Thanks and I understand that. My question is if I start a save now and choose 'Challenge Mode' because I can, and it just says "offline" next to Challenge Mode'. Can I still be eligible with this save to be included in 'Challenge Mode' once it releases to everyone? Or will I have to start a new one? Hopefully that makes sense.
I think you'll probably have to start anew on Thursday with everybody else. Someone from OOTP can help out here though.
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Old 03-19-2018, 10:26 PM   #196
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First thoughts: Jaw is dropped.
Second thought: I'm looking at a lot of these pitching ratings and I'm pretty shocked and hopeful that there are not walks and home runs galore. For example Julio Teheran's stuff is now a 45. Control ratings seem to be way down across the board.
Third thought: Glad I'm working a half day tomorrow.
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Old 03-19-2018, 10:34 PM   #197
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I bought and played previous versions of OOTP, but had not for a few years. The previews of this year's model were irresistible, and I took the plunge. My two biggest fears were: 1. It would not work smoothly on my older, low-end of the requirements laptop, and, 2. I would spend way too much time playing if it did.

My first fear was quickly dispelled when I played an exhibition game and then created a league, ran a fantasy draft, and then played out the first week of the season, all without a hitch. What an awesome, immersive experience!

All of which only confirmed my second fear. What happened to my day off? I had so much I was going to get done . . . but my Nationals are 5-2. Now I'm actually hoping for snow on Wednesday so I can stay home another day.

Thank you?
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Old 03-19-2018, 10:49 PM   #198
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Originally Posted by Lukas Berger View Post
The overall stats are controlled by the LTM's and League Totals, not the individual player ratings. The individual ratings are determined by ZIPS, and they should work out pretty well.

I don't think control is down, it should be pretty static.

Movement is down a bit and stuff may be slightly as well.

There may be an issue where some SP's need to have their stuff boosted a bit to match their ZIPS projections for K's. Teheran might be one of those guys. We're looking into that that now. But overall things should be pretty accurate.

There will be a lot of HR's though because there are in real life now (the most ever last year).
Good point on the HRs. It makes sense now that I think about it. Thanks for the response and all the hard work. You guys have absolutely nailed it.
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Old 03-19-2018, 10:50 PM   #199
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EDIT: Accidentally deleted this while trying to edit it So it's posted out of order here...

The overall stats are controlled by the LTM's and League Totals, not the individual player ratings. The individual ratings are determined by ZIPS, and they should work out pretty well.

I don't think control is down, it should be pretty static.

Movement is down a bit and stuff may be slightly as well.

There may be an issue where some SP's need to have their stuff boosted a bit to match their ZIPS projections for K's. Teheran might be one of those guys. We're looking into that that now. But overall things should be pretty accurate.

There will be a lot of HR's though because there are in real life now (the most ever last year).
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Old 03-19-2018, 11:05 PM   #200
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Some things don't look right.

1. Two way players can be SP and something else, but not relievers...why?

2. Career playoff stats do not exist. The only playoff stats are from the start of the league in OOTP Baseball 19.

What?
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