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| OOTP 19 - General Discussions Everything about the 2018 version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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#21 |
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Hall Of Famer
Join Date: May 2006
Location: Michigan
Posts: 3,053
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thought we had Luxury tax in game already (IE revenue sharing) for that's what Luxury tax is for
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#22 | |
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All Star Reserve
Join Date: Apr 2016
Posts: 774
Infractions: 0/1 (1)
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#23 |
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FHM Moderator
Join Date: Jul 2008
Location: Brantford, ON
Posts: 2,906
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I'd like to see an option for a salary cap floor option over luxary tax. But I'd expect it would be difficult for the AI and be too time consuming to add.
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IN 1964 THE LEAFS WON THE STANLEY CUP :: IT'S ALSO THE YEAR THE CANADIAN FLAG WAS DESIGNED...coincidence? |
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#24 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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Quote:
In regards to item #1, those accounting methods are not that bad. Basically, it means taking the average annual value of the guaranteed years of a player's contract, plus a pro-rated share of any signing bonus or buyout amount spread out over the guaranteed years. The one change implemented in the new CBA was that the salary of an outrighted player now counts for the entire season in determining a club's luxury tax payroll, whereas previously it only counted up to the date the player was outrighted. (The one other item of note is that the real-life calculations for each club include a 1/30th share of the benefits players get; in 2016 this was just under $13 million per MLB team. This naturally pushes up a club's luxury tax payroll higher than it is purely for player salaries. This per-club benefit amount can actually be estimated in a very simple way, if OOTP ever decides to factor this aspect in.) Item #2 is where things get tricky, as now draft positions for a club can be affected by its luxury tax status. |
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#25 |
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Minors (Rookie Ball)
Join Date: Aug 2017
Location: Woodinville, WA
Posts: 32
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Also in Historical the financials are not working very well. Try playing the 1968 A’s and you see the system paying rookie players like Reggie Jackson the highest salaries on the team. It should pay players with less than 3 years of service on the low end of the range. Only established stars with 5 or more years of service should be making big salaries.
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#26 | |
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All Star Starter
Join Date: Apr 2007
Posts: 1,140
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#27 |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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All I can say is that I've probably done more research into the financial aspects of both major and minor league baseball than anyone else posting here. I've got a ton of data sitting on my hard drive that could serve as a useful reference. (Not to mention some ideas as to how to set up a more realistic and still flexible financial system.)
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#28 | |
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All Star Reserve
Join Date: Apr 2012
Posts: 931
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#29 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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Right now, you either have to choose between realistic revenue numbers or realistic payroll numbers; you can't have both because OOTP does not model at all the myriad of other expenses real clubs have. These real expenses would be such things as spring training, club travel, stadium operations, advertising and marketing, minor league operations, general and administrative costs, etc. In OOTP nearly all of a team's expenses are its players; in real life, on average, player payroll is closer to roughly 50% on average. This mismatch between revenue and expenses makes it a lot harder to tune OOTP's financial world against real-life examples. The question is, which, if any, of these other areas of expense should be directly controllable by the user? Even if one answers 'none' (an answer I'd agree with, other than perhaps minor league operations) these expenses can still be abstracted based on real data so as to provide realistic levels of revenue against which player expenses can be adjusted. When both revenues and expenses have realistic-looking values, whether for today's baseball environment or that of sixty years ago, it becomes a lot easier to see if everything is balanced and working correctly. |
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#30 | |
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All Star Reserve
Join Date: Apr 2010
Posts: 579
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And I agree, I wouldn't want control over those other expenses. And to that, another question is when you are given your budget from ownership, it never squares with revenue; so that being the case, the question: is it a matter of you getting that budget, which already incorporates those costs, and further, you are only allowed control over direct "baseball-operations" such as payroll, development, scouting, etc...once you do get that budget? |
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#31 | |||
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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One general point about finances is OOTP doesn't really reflect the idea of markets being distinct geographic entities. You could put an ML team in Topeka and it might out-earn the Yankees, under the game's current financial system. While there are some positive aspects to that approach, I think many would say it is unrealistic. Many would prefer a more city-based market approach, where a club's revenue potential is dependent on some degree to the city's size and its economic capacity to support a major league team.
I put a lot of thought into trying to create such a city-based approach that would be viable both historically and currently. It's a complicated matter, really, with no one right answer. Quote:
Even though minor league players are not paid much, the sheer number of players in a minor league system adds up. Then one has to add in the cost of the administrative costs of overseeing all those affiliates, the various instructors, and so forth. Quote:
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#32 | |
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All Star Reserve
Join Date: Apr 2010
Posts: 579
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Anyway, agreed, lot's of interesting room for discussion. |
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#33 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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Quote:
Of course, taking into account just the population size of a city isn't really sufficient, as it does not factor income. I would say population times per capita income yields something closer to a truer measure of an area's economic ability to sustain a major league sports club. Any system that takes markets—defined here as fixed geographic areas with a specific economic capacity arising from its population size and per capita income—shouldn't be locked into contemporary valuations, but be flexible enough to use historical valuations. That's where things get interesting. (At least for the U.S., the data required to put together a reasonable facsimile of past city economic capacity is freely available through the U.S. Census Bureau web site, though one does have to dig around a bit. Finding such data for other countries might be more difficult.) |
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#34 |
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Minors (Rookie Ball)
Join Date: May 2010
Posts: 28
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I'll echo the earlier sentiment that historical would be greatly improved by importing accurate contracts. It's part of the Lahman database. Granted it won't be 100% accurate for all FA years, but it will be an improvement over the current version.
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#35 | |
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All Star Reserve
Join Date: Apr 2010
Posts: 579
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Quote:
As to Market size/definition, for professional sports, the closest Fed-data you can get is "metro-area" CBSA, which BLS uses in its database for the top 51, which is what would drive those assumptions. You then would use MHI or MEAI, depending on what would get you closest. That's probably the easiest way to determine it per market. And you can actually have more spending per household (say interest) in one market over another, which could in-fact out-weigh an income or population advantage of another comparable market, but perhaps not both; it depends on how big of a gap exists between those factors. Markets that are both large and densely populated will usually outweigh that variable for example. Anyway, interesting thoughts. |
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