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| OOTP 18 - General Discussions Everything about the 2017 version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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#1 |
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All Star Starter
Join Date: May 2015
Location: Hop, skip and a jump from Pomme De Terre Lake, MO.
Posts: 1,212
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Is the AI smart enough to run a team?
I have been trying to GM a team and it seems life just will not let me do it. I have been thinking about hiring an asst. GM and manager I like and give them all the power. Is OOTP '18 smart enough to try and build a winner and not make bad decisions?!
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#2 |
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Banned
Join Date: May 2016
Posts: 91
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I'm doing that sort of thing right now in my Dodgers save. I'm the GM and I gave all the power to the manager and asst gm EXCEPT call ups and send downs and minor league promotions and demotions. The AI just does a poor job of minor league player development. You have to take control of that or your best prospects will get called up way too early.
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#3 |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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i'm not sure if delegating to an AGM is the same as the AI in all ways.
i do belive it's similar in many ways, if not all. anyway, if you are taking a 100% hand off approach, maybe just use the "act as" gm unofficially when neccessary. allow an AI GM to control, but you set his sliders and customize him as you want - contract etc... owner patience, if necessary. you could test 2 orgs, one you delegate and one you just customize GM/Manager. same budgets and such... you'd need a really, really, really long sim to be confident of any differences you see, though. if no humans in league, it's an even playing field as far as potential bad choices. you'd eventually learn which sliders give better results for that environment. settings would dictate which of those are 'best.' some will work objectively better than other choices, because not all choices are equal in effectiveness. valuing groundballers in a very weak hr environment may not be the wisest choice for a manager. (maybe it is, i don't know offhand) at the very least a 5000hr baseline will have different resutls with various GB% pitchers than a 500hr environment. plus all te other stuff that makes it incredibly complicated to evaluate pitchers. Last edited by NoOne; 02-13-2018 at 05:45 PM. |
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#4 |
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Hall Of Famer
Join Date: May 2006
Location: Michigan
Posts: 3,053
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I have thought that AI is more basic as in general where as each of us run our teams and pick different kinds of players in drafts. I think OOTP team has been improving this (over the years) by using personality traits of coaches or MGRs by making each team much more unique. I personally think AI has improved but I will always say we humans are better than AI as we will take chances. Just in general thoughts didn't want to get detailed.
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