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| OOTP 18 - General Discussions Everything about the 2017 version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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#1 |
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All Star Starter
Join Date: Apr 2005
Location: San Antonio, TX
Posts: 1,790
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Historical Simulation Stats Issue
I'm having some issues trying to do a semi historical replay. The stats are WAY off. I've always thought OOTP did a good job of historical sims. However, this recent league and subsequent test league has things WAY out of whack.
I started off my game with 3-year recalc. I had several guys hitting over 50 home runs in the early to mid-80's when that was not seen (including Eric Davis who had 52 HR and 69 SB). I decided because of this and amateur draft compensations issues to run a test league. In my test league I did 3-year recalc and double weighted current year. The home runs were mildly more realistic but that could have been just variance. However, I was seeing a lot of examples of guys who had never hit better than say .300 hitting .350. I then changed the settings to only use a one-year recalc. I then had John Olerud hit .340 in a season which he hit .265 in real life. I always thought OOTP was able to do historical replays and have the stats come out more similarly yo real life. I understand things can affect this like facing different pitchers, variance, etc. I just find it hard to fathom that a guy who never hit better than .304 over a 10-year period would magically break out and hit .350 or that a rookie who hit .265 in real life would somehow hit .340 and lead the league. Is there a setting somewhere I'm missing (I use import historical modifiers) or is the sim engine just way more random than I remember?
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#2 | |
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Location: Toronto, ON
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#3 |
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All Star Starter
Join Date: Apr 2005
Location: San Antonio, TX
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Thanks for the reply. I've read through and its sad to see how off the historical sims have become. Is there any way to fix it in 18? I just picked it up a month or so ago and 19 hasn't really enticed me with new features (neither did 18 which is why I waited so long to buy it). I hate to think I wasted $30 on 18 since historical replays is all I play. It's just not fun seeing guys hit 100 points higher than they do in real life. OOTP used to always pride itself on its simulation engine. I'm sure it wasn't intended but unfortunate how far it has strayed from what it accomploished in 16,
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#4 |
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Join Date: Dec 2005
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I agree with you to a certain extent, majesty. And I can assure you the beta team for 19 is working hard on refinements.
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#5 |
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All Star Starter
Join Date: Apr 2005
Location: San Antonio, TX
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Another thing that I noticed on this is that Roger Clemens almost always has an ERA right around 2.00 Doesn't matter the year. He'll have one year where its like 2.26 but almost every other year is between 1.98 and 2.06. It's almost like he's performing off of his best season every year vs getting a new set of ratings every year. Or the ratings used are too ambiguous and unable to replicate the individual seasons.
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#6 | |
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#7 |
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What's interesting is, looking at the historical simulation accuracy, the AVG, 2B/AB, SB%, FLD% and BABIP are within 2.1%. However, 3B/AB, HR/AB, BB/PA, R/G are all 2.6% to 9.6% high consistently. SB/1B even dropped to -8.8% and -9.9% the last two seasons. Is that type of variance usual? I thought it was typically always within 2-3%.
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#8 |
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Passed balls were also 13% too low in the most recent season while wild pitches (9%) and hit by pitch (8%) were too high.
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#9 | |
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#10 |
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All Star Starter
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Location: San Antonio, TX
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I did not adjust those when creating so just noticed development was on. Seems counter-intuitive to have both recalc and development on by default doesn't it? Although I remember some players who had short careers would never retire if you didn't do that. Was that ever resolved?
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#11 | |
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#12 |
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All Star Starter
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Well, even with development off it didn't seem to make a difference. Howard Johnson hit 52 home runs and drove in 156 runs and Cal Ripken hit 40 points over his real life average.
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#13 |
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possibly your modifiers are too high? Or not set for the years you are testing? just a thought.
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#14 |
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Can't speak for Majesty, but based on all my tests, it's not the modifiers. You can use adjust modifiers for historical accuracy and you are still going to get a lot of clown seasons. Too many players are having monster seasons. I did run a test where I manually lowered the hits modifier the game imported prior to the seasons start. This brought a lot of the silly high averages down, but I was still seeing too many high averages..
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#15 | |
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#16 | |
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#17 |
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I tried turning off player morale and personalities hoping that would help. Then turned off coaching. Tried turning dev back on and changing TCR to 1 and nothing works. This game is bound and determined to have some guys outperform their season average by 70-80 points and their home runs by 30-40% in some cases. So frustrating. Almost completely eliminates any desire for me to play.
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#18 | |
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#19 | |
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I'm still baffled as to how this has gone on for two years and even happened to begin with. Crazy.
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#20 | |
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