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| OOTP 18 - General Discussions Everything about the 2017 version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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#1 |
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All Star Starter
Join Date: Jun 2013
Location: South of Boston, Massachusetts
Posts: 1,092
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AI team's bad logic
I feel like the AI's logic in free agency is really poor sometimes.
There will be a last place team that is in complete rebuilding mode, yet I will see them chase after a highly sought after 34 year old free agent anyway. I have had to intervene as Commissioner more than once because it just shouldn't happen, especially if the team has a low budget. To show that it's bad logic, several of the times I just let the AI do what it wanted and the computer was trying to get rid of the player. For example, in my fictional season, a small market team that is stacked with young talent in its minor league system just about ready to break into the big leagues signed a 31 year old above average 1B to a huge, 7 year deal. Now, two weeks into the season, I shopped a young middle infielder (20 OVR 50 POT on a 20/80 scale) and the team offered him to me straight up. None of it makes sense. That team never would have signed that 1B in the first place. If I were to try to make up a reason they would do it, like "they have young players and need a veteran to lead them", then there should be no way that they are offering him to me for essentially a bench player. |
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#2 |
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OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 16,218
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San Diego is currently one of the frontrunners to sign Hosmer...
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#3 |
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Major Leagues
Join Date: May 2017
Location: Dallas
Posts: 325
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Oh good, another thread complaining about the AI. We don't have enough of these...
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#4 | |
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All Star Starter
Join Date: Jun 2013
Location: South of Boston, Massachusetts
Posts: 1,092
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Quote:
Right. So let's just say they decide that they want to sign a big free agent. I can make myself believe that they want an established free agent to go with all of their young guys. ....Then why does this team want to get rid of the guy two weeks into the season?? |
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#5 |
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Hall Of Famer
Join Date: Mar 2002
Location: Canada
Posts: 3,440
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Isn't there a setting that turns off the ability to trade a recently acquired player? I could be way off but I think there is.
The ai can be odd sometimes but I will say that at the time, the ai determined they had a need for said player at first maybe thinking that the next guy isn't ready and then they get a talent bump or ratings go up that you don't see but their scouts do and now they deem this guy is not needed anymore and now they have to move him. I don't have the answer but it could be something along those lines or could be something completely different. Sent from my SM-G935W8 using Tapatalk |
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#6 |
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Hall Of Famer
Join Date: Jun 2008
Location: Belchertown, MA, USA
Posts: 4,522
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#7 |
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All Star Reserve
Join Date: Jan 2017
Posts: 591
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Confirmed, game sucks.
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#8 |
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All Star Starter
Join Date: Jun 2013
Location: South of Boston, Massachusetts
Posts: 1,092
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#9 | |
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Hall Of Famer
Join Date: Mar 2002
Location: Canada
Posts: 3,440
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Quote:
Sent from my SM-G935W8 using Tapatalk |
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#10 | |
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All Star Starter
Join Date: Jun 2013
Location: South of Boston, Massachusetts
Posts: 1,092
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Quote:
I only have a problem with the AI's MINDSET changing. If for some reason they signed a good player, then some team offered them a great package for that player, it's okay. But if the AI looked at this player as a worthy addition to the roster, then two months after signing him looked at his contract as an albatross, that's when I have a problem. Trading a player for a good haul is like acquiring a resource, then boucing that resource off for an even better resource (stock market, kind of?). This example was like INSTANT buyer's remorse before the player even had a chance to show what they were. |
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#11 | |
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All Star Reserve
Join Date: Apr 2016
Location: low and inside
Posts: 568
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Quote:
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#12 | |
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All Star Starter
Join Date: Jun 2013
Location: South of Boston, Massachusetts
Posts: 1,092
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Quote:
In real life, they would have. I tried to write an article in my news feed that talked about friction in the front office at the time of the signing and that not everyone had signed off on the acquisition or some crap like that. |
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#13 |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
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Maybe the team signed the old guy because he is highly popular and good for attendance.
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#14 |
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Hall Of Famer
Join Date: Dec 2010
Location: Canada
Posts: 2,009
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#15 |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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don't go down a rabbit hole if you won't be happy with what you see.
it would be wrong to completely eliminate bad gm moves from occuring. whether they are random or due to specific causation is a good debate, though. really the op's topic should be about about proportion of the two and frequency of occurrence etc.. which would take a bit of research and effort, first. nonetheless, bad signings should happen. take a step back in scope. do you have a dearth of good teams? do teams cycle between good and bad, with only a few rising to the top each year? if not, the game is running well overall and if stats are in-line, all is well as can be expected. the bad teams aren't bad just due to luck (RL comment and vid game comment). they are bad due to terrible choices. if these things should happen, it may be frustrating, but it's not necessarily bad code, so to speak. out of 30 gm's someone will disagree with of all tough decisions. so, not liking a deal isn't 'enough' ... as long as at least 1/30* people could go along with the premise, it's reasonable to believe it's a realistic trade. (more realistically 1/100 gms? 1/1000? a suitable sample and @ reasonable chance of occurence relative to context) the ai does need work. it seems some people would rather we not speak of any issues with the game. while this particular issue may or may not be true, it is nothing but a good thing that it gets brought up. they have a bit more info than us, so it's much easier for them to look at a post like this, campare it to the logic of the code and easily deduce if it's something that should be looked into. they have a finite amount of resources and time for each release. They easily exceed what is reasonably expected. that doesn't make them exempt from criticism, nor should we be irrational about it. OotP is much more secure than some of it's end-users, thankfully. Last edited by NoOne; 01-11-2018 at 02:35 PM. |
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#16 | |
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All Star Starter
Join Date: Jun 2013
Location: South of Boston, Massachusetts
Posts: 1,092
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Quote:
I have absolutely no problem with bad moves. Everyone makes bad moves. I make bad moves. If they aren't in the majority, that's fine. I didn't like that the team signed him, but when they did, I was like, "Okay, whatever." What was the real sticking point was signing him and literally IMMEDIATELY (he was a late free agency signing right before spring training) looking to get rid of him (he was traded in the first week of the season and hadn't gotten injured or had any change in his ratings. The computer was like, "Why do we have this highly paid veteran on our rebuilding roster???" Because you JUST put him there! |
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