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Old 01-06-2018, 03:08 AM   #1
Beechnut
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Feeder and minors not filling out their rosters

I have a three league setup; majors (25 man roster), AAA (35 man roster), and college feeder (35 man roster). When I first looked into the matter a few months after my first season began, each major league and college team had full rosters while the AAA teams had 28-33 players

I've created multiple backups and simmed ahead, and I consistently see that the majors always keep 25, the AAA teams are a mixed bag but usually in the 30's with some carrying 35, and the college feeder teams are rostering 25-28 players typically, but never 35. This is all while in-season.

I'm viewing this information in the team "players" tab and have confirmed the drop down menu is set to "all players." I've also confirmed that the active roster is set to 35 players in the settings for the minor and feeder league, and 25 players for the majors. The free agent pool has plenty of players and every major league team has financial wiggle room to spare. There are no limits to player age minimum or maximum.

For the feeder league, the "freshmen" players should magically appear to replace the "graduates" who are drafted or go undrafted and end up as free agents because they're too old to continue playing. What I notice is that every August, when the feeder league offseason begins, the league transaction page shows a few additions to each team but no subtractions. Then, when the draft takes place in December, more additions show up as well as the players released to the draft.

I'd like to ensure each team is carrying the max number of players at it's respective level throughout the entire season. Any thoughts?
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Old 01-06-2018, 10:25 PM   #2
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sounds like it's well tuned for about ~25 players. if you want 35 as high as AAA, you want a proportionate increase in players created each year (28-33 increased to ~35, give or take how you measure). that should give about ~35 players per team, since it's qutie consistent up and down your MiLs

i don't use feeders, but same settings area... or area where you can influence how many are made to fill the feeder level etc... if nothing specific you just need more teams.

inevitably, if you want 35 at AAA, you likey will have quite a bit more than that at the lower levels. attrition being the main cause.

Other thing to consider -- normal ebb and flow of # ofplayers due to trades and good/bad luck in later rounds of draft etc etc... a 20-player swing isn't unusual over time.

Rules section per league too, good place to look for options. - service time limits, age limits, # max players? maybe that's elsewhere.

some related settings have side effects. e.g. you may think some use of roster limits will help, but it may not be the best idea. in some contexts it can "pull" players to that level when there is a dearth of players of that 'ability'. end up with kids playing too high or mil vets playing too low etc.

i'd work trial and error at getting the #'s to where you want, then try other available settings for mil Rules / requirements. (age, service time, roster limits etc)

at any point, if oyu use 35-active roster instead of ~25, make sure to set the extra slots available. e.g. extra RP, or if oyu want a 6-man SP rotation used. fill up that "35" and don't leave too many open slots for the AI to choose. you may end up with a team containing 20 positional bench players and only 12 pitchers out of 35... oh and 12 of the 20 bench warmers will be of 1 position, lol.

i think in the end what you want is an over abundance of players, then use roster limits along with active roster set to 35 (be wary of setting limits at lowest rookie level, even 35 is lowest they suggest, i'd suggest none or at least higher). and, make sure to assign those slots as fielders/releivers/starts in the Settings, maybe 2-3 open spots for ai to have wiggle room?

Last edited by NoOne; 01-06-2018 at 10:35 PM.
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Old 01-07-2018, 07:54 PM   #3
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Thanks NoOne, that gave me a few more areas to explore, and sure enough, I found a solution. I checked the relievers/position players settings under the "stats & AI" tab of the league settings. Despite having room for 35, my numbers were the same as the major league and added up to only 25 at the AAA/feeder levels where I was having the problem. After tinkering with that and simming ahead, everything looks to be on track. Woo hoo!
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