|
||||
| ||||
|
|||||||
| OOTP 18 - General Discussions Everything about the 2017 version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Minors (Single A)
Join Date: Mar 2016
Posts: 81
|
Default vs. Relative ratings mode: Pros, Cons, Bugs
I am a fan of using Relative ratings mode, as it corresponds more closely to what the 20-80 scouting system is "supposed" to say. I like the idea that 50 = average, by definition. However, I have seen some bugs with using relative ratings mode, especially with overall ratings. For example, the scouting report tab often reports different values than are on the player profile in relative ratings mode. On top of that, sometimes the sortable stats and ratings pages will go completely bonkers, displaying different overall ratings for the same player depending on how the list is sorted.
Has anyone else encountered these bugs? Is there a good fix for them? I really think relative mode is the "ideal" ratings mode, and I hope future OOTP versions can tune the problems that they have. |
|
|
|
|
|
#2 |
|
Minors (Triple A)
Join Date: Nov 2017
Posts: 277
|
Not quite sure if you have the same settings as I do, but I've run into the problem w/ scouting reports not showing the same star ratings as the player profile/Rosters and Trans. Overview screens.
|
|
|
|
|
|
#3 |
|
Hall Of Famer
Join Date: Feb 2002
Posts: 13,141
|
Yes, this is a known issue, and is constantly being worked on.
|
|
|
|
|
|
#4 |
|
Minors (Triple A)
Join Date: Nov 2017
Posts: 277
|
|
|
|
|
|
|
#5 | |
|
Hall Of Famer
Join Date: Jun 2006
Posts: 3,291
|
Quote:
|
|
|
|
|
|
|
#6 | |
|
Hall Of Famer
Join Date: Jun 2014
Location: Juust a bit outside...
Posts: 6,294
|
Quote:
This!
__________________
"Cannonball Coming!" Go Bucs!! Founder and League Caretaker of the Professional Baseball Circuit, www.probaseballcircuit.com An Un-Official Guide to Minor League Management in OOTP 21 Ratings Scale Conversion Cross-Reference Cheat Sheet |
|
|
|
|
|
|
#7 |
|
Hall Of Famer
Join Date: Feb 2002
Posts: 13,141
|
This will hopefully be fixed in OOTP 18. Early indications suggest it will be.
|
|
|
|
|
|
#8 |
|
Bat Boy
Join Date: Apr 2017
Location: Minnesota
Posts: 6
|
I’m having a similar issue with ratings not matching between the various screens, although I do not have the Relative Ratings option checked.
MyRoster screen = tool tip popups = Player Profile Summary Section. However, these ratings differ from theScouting Report (per OSA) and Development (per OSA) sub-tabs. I have Scouting OFF. Therefore, I was under the assumption thatall ratings (including OSA) would be actual/real/true ratings. Per the Manual: If scouting is disabled, you will nothave a scouting director or a scouting budget. However, OSA will still providescouting reports on players. Player ratings shown on lists of players will bethe actual ratings for all players. Am I misunderstanding this? Are the OSA ratings not accurate/true/actual even with Scouting OFF? Also,on the Settings screen, I have “Show Potential < Actual” = YES. If I change this to “No, Adjust”, my Scouting Reports and Development ratings change to be very close to my Roster andProfile ratings, but there still exists a couple points discrepancy here and there. I am confused what this setting actually does. Per the Manual: By default, OOTP limits ratings to thescale defined. However, if this option is enabled, there may be some caseswhere a player's potential ratings are lower than their actual ratings. This could be an indicator that the player's current performance is an anomaly. For example, with “ShowPotential < Actual” = YES , one of my players shows Overall=67, Potential=31 on the Roster and Profile screens. However, on the Scouting Report/Dev screens it shows 67/51, a big difference. If I change to “Show Potential < Actual = No, Adjust”, he changes on all screens to 67/67. So, what does this mean? It seems in this case that this player’spotential rating (31) is lower than his actual rating (67)? So, does that mean his actual/real/truePotential is 67? And that the Potential=31is an “anomaly” and I should ignore it? If so, why would anyone want to choose “Show Potential < Actual” = YES if it gave you incorrect data? |
|
|
|
|
|
#9 |
|
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 16,243
|
|
|
|
|
|
|
#10 |
|
Hall Of Famer
Join Date: Feb 2002
Posts: 13,141
|
|
|
|
|
|
|
#11 | |
|
All Star Starter
Join Date: May 2008
Posts: 1,740
|
Quote:
|
|
|
|
|
|
|
#12 |
|
Major Leagues
Join Date: Apr 2012
Posts: 365
|
|
|
|
|
|
|
#13 | |
|
Major Leagues
Join Date: Apr 2012
Posts: 365
|
Quote:
|
|
|
|
|
|
|
#14 | |
|
Minors (Single A)
Join Date: Mar 2016
Posts: 81
|
Quote:
Also, basing speed ratings off of the new Statcast data would be *way* cool. |
|
|
|
|
|
|
#15 |
|
Hall Of Famer
Join Date: Jun 2006
Posts: 3,291
|
I would say any type of overall rating. At least for me, the overall rating made me a bit lazy, especially when looking at players outside my organization. Turning off the overall ratings forces you to look at the player on a deeper level than just being able to look quickly and see a four-star player or a 70 rating. Two players at the same position could have the same overall rating, but be vastly different players. Turning off the overall rating forces the user to see and understand those differences.
|
|
|
|
|
|
#16 |
|
All Star Starter
Join Date: Mar 2008
Posts: 1,331
|
Yeah, stars, 20/80, it's incredibly misleading. I can't tell you how many 20 overall guys (or 1 star players) I had start and average 2-3 WAR per year for me, whereas I had 75-80 overall guys (5 star players) who were platoon bats at best.
Also I can't stand relative ratings. Default is much better, IMO. |
|
|
|
|
|
#17 |
|
Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
|
i used to be a stuanch absolute ratings opinion.. either '17 or '18 changed how relievers are shown under that setting and now it's untennable for me. i've switched and gotten used to it relative to position.
i definitely prefer it all relative to mlb / top league (if this says 'absolute' in game, that one - mixing verbage in head). otherwise it adds 1 extra layer of potential subterfuge to what you see (rounding errors etc - it's inevitable obscured a bit). that's also why i prefered non-relative to position in past. in the end, like others have mentioned you shoudln't make any decision based upon overall or potential. nonetheless, it does correlate in a medium to strong way. especially with normal or better scouting accuracy. even with low accuracy, it still puts as many or more viable options near top of draft list than sorting by any other *single rating. * - better methods than sorting by 1 ratings exist, of course, but does show it has some value. i actually employ 2 different methods - 1 for 40+ potential, the other for under 40. with normal accuracy it was 25-29ish as the threshold in past - best guess. while they put some duds up at top, it will correlate more strongly at the top than the middle and below. a greater proportion of duds. as far as FA or trading etc, again potenial and overall are not wise to use, but if you spend a healthy amount on mil scouting, it's again a strong correlation to future success (pot). aiding sorting in some way is smart, but not something to make a decisions based upon. Last edited by NoOne; 12-14-2017 at 03:03 PM. |
|
|
|
|
|
#18 | |
|
Minors (Triple A)
Join Date: Nov 2017
Posts: 277
|
Quote:
Currently, I shortlist and lock players w/ 3 1/2 to 5 star potentials and let the AI decide what to do w/ players rated 3 or below. If a 1 star makes a jump to 3 1/2 or a 5 star falls under 3, I can quickly spot that in the Rosters and Trans. overview and add/remove/lock/unlock instead of having to look at every single player's profile page before I do. With 160+ players in my minor league system, having to view each player's profile to see their potential's when deciding whether to shortlist/lock would simply be too cumbersome. When making decisions on when to promote/demote players, though, I'll use their current ratings and scouting report progress as my guide. |
|
|
|
|
|
|
#19 | |
|
Hall Of Famer
Join Date: Feb 2002
Posts: 13,141
|
Quote:
If the relative ratings work as intended, there are a far better way to display scouting grades. It's a system where a "50" is average. This is exactly the system MLB scouts use. It is not difficult to understand either. In this system, a 60 is plus, a 70 is plus, plus, an 80 is elite. Half grades are used as well, but there isn't much difference between say a 70 or 75....so think it deviations of ten. |
|
|
|
|
![]() |
| Bookmarks |
|
|