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| OOTP 18 - General Discussions Everything about the 2017 version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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#1 |
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Minors (Rookie Ball)
Join Date: Apr 2013
Posts: 44
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Revenue Sharing Settings
So, I'm about 6 years into a miserable career as the GM of the Florida Marlins. I have never had higher than 28th place in budget or player payroll, and I'm usually dead last in both.
During this time period I have received very little money in revenue sharing maybe $34 one year, and another I peaked out at a whopping $153k. This is on defualt settings. If this is all the the lowest revenue team is getting, it seems the defualt settings (luxury tax @ 170% of average player payroll). This result seems pretty pointless. I looked up how revenue sharing works and it looks like 31% of local revenue go into the RS bucket. Since there is no real way to separate national and local revenue in game, I lowered it to 25%. I simmed a couple seasons and the lowest revenue teams were getting in the $20M range. This seemed more realistic. Before I keep this setting in my game, I wanted to see if anybody had any opinions or thoughts on RS, or settings that I may not have considered. Last edited by Buchs; 07-21-2017 at 04:05 PM. |
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#2 |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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you could set a hard cap ... something high is fine, even if only a couple teams can reach it.
i'd look at the middle revenues/etc on finances report. how much above that you want teams to go without being taxed?? get idea of median/average etc and make an informed decisions based on your finances. i do 150threshold and 100% tax above that... at about ~125-130 average team salaries, that'a ~185M... then they get taxed with a 250M cap... so max 65M in taxes = 315M payroll room needed to afford it. works well for me, althohg i don't play at the bottom, i just know i spend alot in taxes. |
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