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| OOTP 19 - New to the Game? If you have basic questions about the the latest version of our game, please come here! |
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#1 |
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Minors (Single A)
Join Date: Apr 2007
Posts: 74
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Evaluating Trades?
What's the best way to evaluate trades? It always seems like my assistant GM is saying "While this may not improve us much..." or "You could ask for more...", so what else should I do/look at to assess the value of a trade? Should I request a scouting report before I respond to a trade? Will the report give me info I might not otherwise have?
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#2 |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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don't worry about your AGM, worry bout the response from teh other guy... and of course what you need from the trade... never paint yourself into corners (forced actions)... it's better to do things when you choose (trading before age sets in as one example, or avoiding actions forced by budget problems due to poor financial planning)
you know better than your AGM as far as whether you are paying too much, i hope ![]() so, you can use the feedback from the other guy to evaluate a package or even individual players. e.g. add and remove 1 player only from a package and see if the response is more positve than the previous inserted player -- if true, you know the gm of that team values that player more than the other... Even if the package you are using isn't the one you intend to submit... once you find the most favored pieces, you can get the most return -- or dial it down to 'just enough' for what you want. if i am doing 2 or more trades in the same period of time, i will figure out what each team likes of the various targets of 2 or more types (e.g. need an sp and batter, but multiple targets of each team need will be investigated) - then compare and see what provides best return relative to needs and payment rendered. always look into multiple options for any single need from a trade. sometimes your favorite target is just too expensive and you won't know without comparing alternatives. even if slightly worse, the cost saving will be impossible to ignore inevitably at some point. The color coded team needs will be teh best start -- but this method will further resolve those blue-green-yellow-red colors. this will allow you to maximize a trade under any settings... whether you are making the right choices is all it comes down to at that point. that's a whole bag of worms that would take a book to outline
Last edited by NoOne; 07-19-2017 at 02:30 PM. |
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#3 | |
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Minors (Single A)
Join Date: Apr 2007
Posts: 74
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Quote:
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#4 |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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best way... and the more systematic you are about it, the better you can understand how that particular GM values what you have to offer.
you don't have to be ocd about it... it's only the decently rated prospects that matter... 20-80 pot -- as low as 30+ at certain positions can provide value, and no RP except in very rare occasions provide a return. in general they can't be ~30/80 though unless it's the figurative straw needed to finish a deal. relative to the team weaknesses which are color coded on teh trade screen, you can guesstimate it well enough with a little experience... swapping can still find deviations due to scouting inaccuracy... which if you spend more on scouting than they do, you should roll the dice that they are wrong and you are right... (within reason.. consider all info available, this gets hairy quickly) if testing the waters on value, the "base" of the trade does not need to be anythng you intend to use... it should be choosen to provide the best feedback for the piece you are swapping in/out Last edited by NoOne; 07-21-2017 at 12:41 PM. |
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