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Old 05-17-2017, 03:13 PM   #1
sreem
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DTD Injuries After Recent Update

It looks to me that after the most recent update (today) players DTD injuries have an effect on all 3 areas (Hitting, Running, Throwing) regardless of the injury. Was this intended with this update? Before the update I had players with DTD arm, hand, or finger injuries that had zero effect on their running. But now it seems all injuries effect all areas. Doesn't seem quite right to me?
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Old 05-17-2017, 04:13 PM   #2
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I just ran most of a season as the Arizona Diamondbacks. I stopped when I had compiled a dozen DTD injuries and yes, all of them had at least minimal influence on Hitting, Running, or Throwing. Maybe this is a design decision? Minimal is minimal, and if you have an arm injury, you still have to swing your arms when hitting and running.

This is a non-sequitur, but what bothered me in this exercise was running across this DTD injury. How can you have a 4-5 month DTD torn meniscus injury?
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Old 05-17-2017, 04:17 PM   #3
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Oops, always screw something up . Yeah, that shouldn't be for the component cases where it has no effect (we re-use the same descriptions in a few places and was intending to fix another case that was displaying - when it probably shouldn't have been).
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Old 05-17-2017, 04:19 PM   #4
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Quote:
Originally Posted by Déjà Bru View Post
I just ran most of a season as the Arizona Diamondbacks. I stopped when I had compiled a dozen DTD injuries and yes, all of them had at least minimal influence on Hitting, Running, or Throwing. Maybe this is a design decision? Minimal is minimal, and if you have an arm injury, you still have to swing your arms when hitting and running.

This is a non-sequitur, but what bothered me in this exercise was running across this DTD injury. How can you have a 4-5 month DTD torn meniscus injury?
For the second point, some guys can play through pretty crazy injuries if they have to. Different sport, but Joe Thornton was playing through a torn ACL and MCL this past playoffs.
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Old 05-17-2017, 04:25 PM   #5
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Quote:
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I just ran most of a season as the Arizona Diamondbacks. I stopped when I had compiled a dozen DTD injuries and yes, all of them had at least minimal influence on Hitting, Running, or Throwing. Maybe this is a design decision? Minimal is minimal, and if you have an arm injury, you still have to swing your arms when hitting and running.

This is a non-sequitur, but what bothered me in this exercise was running across this DTD injury. How can you have a 4-5 month DTD torn meniscus injury?
Yes this is the worst example and it sucks. A meniscus repair is minimally invasive and most athletes recover in 4-6 weeks maybe less. The human player should have a surgery option on such injuries.

I like the module but it's incomplete.
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Old 05-17-2017, 04:28 PM   #6
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Quote:
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This is a non-sequitur, but what bothered me in this exercise was running across this DTD injury. How can you have a 4-5 month DTD torn meniscus injury?
Quote:
Originally Posted by RchW View Post
Yes this is the worst example and it sucks. A meniscus repair is minimally invasive and most athletes recover in 4-6 weeks maybe less. The human player should have a surgery option on such injuries.

I like the module but it's incomplete.
For the most part if you guys see stuff like this just let us know and we can fix it in the injury file.

I redid all the injury lengths for the new system and I'm sure I got some of them wrong, like this!

A surgery option would indeed be good to consider for the future...
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Old 05-17-2017, 04:31 PM   #7
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Lukas - On this topic, what does the Nagging flag in the injury file control? Is it the ability to be re-injured before being healed or the likelihood of injuring the same body part again once healed?
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Old 05-17-2017, 04:33 PM   #8
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Oops, always screw something up . Yeah, that shouldn't be for the component cases where it has no effect (we re-use the same descriptions in a few places and was intending to fix another case that was displaying - when it probably shouldn't have been).
So does it mean we should wait for another quick patch and not use 18.5.54 ?
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Old 05-17-2017, 04:35 PM   #9
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Lukas - On this topic, what does the Nagging flag in the injury file control? Is it the ability to be re-injured before being healed or the likelihood of injuring the same body part again once healed?
I think it's the re-injured before being healed part, but I'd have to look up my conversations with Markus on this to be certain.
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Old 05-17-2017, 04:37 PM   #10
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So does it mean we should wait for another quick patch and not use 18.5.54 ?
I haven't talked to anyone else about it, but I doubt we're thinking this is serious enough for a quick patch.

It's not a good thing, but it's relatively minor as bugs go.
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Old 05-17-2017, 04:39 PM   #11
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For the second point, some guys can play through pretty crazy injuries if they have to. Different sport, but Joe Thornton was playing through a torn ACL and MCL this past playoffs.
He's almost old enough for the "don't repair" talk from the doctor.

Only time I've seen my wife enraged was when she was told that after blowing her knee out.
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Old 05-17-2017, 04:46 PM   #12
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I think it's the re-injured before being healed part, but I'd have to look up my conversations with Markus on this to be certain.
That was my initial guess. Is there some where to control the injury proneness changes that come from injuries like Fragile, Wrecked, etc. In my opinion too many players become super injury prone.
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Old 05-17-2017, 05:35 PM   #13
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Thanks, Matt and Lukas. And OP.
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Old 05-17-2017, 09:46 PM   #14
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I think it's the re-injured before being healed part, but I'd have to look up my conversations with Markus on this to be certain.
I just checked the file and there is chance of re-injury flag as well, so it would be good to know the differeence.
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Old 05-17-2017, 10:35 PM   #15
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I just checked the file and there is chance of re-injury flag as well, so it would be good to know the differeence.
Nagging injuries are the ones that end up with an indeterminate end date. Most other ones will heal at a given time, more or less, but the nagging ones could drag on, potentially all season.
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Old 05-17-2017, 11:13 PM   #16
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I haven't talked to anyone else about it, but I doubt we're thinking this is serious enough for a quick patch.

It's not a good thing, but it's relatively minor as bugs go.
So "minimal" effect doesn't impact the potential of another, more serious injury?

Just checking. I would like to see this fixed in the next update, but I totally understand if you guys don't think it effects the game enough to do a quick patch.

Thanks for getting back to us on this!
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