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| OOTP 18 - General Discussions Everything about the 2017 version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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#1 |
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All Star Reserve
Join Date: Jun 2013
Posts: 528
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Historical Play - Real Transactions
I primarily play the game in manager-only mode, and have grown curious this year about historical replay. It would seem that in manager-only mode, you get the most realistic game that way, avoiding some of the odd behavior by the AI acting as GM.
Several questions, as I have read just about everything on here and in the manual, and still don't quite get these: 1. From what I gather, the best approach seems to be to have at least one minor league team, up to three, to avoid the AI carrying 30-40 players on the MLB team during games. Is this a valid approach? Is there a benefit to having more than one minor league level? 2. Do you have an amateur draft? I would assume none is required (just use ghost players to fill out minor league teams), but want to confirm. 3. How does the league evolve when you transition to today's world and there is no history? It seems possible that the game just doesn't work that great at that point, but if so, it helps to know so you start far enough back (example - as manager-only, it might be fun to take over the '10 Giants as they were just getting good and see how you could do, but that might not be the case if you're going to run out of league after just six years). 4. Are the transactions truly 100% real? If you turn off injuries (which seems like a common suggestion), do players still go to the DL when they did in real life even though they are not injured, or do they stay active and uninsured? 5. If you use AI evaluation and scouting, does the game completely ignore what happened in real life in creating player ratings? In other words, nothing but what you actually see happening in the game affects those ratings? 6. How is expansion handled? If you start in 1990, how does the game handle the '92 and '98 expansions? 7. Is there anything you need to do in the setup to make the game really work? Put another way, any tips people have found that might not be your first thought? |
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#2 | |
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Hall Of Famer
Join Date: Jun 2006
Posts: 5,380
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Quote:
(Look for any misstatements in my replies above to be quickly corrected by those who know more than me )
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#3 |
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Hall Of Famer
Join Date: Aug 2010
Location: Indiana
Posts: 9,884
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I think you answered this very well.
Re: #3, I think you may have to enable trading, drafting, etc. after the game runs out of real transactions, but I haven't actually done that either. Re: #4, if you really want to enjoy this mode as a manager, I suggest turning off injuries. The game can't account for the fact that your starting third baseman just went out for the year and the GM traded your only qualified backup the next day. Of course, that would not have happened in real life. In fact, the GM might have gone out to acquire depth at a position to cover injuries, which won't happen with real transactions either. |
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#4 |
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All Star Reserve
Join Date: Jun 2013
Posts: 528
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Thank you both for the replies. It does seem that turning off injuries is a good idea, given roster issues.
Historical transactions - I believe (from reading probably 100 topics on this) that if I turn on historical transactions but not real lineups, the other teams' AI will control their use of the 25-man roster each day, but who is available on that roster will be accurate to historical? Minors - It seems like people tend to say you are better off having a level or two of minors than the reserve roster, but I don't really get why that would matter since you are not trying to evaluate the players (again, I'm manager-only). Is there some benefit I am missing here to having the minors? Finally, on this, if I set the active roster limit at 25, that will avoid the issue some have voiced of 28, 35, etc. players available for a game, right? Ratings - If you select AI evaluation, I would assume the game starts its ratings by evaluating the last 3 years of real life, but then gradually integrates your game's stats into those to where eventually only what happened within OOTP is affecting those. Does anyone know if, say, 2 years in, one-third of a player's rating would be real life and two-thirds would be OOTP? |
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