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Old 02-22-2017, 09:32 PM   #1
PoopyJoe69
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Join Date: Mar 2015
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Best Way To Simulate Recruiting?

In my NCAA league, I was attempting to do a league wide draft and edit the specific slots based on how teams did in the tournament, but that was a huge hassle. Then I decided that I would create free agents with different potentials, adjust different conferences' reputation, and have the "free agents" sign with teams appropriate to their skill level. Would this work? On a similar note, does anyone else have a good way to simulate this?
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Old 02-24-2017, 02:21 PM   #2
slugger922cubs
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ive been toying around with all players coming in as 18yo FAs then they sign where they please. Their wage equating scholarship+recruiting expenses. Setting salaries around 20k yield players making 10-40k which seems reasonable to me. Players come in play for 4 years then go. Ive been meaning to set a league like this up again for a couple weeks. Together we can probably work out the kinks.
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Old 02-24-2017, 02:25 PM   #3
slugger922cubs
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Obviously along this lines different sized budgets then can create large schools and small schools.
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Old 02-24-2017, 03:37 PM   #4
sprague
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Join Date: Aug 2011
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Best way I have found to simulate this in ootp is to use international amateur free agents.
Jack it up to the max that can be created...and of course raise the money that can be spent on them. Change the nationality to get the players coming from where you want.
Keep the draft as a draft to help the weak teams, I take off the signing bonus route for the draft so when you draft a player he is yours. you have to spend the money on the int free agents which is like recruiting.
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Old 02-24-2017, 06:35 PM   #5
PoopyJoe69
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Join Date: Mar 2015
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Quote:
Originally Posted by slugger922cubs View Post
ive been toying around with all players coming in as 18yo FAs then they sign where they please. Their wage equating scholarship+recruiting expenses. Setting salaries around 20k yield players making 10-40k which seems reasonable to me. Players come in play for 4 years then go. Ive been meaning to set a league like this up again for a couple weeks. Together we can probably work out the kinks.
I also had a problem like keeping the age limits in check for some reason? I set the age min/max to 18-22, but players who were 23-24-25 kept signing with teams
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