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Old 02-19-2017, 06:23 PM   #1
David Watts
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Want to be blown away?

Start a historical sim in say 1921. Use real transactions. 1 year recalc. Have players retire and miss seasons according to history. Development off. Injuries off. Then just let the game fast sim till current day. Wow! This game is amazing. Hard for me to even put into words my thoughts.

Let's look at the home run leaders. Keep in mind, injuries are turned off, so players will end up playing more games.
1. Barry Bonds 821
2. Hank Aaron 796
3. Babe Ruth 729
4. Alex Rodriguez 702

It's flat out amazing to see how close OOTP models a players career.
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Old 02-19-2017, 06:28 PM   #2
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it is amazing when you do that to find what the leaderboards are like. I did that once too but I still had injuries on but let the game decide the drafts as normal. Found Babe Ruth spanked 900 Hrs for the Tigers and Lou Gehrig hit 850 hrs as a Red Sox.


I should do that again but when I did it I started it back to 1900
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Old 02-19-2017, 06:44 PM   #3
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it is amazing when you do that to find what the leaderboards are like. I did that once too but I still had injuries on but let the game decide the drafts as normal. Found Babe Ruth spanked 900 Hrs for the Tigers and Lou Gehrig hit 850 hrs as a Red Sox.


I should do that again but when I did it I started it back to 1900
17 sims so fast, I will probably do more of these kind of things.
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Old 02-19-2017, 07:35 PM   #4
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This is why I never touch the League Totals or Player Creation Modifiers in this game. I usually play semi-historical (real MLB, fictional players) so it's not the same as your experience, but I can only say that I have never been disappointed with the verisimilitude () of this game's historical simulations.
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Old 02-19-2017, 08:29 PM   #5
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Quote:
Originally Posted by David Watts View Post
Start a historical sim in say 1921. Use real transactions. 1 year recalc. Have players retire and miss seasons according to history. Development off. Injuries off. Then just let the game fast sim till current day. Wow! This game is amazing. Hard for me to even put into words my thoughts.

Let's look at the home run leaders. Keep in mind, injuries are turned off, so players will end up playing more games.
1. Barry Bonds 821
2. Hank Aaron 796
3. Babe Ruth 729
4. Alex Rodriguez 702

It's flat out amazing to see how close OOTP models a players career.
Kim Mohan (M's rule) and I are trying to get historical DL stints into OOTP18. Time will tell if we're successful. If so, it'll somewhat limit all those extra career ABs.
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Old 02-19-2017, 08:39 PM   #6
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Kim Mohan (M's rule) and I are trying to get historical DL stints into OOTP18. Time will tell if we're successful. If so, it'll somewhat limit all those extra career ABs.
That would be so cool. I've always thought it would be cool if OOTP offered a "real transaction" injury setting. This setting would limit injuries to no longer than 7 to 10 days. Completely doing away with any chance of a career ender. I know the injury file can be edited to do this, but I don't fool with the game files, as I would only do more harm than good.

Would love to see historical DL stints get in.
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Old 02-19-2017, 08:46 PM   #7
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That would be so cool. I've always thought it would be cool if OOTP offered a "real transaction" injury setting. This setting would limit injuries to no longer than 7 to 10 days. Completely doing away with any chance of a career ender. I know the injury file can be edited to do this, but I don't fool with the game files, as I would only do more harm than good.

Would love to see historical DL stints get in.
You can't get rid of career ending injuries even if you fiddle with the injuries.txt file in the database because sometimes an injury setback will result in a career ending injury. I have my injuries.txt file setup so that career enders won't happen, yet they still can.
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Old 02-20-2017, 09:54 AM   #8
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Kim Mohan (M's rule) and I are trying to get historical DL stints into OOTP18. Time will tell if we're successful. If so, it'll somewhat limit all those extra career ABs.
Thought about this all last night. Just curious, will something like this be available for use with real transactions, or will it require one to use real lineups as well?
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Old 02-20-2017, 11:59 AM   #9
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TBD, I guess. I don't see why real lineups would need to be enabled.
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Old 02-21-2017, 06:38 AM   #10
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It's flat out amazing to see how close OOTP models a players career.
Recalc can do that sometimes. It's impossible for Babe Ruth to not be good, because recalc sets his ratings to god-tier even if he's coming off a bad season.
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Old 02-21-2017, 09:28 AM   #11
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Recalc can do that sometimes. It's impossible for Babe Ruth to not be good, because recalc sets his ratings to god-tier even if he's coming off a bad season.
Not sure when Ruth ever had a bad season. 1925 I'm guessing he got hurt, as he only played in 98 games. Still had 25 bombs. That season is sandwiched in between 1924 .378 46 124 and 1926 .372 47 153. Recalc does a great job in my opinion. One thing I found even more amazing is how close OOTP modeled blah guys. I was checking guys like Tom Veryzer, John Knox and Frank Duffy and was very pleased to see how close they performed to real life.

Not that OOTP will ever want to go this direction, as being a career sim clearly puts it in a league of its own, but I do think the game is at a point where it could clearly hold its own against Strat, Action PC and Diamondmind. If dl stints are added like pstrickert mentioned, or some other form of playing time usage meter, it's clear OOTP can produce the same type results as the replay games. Pretty darn cool.

Last edited by David Watts; 02-21-2017 at 09:56 AM.
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Old 02-21-2017, 12:27 PM   #12
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Babe Ruth in 1925 had "The Bellyache Heard 'Round the World".
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Old 02-21-2017, 01:24 PM   #13
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TBD, I guess. I don't see why real lineups would need to be enabled.
What is your source for DL stints, and how far back does it go?
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Old 02-21-2017, 01:25 PM   #14
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One thing I did with this fast sim was to follow the wizard instructions saying to lower batter "make bad settings" one half. I think this coming weekend, I will run another fast sim in which I leave the "make bad settings" at default.
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Old 02-21-2017, 06:26 PM   #15
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One thing I did with this fast sim was to follow the wizard instructions saying to lower batter "make bad settings" one half. I think this coming weekend, I will run another fast sim in which I leave the "make bad settings" at default.
I think if you're using transactions and lineups you set that very low. You don't want some player who was 4/10 getting 100 pinch hit appearances, but I generally cut those numbers to 50 AB and 20 IP.
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