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Old 02-18-2017, 04:16 PM   #1
CapnHighlands
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Help figuring out financials for fantasy league

Hello,

I'm making a fantasy league of 24 teams that play 80 games. However, I can't figure out how to set the financials to give a realistic feel. I basically want the financial environment of the league to be similar to real life. Does anybody have any suggestions for how I should set this?

Thanks!
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Old 02-18-2017, 06:28 PM   #2
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What year? If it's modern and majors, I recommend cutting the real life totals by 1/4 with inflation to reach the full totals by the time you expand to 30.
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Old 02-18-2017, 06:31 PM   #3
CapnHighlands
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What year? If it's modern and majors, I recommend cutting the real life totals by 1/4 with inflation to reach the full totals by the time you expand to 30.
I just want to do modern/major, but I don't plan on expanding to 30.
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Old 02-18-2017, 06:39 PM   #4
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I just want to do modern/major, but I don't plan on expanding to 30.
Ah, then I'd go with about 80% of modern totals.
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Old 02-18-2017, 06:48 PM   #5
CapnHighlands
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Ah, then I'd go with about 80% of modern totals.
So do I just take everything in the financials section and multiply it by .8?
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Old 02-21-2017, 04:02 AM   #6
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this is all about revenue of your teams in the league.

go to financials in league settings. if average revenus is somewhere near 160-180M you will have a modern day feel. it may take a few years to reach it's happy zone. draft created palyers are a different distribution than league seed players. expect a small transition.

anyway, 160-180 should be 30-40M max yearly contracts... give or take a bit. you can fine tune from there. make a small change, then wait as long as your max allowed contract before re-assessing the contact situation after any change. you'd want a complete turnover under the new financial rules.

tips:

#1 - Max Cash on Hand -- limit this to a sane value. 10M works great, default. if you leave this unchecked, FA salaries will escalate significantly down the road.. it may take 50years, but it will happen. this is somethign that benefits the rich teams more than the poor teams. it's more difficult for a small market team to amass large sums of money quickly.

recognize which revenuse streams are the same for each team, and which fluctuate based on success.... which do you want to manipulate, if the contracts are off in any direction? no, wrong answer, but most likely you'll want to adjust the entire league, not have it benefit the rich more than the poor when having contract oddities.

also, if oyu have made 1 team or more with a significantly higher market size... or many teams are extremely poor (some odd configuration...).. then you may see larger contracts (or smaller).

an average doesn't tell the full story. if your market sizes aren't well distributed, salary of any given player will greatly swing based on who is bidding in free agency. if a rich team or two bids, it's a big contracts, if not... then it's undersized... same league.

a healthy financial environment will have many fairly equally funded teams... then you can make a few poor, a few rich -- but don't make 350-400M budget teams and expect "normal" salary demands. the default when the league is created will work fine. if you adjust one team down or up, try to do the same elswhere in the league in the opposite effect. you can even distribute it amongst multiple teams (the offset addition or subtraction somewhere else).

Last edited by NoOne; 02-21-2017 at 04:07 AM.
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Old 02-21-2017, 12:03 PM   #7
TGH-Adfabre
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Quote:
Originally Posted by CapnHighlands View Post
Hello,

I'm making a fantasy league of 24 teams that play 80 games. However, I can't figure out how to set the financials to give a realistic feel. I basically want the financial environment of the league to be similar to real life. Does anybody have any suggestions for how I should set this?

Thanks!

This is not enough information.
1) What do you mean by realistic feel?
Total team revenue? Player salaries? Both?
2) Attendance numbers? Ticket prices? Gate revenue?
I would imagine you will need to adjust one, or all of these to get this to work.


Here is what I would do if I wanted salaries and total team revenue to look normal/modern.
1) Leave national and local media contracts unchanged. They are one time payments so season length should not matter.
2) Double +10% ticket prices. I would double prices to get close to revenue numbers because you are playing almost 1/2 games. The 10% is to make up for the missing game and lost merchandising revenue.
3) Change the number of service days for 1 year of Professional or ML service. If you do not you will mess with Rule 5, Arbitration and Free Agency.


This should get you close and you will need to check it for a few years and make sure teams are making money.
Areas of concern:
Attendance will be a substantial factor in revenue. Teams that get off to a slow start may get smacked down really hard. You may want to make sure fan interest and loyalty does not fall too low. Playoff teams will make far more than non playoff because of ticket prices. You can mitigate this with the cash cap.
Fan Loyalty drives season tickets, Fan Interest drives game to game attendance. Market size is the pool of money "fans" are willing to spend from.


Good luck,
Tom (LP)
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