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Old 02-04-2017, 04:34 PM   #1
Ultramontane
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Advice for sending in your closer/relief pitcher

Anyone have any pro tips on when to pull your starting pitcher? I'm finding when I pull a tired SP and my team is in the lead, my closers or rielievers give up a few runs almost immediately. My favorite moment is being up by 3 runs, bringing in reliever who allows bases loaded, then I put in a closer which led to a grand slam.

I've been sticking to the replacements save percentage, health level and low ERA but it's not working out for me. Maybe push a tired pitcher a little longer? Thanks all.
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Old 02-04-2017, 05:24 PM   #2
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Really going to depend on your roster, but if my starter's status is 'tired', with at least 2 outs in the 8th, I'll bring in my closer (unless he's completely cruising). Anything less than 2 outs, I bring in my setup man. But generally, go by your starter's reputation and stats. If he's a mediocre rookie or something where he's simply having a good game, pull him before he ruins it for himself. If it's a Kershaw-MadBum style pitcher, perhaps leave him in. A good indication to see if your pitcher needs to be pulled are the walks. If they start walking guys in the 8th, bye-bye.
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Old 02-04-2017, 08:52 PM   #3
RchW
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Quote:
Originally Posted by Ultramontane View Post
Anyone have any pro tips on when to pull your starting pitcher? I'm finding when I pull a tired SP and my team is in the lead, my closers or rielievers give up a few runs almost immediately. My favorite moment is being up by 3 runs, bringing in reliever who allows bases loaded, then I put in a closer which led to a grand slam.

I've been sticking to the replacements save percentage, health level and low ERA but it's not working out for me. Maybe push a tired pitcher a little longer? Thanks all.
One piece of advice I can give is don't make a habit of bringing your closer in with the bases loaded.
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Old 02-05-2017, 08:48 AM   #4
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i always try to build a strong bullpen.

but it DEPENDS.

1 thing to consider is, how many outs you need. depending on that you can either go matchup or use setup guys.

fyi, i would not allow a reliever to load the bases. after 2 get on i would bring a groundballer to induce a DP and go from there
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Old 02-05-2017, 10:51 AM   #5
MBarrett
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Originally Posted by Ultramontane View Post
Anyone have any pro tips on when to pull your starting pitcher?
Before he faces any batter for the 4th time. Wish they would include this option in the next version so we can make more realistic pitching changes.

*Unless of course he's trying for a CG shutout or No-Hitter.*
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Old 02-05-2017, 04:33 PM   #6
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i learn when all my starting pitchers get tired (# of pitches can change as stamina changes). eventualyl you'll just know without watchign in game for various stamina ratings

(an easy way to verify accuracy of that particular rating with 100% confidence too)

i don't play the games, but in similar fashion i set up pitch counts to avoid "tired" arms throwing in the game.

beside physical ability, context is ultimately important too. what is the pen looking like... how is fatigue... how good is my current starting pitcher...

if i managed individual games, i'd likely pitch a starter beyond "okay" fatigue when the situation dictates that it's a good idea.... maybe the pen is tired and i am in the middle of a 19 day consecutive game stretch... maybe my pen really sucks this year and i have to ride my starters as much as i possibly can....

simple answer - there's too many moving factors to think about it in that way... you should have 2 or 3 concepts that dictate how you make these decisions... (those 3? concepts should involve all available and relevant data you have access to.)

better way to say it: you don't describe a straight line with .. oh it's straight and it goes about "yay" far in this direction and more specifics about it.... rather you simply say "y=mx+b" and that describes all straight lines. your mx+b for this is just how all the relevant factors fit together... in this case some will amount to zero except in certain situations when they are relevant to be used... but it's still just as simple as mx+b if you think about it correctly.

that doesn't mean any one of us will perceive things 100% correctly, but if you use results to hone how you make the decisiosn you will get near that % in a video game. (that's not necesarily 100% success 0% fail, but the best odds in any decision)
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Old 02-07-2017, 07:01 PM   #7
Ultramontane
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Got it . Thanks for the advice. For giggles, I let the AI control the pitching for a few games. I see they let em' run until exhaustion , even after giving up 4,5 even 6 runs.
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Old 02-07-2017, 07:07 PM   #8
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Got it . Thanks for the advice. For giggles, I let the AI control the pitching for a few games. I see they let em' run until exhaustion , even after giving up 4,5 even 6 runs.
That's adjustable both at the team and the league level. The AI in my leagues only does that when no rested reliever is available.
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