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| OOTP 17 - General Discussions Everything about the latest Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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#1 |
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Minors (Single A)
Join Date: Mar 2010
Location: Canada
Posts: 70
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Compare market size / team interest /etc
So there's a screen that compares the market size and fan interest and all that of each of the teams. Anyone know where the find that?
I was looking at it earlier today but cannot for the life of me find it again. I'm sure it's really obvious but I've spent half an hour now, and google isn't helping. Thanks! |
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#2 |
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Global Moderator
Join Date: Dec 2001
Location: Oconomowoc, WI
Posts: 2,817
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League Reports>Financial Report
__________________
Matt Rectenwald Commissioner, GM: Las Vegas Hustlers, The Brewster Baseball Association- fictional league (JOIN NOW) |
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#3 |
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Minors (Single A)
Join Date: Mar 2010
Location: Canada
Posts: 70
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I'm not sure if I'm blind, but I don't see it there. I get a whole bunch of revenue / expense information (as expected), but not the short table that shows market size / fan interest.
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#4 |
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Global Moderator
Join Date: Dec 2001
Location: Oconomowoc, WI
Posts: 2,817
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I could be wrong. I'll take a second look.
__________________
Matt Rectenwald Commissioner, GM: Las Vegas Hustlers, The Brewster Baseball Association- fictional league (JOIN NOW) |
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#5 |
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Global Moderator
Join Date: Dec 2001
Location: Oconomowoc, WI
Posts: 2,817
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You're right. There isn't a "quick view" there. I'm looking all over and not finding one myself.
__________________
Matt Rectenwald Commissioner, GM: Las Vegas Hustlers, The Brewster Baseball Association- fictional league (JOIN NOW) |
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#6 |
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Minors (Single A)
Join Date: Mar 2010
Location: Canada
Posts: 70
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No problem haha. Like I say, I saw it earlier but cannot for the life of me remember where now.
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#7 | |
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Global Moderator
Join Date: Dec 2001
Location: Oconomowoc, WI
Posts: 2,817
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Quote:
__________________
Matt Rectenwald Commissioner, GM: Las Vegas Hustlers, The Brewster Baseball Association- fictional league (JOIN NOW) |
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#8 |
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Hall Of Famer
Join Date: Dec 2010
Location: Canada
Posts: 2,002
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There is a window somewhat as you describe at:
Team Info > Team Stats > Team Finances BUT this window can only be seen in solo leagues. For some reason it's locked in online leagues and, in my opinion, should be as in a solo league. ![]() What you can do, in online leagues, is cycle through the "Meet The Team" windows for each team (clunky and slow of course) to glean that info! |
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#9 |
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Minors (Single A)
Join Date: Mar 2010
Location: Canada
Posts: 70
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Aha. I must've ignored that one about 30 times. for some odd reason.
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#10 |
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Minors (Single A)
Join Date: Mar 2010
Location: Canada
Posts: 70
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Follow up question... is there somewhere to view these values prior to setting up a league? Or during setup?
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#11 |
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Hall Of Famer
Join Date: Dec 2010
Location: Canada
Posts: 2,002
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That I do not know. You mean to make everything the same?
I have frankly never done that, hence no knowledge. Maybe there is something in the online manual? Out of the Park Developments Online Manuals Or, just walk carefully through the setup. I have a feeling that would be a MANUAL thing though. As Commissioner you can use the "settings" button on the team page to get into the back end. That said, I'm pretty sure the game would evolve anyway over time as markets change. Slowly, but they will evolve. But again, no direct knowledge. |
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#12 |
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Minors (Single A)
Join Date: Mar 2010
Location: Canada
Posts: 70
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YA, doesn't need to be equal, but I recently setup a league that had 5 teams with average - big, and one that was small. The budget disparity, etc... is striking and had predictable results, which was not what I was envisioning. I just hadn't seen anything that indicated that when I was selecting the teams, and by the team I realized the season was well under way.
Thanks for the replies. |
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#13 |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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**** make sure you limit cash on hand - if you are having really odd results and fairly normal distribution of market sizes as described... or you need to adjust what you believe to be normal... just depends on what's actually happening.
cash on hand ~10M... you can do a bit more or less, but 10M default works well i'd suggest never changing it. when it is uncapped it will have major effects on FA contracts after a decade or 2 as certain teams build up mass amounts of cash to spend (or extensions, i forget... cash on hand applies to one but not the other in the budget). EQUAL INCOME: easiest way is to reduce all income that scales or can change by year to zero. (gate rev, merch rev etc..., possibly local contracts, i think those can be made all equal, too) then, use the National Media Contract as "same for all" and input the amount of income you want all the teams to earn. all teams now have the same income. refresh the guesstimate on the right pane... realize that if you see 20M+ in average estimated profits, that will likely be mostly spent on player salaries... so if there is a large estimated revenue, you know that salaries wil be inflated over the baselines when you play the game. this is how you can guess just how far over the baselines a salary can go (also, the effect of supply and demand in any given year is a very large factor, too)... figure ~180M total revenue will keep you in the mid 20's to mid 30's for teh TOP salaries in teh league... will you see a 40M/yr guy? once every 20-50 years, but not often and only when supply and demand augment it in the perfect situation.. if you make revenue equal for all, make sure you consider other relative settings when picking out a revenue value. e.g. does the owner control the budget or does he allow the total revenuse to be spent? things that may not effect amount of income but rather how it's used need to be considered when creating an environment. you could use hard salary caps with increased revenues, too... but each team may max out development and scouting, if rich... maybe you want some stratification still? you could do small things like that to introduce it - make some teams always be able to afford maxing those budgets while others will not... or maybe a little merch income value or very small local contracts etc etc... point is that you can make it hte way you want it to result with a bit of attention and effort. - if it's not all on or all off, it just takes bit more time to get it right. if you want it completely even, do so... if you want so stratification of rich and poor, you don't have to go all out about it. for those that don't want them all the same: when adjusting market sizes for a newly created league, you can easily add up all the current market sizes, then divide by # of teams... it's likely near ~5-6. when you adjust the market sizes of the teams to your liking after creation, make sure the league adds up to roughly the same average market size and you should be okay. extreme distributions of market sizes in your league will cause extreme results...i don't say that as positive or negative... it could be what someone wants. if you want more "normal" try to make a bell curve of distribution... fat middle, equal rich and poor, but each of which is less than the middle a bit. if i cusomize market sizes for the leauge, and i do each time: i generally break it down into thirds - 3 ranges of market sizes i want in my league. anything close to a 1/2/1 ratio in the league. 1 poor, 2 mid, 1 rich in that proportion, roughly - can deviate quite a bit, but nothing extreme. just make sure the market sizes add up to what the originally did, within reason, and it should be a good financial environment. Last edited by NoOne; 01-30-2017 at 04:36 PM. |
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#14 |
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Minors (Single A)
Join Date: Mar 2010
Location: Canada
Posts: 70
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Thanks, will definitely use that info.
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