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| OOTP 17 - General Discussions Everything about the latest Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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#1 |
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Minors (Double A)
Join Date: Jan 2013
Posts: 167
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Skipping short-A
Howdy folks,
I used to leave promotion between minor league levels to the AI, but after seeing it screw up players careers I'm trying to handle it myself. If a player has put in a dominant performance in rookie ball, is it a good idea to promote them directly to low-A, or do they definitively need the time in short-A? I've got kind of a rotation logjam I'm trying to sort out. |
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#2 | |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,371
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Quote:
__________________
lukas@ootpdevelopments.com PreOrder Out of the Park Baseball 26! Need to upload files for us to check out? Instructions can be found here |
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#3 | |
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Hall Of Famer
Join Date: Oct 2006
Location: Chicago
Posts: 2,368
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Quote:
When it comes to promotions through the minors, there really are no hard and fast rules to cover all players. You put the guy at the level appropriate for his current skills. If that means skipping him a level, you do it. It's far more art than science
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"Hitting is timing. Pitching is upsetting timing"-Warren Spahn. |
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#4 |
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Hall Of Famer
Join Date: Jun 2006
Posts: 3,291
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Use relative ratings to see what a player's ratings are for each level. I've had players skip levels during their careers with great success. If he performs well at his current level and his ratings suggest he can skip the next level, go for it.
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#5 |
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Minors (Double A)
Join Date: Jan 2013
Posts: 167
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Great, thanks all for the advice. I'd forgotten that you could see ratings relative to league level, that should make things a good deal easier.
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#6 |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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i have a post in the "new to the game" forum. it's got some guesstimates on ratings / predicted editor stats (for learning purposes).
if i haven't changed them, i'd suggest a little slower movement for the pitchers. i'd suggest something like this (well it's at the bottom)... again these aren't meant to be a line in the sand - especially given scouting inaccuracy and all that jazz.. using stats to verify competency can be done within reason, too. you need to look at the Slash line estimated in the League Settings->Stats and AI page. i'd also take a look at the year's league total ERA and slash and such (i prefer whip to era, but keeping it simple, you extrapolate). how do they compare to the resulting and estimated averages... if distinctly above you are safe to promote. because of likely sample, you may have to give +/- 10 or 20 percent on what is "good" or "bad". hopefully in those situations other things point in the same direction or it ends up a total guess as to what's the best decision. whatever you do, don't compare it to MLB type results unless you made them to be that way in the minors. i prefer not to have ratings relative, ever, nor for anything. that's just going to make a 50 in one year be different than a 50 in another year. that makes it more difficult for me when the values change meaning. (def for "relative to position"... if relative to league level is a stock translation, then it's okay because it's remaining the same scale just modified for asthetics.) i may have done it differently in the other post, so i am saying here that this is the range in which they will develop fine at each level. (assumes you make some use of service time limits to avoid older players in lower tiers... that kinda throws out the usefulness of statistical analysis when it happens) also take soem consideration for a RP, this is SP-centric Pitchers Rookie - if they don't fit below - above 6 era SA - 5.5-6.00 A - 5.5-5.00 AA 4.5-5.00 AAA 4.50 and less the other post had the ratings for different eras.. just a few ticks different if up or down from what i wrote there. no matter what you prefer (relative or not) you can learn to translate from the editor until you get a good grasp of what ratings translate to that type of competency. after that you don't need the editor, of course. i played wiht 100% accurate to learn before i realized that affects the AI decisions quite a bit... that affects what you learn quite a bit too... better to leave scouting as you want it to be and use editor to learn. AAAer's are essentially MLB ready players... maybe some weakness but in general fairly well-rounded players. a 4.50 era is a near average MLB starting pitcher, so you could probably bump someone early if they are dominating AA. there should be a mix of MLB talent in the league, too. so, don't use service time limits at this level. scouting accuracy is a b&tch i the minors, especially R through the end of A and into AA where it starts to get more dependable for certain as they simmer in AAA or rise to the MLB. so, if they are doing really well, don't be afraid to bump them up and see what happens for 1-2 months. Last edited by NoOne; 01-03-2017 at 06:59 PM. |
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