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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#21 | |
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Global Moderator
Join Date: Nov 2002
Location: Queens, NY
Posts: 9,848
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Quote:
However, speed should play some factor in this. Perhaps there should be some sort of rating for avoiding DPs.
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My music "When the trees blow back and forth, that's what makes the wind." - Steven Wright Fjord emena pancreas thorax fornicate marmalade morpheme proteolysis smaxa cabana offal srue vitriol grope hallelujah lentils |
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#22 | |
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All Star Reserve
Join Date: Jul 2003
Location: Seattle
Posts: 925
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Quote:
At the same time, how well a guy gets out of the box is only one of many factors that plays into whether a GIDP occurs. Be that as it may, it's a characteristic for which OOTP already has a cubbyhole: a player's speed rating. Far as I've been able to tell, the speed rating is only important when the AI is determining when a runner successfully takes the extra base after a hit--how fast he gets from point A to point B. When the game gives me the option of waving a runner around or telling him to hold, and I send him, it seems that the A and B speed guys are safe significantly more often than the D and E guys. I'm not convinced that speed is factored in when the AI decides whether or not a runner gets a good jump, because back when I used to try straight steals, the main reason I got frustrated and went to calling the h&r was that my A/A (speed/steal) and B/B guys were failing to get a good jump just as often as the C/B and C/C guys were. Still, it wouldn't be much of a stretch to decide that speed rating should take into account reflexes and reaction time, which could be represented in game terms by a hitter's ability to get out of the box (thus avoiding DPs) and a runner's ability to get a good jump on a steal attempt--which is the most effective way to reduce the time it takes to get from point A (leading off 1st) to point B (sliding into 2nd). So, if reducing this time is what speed is all about, as it seems to be whenever I get a chance to wave a runner around 3rd, why can't an A/A guy just take off for 2nd every time I tell him to? Sorry to ramble on. This issue has turned into one of my few OOTP pet peeves. |
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#23 |
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Global Moderator
Join Date: Nov 2002
Location: Queens, NY
Posts: 9,848
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Speed rating does have a very strong bearing on whether or not a guy gets a good jump. Make a league with a bunch of guys who are E-A and a bunch of guys who are A-A and see who gets more steals.
If it didn't have that bearing, and there were an additional "getting a good jump" rating, it would be better, since speed has little to do with getting a good jump.
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My music "When the trees blow back and forth, that's what makes the wind." - Steven Wright Fjord emena pancreas thorax fornicate marmalade morpheme proteolysis smaxa cabana offal srue vitriol grope hallelujah lentils |
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#24 |
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Minors (Rookie Ball)
Join Date: Aug 2003
Posts: 42
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Kind of along the same lines, am I the only one who think the pickoff totals might be artificially high? It seems like I get about 100 or so runners picked off base over the course of a 162 game season. I'm not talkin' about caught stealing, that happens, but it seems like if I'm threatening to score and there's two out, WHOOPS! Guy gets picked off, rally is miraculously over.
Anybody else seeing that, especially with A/A or A/B guys? |
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#25 | |
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Global Moderator
Join Date: Nov 2002
Location: Queens, NY
Posts: 9,848
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Quote:
It would probably be good if players had some sort of baserunning rating that would make them more or less likely to get picked off/get caught trying to extend a hit/etc. Perhaps that rating could also be used in determining their abilities to get leads.
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My music "When the trees blow back and forth, that's what makes the wind." - Steven Wright Fjord emena pancreas thorax fornicate marmalade morpheme proteolysis smaxa cabana offal srue vitriol grope hallelujah lentils |
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#26 |
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Hall Of Famer
Join Date: Dec 2001
Location: San Francisco Bay Area
Posts: 2,408
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my biggest issue is the inabilty to attempt a steal with two strikes. I understand the need to limit steals with the "no jump" but two strike steals are an everyday occurance - they should be possible in the game.
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"In a text sim - Immersion is everything" -Me "Judge a man not by the color of their skin, but by the content of their character" -Martin Luther King "Not everything that counts can be counted, and not everything that can be counted counts." -Einstein "The man who views the world at 50 the same as he did at 20 has wasted 30 years of his life." -Muhammad Ali "Baseball statistics are like a girl in a bikini. They show a lot, but not everything." -Toby Harrah |
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#27 | |
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Global Moderator
Join Date: Nov 2002
Location: Queens, NY
Posts: 9,848
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Quote:
Whether a guy swings and whether the runner takes off should be two separate issues. Ideally, for each play, there should be a sort of checklist (a la Earl Weaver) of possible moves, and you should be able to turn each one on or off. Bunt, hit&run, run&hit, suicide squeeze: these woudl all be possible in this way. You could also choose to have a guy steal third without the other guy stealing second and so forth.
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My music "When the trees blow back and forth, that's what makes the wind." - Steven Wright Fjord emena pancreas thorax fornicate marmalade morpheme proteolysis smaxa cabana offal srue vitriol grope hallelujah lentils |
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#28 | |
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Minors (Single A)
Join Date: Jun 2003
Location: Edmonds, Wa
Posts: 53
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#29 | |
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Global Moderator
Join Date: Nov 2002
Location: Queens, NY
Posts: 9,848
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Quote:
Again, I have to state my advocacy for the inclusion of the "run & hit" play. Ideally, the checklist I mentioned above is what I'd like to see.
__________________
My music "When the trees blow back and forth, that's what makes the wind." - Steven Wright Fjord emena pancreas thorax fornicate marmalade morpheme proteolysis smaxa cabana offal srue vitriol grope hallelujah lentils |
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#30 | |
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Hall Of Famer
Join Date: Apr 2003
Location: New Jersey
Posts: 2,074
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#31 |
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Minors (Rookie Ball)
Join Date: Aug 2003
Posts: 42
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'Nother thing I'd like to see would be either a slider for 'take pitch with 3 balls' frequency, or an option in the PBP for 'take next pitch.'
I'm tired of guys popping up on 3-0 or 3-1 counts when I'd rather they sit tight because the pitcher has walked the last three guys he's faced.
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#32 | |
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Global Moderator
Join Date: Nov 2002
Location: Queens, NY
Posts: 9,848
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Quote:
__________________
My music "When the trees blow back and forth, that's what makes the wind." - Steven Wright Fjord emena pancreas thorax fornicate marmalade morpheme proteolysis smaxa cabana offal srue vitriol grope hallelujah lentils |
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#33 |
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Major Leagues
Join Date: May 2003
Posts: 377
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I have noticed that there seems to be a maximum (maybe soft cap is a better term) to the number of steals a player will be allowed based on his speed/steal rating. I can't say that I know exactly what this level is; but, now that I attempt steals much less frequently my players seem to have absurdly better success rates. There actually seems, as Steve suggested, to be limits and totals that the game attempts to reach (or prevent the player from reaching as the case may be) and I don't like the affect that has on the game. There should be enough depth in the player rating system to allow for exceptional players while still keeping the majority of players within a "realistic" level. The same goes for turning double plays. If I go out of my way to always have middle infielders with A or B range then I should be able to turn more double plays. I have no problem with there being some players in each league that perform above or even well above what would usually considered reasonable. There should be Robby Alomars, Vizquiels, Furcals, and Andruw Jones...players who are just amazingly good defenders.
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http://www.iraqbodycount.net/ |
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#34 | |
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Minors (Rookie Ball)
Join Date: Aug 2003
Posts: 42
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Quote:
I'm not asking for a 'take pitch' button to be used at any time...simply when there's a 3-0 or 3-1 count. |
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