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Old 12-09-2016, 08:26 AM   #1
NoxMortem
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How to keep Free Agency Pool small?

The League is a hitsorical 1901 MLB (1 minor per level) + Full Feeder League for MLB.

I have set up a historical league and the import sets the number of draft pools to 73 which sounds pretty much?

I am using the Draft Feeding Mode "Feeder League+Additional Players" as I assume this is the correct setting for a historical league?

After 4 years the Free Agency Pool has a size of 3.6k players. What are reasonable Free Agency Pool sizes and how do I keep the player count in that region?

Are the superflous amount of players coming from my feeder leagues? Is the historical import the reason? The number of draft rounds?

Under draft mode it says "416 additional players will be created for the next draft class". Why? I have read others can change this setting, but for me there is no setting available (because it is a historical league?)

Edit: I simmed 9 years now and the Free Agency Pool keeps exploding. It currently is at 7767 players.

Last edited by NoxMortem; 12-09-2016 at 09:55 AM.
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Old 12-09-2016, 11:38 PM   #2
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The feeder league is the problem. In a historical league players will appear in the draft pool in the season they debuted in the majors. If you just use that you will have small drafts. For the first 10 or so years there will be very few to no FAs but eventually the league will stat to fill up. You will have enough ML players. I would use reserve rosters instead of a minor league level for the first 10 or so years.
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Old 12-10-2016, 04:44 AM   #3
NoxMortem
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I removed the feeder leagues and they only were half of the problem, but the bigger cut of it.

The other problem had been the "Allow incomplete minors". It looks like because I start in 1901 there are many teams, especially minors which have insufficient historical players. After every year when historical players are imported the overflow of players (I had a historical roster limit of 15/16 for 1901-1910) swept into the FA pool. Without incomplete minors the FA pool still was as high as 2.5K and growing higher.

With ghost players ("incomplete minors") the FA pool in year 1 was 41.
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Old 12-16-2016, 01:55 PM   #4
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Quote:
Originally Posted by NoxMortem View Post
The League is a hitsorical 1901 MLB (1 minor per level) + Full Feeder League for MLB.

I have set up a historical league and the import sets the number of draft pools to 73 which sounds pretty much?

I am using the Draft Feeding Mode "Feeder League+Additional Players" as I assume this is the correct setting for a historical league?

After 4 years the Free Agency Pool has a size of 3.6k players. What are reasonable Free Agency Pool sizes and how do I keep the player count in that region?

Are the superflous amount of players coming from my feeder leagues? Is the historical import the reason? The number of draft rounds?

Under draft mode it says "416 additional players will be created for the next draft class". Why? I have read others can change this setting, but for me there is no setting available (because it is a historical league?)

Edit: I simmed 9 years now and the Free Agency Pool keeps exploding. It currently is at 7767 players.
You can create an independent league and hold a FA draft for those teams and even go as far as allowing them to be purchased by your ML teams. This will help to reduce the size of FAs as well and also allow them to play some baseball instead of sitting around in the FA pool doing nothing. BUT yes I agree the primary reason is feeders and for those leagues that use INT finds - make sure you minimize those if you want to help minimize FAs.
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Old 12-17-2016, 07:57 PM   #5
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Typically you do not need any minor leagues the 1st 5 years or so in a Historical League. Also OOTP will add real minors around 1919. i would go with Reserve Roster til then. Also ML roster limit was either 18 or 14 depending on league in 1901. in 1908 17 was the roster limit. In 1914 both leagues become 25.
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