|
||||
| ||||
|
|
#1 |
|
Developer PISD & OOTP
Join Date: Apr 2008
Posts: 1,207
|
A brief update...
Hi all, its been a while so I thought I would give you and update.
For those that might not have heard TB2015 has been renamed TB3 as the year suffix was causing confusion with the delays. While on the matter of delays, TB2015 was expected around November/December 2015 which means I am about a year out presently. The game simulation mode has been in testing for about a year, and apart from a few Auto-scheduler issues Javier83 is helping me with it seems to be playing well. Simulation mode is the way TB2013 current plays, allowing the simulation of any fight. The career mode, where one takes on the role of a boxing manager and runs his own stable by signing fighters and cutman is feature complete. This means I now have all the main game play modules in the game. There are however a number of improvements still needed to link modules together or add more controls and logic in key places. It is my intention to release a alpha build of the career mode to the testers very soon. The big question you all want to ask is "When will it be released?", to which I must say I am unsure. I need to discuss the career mode with the testers so I can work out what bits work, which bits don't work and how much tuning is required. Until I have had this chat I am not able to quantify the amount of work left... However I will say, my son has an early version of the game and is enjoying playing it, so I appear to be on the right track! lol Last edited by pisdpaul; 10-31-2016 at 05:49 AM. |
|
|
|
|
|
#2 |
|
Hall Of Famer
Join Date: Aug 2002
Location: Large Province in God's Country
Posts: 7,984
|
You may want to discuss with testers if there are elements which could be dispensed with to streamline production. For instance, in the past there was the Head to Head aspect which no one used.
Cap
__________________
"...There were Giants in Those Days.." |
|
|
|
![]() |
| Bookmarks |
|
|