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Old 09-29-2016, 05:48 PM   #1
OldFatGuy
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Is it Even Possible to Do This?

I can't seem to figure it out. But can you create a fictional game and get 1960's-1970's stat outputs AND have all Player Creation Modifiers and League Totals Modifiers be set at 1.000?

My interest in keeping the modifiers at 1.000 is because I like to use a deck of cards to randomly change them every year by a small amount and see where my league evolves too. But if you apply say a drop of .050 to a modifier that is already down to say 0.500 (thus you would be dropping it to 0.450) that's a 10% drop. Whereas the same .050 drop to a modifier that was around 1.000 (1.000 down to 0.950) it is only a 5% drop... not nearly as drastic.
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Last edited by OldFatGuy; 09-29-2016 at 05:58 PM. Reason: Screwed up the numbers big time initially
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Old 09-29-2016, 05:57 PM   #2
Bluenoser
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Create your league, go to setup, set PCM's and LCM's to 1.000, Make sure you have "Automatically update League Total Modifiers" unchecked.


You can peek at them occasionally to check, but they shouldn't change.
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Old 09-29-2016, 06:00 PM   #3
OldFatGuy
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Quote:
Originally Posted by Bluenoser View Post
Create your league, go to setup, set PCM's and LCM's to 1.000, Make sure you have "Automatically update League Total Modifiers" unchecked.


You can peek at them occasionally to check, but they shouldn't change.
I tried that. This results in current day offensive numbers, much higher than 1960's-1970's numbers.
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Old 09-29-2016, 06:14 PM   #4
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Here's Just the First Year Results

with 1968 settings chosen at game creation, changed PCM's and LTM's to 1.000. Not even close to 1968 numbers (the year the pitcher's dominated so thoroughly they lowered the mount the next year and added a DH five years later.
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Old 09-29-2016, 06:24 PM   #5
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Actually having tried everything I know to try, I'm going to just go with the answer that it is impossible. I really thought there must be some way to do it adjusting League Totals (not League Totals Modifiers) but I just can't seem to figure it out.
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Old 10-03-2016, 06:56 PM   #6
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definitely possible... first, you'll need to import the values for that era. then, when you click autocalc or whatever, resulting league stats will be close to those imported values, not the modern MLB values.

**********
think it's a drop down box there? select year? all else fails, load up a historic quickstart and write down their league totals and also LTM (defense, groundout % etc etc) not associated with league totals - as well as teh settings on the LEFT side of that Stats and AI screeen. write down all the roster strategies and such - - use of shift, use of releivers blah blah..

***********
all that should be able to import without all the work i just suggested. But, you can use it to verfiy that it's done correctly. take a screen shot.

After you have done this, becareful of the auto-import from Historical Year input box... make sure it doesn't continue to change each year or you will accidentally enter Modern Times again, lol. 1961, 1962 eventually 2015 etc. i think a post "2016" value won't import anything.

i'm not 100% sure on how it functions, so make sure to keep an eye on it as the calendar turns and act appropriately.

One caveat - any differnce in distribution of ratings may cause a slightly unusualy allocation of results too (likelihood of results, which in an infinite sample will be realized).... depends on how it all works under the hood. it may or may not stay proportional when you don't have what amounts to truncated ratings (i.e. 60's PCM has low power).

Last edited by NoOne; 10-03-2016 at 06:59 PM.
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