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#121 | |
Hall Of Famer
Join Date: Apr 2009
Location: Long Island
Posts: 11,129
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Quote:
One suggestion that I have made before: You may want to stop and consider whether to release a new feature, even a minor one, on a patch that you are trying to label as "final." I have seen that happen a few times now whereby the new feature causes problems in itself and elsewhere. If you are trying to tie things up at some point, best to just do so and not inadvertently introduce more bugs.
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#122 |
Minors (Triple A)
Join Date: Feb 2011
Posts: 256
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Been reading the thread and there is a lot of good to be found but one thing I wanted to add is a little insight into the testing process. First off, I understand the frustration people feel at things not always being quite right but I've worked in software testing for over 10 years now and unfortunately not all bugs can be caught prior to release. Also taking into account the number of options this game has, it would be a monumental task to test everything and ever get anything to the consumer.
I spent almost 8 months testing a project recently with a team of 5 other quality assurance testers, 6 developers, and a project manager and when we moved the project out, there were still issues identified that we did not come across in testing. My team was very disappointed and frustrated as we all take a great deal of pride in delivering a quality product as I'm sure OOTP is. A large reason for that is no matter how much time and effort a small group puts into testing, once it reaches production, there will always be things that testers did/can not think of when writing and executing test plans due to the much larger population of users and scenarios. I am in no way trying to diminish anybody's frustration as I've had a forced medical summer off and needed to find something else to do while things were being stabilized. I am just trying to give a little perspective on how not everything can be caught in testing. Thankfully, the OOTP team is very quick about fixing known issues. In my real life experience, our users have had to live with the issues for a while because due to the size of the company, we cannot release whenever we want but only during certain windows. I'm sure most of you don't care about what I wrote but thought maybe a little real life perspective would help a bit. ![]() |
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#123 |
All Star Starter
Join Date: Apr 2008
Location: Across the Pond
Posts: 1,037
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You surely are correct. No product with 100% correct code can be realeased. So very nice to get many patches.
However what is truly sad is that if 6-7 problems have benn fixed a certain couple of new problems pops up. Things that truly worked perfectly in the previous patch. The code is surely intermixed and messing with one thing can spin-off a new bug that wasn't in the pevious patch. That's when I think the whole process feels to get out of hand. The oversight that if you mess with one area of the coding ALL things that have anything to do with this should be tested. It's sad to have a house with a bad front-window. Getting it fixed and finding out the front door has been damaged in the process. A door that worked fine before. It's a bitch to test and fix, but perhaps the team have to look carefully on how they test a newly fixed bug. The spinn-off new bugs are what concerns me the most. I know it's very hard getting it right and knowing that the blokes messing with it do their best is nice to know. It's a very good game that maybe starting to get too good and complicated to handle for the team of programmers. |
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#124 | |
Hall Of Famer
Join Date: Apr 2015
Posts: 7,240
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Quote:
all jokes aside, in your situation it makes a ton of sense. find one that allows you to continue incomplete downloads. that should help you out alot. then, some things below might be worth looking into to improve your situation. if you have any real-time AV / spyware / malware, or worse more than one running, turn all that crap off if you don't have a habit of clicking those "update adobe" pop-ups and similar stuff, stupid with your email, or go to incredibly malicious porn sites, lol. i haven't had a virus on this pc, ever. my last one got one once, and it was my dumb-@$$ fault. a little common-sense goes a long way. 1 severely malicious virus in more than a decade at least... and it was my fault. you still have to run a program like spybot s&d and/or a virus scan every month or two. (i prefer the old one, haven't used the new 2.x+). just get one that is mostly standalone and only runs when you load it up. there may be some other settings to look into with windows and such. maybe a few google searches could be fruitful, too. turn of as many background services dedicated to updating 3rd party software... just click the update button yourself when you load them up (non-win stuff) att dsl + win7 + optimization improve speed etc.. look for an article with instructions, not a program that 'streamlines' things.. those are a waste of your time or malicious. Last edited by NoOne; 08-17-2016 at 01:30 PM. |
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#125 | |
Hall Of Famer
Join Date: Apr 2015
Posts: 7,240
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Quote:
Since this is known, the fact Steam does not allow some control is most definitely steam's fault and part of the problem end-users are experiencing with ootp... which they could avoid if they didn't buy through steam... (you don't own steam, you either use it or do not use it). It would be a good idea to do a public beta, as you said, but the entire situation was avoidable... and only first-time users are exempt from blame. as you said, this is not the first time. you know this happens on occasion. ... just step through what occured with the information the person/entity knew at that moment and given motivations and it's easy to see who is at fault and what was avoidable with a modicom of forethought. ignorance is only an excuse in instances of extreme technical knowledge or similar situation. i blame myself for updating.. each patch is a small change... not updating isn't a big deal. certainly not missing out on anything by waiting and being a little patient... in fact Exactly the same as waiting for a public beta, lol. the guy still on 16.0.46(?) patch is the smart one, here. |
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#126 | |
Minors (Single A)
Join Date: Jun 2012
Posts: 91
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#127 | |
Minors (Double A)
Join Date: Aug 2015
Posts: 121
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Quote:
Great PR. You'll go a long ways. Last edited by wsenkow; 08-17-2016 at 04:22 PM. |
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#128 | |
Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 9,563
Infractions: 0/1 (1)
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#129 | |
Minors (Single A)
Join Date: Aug 2013
Location: California
Posts: 86
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Quote:
Now, if I were Matt and Markus running this business, I would probably ask you to stop blaming the customer's and OOTP Partners for a mistake that OOTP knows it caused. You guys defending this just keeps fueling this conversation and I'm sure they would like to put it to bed. Software bugs happen and we all agree to that. But you are suggesting that we the customer's are ignorant and the OOTP Partners have failed OOTP for not supplying a revert button. All the Steam user's like David should just stop buying OOTP because they use Steam and don't want to purchase direct. Not everyone is as computer savvy as you and I. That is one of the best things about OOTP you can be 8 or 80 it doesn't matter. But you thinking all ages are computer savvy is a big mistake. Congratulations, you would make a fine Marketing guy for OOTP. Matt has responded and you should leave it at that like the rest of us. Telling us software bugs happen, we all know. Still trying to convince people software bugs are what to expect from OOTP all the time is a little insulting to both Markus and Matt. They will review their procedures and that is all we can ask for. Now follow their lead and leave the Blame Game alone. |
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#130 |
Hall Of Famer
Join Date: Apr 2012
Location: Canada
Posts: 2,244
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Haven't been reading every post, so forgive me if I'm missing a bunch of posts about this, but is it safe to install this latest patch yet? Or do issues still remain?
I'm still on the patch from a month or two ago, before the latest one and the hotfix. |
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#131 | |
Minors (Rookie Ball)
Join Date: Nov 2015
Posts: 38
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Quote:
Stay on your patch and count your blessings. |
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#132 | |
Minors (Rookie Ball)
Join Date: Nov 2015
Posts: 38
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Quote:
This will not motivate me to buy directly in the future, it will more likely cause me not to purchase the upcoming OOTP games and stick to OOTP 16 because at least I know that works. Sorry I am not interested in buying directly. I realize now that the sentiment swirling around Steam-users is that any bugs that make something I purchased unplayable is clearly just me getting what I deserve since I chose to purchase the game via Steam. Damn those Steam-users, after all. Save it. |
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#133 |
Minors (Double A)
Join Date: May 2016
Posts: 138
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Is this thread now just going to be people unpleasant towards each other until the next hotfix...?
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#134 |
Hall Of Famer
Join Date: Jan 2015
Location: Oregon, not by design
Posts: 2,872
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i, personally, think this mule has been beaten enough. Guess i'm lucky - the way i play the game (simming) is allowing me to play normally with this patch. Maybe this thread can get back to specific issues rather than trashing the revolving bad guys?
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"This is my opening farewell " - Jackson Browne “They make a desolation and call it peace.” ― Agha Shahid Ali "Maybe she just has to sing, for the sake of the song - And who do I think that I am to decide that she's wrong." - Townes Van Zandt "I saw a young man leaning on his wooden crutch - He called out to me, 'Don't ask for so much' And a young woman leaning in her darkened door She cried out to me, 'Why not ask for more?' " - Leonard Cohen "Hello darkness, my old Friend ...." - Paul Simon Before Mays, before DiMaggio, there was Oscar Charleston. "All the lies about Babe Ruth are true." - Waite Hoyt Avatar is the late great Townes Van Zandt. rip. |
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#135 |
All Star Reserve
Join Date: Apr 2009
Posts: 648
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I have the new patch and with one exception, everything is fine for me. (The exception is that if you are playing historical with real minors during the era prior to every team having a minor league affiliate, then you need to turn off the Rule 5 draft.) I'm not sure what other problems people are still seeing, but I've played without a hitch other than that one little glitch.
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#136 | |
Minors (Triple A)
Join Date: Feb 2012
Location: New York
Posts: 245
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Quote:
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#137 | |
Minors (Double A)
Join Date: Aug 2015
Posts: 121
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Quote:
This is all on you Rchw, and your siamese twin. |
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#138 |
Hall Of Famer
Join Date: Dec 2001
Location: Troy, Mo
Posts: 6,252
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I've installed it.. so far, so good.
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#139 |
Minors (Single A)
Join Date: Mar 2003
Posts: 65
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Just installed this patch tonight and started a new career using the MLB 2016 quick start. Free agent demands seem to be messed up now. I've just started the first season and when I go to the free agent screen it shows demands for the top guys to be in the one million or so range. When you click on the player (Mark Burhle for example) and try and offer them a contract, now they demand 13 million or other crazy numbers. Anyone else seeing this? #freedotem
Update in my league, on the overall free agent screen, Buehrle showed a demand of 1,340,000. He just signed for 1 year at 18 million. That seems odd to me. Last edited by Hfthomp; 08-17-2016 at 11:35 PM. |
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#140 | |
Minors (Double A)
Join Date: May 2016
Posts: 138
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Quote:
I'm asking because it would be very useful to know if this issue is isolated to a few installs or if it's universal. So far all people who've reported the issue who've gotten back to me after I asked for their budget situation have confirmed that they had been in the red at the time. EDIT: A fresh install in another PC (I should have tried this before) still had this issue. Make an MLB Quickstart save right now, shop around, say, Ender Inciarte, take note of the minor leaguers or leage minimum players offered to you, sim for a day (important to get his shopping results out of your cache), lower your budget by 40 million until you have "None" showing in Available Money for Free Agents in the front office, and shop Ender Inciarte again. Getting any takers? This isn't going to affect everyone, because a) not everyone plays GM mode, b) it won't occur unless you have awful payroll management and have literally zero money for free agents, and c) you may not suspect anything is wrong with Shop a Player at first and just do trades manually instead, which work just fine. Last edited by Silfir; 08-18-2016 at 12:41 AM. |
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