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| OOTP 17 - General Discussions Everything about the latest Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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#1 |
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Minors (Rookie Ball)
Join Date: Jun 2015
Location: Charlotte, NC
Posts: 49
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Development and Aging ratings
Which numbers are your favorite? For me at least, the default seems slighty too slow.
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#2 |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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i wouldn't adjust either more than ~5%. i do slow aging by .03-.05 (.950-.970), i'd have to look at what i settled on. it's a recent change for me in '17. i use 1.000 on development and i think it matches up well with anything near default aging. fiddle with this and it'll change the age distribution in the league, too, which looks fine near default from what i've seen in various forum threads of aging and development settings.
because i don't change development, i am going to a have a few extra 'older' players in my league... very slightly shifted curve to the right and i wanted a few extra 30-32 year olds from what i saw in the forums in past years... who knows if it applies to '17, lol. slowing aging and/or increasing rate of development will add talent to your league... whatever you decide on, test it first. maybe try one of the settings first to see what it does, then adjust what you want to do with the second one at that point. the flatter the talent distrubtion curve gets, the less differentiation you have from best vs worst player. a little bit beyond what results form default settings is fine, but don't go overboard. auto-calc will cover up the changes that are occuring. while testing, you may want to leave it off. |
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#3 |
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Minors (Double A)
Join Date: May 2016
Location: Pennsylvania
Posts: 154
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What does auto-calc do exactly?
__________________
"They let me down real easy when they cut me. I showed up at the stadium and was told that visitors aren't allowed in the clubhouse." - Bob Uecker |
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#4 |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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this will do one of two things that will result in the players in your league, at the moment, likely reaching the league totals in the Stats and AI settings page.
so, it either looks at ratings and does some math, or it runs it through some fast simulations and uses the results to calibrate the likely statistical output to your league totals. you get the idea... it basically calibrates the statistical output of your league. so, if you have extremely low power in your league and a high home run league total and you hit auto-calc, it will greatly increase the HR League Total Modifier so that your league will average somewhere near the League Total given. if in the future your league gets full of power hitters and you leave that Modifier from a low power year, you will likely see a # of HR > League total. this is all what is 'likely.' there is an ebb and flow of results even if you leave the LTM the same and replay the exact same season over and over again. think of the LTM as shifting the average left or right. also, alot of these influence each other, so it's not quite as simple as i described unless you only change 1 thing and leave all other settings exactly the same. in my opinion, it's not somethign you should rely on, but it will cover up numerous flaws in various league structures that would normally result in some odd results. i'd rather my stats go up and down due to what players have entered/left the league and other real life factors the game models. if your league is very average when you click it, it's a great starting point to leave them alone - it can ebb and flow arond your League Totals. if you are low or high in talent when you click, it can only go (*mostly) the opposite direction. Last edited by NoOne; 08-02-2016 at 03:59 PM. |
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