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| OOTP 17 - General Discussions Everything about the latest Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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#1 |
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Minors (Single A)
Join Date: Dec 2011
Location: Kansas City, MO
Posts: 74
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Contracts with Player Opt Out Clause
I recently purchased OOTP 17 and have created a quasi-historical league (historical players in historical years, but fixed financials and the best attempt I can come up with at fixed stat levels over all years*) to play around with it and learn my way around the new version. In the meantime, my ongoing league remains in OOTP 16 until I am sure I have discovered all the nuances.
One thing that I have come across that surprised me is players requesting contracts with opt out clauses. I get that this is an actual thing in MLB and so I have no objection to having it present in OOTP. But the simple truth is that I don't like them, even though I know that sounds a little old-fogey-ish. It just seems backward to have a team commit to a contract for 7 years while the player is only committing for 3 years. And I have been getting these requests from a number of players. Admittedly, when I am the acting GM, I can negotiate away from these. If I were not running a quick and dirty historical league where I was simming 3-4 years at a time, it might not be such an issue. So maybe it will not be a league-killer for me. Probably will not, in fact. Still, on a very simple level, I don't think these contracts have any place in the game, and I would prefer to turn them off in my league. And thus, my question. Is there a way to simply turn these types of contracts off? I have looked through all the obvious (to me) league settings and can't find a switch. I tried searching the manual, but it does not seem to mention these types of contacts, much less how to turn them off. So if anybody knows, I would appreciate the heads up. Thanks! *Single season records of 90 HR and 512 K suggest I may not have adjusted my stat modifiers as often as I should have. LOL |
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#2 |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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i don't think that's in the financials settings page... double check it and the manual.
btw, 90hr and 512k is due to your modifiers being too high. constant adjustment shouldn't be required if it's in the right proportion. if you are getting escalating statistics, it's due to some other setting(s). if it's on purpose, then you would need to constantly adjust modifiers... use the check box to auto-calc them yearly. Last edited by NoOne; 07-06-2016 at 06:28 PM. |
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#3 | |
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Minors (Single A)
Join Date: Dec 2011
Location: Kansas City, MO
Posts: 74
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Quote:
![]() I am still learning my way through historical seasons. I originally started my league in 1921 and set the modifiers to what I needed them to be then to get me to roughly 1999 stat totals. It worked okay for a few years, but then as guys came into the league with more power and better stuff, those numbers shot through the roof. I eventually realized that if I tweaked the modifiers on a 1-2 year basis, I could keep things under control but there were a few bad years in there before I got it figured out. If I start with 1921 numbers and set the modifiers to what I want and then turn on re-calc, will it reset the modifiers each year to keep levels the same? That would be ideal. For some reason, I thought that the automatic recalc would just keep changing things instead of stabilizing them. I recall having a league a few years ago in which I kept recalc on and within a decade or some everybody in the league was allowing a hundred passed balls a year. ![]() Anyway, thanks for the advice. I'm planning to rerun the league a second time to go with what I learned this time and I will try the auto-recalc to see if that's better. |
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#4 |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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stats and ai settings page, use the auto-calc for "accuracy." (terrible use of that word, lol) or you can do it by hand every 2 years or however often you want. a button is available in the preseason, i believe... you'll want to press it opening day, because that is when all the 25-man rosters are set by the AI. otherwise it will include all the scrubs on the offseason 40-man active roster.
i think you want the historic players to be created differently... you'll need someone more familiar with that type of game. stop importing historical Player Creation Modifiers... set them all to 1.000 and then the stat output you want will be more easily controlled by the league total modifiers. you definitely won't have to adjust them constantly if you do this. (assuming the patch fixed the problem... previously, i noticed players made before 2016 were still somewhat influenced by historical era in regards to their created ratings (fictional play). something was causing less power in, for example, the 70's. the trends consistently and repeatedly were influenced by historic era when the settings were set to avoid that. Last edited by NoOne; 07-07-2016 at 06:29 PM. |
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#5 |
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Hall Of Famer
Join Date: Jun 2014
Location: Juust a bit outside...
Posts: 6,236
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I have long wished that we had an option to disable options. we need more contract settings. maybe in my world i want non-guaranteed contracts. Maybe i don't want player or vesting options. opt outs were not a thing 20 years ago so why should they be an option in my 1980 sim?
__________________
"Cannonball Coming!" Go Bucs!! Founder and League Caretaker of the Professional Baseball Circuit, www.probaseballcircuit.com An Un-Official Guide to Minor League Management in OOTP 21 Ratings Scale Conversion Cross-Reference Cheat Sheet |
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#6 |
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Global Moderator
Join Date: Dec 2001
Location: Oconomowoc, WI
Posts: 2,811
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We should be given the option to set the default date for these opt outs. Especially for online leagues.
Sent from my SM-N910V using Tapatalk
__________________
Matt Rectenwald Commissioner, GM: Las Vegas Hustlers, The Brewster Baseball Association- fictional league (JOIN NOW) |
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#7 |
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Hall Of Famer
Join Date: Jun 2014
Location: Juust a bit outside...
Posts: 6,236
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yes. options have long been a needlessly regulated thing in online leagues. i wish I could just turn them off for my league
__________________
"Cannonball Coming!" Go Bucs!! Founder and League Caretaker of the Professional Baseball Circuit, www.probaseballcircuit.com An Un-Official Guide to Minor League Management in OOTP 21 Ratings Scale Conversion Cross-Reference Cheat Sheet |
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#8 | |
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Minors (Single A)
Join Date: Dec 2011
Location: Kansas City, MO
Posts: 74
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Quote:
Maybe I am thinking of it wrong and the driving force is in the player importation modifiers, which I did not even know existed. I will have to research this and try a few different approaches. Thanks for your help! |
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#9 |
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Minors (Single A)
Join Date: Dec 2011
Location: Kansas City, MO
Posts: 74
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