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| OOTP 17 - General Discussions Everything about the latest Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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#1 |
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Minors (Single A)
Join Date: Feb 2004
Posts: 60
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Pitcher Fatigue - Doesnt seem right
My closer hasn't pitched in 4 days, yet he is only 82% rested. Seems strange that a closer wouldn't be fully rested having 3 days rest. He has average stamina, 3 on a scale of 1-5. I would think after one days rest he would be ready, at worse two days rest.
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#2 |
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Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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That suggests a setting is off. Have these changed at all?
__________________
Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#3 |
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Major Leagues
Join Date: Jul 2014
Posts: 405
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Something's off in the patch, I think. I'm using the same settings as before (pitcher stamina low) but a guy isn't 100% rested because 4 days ago he threw 30 pitches?
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#4 |
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All Star Starter
Join Date: Jul 2011
Location: Washington, DC
Posts: 1,118
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This can happen if a guy has come off of a period of heavy use (like 4 games in 5 days or something).
I wouldn't overthink it. He's rested, by the game's standards. If you pitch him today, he is almost certainly going to be available tomorrow as well.
__________________
"Sometimes, this is like going to a grocery store. You’ve got a list until you get to the check-out stand. And then you start reading People magazine, and all this other [stuff] ends up in the basket." -Sandy Alderson on the MLB offseason |
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#5 |
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Minors (Single A)
Join Date: Feb 2004
Posts: 60
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I am using 2002 setting, stamina is low. Either way a closer should be 100% rested after 3 days rest. Maybe I am reading this wrong, but when I see 82% rested I assume he will be 82% effective based on his ratings. Is that incorrect?
I dont think its all the settings, I have this guy with more pitches and only with one day of rest. He is more rested. |
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#6 |
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All Star Reserve
Join Date: Oct 2012
Location: Cincinnait, OH (WestSider)
Posts: 657
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Anything green he is good to go
Sent from my Z812 using Tapatalk
__________________
"A baseball fan has the digestive apparatus of a billy goat. He can, and does, devour any set of statistics with insatiable appetite and then nuzzles hungrily for more." - Sportswriter Arthur Daley "Who says there's an unemployment problem in this country? Just take the five percent unemployed and give them a baseball stat to follow." - Outfielder Andy Van Slyke
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#7 |
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Minors (Rookie Ball)
Join Date: Jul 2014
Posts: 48
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The changelist for the new patch includes "modified fatigue calculations for relievers" so it's gotta be due to that. I've noticed the same changes as you.
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#8 | |
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Major Leagues
Join Date: Jul 2014
Posts: 405
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Quote:
I don't know the exact penalty, and I don't think we're supposed to know, which is fine. Min-maxing isn't a good practice, so I'm fine with not knowing exactly. I also think in general, even when there's no bug involved, pitchers tend to recover more slowly from short relief stints than I think they should. I actually have relief pitcher stamina in my game at 1.800 (pitcher endurance at low and starting pitcher stamina at the default 1.000 so I get the realistically modern low number of complete games; that part seems fine)...yet still I have the pitcher who's not 100% four days after throwing just 30 pitches in relief. So something is sometimes going wrong since the patch it seems. There are two separate issues on my end, because I think in general the default, even when it's working, has relievers recover too slowly from short relief appearances: Kevin Siegrist made 81 relief appearances last season (to lead the NL) and lots of guys were in the 70's in appearances, just looking at NL stats. The default fatigue system would make it very hard to do that, even when it's working, unless you used the pitcher whether it was a good spot for him or not whenever he wasn't tired, specifically trying to duplicate it. But I fix that by turning up relief endurance by a whole lot (which I was afraid would lead to relievers too comfortably pitching 5 inning stints or something, but that hasn't become a problem). Edit to the above: At least with my using 1.800 for a relief endurance multiplier, those numbers are more than possible. In checking my league's top-ever pitchers in games pitched, there are guys who have been in the upper 80's in games pitched. That may seem too high, but those are the record holder and those close to him, along with my greatly raising relief endurance. That does suggest it's working better than I thought, though. As to how much better, I'd have to know if someone who uses the defaults usually has someone get around 80 relief appearances in a season-- which someone can answer if they like. But now there seems to be something that's holding recovery back further in some cases...I just found the one, but since someone else posted another that looks bad I thought I'd offer up mine as well. Last edited by Anyone; 06-19-2016 at 01:09 PM. Reason: Acknowledging it works better than I thought |
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#9 | |
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All Star Starter
Join Date: Jul 2011
Location: Washington, DC
Posts: 1,118
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Quote:
Basically, my feeling is that the pitcher fatigue settings for different eras in OOTP serve to govern how big the starting rotation has to be and how many days in a row relievers can pitch effectively. For modern settings the "rule" in OOTP is that relievers can pitch two days in a row, and they become "tired" (orange) on the third day (and hence not listed as a relief option on the "team info" screen in-game). The specific rest percentages are less important.
__________________
"Sometimes, this is like going to a grocery store. You’ve got a list until you get to the check-out stand. And then you start reading People magazine, and all this other [stuff] ends up in the basket." -Sandy Alderson on the MLB offseason Last edited by Cinnamon J. Scudworth; 06-19-2016 at 12:26 PM. |
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#10 | |
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Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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Quote:
Tiredness is hugely affected by consecutive days. A pitcher throwing 45 on 2 consecutive days will be 50% or less vs another who had a day off in between might be 75%+
__________________
Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#11 |
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Minors (Rookie Ball)
Join Date: Jul 2014
Posts: 48
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I think this should be looked at again. I played my first 15 inning game since the latest patch and I basically wound up spending the next week with an extremely thin bullpen.
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#12 |
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Hall Of Famer
Join Date: Jun 2008
Location: Belchertown, MA, USA
Posts: 4,527
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Is it as bad as it was at launch, from what you're seeing?
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#13 |
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Minors (Rookie Ball)
Join Date: Mar 2016
Posts: 42
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This was a complaint of mine from OOTP 17 launch, but in my games after the patch, it's where it should be, IMO.
I play w/ stamina on "normal". The guys in my pen rest up at about the rate you'd expect. I'm pitching them 15-25 pitches, or about an inning, and they'll be good to go in 2 days at 100%. |
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#14 |
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All Star Reserve
Join Date: Apr 2015
Posts: 506
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I saw something similar as well.
One of my RP's was good to go in a tight game (good to go as in his name in the list was in black, not in yellow). He has pitched only 10 pitches 2 days prior. I decided to not use him, and used my setup guy instead even if he played the night before, and ended up losing the game. Then my team had a day off. The next game, when I went to change my starter, I saw the RP I didn't use in that tight game. His name was in yellow and sure enough, 82% Stamina and slightly tired. Last time he pitched was 4 days ago, 10 pitches. How did he go from being not tired to slightly tired without pitching and with a day off ? |
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#15 |
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Minors (Rookie Ball)
Join Date: Jul 2014
Posts: 48
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For what it's worth, since posting this I have changed pitcher stamina from "Very Low" to "Low" and that seems to have done the trick. As a matter of fact, I think it's better than it was before the patch.
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#16 |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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Edit: only about SP... haven't watched over rp in regard to stamina much at all.
something slightly changed in the last patch. i am seeing slightly higher %'s the day before fully recovering (day3) at the "Low stamina setting", but so far still working as expected day 4. i think some lower stamina guys are more affected... even on day 5, i see a "lower" stamina SP not getting to 100%, if they had an elevated pitch count in the last game, but in the past i would have thought** they would recover in similar context. it's a new wrinkle, but i use pitch counts so i don't see the repercussions, i think. that's a high stamina guy and also on a pitch count. if he throws ~118+ pitches he's going to be less than ~92% rested on day four. i always do this for my top 2 or three starters. stamina plays a huge role. even a 70/100 stamina needs to stay less than 114ish -- even then he could be 93-95% on day 4. get much lower stamina and you have to use pitch counts that could severely stress your bullpen. at teh Low setting, only the higher stamina guys can consistently do it every 4 days. if he's a low stamina pitcher, liek the picture posted, i would look into that as the reason why he's still a bit tired on day four, which is not what you expected on past experiences, i assume. slowly raise it and look at % recovery again... it's not a cumulatively calculated value... it will show as if he was that new stamina from the beginning of recovery. you can find the thresholds of stamina and recovery %... if you want to. if i had the info, i'd post it here. never done it. individual pitcher's stamina affects how quickly they tire in games as well as how fast they recover from various pitches thrown in recent days. i don't think the workload from more than 5 days ago is part of the equation, though (in the past i did think differently*). it works exactly as i expect with the staminas i am familiar with - i have not worked out the actually equation used, but i should have seen a deviation from a prediction by now. Last edited by NoOne; 06-21-2016 at 12:10 PM. |
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