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| OOTP 17 - General Discussions Everything about the latest Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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#1 |
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Bat Boy
Join Date: Apr 2014
Posts: 16
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Are drafts always this bad?
Sorry if this has been discussed to death already, but I can't believe how bad first year player drafts get a few years into the future. I started with a 2016 MLB game. I'm at the 2020 draft and there are 3 players with a potential of 3 or above and 14 above 1.5. I draft at #24 and my scout recommends a 25 yr. old reliever with a potential of 1.5. I look at other players around that area and they're all 23-25 yr. old 1.5s. At this point, I just want to skip the draft. I know can do autodraft, but I mean really skip the draft. These guys are just going to clog up my system.
To top it all off, my owner is demanding I draft better and get these guys to the majors soon. So much for my job. /whine |
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#2 |
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Minors (Double A)
Join Date: Nov 2014
Posts: 146
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There are literally dozens of reasons why this might be happening but suffice it to say, unless you messed around with PCM's, the players themselves are not the problem. In other words, dont write them off because odds are, your ratings are just wrong.
It depends on your settings. The only way for this to be a real problem is if you have your game scouting accuracy set to 100% accurate, which I would discourage because as you point out, its not worth playing them at all if they really are all this bad. A few things you can try; Switch ratings between OSA and your own scout to see if ratings are still low. If OSA shows much higher ratings, then its likely that you have an "favor ability" scout and you probably have "all players ratings displayed relative to MLB" checked. If this is the case, ratings from your scout will indeed be low but it does not mean that the draftees have no potential. It just means that their current "ability" is very low compared to players in the majors, which is probably true. If you tell us what your settings are, we can help you more. Last edited by marc5477; 05-15-2016 at 02:37 AM. |
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#3 |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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double check leageu level - make sure it is 10. Majors (or w/e it is). i think this would limit development of ratings.
double check number of rounds and number of rounds of players created. not likely... you'd stil have some highly rated players. definitely do the 100% accuracy check and the settings relating to how ratings are displayed, first... make your scout "neutral" temporarily for checking ratings. his ratings won't matter anymore. |
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#4 |
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All Star Reserve
Join Date: Jan 2015
Location: Wisconsin
Posts: 728
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#5 |
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All Star Reserve
Join Date: Oct 2007
Posts: 728
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This has been discussed on here quite a bit.
The issue is, when the roster team inserts all of the actual potential draftees for 2016 - 2019 or so, the game also still creates a draft class. So for those three years there is way too much talent coming into the league. Once the pre-made draftees run out, around 2020 or so, the game tries to make up for all of this talent that had been coming into the league the previous couple years with years of awful draft classes. Personally, I think this is an issue that should have been taken up years ago when they started including pre-made draftees. They should code the MLB Quickstart to not make a game-created draft class in addition, or to make it so it only creates X amount of players, that X being the amount needed for the draft class minus pre-made draftees. One of many reasons I just stick with fictional. |
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#6 |
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Bat Boy
Join Date: Apr 2014
Posts: 16
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Thanks everyone for your suggestions. I have a minor surgery procedure coming up tomorrow, but I'll explore the things you all mentioned later this week and maybe ask more intelligent questions then. Thanks.
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#7 | |
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Bat Boy
Join Date: Apr 2014
Posts: 16
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Quote:
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#8 | |
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Bat Boy
Join Date: Apr 2014
Posts: 16
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#9 |
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Bat Boy
Join Date: Apr 2014
Posts: 16
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#10 | |
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Bat Boy
Join Date: Apr 2014
Posts: 16
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Quote:
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#11 | |
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All Star Reserve
Join Date: Mar 2003
Posts: 850
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Quote:
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#12 | |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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Quote:
that's a lot of created players, imo, but not 100% sure it matters. it depends on what those added created players are, though.. if they are just low quality scrubs, it really won't matter how many rounds you create players for.. to a point, of course... you get to 10,000 and maybe a diamond in the rough becomes common. i use a 19round draft / 20 rounds of created with no problems. but... i have 28 teams in the majors and i only have the fictional full mnors - R-AAA with no duplicates... but it's not about the pool it's about replacement (turnover) of the mlb.... as long as you create enough players to turnover the league it's good to go. i dropped 20 to 19 because i have 2 less MLB teams... fairly proportional drop. oh, like someone else said, if this is a real-world league about 5-7 years in your drafts will start to look drastically different. once real-world amateurs are exhausted you switch to created players. they have a slightly different distribution of ratings, so things will transition during this time. Last edited by NoOne; 05-20-2016 at 04:54 PM. |
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#13 |
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Minors (Triple A)
Join Date: Apr 2014
Posts: 224
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Yes, you have to delete the pool of players after the draft announcement date. Then set a new draft announcement date and fictional players will be created. You have to do this the first 3-4 years of your game to flush all of them out of the system.
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#14 |
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All Star Reserve
Join Date: Mar 2003
Posts: 850
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Thank you for the help!
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