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Old 05-15-2016, 10:39 PM   #1
james17
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Salary Cap/Luxury Tax

Do you guys play with any type of salary cap or other financial restraints?
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Old 05-15-2016, 11:28 PM   #2
jokerhusky1129
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I always play with a salary cap of $165M. I make it where the teams make enough on the broadcasting revenue. I put it into the "modern" world. That means some teams are put in salary cap "jail" for a few years.
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Old 05-16-2016, 12:06 AM   #3
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definitely make use of limiting cash on hand. by default it is set at $10M, which is fine.

otherwise you will see contracts become astronomical as cash builds up on 25-50% of the league's teams. you'll see 40-50M/year contracts within a decade, if no restriction is present.
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Old 05-16-2016, 12:42 AM   #4
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I wish that when I made a profit it would carry over into surplus money the next year instead of just being bigger owner payment.
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Old 05-16-2016, 01:23 AM   #5
james17
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I wish that when I made a profit it would carry over into surplus money the next year instead of just being bigger owner payment.
Yes, me too!
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Old 05-16-2016, 01:26 AM   #6
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I always play with a salary cap of $165M. I make it where the teams make enough on the broadcasting revenue. I put it into the "modern" world. That means some teams are put in salary cap "jail" for a few years.
That is exactly what I'm doing except my cap is $155 million. And I've increased the media income also for all the teams.
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Old 05-16-2016, 09:04 AM   #7
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My online league has a cap
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Old 05-16-2016, 10:24 AM   #8
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I wish that when I made a profit it would carry over into surplus money the next year instead of just being bigger owner payment.
you can do this. put a "0" in the Limit Cash (similar in name at least).

you will also get extremely large contract demands and salaries in just a few years (5-10yrs and still escalating). extensions will be difficult to sign, because they can demand so much and they will get it in FA. unfortunately, that 'extra' cash on hand only can be spent on FAs, not extensions.

larger markets will have the best chacne to stockpile 100's of million of dollars in a short period of time. they will then dominate FA signings and small markets will essentially be shutout from all the best talent, or ruin themselves financially with a burdensome bloated contract.
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Old 05-16-2016, 11:20 AM   #9
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you can do this. put a "0" in the Limit Cash (similar in name at least).

you will also get extremely large contract demands and salaries in just a few years (5-10yrs and still escalating). extensions will be difficult to sign, because they can demand so much and they will get it in FA. unfortunately, that 'extra' cash on hand only can be spent on FAs, not extensions.

larger markets will have the best chacne to stockpile 100's of million of dollars in a short period of time. they will then dominate FA signings and small markets will essentially be shutout from all the best talent, or ruin themselves financially with a burdensome bloated contract.
Yes this happened to me in a couple of leagues where I turned off cash max. Some teams had way too much money, and made major signings every offseason. Meanwhile, the poor teams could not make money, and were spending more than they had. It was a major problem, and the main reason I play with it on now, unless I am playing a league where I want large market teams to dominate.
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Old 05-16-2016, 11:49 AM   #10
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Is there a strategy to using cash max to give larger markets an advantage without completely skewing your league?

I'd assume that there is a percentage to use - percentage of which number in the financials?
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Old 05-16-2016, 04:53 PM   #11
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you can do this. put a "0" in the Limit Cash (similar in name at least).

you will also get extremely large contract demands and salaries in just a few years (5-10yrs and still escalating). extensions will be difficult to sign, because they can demand so much and they will get it in FA. unfortunately, that 'extra' cash on hand only can be spent on FAs, not extensions.

larger markets will have the best chacne to stockpile 100's of million of dollars in a short period of time. they will then dominate FA signings and small markets will essentially be shutout from all the best talent, or ruin themselves financially with a burdensome bloated contract.
Can market size increase or decrease over the years?
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Old 05-16-2016, 05:57 PM   #12
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ok, workign backward:

James,

Yes, market size does change slowly. i don't knwo the exact dynamics... ie is it impossible for a "2" to get to a "10+" or is it just unlikely? it may just be a slow year by year thing, it my have some rules to it. i've never tried to flesh this out.

cmaug,

definitely don't put a "0" in there based on your post.... best advice, make a few throw-away leagues by restoring a backup of your current league. quit your managing job or just set it to AI control etc... each league use a different Cash Max - 20M, 40M, 60M etc... larger range? larger gap? think it through, because i am just puking out these numbers.

sim out X years or so in each one (you could do this all in one test throw-away league, just sim 20years or so each time you change the max cash setting or have 2+ different Majors and no interaction allowed between them, with same settings as your league)... maybe take a screenshot of the financial report section that shows the league's top salaries (do NOT do this during offseason with tons of FA available...sim to opening day or june or whatever). then, sim out another 5-7 years and double check the salaries are "roughly" similar - be forgiving... but do this a couple times so you aren't fooled by an outlier or bad/good luck.

compare the screenshots (or be more sophisticated). you'll know for sure about the max contracts and such just from a few glances at the top salaries in the league, but you'll have to look a little deeper to understand how negatively affected a poorer team is during FA signings.

i've read an ootp player had no problems at 30M. that certainly isn't a threshold value. that's just one anecdotal experience (not mine). i've had no problems at 10-20m, so it's likely dependable information. so, start above 30M or at 30M i'd suggest. raise it until you see a problem. that's the only way to find how far you can go without a problem caused by it - it's a personal preference what a "problem" is.

Last edited by NoOne; 05-16-2016 at 09:21 PM.
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