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#101 |
Bat Boy
Join Date: May 2015
Posts: 12
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The one thing I'd most like is the addition of a new fantasy mode where you'd be able to create teams/leagues but from a pool of all the players that have ever played, fixed-rated to their peak years, so you'd be able to ice a team with let's say Conor McDavid, Bobby Orr and George Vezina.
Or something similar to that What If Sports? website where you can build a dream team with whoever you want, or even each year's version of every player (ie you could choose 1988-rookie-Sakic or 1996-Cup-champion-Sakic) Other possibilities, creating a league made of only the dynasties (ie 70s Habs, 80s Oilers, 90s Penguins, 90s/00s Avs/Wings, 10s Hawks). |
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#102 |
Bat Boy
Join Date: Apr 2016
Location: Sørum, Norway
Posts: 16
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I'd like an option to see the schedules and standings of previous seasons (if only those simulated since the day I started the game).
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#103 | |
Minors (Triple A)
Join Date: Nov 2013
Posts: 288
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Quote:
Suspensions. This would be great for immersion. Since we already have injuries in-game, I'm sure some can be attributed to dirty hits. Looking at attributes, I think the likelihood of a player following through with a dirty hit could be determined by a high aggression attribute and low professionalism attribute. Training Revamp Something I was thinking about, I love the game but I really don't like the training system. It's just too variable for me. If I want a player to improve one specific attribute, it is shoot and miss and usually I don't get what that attribute increased in the first couple months. With scouts, you can apply one scout to a certain player, or scout an entire region, league, etc. What if you do the same thing with an assistant coach? You can assign an assistant to a certain player, and that will allow you to train a specific attribute, maybe weakly instead of monthly, at the expense of the training efficiency for the entire team, like how applying a scout to a certain player is done at the expense of the scouting efficiency for the entire team. Template Lineups Injuries are abundant in this game, and it can really mess with ones lineup, especially when they pile up. Now the way to avoid that is to turn the frequency down, I get that. But what about an option to save certain lineups, as templates for the team. It would fill in spots with players still on the team, so if for example you have a template saved with a certain player, and then trade him, the feature would fill in the lineup but leave said players' spot(s) open. Of course, when/if you change teams, the templates would be deleted. It would make managing lineups a lot less of a chore when dealing with injuries. |
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#104 |
All Star Starter
Join Date: Sep 2015
Location: Kelowna, British Columbia
Posts: 1,273
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Can we get a way to edit team logos and arenas like OOTP. I have a fictional league and cannot get logos to change, it is driving me to distraction!
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#105 | |
All Star Starter
Join Date: Nov 2013
Location: Vienna South Side, Austria
Posts: 1,248
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Quote:
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"Surrendering to the glory of music is a good thing." David Mancuso 1944-2016 |
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#106 |
Minors (Single A)
Join Date: Apr 2016
Posts: 57
Infractions: 1/0 (0)
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The ability to save a hockey game in progress and come back to it later.
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#107 |
All Star Starter
Join Date: Jan 2013
Location: Zagreb, Croatia
Posts: 1,044
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Any chance for android version ?
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#108 |
Minors (Double A)
Join Date: Dec 2002
Location: Wagontown,PA
Posts: 177
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1.More expansion options
2. Better UI 3. Don't make this game in 3D 4. greater commissioner control like being able to change ticket prices and add more teams more easily.
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fredreed |
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#109 |
Minors (Double A)
Join Date: Oct 2012
Posts: 133
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I'd like to see better notation of championships for individual players, be it with an icon like personal awards or with a star or italics in the stat section of a players profile.
Seeing NCAA prospects leave school early on occasion and a better handling of European prospects (from an NHL standpoint) could be of great benefit, as well. A major second to all of those who said things like saving lines/tactics, more customizing options (league, tactical, whatever you guys have time for ect) and evolution. |
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#110 |
Minors (Rookie Ball)
Join Date: Oct 2004
Posts: 35
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I may be crazy but I would love for simulation sports games like FHM to have a starting point that kicks off right at the end of the last season. Drafting and free agency are where a lot of the fun lies in these types of games. I mean, which Leaf fan would not want to start their playthrough right now? They get to draft first overall, field offers for the pick, then potentially further reshape the team in free agency and make some trades.
I get the logic in that games always start with a new season but from a managerial perspective, it's the point in time with the least activity and I often feel the first year is just a waiting out period until the fun stuff starts up in another 9 or so months of game play. |
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#111 |
Minors (Double A)
Join Date: Aug 2007
Posts: 125
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A bold setting for league leaders in a players career statline would be a nice touch, as well, such as this......
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#112 |
Bat Boy
Join Date: Apr 2016
Posts: 17
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Would it be possible to have more playable leagues / players in Europe ?
I would be really enthusiast to play the Division 1 or Division 2 in France for example ![]() Sorry if it is a subject already discussed ! |
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#113 |
Minors (Single A)
Join Date: Oct 2015
Posts: 68
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A couple of additions from my previous post:
-The percentage of generated players that develop position flexibility is very small, if existent. Yet, the only way to build skills at other positions is to throw them completely to the fire and let them flounder in games. There needs to be a way to direct players to develop in different positions--to an extent, of course--without in-game experience. -Regardless of the shape scouting takes, there needs to be a way to copy/paste assignments between scouts. This would make things so much more efficient than setting each scouting option individually when scouts' assignments only differ slightly. |
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#114 |
Minors (Single A)
Join Date: Oct 2015
Posts: 68
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-Older players need the opportunity to develop skills to offset physical limitations. Joe Thorton has turned into a really strong two-way player because he developed defensively in this stage of his career. That wouldn't be possible in this game because there's nowhere to go but down, and player types aren't dynamic.
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#115 |
Hall Of Famer
Join Date: Jun 2012
Posts: 2,869
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If the WHA wasn't playable (or available) I would take a 12 team Fictional League and turn it into the WHA. The same could be said about any league that isn't playable unless there is more than 36 teams,then you would have a problem.
Last edited by Orioles1966; 05-06-2016 at 09:58 AM. |
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#116 |
Minors (Double A)
Join Date: Feb 2015
Location: Kingsville, ONT
Posts: 143
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I'd like to toss my hat in the ring and also request that FHM3 has import/export features for online leagues, similar to OOTP.
It's the one thing holding my OOTP league from starting a hockey league. We have 20 guys chomping at the bit. |
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#117 |
All Star Reserve
Join Date: Jun 2014
Location: Michigan
Posts: 584
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I did think recently of one request I don't believe I mentioned before. In fictional mode, can we fix the expansion option so that minor leagues do expand with the pro league? It seems a little unfair to expansion teams that they just have a reserve list for their extra players, meaning they don't develop or get any experience from not playing, while all other teams have proper minor league teams in place. This was something I hoped would be addressed during FHM 2's cycle, but maybe it can be done for 3.
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#118 | |
Minors (Single A)
Join Date: Oct 2015
Posts: 68
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Quote:
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#119 |
All Star Reserve
Join Date: Jun 2014
Location: Michigan
Posts: 584
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I probably missed that somewhere along the way then. But also the lack of a minor league team for the expansion teams means less jobs open for all the free agents, since my league has over 800 of them and even just having those two farm teams able to sign some of them would cut that down a little bit. Maybe it's just my mindset of wanting to see more players get a chance to be part of a team and not just sit around doing nothing for a year or two.
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#120 |
Minors (Single A)
Join Date: Jun 2014
Location: Little Rock
Posts: 62
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I really wish we knew whether or not the online side of this game is getting a upgrade/revamp or not. My league is clamoring to switch to "the other guy" but I've always been an OOTP guy first. We know that online, fictional, and historical are all low priority for the developers as these players are a small percentage of the people that buy the game, so I'm wondering if holding out hope for upgrades for that part of the game is false hope.
And I get it, I'm in business and understand the thought process of spending capital where it does the most good. So I don't blame the developers for not spending their capital on a part of the game that they feel is underutilized. I, however, also have a limited amount of capital and want to spend it where I get the most out of it. As the online part of FHM currently stands, I feel like my capital is under performing. I wrote that off as sunk cost plus wanting to support OOTP developments with FHM2, I'm not sure that I want to do the same thing with FHM3. So I guess this turned into a rant and I really did not mean for that to happen. Maybe at least an acknowledgement of some of the requests that have been made for the the online version in this thread or a statement letting us know not to get our hopes up would be nice. Here's hoping.
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