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#181 | |
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Hall Of Famer
Join Date: Apr 2012
Posts: 2,716
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The Annual Settings Thread
Quote:
Well the AI will still make lineup and bull pen decisions based on individual ratings even if you go 0% ratings for evaluation. The user only using potential is just another layer of fog like going from 20-80 to 2-8 or turning off ratings all together. The game never stops using ratings (the user have the option to ignore them) all AI evaluation does is give you the tool to change how the AI values players when it comes to making trades, signings and roster decisions such as 40 man promotion/demotion. Do you want the world to view players based on performance or what scouts say and ignore performance. I've seen the AI benched a 80 OVR player in favor of a scrub because the 80 OVR player didn't match the manager's preferences. I personally think that is ridiculous and the preferences might have too much of an effect but thats for another thread discussion. Last edited by SirMichaelJordan; 04-11-2016 at 08:04 PM. |
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#182 |
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Minors (Single A)
Join Date: Jun 2015
Posts: 61
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This thread has inspired me to give stats only a go, I just have a couple of questions:
1. I like to keep things simple, I usually play small fictional leagues (12 - 16 teams) with two levels of minors (AA and Rookie). I wonder if not having enough minors will this detract from my enjoyment of stats only, should I add a third level of minors? 2. I would also prefer to play without feeders, I've seen comments here about both methods, what is the disadvantage of not using feeders? |
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#183 | |
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Minors (Triple A)
Join Date: Jun 2014
Posts: 242
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Quote:
Why not? Last edited by asheft; 04-11-2016 at 10:47 PM. |
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#184 | |
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Hall Of Famer
Join Date: Apr 2012
Posts: 2,716
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The Annual Settings Thread
Quote:
It doesn't go into that much detail lol. It says things like "he'll hit .290" "don't expect no mire than 20 hr's" If you played long enough then you can translate those words into the numbers it translate to. It's a little more vague than it is in previous versions but if you see the report say "average" or .250 then we know his contact rating is somewhere between 45-50. |
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#185 | |
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Minors (Triple A)
Join Date: Jul 2013
Location: Upstate NY
Posts: 235
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Quote:
You instead find a guy with a promising statline, and then check the scouting reports to FIND a seven tool guy, instead of the other way around. That's why I prefer it, it's just a more natural flow. |
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#186 | ||
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Minors (Triple A)
Join Date: Jun 2014
Posts: 242
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Quote:
Quote:
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#187 | |
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Hall Of Famer
Join Date: Apr 2012
Posts: 2,716
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The Annual Settings Thread
Quote:
Well yea if you want to be the head scout. As a GM I would think my scouts would have already sorted those players out for me. Seems like more work but to each their own. |
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#188 | |
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Minors (Double A)
Join Date: Mar 2016
Posts: 150
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Quote:
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#189 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,149
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Yes..and I think it should be one of the premier features for version 18, as it has been long overdue
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#190 |
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All Star Reserve
Join Date: Apr 2014
Location: Maine
Posts: 748
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Going back to this: I'm in the middle of my current season; will changing these factors now alter anything? Should I wait until the off-season? Or maybe any mid-season changes won't take effect until the off-season? Never played around with these settings before but wanting to take the chance, since I'm frustrated with the same things happening w/ 32-33 year olds all dropping off the cliff.
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#191 |
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Major Leagues
Join Date: Jul 2010
Location: London, England
Posts: 361
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Every version I do the same thing, play a couple of saves with ratings on (v.low accuracy etc), dominate, get bored, and try stats only.
Every version stats only is the same thing - harder work due to GUI not suiting it, more time consuming, more delegated to the ai (drafting etc), and actually easier and less game time to dominate. More real life time, but quicker in the game. My suspicion is that the AI needs the ratings as a crutch, but as no AI in a commercial game like this can come close to a human, using 0 for the AI in analysing players just makes the game easier, as a human can spot which players are better far easier. Fine to call stats only more realistic, in most ways it is. Fine to call it significantly harder to play in terms of the effort you have to put in, it definitely is. But easier in terms of "winning", very debatable. It should be harder, but until computer AI is a lot more developed, all stats only does is highlight that humans have more ability than the AI at OOTP. That said, I'm just starting up a new stats only league now, maybe 17 is the version I finally stick with it, I really want to and if I can find a way to get the game difficulty up (and UI navigation difficulty down!) then I won't have to do the same pattern again. |
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#192 | |
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Major Leagues
Join Date: Apr 2012
Location: Montréal
Posts: 311
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Quote:
Thanks a lot Spanish Lefty for those settings
Last edited by catcherjul; 04-13-2016 at 08:37 AM. |
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#193 |
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Major Leagues
Join Date: Apr 2012
Location: Montréal
Posts: 311
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Also have a question to everyone : Does TCR affects more younger/prospect players or it affects everyone equally?
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#194 |
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Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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There is no equality in randomness.
__________________
"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ Last edited by endgame; 04-13-2016 at 08:55 AM. |
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#195 |
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Major Leagues
Join Date: Jul 2010
Location: London, England
Posts: 361
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I'm giving stats only another go, while it still seems a little too easy (even on harder settings) to trade for players that are clearly an improvement on what you are giving up, I am enjoying the extra doubt and guesswork that comes without visible ratings.
I have a few linked questions though, which originate from an injury leading me to need to call up someone from AAA. My settings include no visible ratings, and 0 on ratings for the player evaluation settings. 1 - Is there any way to change the scout report to show their estimate of a young player's current ability rather than potential? Players up to (IIRC) 25 show the scout's assessment of a player's potential ability, eg "Consensus premium talent" and "projects to be .xxx hitter" etc. This is not useful in judging which AAA player to call up right now if both choices are younger than 25, as there is no report anywhere showing any view whatsoever on current hitting. 2 - If you use the minor league system report, what is this based on? The only player suggested as ready for the majors in my minor league system is hiiting .091 and there is nothing to suggest he is better/more ready than his peers from his stats. Do these judgements still factor in ratings even with 0 as my setting for ratings in player evaluation? 3 - The same question for the top 20 players in the league list. They are very volatile, which suggest stats matter 100% as per my settings, but there are some ridiculous players in there. The #3 hitter in the league is shown as a 22yo with 2 career PA and never once got on base. It cannot be stats only that put him on the list with no worthy stats, but nor can it be ratings (0% weighting). The same is seen on the pitching side, #5 overall pitcher is a 23yo who went straight from rookie league (poor stats) to ML action, with a career ERA around 8 in about 2 IP. What could possibly put these players in there/what influences the list as it doesn't appear to be stats only, or AFAIK ratings. Generally, what do these reports use as their basis, and how can you distinguish between players when there aren't enough stats to choose (and no report available for current ability). Last edited by hluraven; 04-15-2016 at 05:08 AM. |
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#196 | |
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Minors (Double A)
Join Date: Apr 2013
Posts: 102
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Quote:
When I played stats only with feeder leagues, those feeder leagues stats were only occasionally actually useful as predictors of how far a player would get in my organization. In the end, they were more about 'flavor' and role playing then being useful for gameplay purposes. Eventually I stopped using them because the sim speed penalties were too much, but maybe that is less of an issue now. |
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#197 |
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Minors (Single A)
Join Date: Mar 2015
Posts: 67
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I have decided to try out stats only too. It sounds nice the way you guys describe it. I have one question though. If we set the AI evaluation to 0 (zero) in ratings, will the AI not consider any ratings at all? I am thinking like catching ratings and other defensive ratings that there isn't as much stats for.
I realize that there are stats for catcher ERA and catcher ability to throw out runners, but there is not stats for the catcher ability to call games. Will that ability just don't count for the AI when evaluating players? |
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#198 |
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Bat Boy
Join Date: Apr 2014
Posts: 5
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I too am curious about this. That is if Wolf tested Spanish Lefty's settings?
Last edited by tpollex; 05-02-2016 at 07:09 PM. |
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#199 | |
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,603
Infractions: 0/1 (1)
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Testing is ongoing.
__________________
__________________ Quote:
Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#200 |
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Minors (Rookie Ball)
Join Date: May 2014
Location: Calgary,Canada
Posts: 27
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Is there a way a baseball noob (Someone who doesn't know the players, prospects etc) can play stats only, but with some sort of minimal rating system visible to help as a guideline?
__________________
Currently playing: Front Office Football 7, Football Manager 2016, EHM EA, BBCF, OOTP 16 |
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