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Old 04-04-2016, 12:30 PM   #1
jarmenia
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Join Date: Mar 2002
Location: Tampa, FL USA
Posts: 4,503
Multiple Crashes during sim to next week (trace files included)

The game is crashing "randomly" during sims when I hit sim to next week. I've grabbed three trace logs to hopefully help you track down the issue.

Quote:
2016-04-04 12:06:30 startup: Successfully tried to open $USERPREFS/database, using C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17 as DMPT_CUST_DATA now
2016-04-04 12:06:30 startup: request_install_basic_user_data NOT set because both ini files are missing
2016-04-04 12:06:30 startup: Successfully tried to open $USERPREFS/saved_games, using C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17 as DMPT_USER_DATA now
2016-04-04 12:06:30 startup: This is the DMPT_APP path now: E:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 17
2016-04-04 12:06:30 startup: This is the DMPT_APP_DATA path now: E:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 17\data
2016-04-04 12:06:30 startup: This is the DMPT_PREF_DATA path now: C:\Users\johnr\AppData\Roaming\Out of the Park Developments\OOTP Baseball 17\config
2016-04-04 12:06:30 startup: This is the DMPT_CUST_DATA path now: C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17
2016-04-04 12:06:30 startup: This is the DMPT_USER_DATA path now: C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17
2016-04-04 12:06:30 startup: This is the DMPT_SAVEDGAMES path now: C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\saved_games
2016-04-04 12:06:30 open_graphics: Starting open_graphics with setting window_size = 99
2016-04-04 12:06:30 open_graphics: get_desktop_width = 2048
2016-04-04 12:06:30 open_graphics: get_desktop_height = 1152
2016-04-04 12:06:30 open_graphics: Determined window width = 1280
2016-04-04 12:06:30 open_graphics: Determined window height = 768
2016-04-04 12:06:30 open_graphics: Fullscreen = Off
2016-04-04 12:06:30 set_opengl_modes: setting_opengl_mode = EGLM_USE_DEFAULT
2016-04-04 12:06:30 set_opengl_modes: Set opengl_mode to EGLM_USE_OPENGL_ALL_THE_TIME because this is the Windows Steam Edition
2016-04-04 12:06:30 set_opengl_modes: setting_shader_mode = ESM_USE_DEFAULT
2016-04-04 12:06:30 set_opengl_modes: Set shader_mode to ESM_USE_OPENGL_SHADER because that's the default value for OOTP
2016-04-04 12:06:30 glGetString(GL_VERSION): 4.5.0 NVIDIA 353.54
2016-04-04 12:06:30 set_opengl_modes: opengl_mode = EGLM_USE_OPENGL_ALL_THE_TIME
2016-04-04 12:06:30 set_opengl_modes: shader_mode = ESM_USE_OPENGL_SHADER
2016-04-04 12:06:30 startup: Initializing threading: USE_CPP11_THREAD is DISABLED.
2016-04-04 12:06:30 startup: Initializing threading: USE_CPP11_MUTEX is active.
2016-04-04 12:06:30 startup: Initializing threading: USE_CPP11_CV is active.
2016-04-04 12:06:30 startup: Initializing threading: Number of threads is 8
2016-04-04 12:06:30 OnUserStatsReceived: Received stats and achievements from Steam

2016-04-04 12:06:30 startup: Looking for app_data patches...
2016-04-04 12:06:30 news system: News from server are enabled. Last news ID was 0. News requested.
2016-04-04 12:06:30 gui_skin: gui_skin is not loaded yet
2016-04-04 12:06:30 gui_skin: Try to load gui_skin 'ootp 17' from file
2016-04-04 12:06:34 startup: Number of fonts loaded: 14
2016-04-04 12:06:34 load_ootp_style_sets: Starting to load the style sets...
2016-04-04 12:06:34 load_ootp_style_sets: Finished loading of the style sets
2016-04-04 12:06:34 startup: starting reading settings from config file
2016-04-04 12:06:34 startup: creating online league interface
2016-04-04 12:06:34 startup: loading hints...
2016-04-04 12:06:34 startup: Looking for cust_data patches...
2016-04-04 12:06:34 startup: loading facegen & opengl...
2016-04-04 12:06:34 startup: ootp_enable_opengl() && is_opengl_enabled() = TRUE
2016-04-04 12:06:34 startup: glewInit = 0
2016-04-04 12:06:34 startup: Successfully initialized GLEW, using GLEW 1.10.0
2016-04-04 12:06:34 startup: GLEW_ARB_vertex_buffer_object supported, 3d features will be available
2016-04-04 12:06:34 startup: Going to initialize Facegen.
2016-04-04 12:06:34 startup: fg_opengl_init() succeeded
2016-04-04 12:06:34 myfacegen: myfacegen object created
2016-04-04 12:06:34 startup: myfacegen successfully initialized
2016-04-04 12:06:34 startup: myfacegen->load_modellists() successfully executed
2016-04-04 12:06:37 startup: Beard textures loaded successfully
2016-04-04 12:06:37 startup: Hair textures loaded successfully
2016-04-04 12:06:37 startup: facegen has been loaded
2016-04-04 12:06:37 startup: Help engine loaded
2016-04-04 12:06:37 startup: Help engine ID list filled
2016-04-04 12:06:37 check_help_files: ok, html files found in help_path
2016-04-04 12:06:37 startup: Help files checked
2016-04-04 12:06:37 startup: Creating db object from local_user.current_game_path
2016-04-04 12:06:37 startup: db object created successfully
2016-04-04 12:06:37 startup: saved games list updated
2016-04-04 12:06:37 startup: text file cache created
2016-04-04 12:06:37 startup: temporary player object created
2016-04-04 12:06:37 startup: browser history object created
2016-04-04 12:06:37 news system: Usage tracker and/or news system run successful.
2016-04-04 12:06:37 news system: Closing data transfer object.
2016-04-04 12:06:37 news system: Data transfer object closed.
2016-04-04 12:06:39 entry_page: Called request_check_write_permission
2016-04-04 12:06:39 entry_page: request_check_write_permission was successful. We have write permission.
2016-04-04 12:07:07 unzip_archive: Success: unzipped 1 files and folders
2016-04-04 12:07:07 load_database: styles_css_version in config_file is different from this version's FILE_VERSION_STYLES_CSS
2016-04-04 12:07:07 load_database: Error, could not update styles.css
2016-04-04 12:07:07 Twitter: ChilkatLog:

UnlockComponent:

DllDate: Dec 29 2015

ChilkatVersion: 9.5.0.55

UnlockPrefix: OOTPDEHttp

Username: JOHN-LAPTOP:johnr

Architecture: Little Endian; 32-bit

Language: Visual C++ 12.0 (32-bit)

VerboseLogging: 0

component: Http

Component successfully unlocked using purchased unlock code.

Success.

--UnlockComponent

--ChilkatLog


2016-04-04 12:07:07 DATABASE::load_world: Loading world
2016-04-04 12:07:07 load_world: The flag 'use_hardcoded_ml_player_origins' is enabled for nation ID 206 (The United States)
2016-04-04 12:07:07 load_world: The flag 'this_is_the_usa' is enabled for nation ID 206 (The United States)
2016-04-04 12:07:07 load_world: Max baseball quality in this world file is 5
2016-04-04 12:07:08 load_default_jerseys: Searching for default jerseys in C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\jerseys
2016-04-04 12:07:08 load_default_jerseys: Found 27 default jerseys, first one is Standard
2016-04-04 12:07:08 startup: Default jerseys loaded successfully
2016-04-04 12:07:08 load_default_ballcaps: Searching for default ballcaps in C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\ballcaps
2016-04-04 12:07:08 load_default_ballcaps: Found 6 default ballcaps
2016-04-04 12:07:08 startup: Default ballcaps loaded successfully
2016-04-04 12:07:08 clear_names: Closing name objects
2016-04-04 12:07:08 load_names: Loading names
2016-04-04 12:07:08 clear_teams: Closing team objects
2016-04-04 12:07:08 load_teams: Loading teams
Memory info "load_teams" in bytes:
Title PageFaultCount PeakWorkingSetSize WorkingSetSize QuotaPeakPagedPoolUsage QuotaPagedPoolUsage QuotaPeakNonPagedPoolUsage QuotaNonPagedPoolUsage PagefileUsage PeakPagefileUsage
On Start 399733 631005184 629538816 471352 459984 56200 56064 607227904 608698368
Title PageFaultCountDiff PeakWorkingSetSizeDiff WorkingSetSizeDiff QuotaPeakPagedPoolUsageDiff QuotaPagedPoolUsageDiff QuotaPeakNonPagedPoolUsageDiff QuotaNonPagedPoolUsageDiff PagefileUsageDiff PeakPagefileUsageDiff
constructor 0 0 0 0 0 0 0 0 0
strategy 0 0 0 0 0 0 0 0 0
game strategy 0 0 0 0 0 0 0 0 0
roster strategy 0 0 0 0 0 0 0 0 0
stats.batting 0 0 0 0 0 0 0 0 0
stats.pitching 0 0 0 0 0 0 0 0 0
stats.bullpen_pitching 0 0 0 0 0 0 0 0 0
stats.starting_pitching 0 0 0 0 0 0 0 0 0
stats.fielding 0 0 0 0 0 0 0 0 0
record 0 0 -4096 0 0 0 0 0 0
general 0 0 0 0 0 0 0 0 0
results 0 0 0 0 0 0 0 0 0
history 0 0 0 0 0 0 0 0 0
scouting reports 201 0 819200 0 0 0 0 827392 0
other 40 0 163840 0 0 0 0 139264 0
Title PageFaultCount PeakWorkingSetSize WorkingSetSize QuotaPeakPagedPoolUsage QuotaPagedPoolUsage QuotaPeakNonPagedPoolUsage QuotaNonPagedPoolUsage PagefileUsage PeakPagefileUsage
On End 399974 631005184 630517760 471352 459984 56200 56064 608194560 608698368

2016-04-04 12:07:08 clear_parks: Closing park objects
2016-04-04 12:07:08 load_parks: Loading parks
2016-04-04 12:07:08 clear_weather: Closing weather objects
2016-04-04 12:07:08 load_weather: Loading weather
2016-04-04 12:07:08 load_injuries: Loading injuries
2016-04-04 12:07:08 clear_injuries: Closing injury objects
2016-04-04 12:07:08 injuries: Loaded 285 injuries from C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\database\injuries.txt
2016-04-04 12:07:08 off_field_injuries: Loaded 149 off field injuries from C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\database\off_field_injuries.txt
2016-04-04 12:07:08 clear_coaches: Closing coaches objects
2016-04-04 12:07:08 load_coaches: Loading coaches
2016-04-04 12:07:08 clear_players: Closing player objects
2016-04-04 12:07:08 load_players: Loading players
2016-04-04 12:07:09 load_players: Total number of players: 5161
2016-04-04 12:07:09 load_players: Number of deleted players: 0
2016-04-04 12:07:09 load_players: Number of retired, not-deleted players: 1252
Memory info "load_players" in bytes:
Title PageFaultCount PeakWorkingSetSize WorkingSetSize QuotaPeakPagedPoolUsage QuotaPagedPoolUsage QuotaPeakNonPagedPoolUsage QuotaNonPagedPoolUsage PagefileUsage PeakPagefileUsage
On Start 402239 632430592 630964224 471352 459984 56200 56064 608636928 610107392
Title PageFaultCountDiff PeakWorkingSetSizeDiff WorkingSetSizeDiff QuotaPeakPagedPoolUsageDiff QuotaPagedPoolUsageDiff QuotaPeakNonPagedPoolUsageDiff QuotaNonPagedPoolUsageDiff PagefileUsageDiff PeakPagefileUsageDiff
constructor 5632 20697088 21549056 0 0 272 272 21651456 20729856
roster status 0 0 0 0 0 0 0 0 0
ratings 0 0 0 0 0 0 0 0 0
misc 0 0 0 0 0 0 0 0 0
splits 0 0 0 0 0 0 0 0 0
other 0 0 0 0 0 0 0 0 0
achievement 44 180224 180224 0 0 0 0 147456 147456
scouting report 0 0 0 0 0 0 0 0 0
scouting history 348 1359872 1425408 0 0 0 0 1519616 1449984
real fielding ratings 4 0 16384 0 0 0 0 0 0
player events 0 0 0 0 0 0 0 0 0
real_career_batting 0 0 0 0 0 0 0 0 0
real_career_pitching 0 0 0 0 0 0 0 0 0
real_career_fielding 18 0 73728 0 0 0 0 36864 0
career_batting 57 200704 233472 0 0 0 0 249856 212992
game_batting 692 2732032 2826240 0 0 0 0 2924544 2850816
at_bat_batting 949 3739648 3874816 0 0 0 0 3923968 3772416
individual_career_batting 92 339968 376832 0 0 0 0 303104 266240
career_pitching 4 16384 16384 0 0 0 0 0 0
game_pitching 237 942080 970752 0 0 0 0 901120 901120
career_fielding 25 102400 102400 0 0 0 0 36864 36864
awards 0 0 0 0 0 0 0 0 0
streaks 0 0 0 0 0 0 0 0 0
leaders 0 0 0 0 0 0 0 0 0
real_adjusted_career_batting 0 0 0 0 0 0 0 0 0
real_adjusted_career_pitching 0 0 0 0 0 0 0 0 0
real_adjusted_career_fielding 33 0 131072 0 0 0 0 143360 0
calculate_overall_ratings 0 0 0 0 0 0 0 0 0
before end 0 0 0 0 0 0 0 0 0
Title PageFaultCount PeakWorkingSetSize WorkingSetSize QuotaPeakPagedPoolUsage QuotaPagedPoolUsage QuotaPeakNonPagedPoolUsage QuotaNonPagedPoolUsage PagefileUsage PeakPagefileUsage
On End 410374 662740992 662740992 471352 459984 56472 56336 640475136 640475136

2016-04-04 12:07:09 clear_scouting_sets: Closing scouting set objects
2016-04-04 12:07:09 load_scouting_sets: Loading scouting_sets
2016-04-04 12:07:09 load scouting set: Coach ID=-1, scouting reports=3909
2016-04-04 12:07:09 load scouting set: Size of scouted ratings struct=108
2016-04-04 12:07:09 load scouting set: Size of rating report object=172
2016-04-04 12:07:09 clear_human_managers: Closing human manager objects
2016-04-04 12:07:09 load_human_managers: Loading human_managers
2016-04-04 12:07:09 clear_contract_offers: Closing contract offer objects
2016-04-04 12:07:09 load_contract_offers: Loading contract_offers
2016-04-04 12:07:09 clear_trades: Closing trade objects
2016-04-04 12:07:09 load_trades: Loading trades
2016-04-04 12:07:09 clear_messages: Closing message objects
2016-04-04 12:07:09 load_messages: Loading messages
2016-04-04 12:07:09 load_storylines: Loading storylines
2016-04-04 12:07:09 load_games_in_progress: Loading games_in_progress
2016-04-04 12:07:09 check_all_picture_files: picture_check_mode_next_time == PCM_QUICK_CHECK
2016-04-04 12:07:09 check_all_picture_files: PROGRESS_BAR_MSG_UPDATE_INTERVAL = 300
2016-04-04 12:07:09 check_all_picture_files: Checking all existing league and team picture files for this saved game now.
2016-04-04 12:07:09 check_league_picture_files: Checking files for league Major League Baseball , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:07:09 check_league_picture_files: League has no extra small logo file.
2016-04-04 12:07:09 check_team_picture_files: Checking files for team Boston Beaneaters and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:07:09 check_team_picture_files: Checking files for team Chicago Orphans and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:07:09 check_team_picture_files: Checking files for team Cleveland Blues and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:07:09 check_team_picture_files: Checking files for team Philadelphia Athletics and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:07:09 check_team_picture_files: Checking files for team Baltimore Orioles and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:07:09 check_team_picture_files: Checking files for team Brooklyn Superbas and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:07:09 check_team_picture_files: Checking files for team Milwaukee Brewers and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:07:09 check_team_picture_files: Checking files for team Cincinnati Reds and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:07:09 check_team_picture_files: Checking files for team AL All-Stars and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:07:09 check_team_picture_files: Team has no small logo file. Found no default file.
2016-04-04 12:07:09 check_team_picture_files: Checking files for team NL All-Stars and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:07:09 check_team_picture_files: Team has no small logo file. Found no default file.
2016-04-04 12:07:09 check_team_picture_files: Checking files for team Pittsburgh Pirates and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:07:09 check_team_picture_files: Checking files for team St. Louis Cardinals and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:07:09 check_team_picture_files: Checking files for team Detroit Tigers and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:07:09 check_team_picture_files: Checking files for team New York Giants and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:07:09 check_team_picture_files: Checking files for team Philadelphia Phillies and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:07:09 check_team_picture_files: Checking files for team Washington Senators and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:07:09 check_team_picture_files: Checking files for team Boston Americans and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:07:09 check_team_picture_files: Checking files for team Chicago White Sox and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:07:09 check_all_picture_files: Finished check_all_picture_files
2016-04-04 12:07:09 check_all_picture_files: OOTP_PROGRESS_BAR_DIALOG::counter = 6
2016-04-04 12:07:09 clear_faces: Closing faces objects
2016-04-04 12:07:09 load_faces: Loading faces
Memory info "load_database_files" in bytes:
Title PageFaultCount PeakWorkingSetSize WorkingSetSize QuotaPeakPagedPoolUsage QuotaPagedPoolUsage QuotaPeakNonPagedPoolUsage QuotaNonPagedPoolUsage PagefileUsage PeakPagefileUsage
On Start 349268 560181248 544743424 471352 459984 52776 50896 521134080 542105600
Title PageFaultCountDiff PeakWorkingSetSizeDiff WorkingSetSizeDiff QuotaPeakPagedPoolUsageDiff QuotaPagedPoolUsageDiff QuotaPeakNonPagedPoolUsageDiff QuotaNonPagedPoolUsageDiff PagefileUsageDiff PeakPagefileUsageDiff
Loaded world 7362 12996608 28434432 0 0 0 408 28897280 7925760
Cleared default jerseys and caps 0 0 0 0 0 0 0 0 0
Loaded jerseys 7620 29667328 28614656 0 0 2336 3672 28790784 29843456
Loaded caps 1802 6316032 6316032 0 0 816 816 6328320 6328320
Loaded names 33322 21467136 21430272 0 0 272 272 22077440 22118400
Loaded teams 600 376832 978944 0 0 0 0 966656 376832
Loaded parks 374 1040384 61440 0 0 0 0 65536 1032192
Loaded weather 361 8192 8192 0 0 0 0 0 0
Loaded injuries 362 12288 12288 0 0 0 0 86016 86016
Loaded off-fields injuries 362 8192 12288 0 0 0 0 0 0
Loaded coaches 419 12288 237568 0 0 0 0 176128 0
Loaded players 8522 30654464 31891456 0 0 272 272 31952896 30658560
Loaded scouting sets 491 1466368 536576 0 0 0 0 548864 1474560
Loaded human manager 394 675840 139264 0 0 0 0 143360 692224
Loaded contract offers 362 8192 8192 0 0 0 0 0 0
Loaded trades 429 8192 282624 0 0 0 0 274432 0
Loaded messages 401 442368 167936 0 0 0 0 167936 442368
Initialized names 363 12288 12288 0 0 0 0 0 0
Loaded storylines 441 4096 327680 0 0 0 0 335872 0
Loaded games in progress 409 516096 200704 0 0 0 0 196608 532480
Teams checked 410 212992 204800 0 0 0 0 204800 204800
League and team logos loaded 2537 61440 -1404928 0 0 0 -136 -1249280 217088
Loaded faces 112 0 458752 0 0 0 0 352256 0
Title PageFaultCount PeakWorkingSetSize WorkingSetSize QuotaPeakPagedPoolUsage QuotaPagedPoolUsage QuotaPeakNonPagedPoolUsage QuotaNonPagedPoolUsage PagefileUsage PeakPagefileUsage
On End 416723 666148864 663674880 471352 459984 56472 56200 641449984 644038656

2016-04-04 12:07:10 clear_almanac_list: Closing alamanc list
2016-04-04 12:07:10 APP_FRAMEWORK::clear_bookmark_page_links: Closing recent_page_links
2016-04-04 12:07:10 APP_FRAMEWORK::clear_bookmark_page_links: Closing recent_page_links
2016-04-04 12:07:10 APP_FRAMEWORK::clear_bookmark_page_links: Closing bookmark_page_links
2016-04-04 12:07:10 WORLD::check_date_simulated: Looks like the game or the OS crashed w/o saving the database! Last simulated date = 08/08/1901, last game date in database = 08/05/1901
2016-04-04 12:07:10 load_database: templates loaded
2016-04-04 12:07:10 startup: text engine loaded
2016-04-04 12:07:11 load_database: default text file loaded
2016-04-04 12:07:11 auto_regions: Name='AUTO-REGION: Baseball Quality 0 Nations', bbqual=0, number of nations=109
2016-04-04 12:07:11 auto_regions: Name='AUTO-REGION: Baseball Quality 1 Nations', bbqual=1, number of nations=76
2016-04-04 12:07:11 auto_regions: Name='AUTO-REGION: Baseball Quality 1+ Nations', bbqual=1, number of nations=135
2016-04-04 12:07:11 auto_regions: Name='AUTO-REGION: Baseball Quality 2 Nations', bbqual=2, number of nations=23
2016-04-04 12:07:11 auto_regions: Name='AUTO-REGION: Baseball Quality 2+ Nations', bbqual=2, number of nations=59
2016-04-04 12:07:11 auto_regions: Name='AUTO-REGION: Baseball Quality 3 Nations', bbqual=3, number of nations=18
2016-04-04 12:07:11 auto_regions: Name='AUTO-REGION: Baseball Quality 3+ Nations', bbqual=3, number of nations=36
2016-04-04 12:07:11 auto_regions: Name='AUTO-REGION: Baseball Quality 4 Nations', bbqual=4, number of nations=10
2016-04-04 12:07:11 auto_regions: Name='AUTO-REGION: Baseball Quality 4+ Nations', bbqual=4, number of nations=18
2016-04-04 12:07:11 auto_regions: Name='AUTO-REGION: Baseball Quality 5 Nations', bbqual=5, number of nations=8
2016-04-04 12:07:11 deleted data: Number of Leagues: 1
2016-04-04 12:07:11 deleted data: Total number of teams: 18
2016-04-04 12:07:11 deleted data: Deleted teams without history which can be purged: 0
2016-04-04 12:07:11 deleted data: Deleted teams with history which can NOT be purged: 0
2016-04-04 12:07:11 deleted data: All-Star teams: 2
2016-04-04 12:07:11 deleted data: Number of regular teams: 16
2016-04-04 12:07:11 deleted data: Number of Players: 5161
2016-04-04 12:07:11 deleted data: Number of Coaches: 217
2016-04-04 12:07:11 logo cache: Debug info:
leagues (valid) 1
leagues (valid) -> teams (valid) 16

2016-04-04 12:07:15 start_storyline: Storyline started. ID: "Team Win Streaks" - total_usage_counter: 9
2016-04-04 12:07:15 create_storyline_msg: "" - The Brooklyn Superbas Win Again, Making it 10 Straight!
2016-04-04 12:07:18 facegen: make_photo started
2016-04-04 12:07:18 facegen: make_photo 0
2016-04-04 12:07:18 facegen: make_photo 1
2016-04-04 12:07:18 facegen: make_photo 2
2016-04-04 12:07:18 facegen: make_photo 3
2016-04-04 12:07:18 facegen: make_photo 4
2016-04-04 12:07:18 facegen: make_photo 5
2016-04-04 12:07:18 facegen: make_photo 6
2016-04-04 12:07:18 facegen: init_rendering
2016-04-04 12:07:18 SHADER_DB::init: Item 0: background.vert background.frag
2016-04-04 12:07:18 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:18 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:18 SHADER_DB::init: shader link successful
2016-04-04 12:07:18 SHADER_DB::init: Item 1: ball.vert ball.frag
2016-04-04 12:07:18 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:18 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:18 SHADER_DB::init: shader link successful
2016-04-04 12:07:18 SHADER_DB::init: Item 2: ball_sprite.vert ball_sprite.frag
2016-04-04 12:07:18 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:18 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:18 SHADER_DB::init: shader link successful
2016-04-04 12:07:18 SHADER_DB::init: Item 3: color.vert color.frag
2016-04-04 12:07:18 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:18 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:18 SHADER_DB::init: shader link successful
2016-04-04 12:07:18 SHADER_DB::init: Item 4: depth_copy.vert depth_copy.frag
2016-04-04 12:07:18 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:18 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:18 SHADER_DB::init: shader link successful
2016-04-04 12:07:18 SHADER_DB::init: Item 5: facegen.vert facegen.frag
2016-04-04 12:07:18 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:18 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:18 SHADER_DB::init: shader link successful
2016-04-04 12:07:18 SHADER_DB::init: Item 6: fast.vert fast.frag
2016-04-04 12:07:18 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:18 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:18 SHADER_DB::init: shader link successful
2016-04-04 12:07:18 SHADER_DB::init: Item 7: fast_alpha.vert fast_alpha.frag
2016-04-04 12:07:18 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:18 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:19 SHADER_DB::init: shader link successful
2016-04-04 12:07:19 SHADER_DB::init: Item 8: fast_fbo.vert fast_fbo.frag
2016-04-04 12:07:19 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:19 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:19 SHADER_DB::init: shader link successful
2016-04-04 12:07:19 SHADER_DB::init: Item 9: fxaa.vert fxaa.frag
2016-04-04 12:07:19 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:19 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:19 SHADER_DB::init: shader link successful
2016-04-04 12:07:19 SHADER_DB::init: Item 10: f_shader.vert f_shader.frag
2016-04-04 12:07:19 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:19 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:19 SHADER_DB::init: shader link successful
2016-04-04 12:07:19 SHADER_DB::init: Item 11: line.vert line.frag
2016-04-04 12:07:19 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:19 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:19 SHADER_DB::init: shader link successful
2016-04-04 12:07:19 SHADER_DB::init: Item 12: point.vert point.frag
2016-04-04 12:07:19 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:19 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:19 SHADER_DB::init: shader link successful
2016-04-04 12:07:19 SHADER_DB::init: Item 13: point_light.vert point_light.frag
2016-04-04 12:07:19 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:19 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:19 SHADER_DB::init: shader link successful
2016-04-04 12:07:19 SHADER_DB::init: Item 14: point_light_paralax.vert point_light_paralax.frag
2016-04-04 12:07:19 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:19 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:19 SHADER_DB::init: shader link successful
2016-04-04 12:07:19 SHADER_DB::init: Item 15: skin.vert skin.frag
2016-04-04 12:07:19 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:19 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:07:19 SHADER_DB::init: shader link successful
2016-04-04 12:07:19 facegen: init_rendering finished
2016-04-04 12:07:19 facegen: start render
2016-04-04 12:07:19 facegen count: 16
2016-04-04 12:07:19 facegen count: 0
2016-04-04 12:07:19 facegen: using shader
2016-04-04 12:07:19 facegen: finished first draw call
2016-04-04 12:07:19 facegen: using shader
2016-04-04 12:07:19 facegen: finished second draw call
2016-04-04 12:07:19 facegen count: 1
2016-04-04 12:07:19 facegen: using shader
2016-04-04 12:07:19 facegen: finished first draw call
2016-04-04 12:07:19 facegen: using shader
2016-04-04 12:07:19 facegen: finished second draw call
2016-04-04 12:07:19 facegen count: 2
2016-04-04 12:07:19 facegen count: 3
2016-04-04 12:07:19 facegen count: 4
2016-04-04 12:07:19 facegen count: 5
2016-04-04 12:07:19 facegen: using shader
2016-04-04 12:07:19 facegen: finished first draw call
2016-04-04 12:07:19 facegen: using shader
2016-04-04 12:07:19 facegen: finished second draw call
2016-04-04 12:07:19 facegen count: 6
2016-04-04 12:07:19 facegen count: 7
2016-04-04 12:07:19 facegen count: 8
2016-04-04 12:07:19 facegen count: 9
2016-04-04 12:07:19 facegen: using shader
2016-04-04 12:07:19 facegen: finished first draw call
2016-04-04 12:07:19 facegen: using shader
2016-04-04 12:07:19 facegen: finished second draw call
2016-04-04 12:07:19 facegen count: 10
2016-04-04 12:07:19 facegen: using shader
2016-04-04 12:07:19 facegen: finished first draw call
2016-04-04 12:07:19 facegen: using shader
2016-04-04 12:07:19 facegen: finished second draw call
2016-04-04 12:07:19 facegen count: 11
2016-04-04 12:07:19 facegen count: 12
2016-04-04 12:07:19 facegen: using shader
2016-04-04 12:07:19 facegen: finished first draw call
2016-04-04 12:07:19 facegen: using shader
2016-04-04 12:07:19 facegen: finished second draw call
2016-04-04 12:07:19 facegen count: 13
2016-04-04 12:07:19 facegen: using shader
2016-04-04 12:07:19 facegen: finished first draw call
2016-04-04 12:07:19 facegen: using shader
2016-04-04 12:07:19 facegen: finished second draw call
2016-04-04 12:07:19 facegen count: 14
2016-04-04 12:07:19 facegen: using shader
2016-04-04 12:07:19 facegen: finished first draw call
2016-04-04 12:07:19 facegen: using shader
2016-04-04 12:07:19 facegen: finished second draw call
2016-04-04 12:07:19 facegen count: 15
2016-04-04 12:07:19 facegen: using shader
2016-04-04 12:07:19 facegen: finished first draw call
2016-04-04 12:07:19 facegen: using shader
2016-04-04 12:07:19 facegen: finished second draw call
2016-04-04 12:07:19 facegen: finished all drawing
2016-04-04 12:07:19 facegen: finished render
2016-04-04 12:07:19 facegen: make_photo finished render
2016-04-04 12:07:19 facegen: before export
2016-04-04 12:07:19 facegen ss0: 1
2016-04-04 12:07:19 facegen ss1: 1
2016-04-04 12:07:19 facegen: folder is not null
2016-04-04 12:07:19 facegen: folder is not null
2016-04-04 12:07:19 facegen: after export
2016-04-04 12:07:19 facegen: make_photo finished0
2016-04-04 12:07:19 facegen: finished make_photo
2016-04-04 12:07:23 facegen: make_photo started
2016-04-04 12:07:23 facegen: make_photo 0
2016-04-04 12:07:23 facegen: make_photo 1
2016-04-04 12:07:23 facegen: make_photo 2
2016-04-04 12:07:23 facegen: make_photo 3
2016-04-04 12:07:23 facegen: make_photo 4
2016-04-04 12:07:23 facegen: make_photo 5
2016-04-04 12:07:23 facegen: make_photo 6
2016-04-04 12:07:23 facegen: init_rendering
2016-04-04 12:07:23 facegen: init_rendering finished
2016-04-04 12:07:23 facegen: start render
2016-04-04 12:07:23 facegen count: 16
2016-04-04 12:07:23 facegen count: 0
2016-04-04 12:07:23 facegen: using shader
2016-04-04 12:07:23 facegen: finished first draw call
2016-04-04 12:07:23 facegen: using shader
2016-04-04 12:07:23 facegen: finished second draw call
2016-04-04 12:07:23 facegen count: 1
2016-04-04 12:07:23 facegen: using shader
2016-04-04 12:07:23 facegen: finished first draw call
2016-04-04 12:07:23 facegen: using shader
2016-04-04 12:07:23 facegen: finished second draw call
2016-04-04 12:07:23 facegen count: 2
2016-04-04 12:07:23 facegen count: 3
2016-04-04 12:07:23 facegen count: 4
2016-04-04 12:07:23 facegen count: 5
2016-04-04 12:07:23 facegen: using shader
2016-04-04 12:07:23 facegen: finished first draw call
2016-04-04 12:07:23 facegen: using shader
2016-04-04 12:07:23 facegen: finished second draw call
2016-04-04 12:07:23 facegen count: 6
2016-04-04 12:07:23 facegen count: 7
2016-04-04 12:07:23 facegen count: 8
2016-04-04 12:07:23 facegen count: 9
2016-04-04 12:07:23 facegen: using shader
2016-04-04 12:07:23 facegen: finished first draw call
2016-04-04 12:07:23 facegen: using shader
2016-04-04 12:07:23 facegen: finished second draw call
2016-04-04 12:07:23 facegen count: 10
2016-04-04 12:07:23 facegen: using shader
2016-04-04 12:07:23 facegen: finished first draw call
2016-04-04 12:07:23 facegen: using shader
2016-04-04 12:07:23 facegen: finished second draw call
2016-04-04 12:07:23 facegen count: 11
2016-04-04 12:07:23 facegen count: 12
2016-04-04 12:07:23 facegen: using shader
2016-04-04 12:07:23 facegen: finished first draw call
2016-04-04 12:07:23 facegen: using shader
2016-04-04 12:07:23 facegen: finished second draw call
2016-04-04 12:07:23 facegen count: 13
2016-04-04 12:07:23 facegen: using shader
2016-04-04 12:07:23 facegen: finished first draw call
2016-04-04 12:07:23 facegen: using shader
2016-04-04 12:07:23 facegen: finished second draw call
2016-04-04 12:07:23 facegen count: 14
2016-04-04 12:07:23 facegen: using shader
2016-04-04 12:07:23 facegen: finished first draw call
2016-04-04 12:07:23 facegen: using shader
2016-04-04 12:07:23 facegen: finished second draw call
2016-04-04 12:07:23 facegen count: 15
2016-04-04 12:07:23 facegen: using shader
2016-04-04 12:07:23 facegen: finished first draw call
2016-04-04 12:07:23 facegen: using shader
2016-04-04 12:07:23 facegen: finished second draw call
2016-04-04 12:07:23 facegen: finished all drawing
2016-04-04 12:07:23 facegen: finished render
2016-04-04 12:07:23 facegen: make_photo finished render
2016-04-04 12:07:23 facegen: before export
2016-04-04 12:07:23 facegen ss0: 1
2016-04-04 12:07:23 facegen ss1: 1
2016-04-04 12:07:23 facegen: folder is not null
2016-04-04 12:07:23 facegen: folder is null
2016-04-04 12:07:23 facegen: after export
2016-04-04 12:07:23 facegen: make_photo finished0
2016-04-04 12:07:23 facegen: finished make_photo
2016-04-04 12:07:41 facegen: make_photo started
2016-04-04 12:07:41 facegen: make_photo 0
2016-04-04 12:07:41 facegen: make_photo 1
2016-04-04 12:07:41 facegen: make_photo 2
2016-04-04 12:07:41 facegen: make_photo 3
2016-04-04 12:07:41 facegen: make_photo 4
2016-04-04 12:07:41 facegen: make_photo 5
2016-04-04 12:07:41 facegen: make_photo 6
2016-04-04 12:07:41 facegen: init_rendering
2016-04-04 12:07:41 facegen: init_rendering finished
2016-04-04 12:07:41 facegen: start render
2016-04-04 12:07:41 facegen count: 16
2016-04-04 12:07:41 facegen count: 0
2016-04-04 12:07:41 facegen: using shader
2016-04-04 12:07:41 facegen: finished first draw call
2016-04-04 12:07:41 facegen: using shader
2016-04-04 12:07:41 facegen: finished second draw call
2016-04-04 12:07:41 facegen count: 1
2016-04-04 12:07:41 facegen: using shader
2016-04-04 12:07:41 facegen: finished first draw call
2016-04-04 12:07:41 facegen: using shader
2016-04-04 12:07:41 facegen: finished second draw call
2016-04-04 12:07:41 facegen count: 2
2016-04-04 12:07:41 facegen count: 3
2016-04-04 12:07:41 facegen count: 4
2016-04-04 12:07:41 facegen count: 5
2016-04-04 12:07:41 facegen: using shader
2016-04-04 12:07:41 facegen: finished first draw call
2016-04-04 12:07:41 facegen: using shader
2016-04-04 12:07:41 facegen: finished second draw call
2016-04-04 12:07:41 facegen count: 6
2016-04-04 12:07:41 facegen count: 7
2016-04-04 12:07:41 facegen count: 8
2016-04-04 12:07:41 facegen count: 9
2016-04-04 12:07:41 facegen: using shader
2016-04-04 12:07:41 facegen: finished first draw call
2016-04-04 12:07:41 facegen: using shader
2016-04-04 12:07:41 facegen: finished second draw call
2016-04-04 12:07:41 facegen count: 10
2016-04-04 12:07:41 facegen: using shader
2016-04-04 12:07:41 facegen: finished first draw call
2016-04-04 12:07:41 facegen: using shader
2016-04-04 12:07:41 facegen: finished second draw call
2016-04-04 12:07:41 facegen count: 11
2016-04-04 12:07:41 facegen count: 12
2016-04-04 12:07:41 facegen: using shader
2016-04-04 12:07:41 facegen: finished first draw call
2016-04-04 12:07:41 facegen: using shader
2016-04-04 12:07:41 facegen: finished second draw call
2016-04-04 12:07:41 facegen count: 13
2016-04-04 12:07:41 facegen: using shader
2016-04-04 12:07:41 facegen: finished first draw call
2016-04-04 12:07:41 facegen: using shader
2016-04-04 12:07:41 facegen: finished second draw call
2016-04-04 12:07:41 facegen count: 14
2016-04-04 12:07:41 facegen: using shader
2016-04-04 12:07:41 facegen: finished first draw call
2016-04-04 12:07:41 facegen: using shader
2016-04-04 12:07:41 facegen: finished second draw call
2016-04-04 12:07:41 facegen count: 15
2016-04-04 12:07:41 facegen: using shader
2016-04-04 12:07:41 facegen: finished first draw call
2016-04-04 12:07:41 facegen: using shader
2016-04-04 12:07:41 facegen: finished second draw call
2016-04-04 12:07:41 facegen: finished all drawing
2016-04-04 12:07:41 facegen: finished render
2016-04-04 12:07:41 facegen: make_photo finished render
2016-04-04 12:07:41 facegen: before export
2016-04-04 12:07:41 facegen ss0: 1
2016-04-04 12:07:41 facegen ss1: 1
2016-04-04 12:07:41 facegen: folder is not null
2016-04-04 12:07:41 facegen: folder is null
2016-04-04 12:07:41 facegen: after export
2016-04-04 12:07:41 facegen: make_photo finished0
2016-04-04 12:07:41 facegen: finished make_photo
2016-04-04 12:07:59 facegen: make_photo started
2016-04-04 12:07:59 facegen: make_photo 0
2016-04-04 12:07:59 facegen: make_photo 1
2016-04-04 12:07:59 facegen: make_photo 2
2016-04-04 12:08:00 facegen: make_photo 3
2016-04-04 12:08:00 facegen: make_photo 4
2016-04-04 12:08:00 facegen: make_photo 5
2016-04-04 12:08:00 facegen: make_photo 6
2016-04-04 12:08:00 facegen: init_rendering
2016-04-04 12:08:00 facegen: init_rendering finished
2016-04-04 12:08:00 facegen: start render
2016-04-04 12:08:00 facegen count: 16
2016-04-04 12:08:00 facegen count: 0
2016-04-04 12:08:00 facegen: using shader
2016-04-04 12:08:00 facegen: finished first draw call
2016-04-04 12:08:00 facegen: using shader
2016-04-04 12:08:00 facegen: finished second draw call
2016-04-04 12:08:00 facegen count: 1
2016-04-04 12:08:00 facegen: using shader
2016-04-04 12:08:00 facegen: finished first draw call
2016-04-04 12:08:00 facegen: using shader
2016-04-04 12:08:00 facegen: finished second draw call
2016-04-04 12:08:00 facegen count: 2
2016-04-04 12:08:00 facegen count: 3
2016-04-04 12:08:00 facegen count: 4
2016-04-04 12:08:00 facegen count: 5
2016-04-04 12:08:00 facegen: using shader
2016-04-04 12:08:00 facegen: finished first draw call
2016-04-04 12:08:00 facegen: using shader
2016-04-04 12:08:00 facegen: finished second draw call
2016-04-04 12:08:00 facegen count: 6
2016-04-04 12:08:00 facegen count: 7
2016-04-04 12:08:00 facegen count: 8
2016-04-04 12:08:00 facegen count: 9
2016-04-04 12:08:00 facegen: using shader
2016-04-04 12:08:00 facegen: finished first draw call
2016-04-04 12:08:00 facegen: using shader
2016-04-04 12:08:00 facegen: finished second draw call
2016-04-04 12:08:00 facegen count: 10
2016-04-04 12:08:00 facegen: using shader
2016-04-04 12:08:00 facegen: finished first draw call
2016-04-04 12:08:00 facegen: using shader
2016-04-04 12:08:00 facegen: finished second draw call
2016-04-04 12:08:00 facegen count: 11
2016-04-04 12:08:00 facegen count: 12
2016-04-04 12:08:00 facegen: using shader
2016-04-04 12:08:00 facegen: finished first draw call
2016-04-04 12:08:00 facegen: using shader
2016-04-04 12:08:00 facegen: finished second draw call
2016-04-04 12:08:00 facegen count: 13
2016-04-04 12:08:00 facegen: using shader
2016-04-04 12:08:00 facegen: finished first draw call
2016-04-04 12:08:00 facegen: using shader
2016-04-04 12:08:00 facegen: finished second draw call
2016-04-04 12:08:00 facegen count: 14
2016-04-04 12:08:00 facegen: using shader
2016-04-04 12:08:00 facegen: finished first draw call
2016-04-04 12:08:00 facegen: using shader
2016-04-04 12:08:00 facegen: finished second draw call
2016-04-04 12:08:00 facegen count: 15
2016-04-04 12:08:00 facegen: using shader
2016-04-04 12:08:00 facegen: finished first draw call
2016-04-04 12:08:00 facegen: using shader
2016-04-04 12:08:00 facegen: finished second draw call
2016-04-04 12:08:00 facegen: finished all drawing
2016-04-04 12:08:00 facegen: finished render
2016-04-04 12:08:00 facegen: make_photo finished render
2016-04-04 12:08:00 facegen: before export
2016-04-04 12:08:00 facegen ss0: 1
2016-04-04 12:08:00 facegen ss1: 1
2016-04-04 12:08:00 facegen: folder is not null
2016-04-04 12:08:00 facegen: folder is null
2016-04-04 12:08:00 facegen: after export
2016-04-04 12:08:00 facegen: make_photo finished0
2016-04-04 12:08:00 facegen: finished make_photo
2016-04-04 12:08:05 start_storyline: Storyline started. ID: "Team Win Streaks" - total_usage_counter: 10
2016-04-04 12:08:05 create_storyline_msg: "" - The Baltimore Orioles Win Again, Making it 10 Straight!
2016-04-04 12:08:45 facegen: make_photo started
2016-04-04 12:08:45 facegen: make_photo 0
2016-04-04 12:08:45 facegen: make_photo 1
2016-04-04 12:08:45 facegen: make_photo 2
2016-04-04 12:08:45 facegen: make_photo 3
2016-04-04 12:08:45 facegen: make_photo 4
2016-04-04 12:08:45 facegen: make_photo 5
2016-04-04 12:08:45 facegen: make_photo 6
2016-04-04 12:08:45 facegen: init_rendering
2016-04-04 12:08:45 facegen: init_rendering finished
2016-04-04 12:08:45 facegen: start render
2016-04-04 12:08:45 facegen count: 16
2016-04-04 12:08:45 facegen count: 0
2016-04-04 12:08:45 facegen: using shader
2016-04-04 12:08:45 facegen: finished first draw call
2016-04-04 12:08:45 facegen: using shader
2016-04-04 12:08:45 facegen: finished second draw call
2016-04-04 12:08:45 facegen count: 1
2016-04-04 12:08:45 facegen: using shader
2016-04-04 12:08:45 facegen: finished first draw call
2016-04-04 12:08:45 facegen: using shader
2016-04-04 12:08:45 facegen: finished second draw call
2016-04-04 12:08:45 facegen count: 2
2016-04-04 12:08:45 facegen count: 3
2016-04-04 12:08:45 facegen count: 4
2016-04-04 12:08:45 facegen count: 5
2016-04-04 12:08:45 facegen: using shader
2016-04-04 12:08:45 facegen: finished first draw call
2016-04-04 12:08:45 facegen: using shader
2016-04-04 12:08:45 facegen: finished second draw call
2016-04-04 12:08:45 facegen count: 6
2016-04-04 12:08:45 facegen count: 7
2016-04-04 12:08:45 facegen count: 8
2016-04-04 12:08:45 facegen count: 9
2016-04-04 12:08:45 facegen: using shader
2016-04-04 12:08:45 facegen: finished first draw call
2016-04-04 12:08:46 facegen: using shader
2016-04-04 12:08:46 facegen: finished second draw call
2016-04-04 12:08:46 facegen count: 10
2016-04-04 12:08:46 facegen: using shader
2016-04-04 12:08:46 facegen: finished first draw call
2016-04-04 12:08:46 facegen: using shader
2016-04-04 12:08:46 facegen: finished second draw call
2016-04-04 12:08:46 facegen count: 11
2016-04-04 12:08:46 facegen count: 12
2016-04-04 12:08:46 facegen: using shader
2016-04-04 12:08:46 facegen: finished first draw call
2016-04-04 12:08:46 facegen: using shader
2016-04-04 12:08:46 facegen: finished second draw call
2016-04-04 12:08:46 facegen count: 13
2016-04-04 12:08:46 facegen: using shader
2016-04-04 12:08:46 facegen: finished first draw call
2016-04-04 12:08:46 facegen: using shader
2016-04-04 12:08:46 facegen: finished second draw call
2016-04-04 12:08:46 facegen count: 14
2016-04-04 12:08:46 facegen: using shader
2016-04-04 12:08:46 facegen: finished first draw call
2016-04-04 12:08:46 facegen: using shader
2016-04-04 12:08:46 facegen: finished second draw call
2016-04-04 12:08:46 facegen count: 15
2016-04-04 12:08:46 facegen: using shader
2016-04-04 12:08:46 facegen: finished first draw call
2016-04-04 12:08:46 facegen: using shader
2016-04-04 12:08:46 facegen: finished second draw call
2016-04-04 12:08:46 facegen: finished all drawing
2016-04-04 12:08:46 facegen: finished render
2016-04-04 12:08:46 facegen: make_photo finished render
2016-04-04 12:08:46 facegen: before export
2016-04-04 12:08:46 facegen ss0: 1
2016-04-04 12:08:46 facegen ss1: 1
2016-04-04 12:08:46 facegen: folder is not null
2016-04-04 12:08:46 facegen: folder is null
2016-04-04 12:08:46 facegen: after export
2016-04-04 12:08:46 facegen: make_photo finished0
2016-04-04 12:08:46 facegen: finished make_photo
2016-04-04 12:08:46 facegen: make_photo started
2016-04-04 12:08:46 facegen: make_photo 0
2016-04-04 12:08:46 facegen: make_photo 1
2016-04-04 12:08:46 facegen: make_photo 2
2016-04-04 12:08:47 facegen: make_photo 3
2016-04-04 12:08:47 facegen: make_photo 4
2016-04-04 12:08:47 facegen: make_photo 5
2016-04-04 12:08:47 facegen: make_photo 6
2016-04-04 12:08:47 facegen: init_rendering
2016-04-04 12:08:47 facegen: init_rendering finished
2016-04-04 12:08:47 facegen: start render
2016-04-04 12:08:47 facegen count: 16
2016-04-04 12:08:47 facegen count: 0
2016-04-04 12:08:47 facegen: using shader
2016-04-04 12:08:47 facegen: finished first draw call
2016-04-04 12:08:47 facegen: using shader
2016-04-04 12:08:47 facegen: finished second draw call
2016-04-04 12:08:47 facegen count: 1
2016-04-04 12:08:47 facegen: using shader
2016-04-04 12:08:47 facegen: finished first draw call
2016-04-04 12:08:47 facegen: using shader
2016-04-04 12:08:47 facegen: finished second draw call
2016-04-04 12:08:47 facegen count: 2
2016-04-04 12:08:47 facegen count: 3
2016-04-04 12:08:47 facegen count: 4
2016-04-04 12:08:47 facegen count: 5
2016-04-04 12:08:47 facegen: using shader
2016-04-04 12:08:47 facegen: finished first draw call
2016-04-04 12:08:47 facegen: using shader
2016-04-04 12:08:47 facegen: finished second draw call
2016-04-04 12:08:47 facegen count: 6
2016-04-04 12:08:47 facegen count: 7
2016-04-04 12:08:47 facegen count: 8
2016-04-04 12:08:47 facegen count: 9
2016-04-04 12:08:47 facegen: using shader
2016-04-04 12:08:47 facegen: finished first draw call
2016-04-04 12:08:47 facegen: using shader
2016-04-04 12:08:47 facegen: finished second draw call
2016-04-04 12:08:47 facegen count: 10
2016-04-04 12:08:47 facegen: using shader
2016-04-04 12:08:47 facegen: finished first draw call
2016-04-04 12:08:47 facegen: using shader
2016-04-04 12:08:47 facegen: finished second draw call
2016-04-04 12:08:47 facegen count: 11
2016-04-04 12:08:47 facegen count: 12
2016-04-04 12:08:47 facegen: using shader
2016-04-04 12:08:47 facegen: finished first draw call
2016-04-04 12:08:47 facegen: using shader
2016-04-04 12:08:47 facegen: finished second draw call
2016-04-04 12:08:47 facegen count: 13
2016-04-04 12:08:47 facegen: using shader
2016-04-04 12:08:47 facegen: finished first draw call
2016-04-04 12:08:47 facegen: using shader
2016-04-04 12:08:47 facegen: finished second draw call
2016-04-04 12:08:47 facegen count: 14
2016-04-04 12:08:47 facegen: using shader
2016-04-04 12:08:47 facegen: finished first draw call
2016-04-04 12:08:47 facegen: using shader
2016-04-04 12:08:47 facegen: finished second draw call
2016-04-04 12:08:47 facegen count: 15
2016-04-04 12:08:47 facegen: using shader
2016-04-04 12:08:47 facegen: finished first draw call
2016-04-04 12:08:47 facegen: using shader
2016-04-04 12:08:47 facegen: finished second draw call
2016-04-04 12:08:47 facegen: finished all drawing
2016-04-04 12:08:47 facegen: finished render
2016-04-04 12:08:47 facegen: make_photo finished render
2016-04-04 12:08:47 facegen: before export
2016-04-04 12:08:47 facegen ss0: 1
2016-04-04 12:08:47 facegen ss1: 1
2016-04-04 12:08:47 facegen: folder is not null
2016-04-04 12:08:47 facegen: folder is not null
2016-04-04 12:08:47 facegen: after export
2016-04-04 12:08:47 facegen: make_photo finished0
2016-04-04 12:08:47 facegen: finished make_photo
2016-04-04 12:08:47 facegen: make_photo started
2016-04-04 12:08:47 facegen: make_photo 0
2016-04-04 12:08:47 facegen: make_photo 1
2016-04-04 12:08:47 facegen: make_photo 2
2016-04-04 12:08:48 facegen: make_photo 3
2016-04-04 12:08:48 facegen: make_photo 4
2016-04-04 12:08:48 facegen: make_photo 5
2016-04-04 12:08:48 facegen: make_photo 6
2016-04-04 12:08:48 facegen: init_rendering
2016-04-04 12:08:48 facegen: init_rendering finished
2016-04-04 12:08:48 facegen: start render
2016-04-04 12:08:48 facegen count: 16
2016-04-04 12:08:48 facegen count: 0
2016-04-04 12:08:48 facegen: using shader
2016-04-04 12:08:48 facegen: finished first draw call
2016-04-04 12:08:48 facegen: using shader
2016-04-04 12:08:48 facegen: finished second draw call
2016-04-04 12:08:48 facegen count: 1
2016-04-04 12:08:48 facegen: using shader
2016-04-04 12:08:48 facegen: finished first draw call
2016-04-04 12:08:48 facegen: using shader
2016-04-04 12:08:48 facegen: finished second draw call
2016-04-04 12:08:48 facegen count: 2
2016-04-04 12:08:48 facegen count: 3
2016-04-04 12:08:48 facegen count: 4
2016-04-04 12:08:48 facegen count: 5
2016-04-04 12:08:48 facegen: using shader
2016-04-04 12:08:48 facegen: finished first draw call
2016-04-04 12:08:48 facegen: using shader
2016-04-04 12:08:48 facegen: finished second draw call
2016-04-04 12:08:48 facegen count: 6
2016-04-04 12:08:48 facegen count: 7
2016-04-04 12:08:48 facegen count: 8
2016-04-04 12:08:48 facegen count: 9
2016-04-04 12:08:48 facegen: using shader
2016-04-04 12:08:48 facegen: finished first draw call
2016-04-04 12:08:48 facegen: using shader
2016-04-04 12:08:48 facegen: finished second draw call
2016-04-04 12:08:48 facegen count: 10
2016-04-04 12:08:48 facegen: using shader
2016-04-04 12:08:48 facegen: finished first draw call
2016-04-04 12:08:48 facegen: using shader
2016-04-04 12:08:48 facegen: finished second draw call
2016-04-04 12:08:48 facegen count: 11
2016-04-04 12:08:48 facegen count: 12
2016-04-04 12:08:48 facegen: using shader
2016-04-04 12:08:48 facegen: finished first draw call
2016-04-04 12:08:48 facegen: using shader
2016-04-04 12:08:48 facegen: finished second draw call
2016-04-04 12:08:48 facegen count: 13
2016-04-04 12:08:48 facegen: using shader
2016-04-04 12:08:48 facegen: finished first draw call
2016-04-04 12:08:48 facegen: using shader
2016-04-04 12:08:48 facegen: finished second draw call
2016-04-04 12:08:48 facegen count: 14
2016-04-04 12:08:48 facegen: using shader
2016-04-04 12:08:48 facegen: finished first draw call
2016-04-04 12:08:48 facegen: using shader
2016-04-04 12:08:48 facegen: finished second draw call
2016-04-04 12:08:48 facegen count: 15
2016-04-04 12:08:48 facegen: using shader
2016-04-04 12:08:48 facegen: finished first draw call
2016-04-04 12:08:48 facegen: using shader
2016-04-04 12:08:48 facegen: finished second draw call
2016-04-04 12:08:48 facegen: finished all drawing
2016-04-04 12:08:48 facegen: finished render
2016-04-04 12:08:48 facegen: make_photo finished render
2016-04-04 12:08:48 facegen: before export
2016-04-04 12:08:48 facegen ss0: 1
2016-04-04 12:08:48 facegen ss1: 1
2016-04-04 12:08:48 facegen: folder is not null
2016-04-04 12:08:48 facegen: folder is not null
2016-04-04 12:08:48 facegen: after export
2016-04-04 12:08:48 facegen: make_photo finished0
2016-04-04 12:08:48 facegen: finished make_photo
2016-04-04 12:08:51 save_critical_database_files: 'auto backup' mode active. Folder 'auto-save' opened.
2016-04-04 12:08:51 save_critical_database_files: 'auto backup' mode active. OOTP will save the .dat files in a transaction.
2016-04-04 12:08:51 save_critical_database_files: Successfully created flag file
2016-04-04 12:08:51 save_critical_database_files: Transaction starts, moving .dat files to auto-save folder
2016-04-04 12:08:51 save_critical_database_files: Deleted file from folder 'auto-save': coaches.dat
2016-04-04 12:08:51 save_critical_database_files: Moved file: coaches.dat
2016-04-04 12:08:51 save_critical_database_files: Deleted file from folder 'auto-save': faces.dat
2016-04-04 12:08:51 save_critical_database_files: Moved file: faces.dat
2016-04-04 12:08:51 save_critical_database_files: Deleted file from folder 'auto-save': games_in_progress.dat
2016-04-04 12:08:51 save_critical_database_files: Moved file: games_in_progress.dat
2016-04-04 12:08:51 save_critical_database_files: Deleted file from folder 'auto-save': human_managers.dat
2016-04-04 12:08:51 save_critical_database_files: Moved file: human_managers.dat
2016-04-04 12:08:51 save_critical_database_files: Deleted file from folder 'auto-save': messages.dat
2016-04-04 12:08:51 save_critical_database_files: Moved file: messages.dat
2016-04-04 12:08:51 save_critical_database_files: Deleted file from folder 'auto-save': names.dat
2016-04-04 12:08:51 save_critical_database_files: Moved file: names.dat
2016-04-04 12:08:51 save_critical_database_files: Deleted file from folder 'auto-save': offers.dat
2016-04-04 12:08:51 save_critical_database_files: Moved file: offers.dat
2016-04-04 12:08:51 save_critical_database_files: Deleted file from folder 'auto-save': parks.dat
2016-04-04 12:08:51 save_critical_database_files: Moved file: parks.dat
2016-04-04 12:08:51 save_critical_database_files: Deleted file from folder 'auto-save': players.dat
2016-04-04 12:08:51 save_critical_database_files: Moved file: players.dat
2016-04-04 12:08:51 save_critical_database_files: Deleted file from folder 'auto-save': retired.dat
2016-04-04 12:08:51 save_critical_database_files: Moved file: retired.dat
2016-04-04 12:08:51 save_critical_database_files: Deleted file from folder 'auto-save': scouting.dat
2016-04-04 12:08:51 save_critical_database_files: Moved file: scouting.dat
2016-04-04 12:08:51 save_critical_database_files: Deleted file from folder 'auto-save': storylines.dat
2016-04-04 12:08:51 save_critical_database_files: Moved file: storylines.dat
2016-04-04 12:08:51 save_critical_database_files: Deleted file from folder 'auto-save': teams.dat
2016-04-04 12:08:51 save_critical_database_files: Moved file: teams.dat
2016-04-04 12:08:51 save_critical_database_files: Deleted file from folder 'auto-save': text_data.dat
2016-04-04 12:08:51 save_critical_database_files: Moved file: text_data.dat
2016-04-04 12:08:51 save_critical_database_files: Deleted file from folder 'auto-save': trades.dat
2016-04-04 12:08:51 save_critical_database_files: Moved file: trades.dat
2016-04-04 12:08:51 save_critical_database_files: Deleted file from folder 'auto-save': weather.dat
2016-04-04 12:08:51 save_critical_database_files: Moved file: weather.dat
2016-04-04 12:08:51 save_critical_database_files: Deleted file from folder 'auto-save': world.dat
2016-04-04 12:08:51 save_critical_database_files: Moved file: world.dat
2016-04-04 12:08:51 save_critical_database_files: Transaction successfully started. All .dat files moved to folder 'auto-save'
2016-04-04 12:08:51 zip_single_file: Called to zip C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\saved_games\MLB.lg\temp\text_data.sqlite3 to C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\saved_games\MLB.lg\text_data.dat
2016-04-04 12:08:52 zip_single_file: Successfully zipped file
2016-04-04 12:08:52 save_critical_database_files: Saving names...
2016-04-04 12:08:52 save_critical_database_files: Saving players...
2016-04-04 12:08:52 save_critical_database_files: Saving coaches...
2016-04-04 12:08:52 save_critical_database_files: Saving teams...
2016-04-04 12:08:52 save_critical_database_files: Saving weather...
2016-04-04 12:08:52 save_critical_database_files: Saving ballparks...
2016-04-04 12:08:52 save_critical_database_files: Saving world...
2016-04-04 12:08:52 save_critical_database_files: Saving scouting sets...
2016-04-04 12:08:53 save_critical_database_files: Saving contract offers...
2016-04-04 12:08:53 save_critical_database_files: Saving trades...
2016-04-04 12:08:53 save_critical_database_files: Saving messages...
2016-04-04 12:08:53 save_messages: Saved message text files: 13
2016-04-04 12:08:53 save_critical_database_files: Saving human managers...
2016-04-04 12:08:53 save_critical_database_files: Saving faces...
2016-04-04 12:08:53 save_critical_database_files: Saving storylines...
2016-04-04 12:08:53 save_critical_database_files: Successfully saved database files. Transaction ended!
2016-04-04 12:08:53 save_critical_database_files: Successfully deleted db_save_flag.txt
2016-04-04 12:08:53 save_database: Saving news...
2016-04-04 12:08:53 save_database: Saving games in progress...
2016-04-04 12:08:53 save_database: Saving saved games list...
2016-04-04 12:08:55 facegen: make_photo started
2016-04-04 12:08:55 facegen: make_photo 0
2016-04-04 12:08:55 facegen: make_photo 1
2016-04-04 12:08:55 facegen: make_photo 2
2016-04-04 12:08:55 facegen: make_photo 3
2016-04-04 12:08:55 facegen: make_photo 4
2016-04-04 12:08:55 facegen: make_photo 5
2016-04-04 12:08:55 facegen: make_photo 6
2016-04-04 12:08:55 facegen: init_rendering
2016-04-04 12:08:55 facegen: init_rendering finished
2016-04-04 12:08:55 facegen: start render
2016-04-04 12:08:55 facegen count: 16
2016-04-04 12:08:55 facegen count: 0
2016-04-04 12:08:55 facegen: using shader
2016-04-04 12:08:55 facegen: finished first draw call
2016-04-04 12:08:55 facegen: using shader
2016-04-04 12:08:55 facegen: finished second draw call
2016-04-04 12:08:55 facegen count: 1
2016-04-04 12:08:55 facegen: using shader
2016-04-04 12:08:55 facegen: finished first draw call
2016-04-04 12:08:55 facegen: using shader
2016-04-04 12:08:55 facegen: finished second draw call
2016-04-04 12:08:55 facegen count: 2
2016-04-04 12:08:55 facegen count: 3
2016-04-04 12:08:55 facegen count: 4
2016-04-04 12:08:55 facegen count: 5
2016-04-04 12:08:55 facegen: using shader
2016-04-04 12:08:55 facegen: finished first draw call
2016-04-04 12:08:55 facegen: using shader
2016-04-04 12:08:55 facegen: finished second draw call
2016-04-04 12:08:55 facegen count: 6
2016-04-04 12:08:55 facegen count: 7
2016-04-04 12:08:55 facegen count: 8
2016-04-04 12:08:55 facegen count: 9
2016-04-04 12:08:55 facegen: using shader
2016-04-04 12:08:55 facegen: finished first draw call
2016-04-04 12:08:55 facegen: using shader
2016-04-04 12:08:55 facegen: finished second draw call
2016-04-04 12:08:55 facegen count: 10
2016-04-04 12:08:55 facegen: using shader
2016-04-04 12:08:55 facegen: finished first draw call
2016-04-04 12:08:55 facegen: using shader
2016-04-04 12:08:55 facegen: finished second draw call
2016-04-04 12:08:55 facegen count: 11
2016-04-04 12:08:55 facegen count: 12
2016-04-04 12:08:55 facegen: using shader
2016-04-04 12:08:55 facegen: finished first draw call
2016-04-04 12:08:55 facegen: using shader
2016-04-04 12:08:55 facegen: finished second draw call
2016-04-04 12:08:55 facegen count: 13
2016-04-04 12:08:55 facegen: using shader
2016-04-04 12:08:55 facegen: finished first draw call
2016-04-04 12:08:55 facegen: using shader
2016-04-04 12:08:55 facegen: finished second draw call
2016-04-04 12:08:55 facegen count: 14
2016-04-04 12:08:55 facegen: using shader
2016-04-04 12:08:55 facegen: finished first draw call
2016-04-04 12:08:55 facegen: using shader
2016-04-04 12:08:55 facegen: finished second draw call
2016-04-04 12:08:55 facegen count: 15
2016-04-04 12:08:55 facegen: using shader
2016-04-04 12:08:55 facegen: finished first draw call
2016-04-04 12:08:55 facegen: using shader
2016-04-04 12:08:55 facegen: finished second draw call
2016-04-04 12:08:55 facegen: finished all drawing
2016-04-04 12:08:55 facegen: finished render
2016-04-04 12:08:55 facegen: make_photo finished render
2016-04-04 12:08:55 facegen: before export
2016-04-04 12:08:55 facegen ss0: 1
2016-04-04 12:08:55 facegen ss1: 1
2016-04-04 12:08:55 facegen: folder is not null
2016-04-04 12:08:55 facegen: folder is not null
2016-04-04 12:08:55 facegen: after export
2016-04-04 12:08:55 facegen: make_photo finished0
2016-04-04 12:08:55 facegen: finished make_photo
2016-04-04 12:09:04 facegen: make_photo started
2016-04-04 12:09:04 facegen: make_photo 0
2016-04-04 12:09:04 facegen: make_photo 1
2016-04-04 12:09:04 facegen: make_photo 2
2016-04-04 12:09:04 facegen: make_photo 3
2016-04-04 12:09:04 facegen: make_photo 4
2016-04-04 12:09:04 facegen: make_photo 5
2016-04-04 12:09:04 facegen: make_photo 6
2016-04-04 12:09:04 facegen: init_rendering
2016-04-04 12:09:04 facegen: init_rendering finished
2016-04-04 12:09:04 facegen: start render
2016-04-04 12:09:04 facegen count: 16
2016-04-04 12:09:04 facegen count: 0
2016-04-04 12:09:04 facegen: using shader
2016-04-04 12:09:04 facegen: finished first draw call
2016-04-04 12:09:04 facegen: using shader
2016-04-04 12:09:04 facegen: finished second draw call
2016-04-04 12:09:04 facegen count: 1
2016-04-04 12:09:04 facegen: using shader
2016-04-04 12:09:04 facegen: finished first draw call
2016-04-04 12:09:04 facegen: using shader
2016-04-04 12:09:04 facegen: finished second draw call
2016-04-04 12:09:04 facegen count: 2
2016-04-04 12:09:04 facegen count: 3
2016-04-04 12:09:04 facegen count: 4
2016-04-04 12:09:04 facegen count: 5
2016-04-04 12:09:04 facegen: using shader
2016-04-04 12:09:04 facegen: finished first draw call
2016-04-04 12:09:04 facegen: using shader
2016-04-04 12:09:04 facegen: finished second draw call
2016-04-04 12:09:04 facegen count: 6
2016-04-04 12:09:04 facegen count: 7
2016-04-04 12:09:04 facegen count: 8
2016-04-04 12:09:04 facegen count: 9
2016-04-04 12:09:04 facegen: using shader
2016-04-04 12:09:04 facegen: finished first draw call
2016-04-04 12:09:04 facegen: using shader
2016-04-04 12:09:04 facegen: finished second draw call
2016-04-04 12:09:04 facegen count: 10
2016-04-04 12:09:04 facegen: using shader
2016-04-04 12:09:04 facegen: finished first draw call
2016-04-04 12:09:04 facegen: using shader
2016-04-04 12:09:04 facegen: finished second draw call
2016-04-04 12:09:04 facegen count: 11
2016-04-04 12:09:04 facegen count: 12
2016-04-04 12:09:04 facegen: using shader
2016-04-04 12:09:04 facegen: finished first draw call
2016-04-04 12:09:04 facegen: using shader
2016-04-04 12:09:04 facegen: finished second draw call
2016-04-04 12:09:04 facegen count: 13
2016-04-04 12:09:04 facegen: using shader
2016-04-04 12:09:04 facegen: finished first draw call
2016-04-04 12:09:04 facegen: using shader
2016-04-04 12:09:04 facegen: finished second draw call
2016-04-04 12:09:04 facegen count: 14
2016-04-04 12:09:04 facegen: using shader
2016-04-04 12:09:04 facegen: finished first draw call
2016-04-04 12:09:04 facegen: using shader
2016-04-04 12:09:04 facegen: finished second draw call
2016-04-04 12:09:04 facegen count: 15
2016-04-04 12:09:04 facegen: using shader
2016-04-04 12:09:04 facegen: finished first draw call
2016-04-04 12:09:04 facegen: using shader
2016-04-04 12:09:04 facegen: finished second draw call
2016-04-04 12:09:04 facegen: finished all drawing
2016-04-04 12:09:04 facegen: finished render
2016-04-04 12:09:04 facegen: make_photo finished render
2016-04-04 12:09:04 facegen: before export
2016-04-04 12:09:04 facegen ss0: 1
2016-04-04 12:09:04 facegen ss1: 1
2016-04-04 12:09:04 facegen: folder is not null
2016-04-04 12:09:04 facegen: folder is null
2016-04-04 12:09:04 facegen: after export
2016-04-04 12:09:04 facegen: make_photo finished0
2016-04-04 12:09:04 facegen: finished make_photo
2016-04-04 12:09:08 facegen: make_photo started
2016-04-04 12:09:08 facegen: make_photo 0
2016-04-04 12:09:08 facegen: make_photo 1
2016-04-04 12:09:08 facegen: make_photo 2
2016-04-04 12:09:08 facegen: make_photo 3
2016-04-04 12:09:08 facegen: make_photo 4
2016-04-04 12:09:08 facegen: make_photo 5
2016-04-04 12:09:08 facegen: make_photo 6
2016-04-04 12:09:08 facegen: init_rendering
2016-04-04 12:09:08 facegen: init_rendering finished
2016-04-04 12:09:08 facegen: start render
2016-04-04 12:09:08 facegen count: 16
2016-04-04 12:09:08 facegen count: 0
2016-04-04 12:09:08 facegen: using shader
2016-04-04 12:09:08 facegen: finished first draw call
2016-04-04 12:09:08 facegen: using shader
2016-04-04 12:09:08 facegen: finished second draw call
2016-04-04 12:09:08 facegen count: 1
2016-04-04 12:09:08 facegen count: 2
2016-04-04 12:09:08 facegen: using shader
2016-04-04 12:09:08 facegen: finished first draw call
2016-04-04 12:09:08 facegen: using shader
2016-04-04 12:09:08 facegen: finished second draw call
2016-04-04 12:09:08 facegen count: 3
2016-04-04 12:09:08 facegen count: 4
2016-04-04 12:09:08 facegen count: 5
2016-04-04 12:09:08 facegen count: 6
2016-04-04 12:09:08 facegen: using shader
2016-04-04 12:09:08 facegen: finished first draw call
2016-04-04 12:09:08 facegen: using shader
2016-04-04 12:09:08 facegen: finished second draw call
2016-04-04 12:09:08 facegen count: 7
2016-04-04 12:09:08 facegen count: 8
2016-04-04 12:09:08 facegen count: 9
2016-04-04 12:09:08 facegen: using shader
2016-04-04 12:09:08 facegen: finished first draw call
2016-04-04 12:09:08 facegen: using shader
2016-04-04 12:09:08 facegen: finished second draw call
2016-04-04 12:09:08 facegen count: 10
2016-04-04 12:09:08 facegen: using shader
2016-04-04 12:09:08 facegen: finished first draw call
2016-04-04 12:09:08 facegen: using shader
2016-04-04 12:09:08 facegen: finished second draw call
2016-04-04 12:09:08 facegen count: 11
2016-04-04 12:09:08 facegen count: 12
2016-04-04 12:09:08 facegen: using shader
2016-04-04 12:09:08 facegen: finished first draw call
2016-04-04 12:09:08 facegen: using shader
2016-04-04 12:09:08 facegen: finished second draw call
2016-04-04 12:09:08 facegen count: 13
2016-04-04 12:09:08 facegen: using shader
2016-04-04 12:09:08 facegen: finished first draw call
2016-04-04 12:09:08 facegen: using shader
2016-04-04 12:09:08 facegen: finished second draw call
2016-04-04 12:09:08 facegen count: 14
2016-04-04 12:09:08 facegen: using shader
2016-04-04 12:09:08 facegen: finished first draw call
2016-04-04 12:09:08 facegen: using shader
2016-04-04 12:09:08 facegen: finished second draw call
2016-04-04 12:09:08 facegen count: 15
2016-04-04 12:09:08 facegen: using shader
2016-04-04 12:09:08 facegen: finished first draw call
2016-04-04 12:09:08 facegen: using shader
2016-04-04 12:09:08 facegen: finished second draw call
2016-04-04 12:09:08 facegen: finished all drawing
2016-04-04 12:09:08 facegen: finished render
2016-04-04 12:09:08 facegen: make_photo finished render
2016-04-04 12:09:08 facegen: before export
2016-04-04 12:09:08 facegen ss0: 1
2016-04-04 12:09:08 facegen ss1: 1
2016-04-04 12:09:08 facegen: folder is not null
2016-04-04 12:09:08 facegen: folder is null
2016-04-04 12:09:08 facegen: after export
2016-04-04 12:09:08 facegen: make_photo finished0
2016-04-04 12:09:08 facegen: finished make_photo
2016-04-04 12:09:12 facegen: make_photo started
2016-04-04 12:09:12 facegen: make_photo 0
2016-04-04 12:09:12 facegen: make_photo 1
2016-04-04 12:09:12 facegen: make_photo 2
2016-04-04 12:09:12 facegen: make_photo 3
2016-04-04 12:09:12 facegen: make_photo 4
2016-04-04 12:09:12 facegen: make_photo 5
2016-04-04 12:09:12 facegen: make_photo 6
2016-04-04 12:09:12 facegen: init_rendering
2016-04-04 12:09:12 facegen: init_rendering finished
2016-04-04 12:09:12 facegen: start render
2016-04-04 12:09:12 facegen count: 16
2016-04-04 12:09:12 facegen count: 0
2016-04-04 12:09:12 facegen: using shader
2016-04-04 12:09:12 facegen: finished first draw call
2016-04-04 12:09:12 facegen: using shader
2016-04-04 12:09:12 facegen: finished second draw call
2016-04-04 12:09:12 facegen count: 1
2016-04-04 12:09:12 facegen: using shader
2016-04-04 12:09:12 facegen: finished first draw call
2016-04-04 12:09:12 facegen: using shader
2016-04-04 12:09:12 facegen: finished second draw call
2016-04-04 12:09:12 facegen count: 2
2016-04-04 12:09:12 facegen count: 3
2016-04-04 12:09:12 facegen count: 4
2016-04-04 12:09:12 facegen count: 5
2016-04-04 12:09:12 facegen: using shader
2016-04-04 12:09:12 facegen: finished first draw call
2016-04-04 12:09:12 facegen: using shader
2016-04-04 12:09:12 facegen: finished second draw call
2016-04-04 12:09:12 facegen count: 6
2016-04-04 12:09:12 facegen count: 7
2016-04-04 12:09:12 facegen count: 8
2016-04-04 12:09:12 facegen count: 9
2016-04-04 12:09:12 facegen: using shader
2016-04-04 12:09:12 facegen: finished first draw call
2016-04-04 12:09:12 facegen: using shader
2016-04-04 12:09:12 facegen: finished second draw call
2016-04-04 12:09:12 facegen count: 10
2016-04-04 12:09:12 facegen: using shader
2016-04-04 12:09:12 facegen: finished first draw call
2016-04-04 12:09:12 facegen: using shader
2016-04-04 12:09:12 facegen: finished second draw call
2016-04-04 12:09:12 facegen count: 11
2016-04-04 12:09:12 facegen count: 12
2016-04-04 12:09:12 facegen: using shader
2016-04-04 12:09:12 facegen: finished first draw call
2016-04-04 12:09:12 facegen: using shader
2016-04-04 12:09:12 facegen: finished second draw call
2016-04-04 12:09:12 facegen count: 13
2016-04-04 12:09:12 facegen: using shader
2016-04-04 12:09:12 facegen: finished first draw call
2016-04-04 12:09:12 facegen: using shader
2016-04-04 12:09:12 facegen: finished second draw call
2016-04-04 12:09:12 facegen count: 14
2016-04-04 12:09:12 facegen: using shader
2016-04-04 12:09:12 facegen: finished first draw call
2016-04-04 12:09:12 facegen: using shader
2016-04-04 12:09:12 facegen: finished second draw call
2016-04-04 12:09:12 facegen count: 15
2016-04-04 12:09:12 facegen: using shader
2016-04-04 12:09:12 facegen: finished first draw call
2016-04-04 12:09:12 facegen: using shader
2016-04-04 12:09:12 facegen: finished second draw call
2016-04-04 12:09:12 facegen: finished all drawing
2016-04-04 12:09:12 facegen: finished render
2016-04-04 12:09:12 facegen: make_photo finished render
2016-04-04 12:09:12 facegen: before export
2016-04-04 12:09:12 facegen ss0: 1
2016-04-04 12:09:12 facegen ss1: 1
2016-04-04 12:09:12 facegen: folder is not null
2016-04-04 12:09:12 facegen: folder is not null
2016-04-04 12:09:12 facegen: after export
2016-04-04 12:09:12 facegen: make_photo finished0
2016-04-04 12:09:12 facegen: finished make_photo
2016-04-04 12:09:18 save_critical_database_files: 'auto backup' mode active. Folder 'auto-save' opened.
2016-04-04 12:09:18 save_critical_database_files: 'auto backup' mode active. OOTP will save the .dat files in a transaction.
2016-04-04 12:09:18 save_critical_database_files: Successfully created flag file
2016-04-04 12:09:18 save_critical_database_files: Transaction starts, moving .dat files to auto-save folder
2016-04-04 12:09:18 save_critical_database_files: Deleted file from folder 'auto-save': coaches.dat
2016-04-04 12:09:18 save_critical_database_files: Moved file: coaches.dat
2016-04-04 12:09:18 save_critical_database_files: Deleted file from folder 'auto-save': faces.dat
2016-04-04 12:09:18 save_critical_database_files: Moved file: faces.dat
2016-04-04 12:09:18 save_critical_database_files: Deleted file from folder 'auto-save': games_in_progress.dat
2016-04-04 12:09:18 save_critical_database_files: Moved file: games_in_progress.dat
2016-04-04 12:09:18 save_critical_database_files: Deleted file from folder 'auto-save': human_managers.dat
2016-04-04 12:09:18 save_critical_database_files: Moved file: human_managers.dat
2016-04-04 12:09:18 save_critical_database_files: Deleted file from folder 'auto-save': messages.dat
2016-04-04 12:09:18 save_critical_database_files: Moved file: messages.dat
2016-04-04 12:09:18 save_critical_database_files: Deleted file from folder 'auto-save': names.dat
2016-04-04 12:09:18 save_critical_database_files: Moved file: names.dat
2016-04-04 12:09:18 save_critical_database_files: Deleted file from folder 'auto-save': offers.dat
2016-04-04 12:09:18 save_critical_database_files: Moved file: offers.dat
2016-04-04 12:09:18 save_critical_database_files: Deleted file from folder 'auto-save': parks.dat
2016-04-04 12:09:18 save_critical_database_files: Moved file: parks.dat
2016-04-04 12:09:18 save_critical_database_files: Deleted file from folder 'auto-save': players.dat
2016-04-04 12:09:18 save_critical_database_files: Moved file: players.dat
2016-04-04 12:09:18 save_critical_database_files: Deleted file from folder 'auto-save': retired.dat
2016-04-04 12:09:18 save_critical_database_files: Moved file: retired.dat
2016-04-04 12:09:18 save_critical_database_files: Deleted file from folder 'auto-save': scouting.dat
2016-04-04 12:09:18 save_critical_database_files: Moved file: scouting.dat
2016-04-04 12:09:18 save_critical_database_files: Deleted file from folder 'auto-save': storylines.dat
2016-04-04 12:09:18 save_critical_database_files: Moved file: storylines.dat
2016-04-04 12:09:18 save_critical_database_files: Deleted file from folder 'auto-save': teams.dat
2016-04-04 12:09:18 save_critical_database_files: Moved file: teams.dat
2016-04-04 12:09:18 save_critical_database_files: Deleted file from folder 'auto-save': text_data.dat
2016-04-04 12:09:18 save_critical_database_files: Moved file: text_data.dat
2016-04-04 12:09:18 save_critical_database_files: Deleted file from folder 'auto-save': trades.dat
2016-04-04 12:09:18 save_critical_database_files: Moved file: trades.dat
2016-04-04 12:09:18 save_critical_database_files: Deleted file from folder 'auto-save': weather.dat
2016-04-04 12:09:18 save_critical_database_files: Moved file: weather.dat
2016-04-04 12:09:18 save_critical_database_files: Deleted file from folder 'auto-save': world.dat
2016-04-04 12:09:18 save_critical_database_files: Moved file: world.dat
2016-04-04 12:09:18 save_critical_database_files: Transaction successfully started. All .dat files moved to folder 'auto-save'
2016-04-04 12:09:18 zip_single_file: Called to zip C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\saved_games\MLB.lg\temp\text_data.sqlite3 to C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\saved_games\MLB.lg\text_data.dat
2016-04-04 12:09:19 zip_single_file: Successfully zipped file
2016-04-04 12:09:19 save_critical_database_files: Saving names...
2016-04-04 12:09:19 save_critical_database_files: Saving players...
2016-04-04 12:09:19 save_critical_database_files: Saving coaches...
2016-04-04 12:09:19 save_critical_database_files: Saving teams...
2016-04-04 12:09:19 save_critical_database_files: Saving weather...
2016-04-04 12:09:19 save_critical_database_files: Saving ballparks...
2016-04-04 12:09:19 save_critical_database_files: Saving world...
2016-04-04 12:09:19 save_critical_database_files: Saving scouting sets...
2016-04-04 12:09:19 save_critical_database_files: Saving contract offers...
2016-04-04 12:09:19 save_critical_database_files: Saving trades...
2016-04-04 12:09:19 save_critical_database_files: Saving messages...
2016-04-04 12:09:19 save_messages: Saved message text files: 13
2016-04-04 12:09:19 save_critical_database_files: Saving human managers...
2016-04-04 12:09:19 save_critical_database_files: Saving faces...
2016-04-04 12:09:19 save_critical_database_files: Saving storylines...
2016-04-04 12:09:20 save_critical_database_files: Successfully saved database files. Transaction ended!
2016-04-04 12:09:20 save_critical_database_files: Successfully deleted db_save_flag.txt
2016-04-04 12:09:20 save_database: Saving news...
2016-04-04 12:09:20 save_database: Saving games in progress...
2016-04-04 12:09:20 save_database: Saving saved games list...
2016-04-04 12:09:29 save_critical_database_files: 'auto backup' mode active. Folder 'auto-save' opened.
2016-04-04 12:09:29 save_critical_database_files: 'auto backup' mode active. OOTP will save the .dat files in a transaction.
2016-04-04 12:09:29 save_critical_database_files: Successfully created flag file
2016-04-04 12:09:29 save_critical_database_files: Transaction starts, moving .dat files to auto-save folder
2016-04-04 12:09:29 save_critical_database_files: Deleted file from folder 'auto-save': coaches.dat
2016-04-04 12:09:29 save_critical_database_files: Moved file: coaches.dat
2016-04-04 12:09:29 save_critical_database_files: Deleted file from folder 'auto-save': faces.dat
2016-04-04 12:09:29 save_critical_database_files: Moved file: faces.dat
2016-04-04 12:09:29 save_critical_database_files: Deleted file from folder 'auto-save': games_in_progress.dat
2016-04-04 12:09:29 save_critical_database_files: Moved file: games_in_progress.dat
2016-04-04 12:09:29 save_critical_database_files: Deleted file from folder 'auto-save': human_managers.dat
2016-04-04 12:09:29 save_critical_database_files: Moved file: human_managers.dat
2016-04-04 12:09:29 save_critical_database_files: Deleted file from folder 'auto-save': messages.dat
2016-04-04 12:09:29 save_critical_database_files: Moved file: messages.dat
2016-04-04 12:09:29 save_critical_database_files: Deleted file from folder 'auto-save': names.dat
2016-04-04 12:09:29 save_critical_database_files: Moved file: names.dat
2016-04-04 12:09:29 save_critical_database_files: Deleted file from folder 'auto-save': offers.dat
2016-04-04 12:09:29 save_critical_database_files: Moved file: offers.dat
2016-04-04 12:09:29 save_critical_database_files: Deleted file from folder 'auto-save': parks.dat
2016-04-04 12:09:29 save_critical_database_files: Moved file: parks.dat
2016-04-04 12:09:29 save_critical_database_files: Deleted file from folder 'auto-save': players.dat
2016-04-04 12:09:29 save_critical_database_files: Moved file: players.dat
2016-04-04 12:09:29 save_critical_database_files: Deleted file from folder 'auto-save': retired.dat
2016-04-04 12:09:29 save_critical_database_files: Moved file: retired.dat
2016-04-04 12:09:29 save_critical_database_files: Deleted file from folder 'auto-save': scouting.dat
2016-04-04 12:09:29 save_critical_database_files: Moved file: scouting.dat
2016-04-04 12:09:29 save_critical_database_files: Deleted file from folder 'auto-save': storylines.dat
2016-04-04 12:09:29 save_critical_database_files: Moved file: storylines.dat
2016-04-04 12:09:29 save_critical_database_files: Deleted file from folder 'auto-save': teams.dat
2016-04-04 12:09:29 save_critical_database_files: Moved file: teams.dat
2016-04-04 12:09:29 save_critical_database_files: Deleted file from folder 'auto-save': text_data.dat
2016-04-04 12:09:29 save_critical_database_files: Moved file: text_data.dat
2016-04-04 12:09:29 save_critical_database_files: Deleted file from folder 'auto-save': trades.dat
2016-04-04 12:09:29 save_critical_database_files: Moved file: trades.dat
2016-04-04 12:09:29 save_critical_database_files: Deleted file from folder 'auto-save': weather.dat
2016-04-04 12:09:29 save_critical_database_files: Moved file: weather.dat
2016-04-04 12:09:29 save_critical_database_files: Deleted file from folder 'auto-save': world.dat
2016-04-04 12:09:29 save_critical_database_files: Moved file: world.dat
2016-04-04 12:09:29 save_critical_database_files: Transaction successfully started. All .dat files moved to folder 'auto-save'
2016-04-04 12:09:30 zip_single_file: Called to zip C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\saved_games\MLB.lg\temp\text_data.sqlite3 to C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\saved_games\MLB.lg\text_data.dat
2016-04-04 12:09:30 zip_single_file: Successfully zipped file
2016-04-04 12:09:30 save_critical_database_files: Saving names...
2016-04-04 12:09:31 save_critical_database_files: Saving players...
2016-04-04 12:09:31 save_critical_database_files: Saving coaches...
2016-04-04 12:09:31 save_critical_database_files: Saving teams...
2016-04-04 12:09:31 save_critical_database_files: Saving weather...
2016-04-04 12:09:31 save_critical_database_files: Saving ballparks...
2016-04-04 12:09:31 save_critical_database_files: Saving world...
2016-04-04 12:09:31 save_critical_database_files: Saving scouting sets...
2016-04-04 12:09:31 save_critical_database_files: Saving contract offers...
2016-04-04 12:09:31 save_critical_database_files: Saving trades...
2016-04-04 12:09:31 save_critical_database_files: Saving messages...
2016-04-04 12:09:31 save_messages: Saved message text files: 5
2016-04-04 12:09:31 save_critical_database_files: Saving human managers...
2016-04-04 12:09:31 save_critical_database_files: Saving faces...
2016-04-04 12:09:31 save_critical_database_files: Saving storylines...
2016-04-04 12:09:31 save_critical_database_files: Successfully saved database files. Transaction ended!
2016-04-04 12:09:31 save_critical_database_files: Successfully deleted db_save_flag.txt
2016-04-04 12:09:31 save_database: Saving news...
2016-04-04 12:09:31 save_database: Saving games in progress...
2016-04-04 12:09:31 save_database: Saving saved games list...
2016-04-04 12:09:33 check_3d_park_path: No 3D park file found for park = columbia_park
2016-04-04 12:09:35 facegen: make_photo started
2016-04-04 12:09:35 facegen: make_photo 0
2016-04-04 12:09:35 facegen: make_photo 1
2016-04-04 12:09:35 facegen: make_photo 2
2016-04-04 12:09:35 facegen: make_photo 3
2016-04-04 12:09:35 facegen: make_photo 4
2016-04-04 12:09:36 facegen: make_photo 5
2016-04-04 12:09:36 facegen: make_photo 6
2016-04-04 12:09:36 facegen: init_rendering
2016-04-04 12:09:36 facegen: init_rendering finished
2016-04-04 12:09:36 facegen: start render
2016-04-04 12:09:36 facegen count: 16
2016-04-04 12:09:36 facegen count: 0
2016-04-04 12:09:36 facegen: using shader
2016-04-04 12:09:36 facegen: finished first draw call
2016-04-04 12:09:36 facegen: using shader
2016-04-04 12:09:36 facegen: finished second draw call
2016-04-04 12:09:36 facegen count: 1
2016-04-04 12:09:36 facegen: using shader
2016-04-04 12:09:36 facegen: finished first draw call
2016-04-04 12:09:36 facegen: using shader
2016-04-04 12:09:36 facegen: finished second draw call
2016-04-04 12:09:36 facegen count: 2
2016-04-04 12:09:36 facegen count: 3
2016-04-04 12:09:36 facegen count: 4
2016-04-04 12:09:36 facegen count: 5
2016-04-04 12:09:36 facegen: using shader
2016-04-04 12:09:36 facegen: finished first draw call
2016-04-04 12:09:36 facegen: using shader
2016-04-04 12:09:36 facegen: finished second draw call
2016-04-04 12:09:36 facegen count: 6
2016-04-04 12:09:36 facegen count: 7
2016-04-04 12:09:36 facegen count: 8
2016-04-04 12:09:36 facegen count: 9
2016-04-04 12:09:36 facegen: using shader
2016-04-04 12:09:36 facegen: finished first draw call
2016-04-04 12:09:36 facegen: using shader
2016-04-04 12:09:36 facegen: finished second draw call
2016-04-04 12:09:36 facegen count: 10
2016-04-04 12:09:36 facegen: using shader
2016-04-04 12:09:36 facegen: finished first draw call
2016-04-04 12:09:36 facegen: using shader
2016-04-04 12:09:36 facegen: finished second draw call
2016-04-04 12:09:36 facegen count: 11
2016-04-04 12:09:36 facegen count: 12
2016-04-04 12:09:36 facegen: using shader
2016-04-04 12:09:36 facegen: finished first draw call
2016-04-04 12:09:36 facegen: using shader
2016-04-04 12:09:36 facegen: finished second draw call
2016-04-04 12:09:36 facegen count: 13
2016-04-04 12:09:36 facegen: using shader
2016-04-04 12:09:36 facegen: finished first draw call
2016-04-04 12:09:36 facegen: using shader
2016-04-04 12:09:36 facegen: finished second draw call
2016-04-04 12:09:36 facegen count: 14
2016-04-04 12:09:36 facegen: using shader
2016-04-04 12:09:36 facegen: finished first draw call
2016-04-04 12:09:36 facegen: using shader
2016-04-04 12:09:36 facegen: finished second draw call
2016-04-04 12:09:36 facegen count: 15
2016-04-04 12:09:36 facegen: using shader
2016-04-04 12:09:36 facegen: finished first draw call
2016-04-04 12:09:36 facegen: using shader
2016-04-04 12:09:36 facegen: finished second draw call
2016-04-04 12:09:36 facegen: finished all drawing
2016-04-04 12:09:36 facegen: finished render
2016-04-04 12:09:36 facegen: make_photo finished render
2016-04-04 12:09:36 facegen: before export
2016-04-04 12:09:36 facegen ss0: 1
2016-04-04 12:09:36 facegen ss1: 1
2016-04-04 12:09:36 facegen: folder is not null
2016-04-04 12:09:36 facegen: folder is null
2016-04-04 12:09:36 facegen: after export
2016-04-04 12:09:36 facegen: make_photo finished0
2016-04-04 12:09:36 facegen: finished make_photo
2016-04-04 12:10:01 facegen: make_photo started
2016-04-04 12:10:01 facegen: make_photo 0
2016-04-04 12:10:01 facegen: make_photo 1
2016-04-04 12:10:01 facegen: make_photo 2
2016-04-04 12:10:01 facegen: make_photo 3
2016-04-04 12:10:01 facegen: make_photo 4
2016-04-04 12:10:01 facegen: make_photo 5
2016-04-04 12:10:01 facegen: make_photo 6
2016-04-04 12:10:01 facegen: init_rendering
2016-04-04 12:10:01 facegen: init_rendering finished
2016-04-04 12:10:01 facegen: start render
2016-04-04 12:10:01 facegen count: 16
2016-04-04 12:10:01 facegen count: 0
2016-04-04 12:10:01 facegen: using shader
2016-04-04 12:10:01 facegen: finished first draw call
2016-04-04 12:10:01 facegen: using shader
2016-04-04 12:10:01 facegen: finished second draw call
2016-04-04 12:10:01 facegen count: 1
2016-04-04 12:10:01 facegen: using shader
2016-04-04 12:10:01 facegen: finished first draw call
2016-04-04 12:10:01 facegen: using shader
2016-04-04 12:10:01 facegen: finished second draw call
2016-04-04 12:10:01 facegen count: 2
2016-04-04 12:10:01 facegen count: 3
2016-04-04 12:10:01 facegen count: 4
2016-04-04 12:10:01 facegen count: 5
2016-04-04 12:10:01 facegen: using shader
2016-04-04 12:10:01 facegen: finished first draw call
2016-04-04 12:10:01 facegen: using shader
2016-04-04 12:10:01 facegen: finished second draw call
2016-04-04 12:10:01 facegen count: 6
2016-04-04 12:10:01 facegen count: 7
2016-04-04 12:10:01 facegen count: 8
2016-04-04 12:10:01 facegen count: 9
2016-04-04 12:10:01 facegen: using shader
2016-04-04 12:10:01 facegen: finished first draw call
2016-04-04 12:10:01 facegen: using shader
2016-04-04 12:10:01 facegen: finished second draw call
2016-04-04 12:10:01 facegen count: 10
2016-04-04 12:10:01 facegen: using shader
2016-04-04 12:10:01 facegen: finished first draw call
2016-04-04 12:10:01 facegen: using shader
2016-04-04 12:10:01 facegen: finished second draw call
2016-04-04 12:10:01 facegen count: 11
2016-04-04 12:10:01 facegen count: 12
2016-04-04 12:10:01 facegen: using shader
2016-04-04 12:10:01 facegen: finished first draw call
2016-04-04 12:10:01 facegen: using shader
2016-04-04 12:10:01 facegen: finished second draw call
2016-04-04 12:10:01 facegen count: 13
2016-04-04 12:10:01 facegen: using shader
2016-04-04 12:10:01 facegen: finished first draw call
2016-04-04 12:10:01 facegen: using shader
2016-04-04 12:10:01 facegen: finished second draw call
2016-04-04 12:10:01 facegen count: 14
2016-04-04 12:10:01 facegen: using shader
2016-04-04 12:10:01 facegen: finished first draw call
2016-04-04 12:10:01 facegen: using shader
2016-04-04 12:10:01 facegen: finished second draw call
2016-04-04 12:10:01 facegen count: 15
2016-04-04 12:10:01 facegen: using shader
2016-04-04 12:10:01 facegen: finished first draw call
2016-04-04 12:10:01 facegen: using shader
2016-04-04 12:10:01 facegen: finished second draw call
2016-04-04 12:10:01 facegen: finished all drawing
2016-04-04 12:10:01 facegen: finished render
2016-04-04 12:10:01 facegen: make_photo finished render
2016-04-04 12:10:01 facegen: before export
2016-04-04 12:10:01 facegen ss0: 1
2016-04-04 12:10:01 facegen ss1: 1
2016-04-04 12:10:01 facegen: folder is not null
2016-04-04 12:10:01 facegen: folder is not null
2016-04-04 12:10:01 facegen: after export
2016-04-04 12:10:01 facegen: make_photo finished0
2016-04-04 12:10:01 facegen: finished make_photo
2016-04-04 12:10:10 facegen: make_photo started
2016-04-04 12:10:10 facegen: make_photo 0
2016-04-04 12:10:10 facegen: make_photo 1
2016-04-04 12:10:10 facegen: make_photo 2
2016-04-04 12:10:10 facegen: make_photo 3
2016-04-04 12:10:10 facegen: make_photo 4
2016-04-04 12:10:10 facegen: make_photo 5
2016-04-04 12:10:10 facegen: make_photo 6
2016-04-04 12:10:10 facegen: init_rendering
2016-04-04 12:10:10 facegen: init_rendering finished
2016-04-04 12:10:10 facegen: start render
2016-04-04 12:10:10 facegen count: 16
2016-04-04 12:10:10 facegen count: 0
2016-04-04 12:10:10 facegen: using shader
2016-04-04 12:10:10 facegen: finished first draw call
2016-04-04 12:10:10 facegen: using shader
2016-04-04 12:10:10 facegen: finished second draw call
2016-04-04 12:10:10 facegen count: 1
2016-04-04 12:10:10 facegen: using shader
2016-04-04 12:10:10 facegen: finished first draw call
2016-04-04 12:10:10 facegen: using shader
2016-04-04 12:10:10 facegen: finished second draw call
2016-04-04 12:10:10 facegen count: 2
2016-04-04 12:10:10 facegen count: 3
2016-04-04 12:10:10 facegen count: 4
2016-04-04 12:10:10 facegen count: 5
2016-04-04 12:10:10 facegen: using shader
2016-04-04 12:10:10 facegen: finished first draw call
2016-04-04 12:10:10 facegen: using shader
2016-04-04 12:10:10 facegen: finished second draw call
2016-04-04 12:10:10 facegen count: 6
2016-04-04 12:10:10 facegen count: 7
2016-04-04 12:10:10 facegen count: 8
2016-04-04 12:10:10 facegen count: 9
2016-04-04 12:10:10 facegen: using shader
2016-04-04 12:10:10 facegen: finished first draw call
2016-04-04 12:10:10 facegen: using shader
2016-04-04 12:10:10 facegen: finished second draw call
2016-04-04 12:10:10 facegen count: 10
2016-04-04 12:10:10 facegen: using shader
2016-04-04 12:10:10 facegen: finished first draw call
2016-04-04 12:10:10 facegen: using shader
2016-04-04 12:10:10 facegen: finished second draw call
2016-04-04 12:10:10 facegen count: 11
2016-04-04 12:10:10 facegen count: 12
2016-04-04 12:10:10 facegen: using shader
2016-04-04 12:10:10 facegen: finished first draw call
2016-04-04 12:10:10 facegen: using shader
2016-04-04 12:10:10 facegen: finished second draw call
2016-04-04 12:10:10 facegen count: 13
2016-04-04 12:10:10 facegen: using shader
2016-04-04 12:10:10 facegen: finished first draw call
2016-04-04 12:10:10 facegen: using shader
2016-04-04 12:10:10 facegen: finished second draw call
2016-04-04 12:10:10 facegen count: 14
2016-04-04 12:10:10 facegen: using shader
2016-04-04 12:10:10 facegen: finished first draw call
2016-04-04 12:10:10 facegen: using shader
2016-04-04 12:10:10 facegen: finished second draw call
2016-04-04 12:10:10 facegen count: 15
2016-04-04 12:10:10 facegen: using shader
2016-04-04 12:10:10 facegen: finished first draw call
2016-04-04 12:10:10 facegen: using shader
2016-04-04 12:10:10 facegen: finished second draw call
2016-04-04 12:10:10 facegen: finished all drawing
2016-04-04 12:10:10 facegen: finished render
2016-04-04 12:10:10 facegen: make_photo finished render
2016-04-04 12:10:10 facegen: before export
2016-04-04 12:10:10 facegen ss0: 1
2016-04-04 12:10:10 facegen ss1: 1
2016-04-04 12:10:10 facegen: folder is not null
2016-04-04 12:10:10 facegen: folder is not null
2016-04-04 12:10:10 facegen: after export
2016-04-04 12:10:10 facegen: make_photo finished0
2016-04-04 12:10:10 facegen: finished make_photo
2016-04-04 12:10:17 start_storyline: Storyline started. ID: "Team Event - Team Misses Playoffs Again" - total_usage_counter: 29
2016-04-04 12:10:17 create_storyline_msg: "" - Tigers Mathematically Eliminated from Playoffs
2016-04-04 12:10:19 save_critical_database_files: 'auto backup' mode active. Folder 'auto-save' opened.
2016-04-04 12:10:19 save_critical_database_files: 'auto backup' mode active. OOTP will save the .dat files in a transaction.
2016-04-04 12:10:19 save_critical_database_files: Successfully created flag file
2016-04-04 12:10:19 save_critical_database_files: Transaction starts, moving .dat files to auto-save folder
2016-04-04 12:10:19 save_critical_database_files: Deleted file from folder 'auto-save': coaches.dat
2016-04-04 12:10:19 save_critical_database_files: Moved file: coaches.dat
2016-04-04 12:10:19 save_critical_database_files: Deleted file from folder 'auto-save': faces.dat
2016-04-04 12:10:19 save_critical_database_files: Moved file: faces.dat
2016-04-04 12:10:19 save_critical_database_files: Deleted file from folder 'auto-save': games_in_progress.dat
2016-04-04 12:10:19 save_critical_database_files: Moved file: games_in_progress.dat
2016-04-04 12:10:19 save_critical_database_files: Deleted file from folder 'auto-save': human_managers.dat
2016-04-04 12:10:19 save_critical_database_files: Moved file: human_managers.dat
2016-04-04 12:10:19 save_critical_database_files: Deleted file from folder 'auto-save': messages.dat
2016-04-04 12:10:19 save_critical_database_files: Moved file: messages.dat
2016-04-04 12:10:19 save_critical_database_files: Deleted file from folder 'auto-save': names.dat
2016-04-04 12:10:19 save_critical_database_files: Moved file: names.dat
2016-04-04 12:10:19 save_critical_database_files: Deleted file from folder 'auto-save': offers.dat
2016-04-04 12:10:19 save_critical_database_files: Moved file: offers.dat
2016-04-04 12:10:19 save_critical_database_files: Deleted file from folder 'auto-save': parks.dat
2016-04-04 12:10:19 save_critical_database_files: Moved file: parks.dat
2016-04-04 12:10:19 save_critical_database_files: Deleted file from folder 'auto-save': players.dat
2016-04-04 12:10:19 save_critical_database_files: Moved file: players.dat
2016-04-04 12:10:19 save_critical_database_files: Deleted file from folder 'auto-save': retired.dat
2016-04-04 12:10:19 save_critical_database_files: Moved file: retired.dat
2016-04-04 12:10:19 save_critical_database_files: Deleted file from folder 'auto-save': scouting.dat
2016-04-04 12:10:19 save_critical_database_files: Moved file: scouting.dat
2016-04-04 12:10:19 save_critical_database_files: Deleted file from folder 'auto-save': storylines.dat
2016-04-04 12:10:19 save_critical_database_files: Moved file: storylines.dat
2016-04-04 12:10:19 save_critical_database_files: Deleted file from folder 'auto-save': teams.dat
2016-04-04 12:10:19 save_critical_database_files: Moved file: teams.dat
2016-04-04 12:10:19 save_critical_database_files: Deleted file from folder 'auto-save': text_data.dat
2016-04-04 12:10:19 save_critical_database_files: Moved file: text_data.dat
2016-04-04 12:10:19 save_critical_database_files: Deleted file from folder 'auto-save': trades.dat
2016-04-04 12:10:19 save_critical_database_files: Moved file: trades.dat
2016-04-04 12:10:19 save_critical_database_files: Deleted file from folder 'auto-save': weather.dat
2016-04-04 12:10:19 save_critical_database_files: Moved file: weather.dat
2016-04-04 12:10:19 save_critical_database_files: Deleted file from folder 'auto-save': world.dat
2016-04-04 12:10:19 save_critical_database_files: Moved file: world.dat
2016-04-04 12:10:19 save_critical_database_files: Transaction successfully started. All .dat files moved to folder 'auto-save'
2016-04-04 12:10:19 zip_single_file: Called to zip C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\saved_games\MLB.lg\temp\text_data.sqlite3 to C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\saved_games\MLB.lg\text_data.dat
2016-04-04 12:10:20 zip_single_file: Successfully zipped file
2016-04-04 12:10:20 save_critical_database_files: Saving names...
2016-04-04 12:10:20 save_critical_database_files: Saving players...
2016-04-04 12:10:20 save_critical_database_files: Saving coaches...
2016-04-04 12:10:20 save_critical_database_files: Saving teams...
2016-04-04 12:10:20 save_critical_database_files: Saving weather...
2016-04-04 12:10:20 save_critical_database_files: Saving ballparks...
2016-04-04 12:10:20 save_critical_database_files: Saving world...
2016-04-04 12:10:20 save_critical_database_files: Saving scouting sets...
2016-04-04 12:10:20 save_critical_database_files: Saving contract offers...
2016-04-04 12:10:20 save_critical_database_files: Saving trades...
2016-04-04 12:10:21 save_critical_database_files: Saving messages...
2016-04-04 12:10:21 save_messages: Saved message text files: 21
2016-04-04 12:10:21 save_critical_database_files: Saving human managers...
2016-04-04 12:10:21 save_critical_database_files: Saving faces...
2016-04-04 12:10:21 save_critical_database_files: Saving storylines...
2016-04-04 12:10:21 save_critical_database_files: Successfully saved database files. Transaction ended!
2016-04-04 12:10:21 save_critical_database_files: Successfully deleted db_save_flag.txt
2016-04-04 12:10:21 save_database: Saving news...
2016-04-04 12:10:21 save_database: Saving games in progress...
2016-04-04 12:10:21 save_database: Saving saved games list...
2016-04-04 12:10:34 facegen: make_photo started
2016-04-04 12:10:34 facegen: make_photo 0
2016-04-04 12:10:34 facegen: make_photo 1
2016-04-04 12:10:34 facegen: make_photo 2
2016-04-04 12:10:34 facegen: make_photo 3
2016-04-04 12:10:34 facegen: make_photo 4
2016-04-04 12:10:34 facegen: make_photo 5
2016-04-04 12:10:34 facegen: make_photo 6
2016-04-04 12:10:34 facegen: init_rendering
2016-04-04 12:10:34 facegen: init_rendering finished
2016-04-04 12:10:34 facegen: start render
2016-04-04 12:10:34 facegen count: 16
2016-04-04 12:10:34 facegen count: 0
2016-04-04 12:10:34 facegen: using shader
2016-04-04 12:10:34 facegen: finished first draw call
2016-04-04 12:10:34 facegen: using shader
2016-04-04 12:10:34 facegen: finished second draw call
2016-04-04 12:10:34 facegen count: 1
2016-04-04 12:10:34 facegen: using shader
2016-04-04 12:10:34 facegen: finished first draw call
2016-04-04 12:10:34 facegen: using shader
2016-04-04 12:10:34 facegen: finished second draw call
2016-04-04 12:10:34 facegen count: 2
2016-04-04 12:10:34 facegen count: 3
2016-04-04 12:10:34 facegen count: 4
2016-04-04 12:10:34 facegen count: 5
2016-04-04 12:10:34 facegen: using shader
2016-04-04 12:10:34 facegen: finished first draw call
2016-04-04 12:10:34 facegen: using shader
2016-04-04 12:10:34 facegen: finished second draw call
2016-04-04 12:10:34 facegen count: 6
2016-04-04 12:10:34 facegen count: 7
2016-04-04 12:10:34 facegen count: 8
2016-04-04 12:10:34 facegen count: 9
2016-04-04 12:10:34 facegen: using shader
2016-04-04 12:10:34 facegen: finished first draw call
2016-04-04 12:10:34 facegen: using shader
2016-04-04 12:10:34 facegen: finished second draw call
2016-04-04 12:10:34 facegen count: 10
2016-04-04 12:10:34 facegen: using shader
2016-04-04 12:10:34 facegen: finished first draw call
2016-04-04 12:10:34 facegen: using shader
2016-04-04 12:10:34 facegen: finished second draw call
2016-04-04 12:10:34 facegen count: 11
2016-04-04 12:10:34 facegen count: 12
2016-04-04 12:10:34 facegen: using shader
2016-04-04 12:10:34 facegen: finished first draw call
2016-04-04 12:10:34 facegen: using shader
2016-04-04 12:10:34 facegen: finished second draw call
2016-04-04 12:10:34 facegen count: 13
2016-04-04 12:10:34 facegen: using shader
2016-04-04 12:10:34 facegen: finished first draw call
2016-04-04 12:10:34 facegen: using shader
2016-04-04 12:10:34 facegen: finished second draw call
2016-04-04 12:10:34 facegen count: 14
2016-04-04 12:10:34 facegen: using shader
2016-04-04 12:10:34 facegen: finished first draw call
2016-04-04 12:10:34 facegen: using shader
2016-04-04 12:10:34 facegen: finished second draw call
2016-04-04 12:10:34 facegen count: 15
2016-04-04 12:10:34 facegen: using shader
2016-04-04 12:10:34 facegen: finished first draw call
2016-04-04 12:10:34 facegen: using shader
2016-04-04 12:10:34 facegen: finished second draw call
2016-04-04 12:10:34 facegen: finished all drawing
2016-04-04 12:10:34 facegen: finished render
2016-04-04 12:10:34 facegen: make_photo finished render
2016-04-04 12:10:34 facegen: before export
2016-04-04 12:10:34 facegen ss0: 1
2016-04-04 12:10:34 facegen ss1: 1
2016-04-04 12:10:34 facegen: folder is not null
2016-04-04 12:10:34 facegen: folder is null
2016-04-04 12:10:34 facegen: after export
2016-04-04 12:10:34 facegen: make_photo finished0
2016-04-04 12:10:34 facegen: finished make_photo
2016-04-04 12:10:42 facegen: make_photo started
2016-04-04 12:10:42 facegen: make_photo 0
2016-04-04 12:10:42 facegen: make_photo 1
2016-04-04 12:10:42 facegen: make_photo 2
2016-04-04 12:10:42 facegen: make_photo 3
2016-04-04 12:10:42 facegen: make_photo 4
2016-04-04 12:10:42 facegen: make_photo 5
2016-04-04 12:10:42 facegen: make_photo 6
2016-04-04 12:10:42 facegen: init_rendering
2016-04-04 12:10:42 facegen: init_rendering finished
2016-04-04 12:10:42 facegen: start render
2016-04-04 12:10:42 facegen count: 16
2016-04-04 12:10:42 facegen count: 0
2016-04-04 12:10:42 facegen: using shader
2016-04-04 12:10:42 facegen: finished first draw call
2016-04-04 12:10:42 facegen: using shader
2016-04-04 12:10:42 facegen: finished second draw call
2016-04-04 12:10:42 facegen count: 1
2016-04-04 12:10:42 facegen: using shader
2016-04-04 12:10:42 facegen: finished first draw call
2016-04-04 12:10:42 facegen: using shader
2016-04-04 12:10:42 facegen: finished second draw call
2016-04-04 12:10:42 facegen count: 2
2016-04-04 12:10:42 facegen count: 3
2016-04-04 12:10:42 facegen count: 4
2016-04-04 12:10:42 facegen count: 5
2016-04-04 12:10:42 facegen: using shader
2016-04-04 12:10:42 facegen: finished first draw call
2016-04-04 12:10:42 facegen: using shader
2016-04-04 12:10:42 facegen: finished second draw call
2016-04-04 12:10:42 facegen count: 6
2016-04-04 12:10:42 facegen count: 7
2016-04-04 12:10:42 facegen count: 8
2016-04-04 12:10:42 facegen count: 9
2016-04-04 12:10:42 facegen: using shader
2016-04-04 12:10:42 facegen: finished first draw call
2016-04-04 12:10:42 facegen: using shader
2016-04-04 12:10:42 facegen: finished second draw call
2016-04-04 12:10:42 facegen count: 10
2016-04-04 12:10:42 facegen: using shader
2016-04-04 12:10:42 facegen: finished first draw call
2016-04-04 12:10:42 facegen: using shader
2016-04-04 12:10:42 facegen: finished second draw call
2016-04-04 12:10:42 facegen count: 11
2016-04-04 12:10:42 facegen count: 12
2016-04-04 12:10:42 facegen: using shader
2016-04-04 12:10:42 facegen: finished first draw call
2016-04-04 12:10:42 facegen: using shader
2016-04-04 12:10:42 facegen: finished second draw call
2016-04-04 12:10:42 facegen count: 13
2016-04-04 12:10:42 facegen: using shader
2016-04-04 12:10:42 facegen: finished first draw call
2016-04-04 12:10:42 facegen: using shader
2016-04-04 12:10:42 facegen: finished second draw call
2016-04-04 12:10:42 facegen count: 14
2016-04-04 12:10:42 facegen: using shader
2016-04-04 12:10:42 facegen: finished first draw call
2016-04-04 12:10:42 facegen: using shader
2016-04-04 12:10:42 facegen: finished second draw call
2016-04-04 12:10:42 facegen count: 15
2016-04-04 12:10:42 facegen: using shader
2016-04-04 12:10:42 facegen: finished first draw call
2016-04-04 12:10:42 facegen: using shader
2016-04-04 12:10:42 facegen: finished second draw call
2016-04-04 12:10:42 facegen: finished all drawing
2016-04-04 12:10:42 facegen: finished render
2016-04-04 12:10:42 facegen: make_photo finished render
2016-04-04 12:10:42 facegen: before export
2016-04-04 12:10:42 facegen ss0: 1
2016-04-04 12:10:42 facegen ss1: 1
2016-04-04 12:10:42 facegen: folder is not null
2016-04-04 12:10:42 facegen: folder is not null
2016-04-04 12:10:42 facegen: after export
2016-04-04 12:10:42 facegen: make_photo finished0
2016-04-04 12:10:42 facegen: finished make_photo
2016-04-04 12:10:42 facegen: make_photo started
2016-04-04 12:10:43 facegen: make_photo 0
2016-04-04 12:10:43 facegen: make_photo 1
2016-04-04 12:10:43 facegen: make_photo 2
2016-04-04 12:10:43 facegen: make_photo 3
2016-04-04 12:10:43 facegen: make_photo 4
2016-04-04 12:10:43 facegen: make_photo 5
2016-04-04 12:10:43 facegen: make_photo 6
2016-04-04 12:10:43 facegen: init_rendering
2016-04-04 12:10:43 facegen: init_rendering finished
2016-04-04 12:10:43 facegen: start render
2016-04-04 12:10:43 facegen count: 16
2016-04-04 12:10:43 facegen count: 0
2016-04-04 12:10:43 facegen: using shader
2016-04-04 12:10:43 facegen: finished first draw call
2016-04-04 12:10:43 facegen: using shader
2016-04-04 12:10:43 facegen: finished second draw call
2016-04-04 12:10:43 facegen count: 1
2016-04-04 12:10:43 facegen: using shader
2016-04-04 12:10:43 facegen: finished first draw call
2016-04-04 12:10:43 facegen: using shader
2016-04-04 12:10:43 facegen: finished second draw call
2016-04-04 12:10:43 facegen count: 2
2016-04-04 12:10:43 facegen count: 3
2016-04-04 12:10:43 facegen count: 4
2016-04-04 12:10:43 facegen count: 5
2016-04-04 12:10:43 facegen: using shader
2016-04-04 12:10:43 facegen: finished first draw call
2016-04-04 12:10:43 facegen: using shader
2016-04-04 12:10:43 facegen: finished second draw call
2016-04-04 12:10:43 facegen count: 6
2016-04-04 12:10:43 facegen count: 7
2016-04-04 12:10:43 facegen count: 8
2016-04-04 12:10:43 facegen count: 9
2016-04-04 12:10:43 facegen: using shader
2016-04-04 12:10:43 facegen: finished first draw call
2016-04-04 12:10:43 facegen: using shader
2016-04-04 12:10:43 facegen: finished second draw call
2016-04-04 12:10:43 facegen count: 10
2016-04-04 12:10:43 facegen: using shader
2016-04-04 12:10:43 facegen: finished first draw call
2016-04-04 12:10:43 facegen: using shader
2016-04-04 12:10:43 facegen: finished second draw call
2016-04-04 12:10:43 facegen count: 11
2016-04-04 12:10:43 facegen count: 12
2016-04-04 12:10:43 facegen: using shader
2016-04-04 12:10:43 facegen: finished first draw call
2016-04-04 12:10:43 facegen: using shader
2016-04-04 12:10:43 facegen: finished second draw call
2016-04-04 12:10:43 facegen count: 13
2016-04-04 12:10:43 facegen: using shader
2016-04-04 12:10:43 facegen: finished first draw call
2016-04-04 12:10:43 facegen: using shader
2016-04-04 12:10:43 facegen: finished second draw call
2016-04-04 12:10:43 facegen count: 14
2016-04-04 12:10:43 facegen: using shader
2016-04-04 12:10:43 facegen: finished first draw call
2016-04-04 12:10:43 facegen: using shader
2016-04-04 12:10:43 facegen: finished second draw call
2016-04-04 12:10:43 facegen count: 15
2016-04-04 12:10:43 facegen: using shader
2016-04-04 12:10:43 facegen: finished first draw call
2016-04-04 12:10:43 facegen: using shader
2016-04-04 12:10:43 facegen: finished second draw call
2016-04-04 12:10:43 facegen: finished all drawing
2016-04-04 12:10:43 facegen: finished render
2016-04-04 12:10:43 facegen: make_photo finished render
2016-04-04 12:10:43 facegen: before export
2016-04-04 12:10:43 facegen ss0: 1
2016-04-04 12:10:43 facegen ss1: 1
2016-04-04 12:10:43 facegen: folder is not null
2016-04-04 12:10:43 facegen: folder is not null
2016-04-04 12:10:43 facegen: after export
2016-04-04 12:10:43 facegen: make_photo finished0
2016-04-04 12:10:43 facegen: finished make_photo
2016-04-04 12:10:45 facegen: make_photo started
2016-04-04 12:10:45 facegen: make_photo 0
2016-04-04 12:10:45 facegen: make_photo 1
2016-04-04 12:10:45 facegen: make_photo 2
2016-04-04 12:10:45 facegen: make_photo 3
2016-04-04 12:10:45 facegen: make_photo 4
2016-04-04 12:10:45 facegen: make_photo 5
2016-04-04 12:10:45 facegen: make_photo 6
2016-04-04 12:10:45 facegen: init_rendering
2016-04-04 12:10:45 facegen: init_rendering finished
2016-04-04 12:10:45 facegen: start render
2016-04-04 12:10:45 facegen count: 16
2016-04-04 12:10:45 facegen count: 0
2016-04-04 12:10:45 facegen: using shader
2016-04-04 12:10:45 facegen: finished first draw call
2016-04-04 12:10:45 facegen: using shader
2016-04-04 12:10:45 facegen: finished second draw call
2016-04-04 12:10:45 facegen count: 1
2016-04-04 12:10:45 facegen: using shader
2016-04-04 12:10:45 facegen: finished first draw call
2016-04-04 12:10:45 facegen: using shader
2016-04-04 12:10:45 facegen: finished second draw call
2016-04-04 12:10:45 facegen count: 2
2016-04-04 12:10:45 facegen count: 3
2016-04-04 12:10:45 facegen count: 4
2016-04-04 12:10:45 facegen count: 5
2016-04-04 12:10:45 facegen: using shader
2016-04-04 12:10:45 facegen: finished first draw call
2016-04-04 12:10:45 facegen: using shader
2016-04-04 12:10:45 facegen: finished second draw call
2016-04-04 12:10:45 facegen count: 6
2016-04-04 12:10:45 facegen count: 7
2016-04-04 12:10:45 facegen count: 8
2016-04-04 12:10:45 facegen count: 9
2016-04-04 12:10:45 facegen: using shader
2016-04-04 12:10:45 facegen: finished first draw call
2016-04-04 12:10:45 facegen: using shader
2016-04-04 12:10:45 facegen: finished second draw call
2016-04-04 12:10:45 facegen count: 10
2016-04-04 12:10:45 facegen: using shader
2016-04-04 12:10:45 facegen: finished first draw call
2016-04-04 12:10:45 facegen: using shader
2016-04-04 12:10:45 facegen: finished second draw call
2016-04-04 12:10:45 facegen count: 11
2016-04-04 12:10:45 facegen count: 12
2016-04-04 12:10:45 facegen: using shader
2016-04-04 12:10:45 facegen: finished first draw call
2016-04-04 12:10:45 facegen: using shader
2016-04-04 12:10:45 facegen: finished second draw call
2016-04-04 12:10:45 facegen count: 13
2016-04-04 12:10:45 facegen: using shader
2016-04-04 12:10:45 facegen: finished first draw call
2016-04-04 12:10:45 facegen: using shader
2016-04-04 12:10:45 facegen: finished second draw call
2016-04-04 12:10:45 facegen count: 14
2016-04-04 12:10:45 facegen: using shader
2016-04-04 12:10:45 facegen: finished first draw call
2016-04-04 12:10:45 facegen: using shader
2016-04-04 12:10:45 facegen: finished second draw call
2016-04-04 12:10:45 facegen count: 15
2016-04-04 12:10:45 facegen: using shader
2016-04-04 12:10:45 facegen: finished first draw call
2016-04-04 12:10:45 facegen: using shader
2016-04-04 12:10:45 facegen: finished second draw call
2016-04-04 12:10:45 facegen: finished all drawing
2016-04-04 12:10:45 facegen: finished render
2016-04-04 12:10:45 facegen: make_photo finished render
2016-04-04 12:10:45 facegen: before export
2016-04-04 12:10:45 facegen ss0: 1
2016-04-04 12:10:45 facegen ss1: 1
2016-04-04 12:10:45 facegen: folder is not null
2016-04-04 12:10:45 facegen: folder is null
2016-04-04 12:10:45 facegen: after export
2016-04-04 12:10:45 facegen: make_photo finished0
2016-04-04 12:10:45 facegen: finished make_photo
2016-04-04 12:10:48 facegen: make_photo started
2016-04-04 12:10:48 facegen: make_photo 0
2016-04-04 12:10:48 facegen: make_photo 1
2016-04-04 12:10:48 facegen: make_photo 2
2016-04-04 12:10:48 facegen: make_photo 3
2016-04-04 12:10:48 facegen: make_photo 4
2016-04-04 12:10:48 facegen: make_photo 5
2016-04-04 12:10:48 facegen: make_photo 6
2016-04-04 12:10:48 facegen: init_rendering
2016-04-04 12:10:48 facegen: init_rendering finished
2016-04-04 12:10:48 facegen: start render
2016-04-04 12:10:48 facegen count: 16
2016-04-04 12:10:48 facegen count: 0
2016-04-04 12:10:48 facegen: using shader
2016-04-04 12:10:48 facegen: finished first draw call
2016-04-04 12:10:48 facegen: using shader
2016-04-04 12:10:48 facegen: finished second draw call
2016-04-04 12:10:48 facegen count: 1
2016-04-04 12:10:48 facegen: using shader
2016-04-04 12:10:48 facegen: finished first draw call
2016-04-04 12:10:48 facegen: using shader
2016-04-04 12:10:48 facegen: finished second draw call
2016-04-04 12:10:48 facegen count: 2
2016-04-04 12:10:48 facegen count: 3
2016-04-04 12:10:48 facegen count: 4
2016-04-04 12:10:48 facegen count: 5
2016-04-04 12:10:48 facegen: using shader
2016-04-04 12:10:48 facegen: finished first draw call
2016-04-04 12:10:48 facegen: using shader
2016-04-04 12:10:48 facegen: finished second draw call
2016-04-04 12:10:48 facegen count: 6
2016-04-04 12:10:48 facegen count: 7
2016-04-04 12:10:48 facegen count: 8
2016-04-04 12:10:48 facegen count: 9
2016-04-04 12:10:48 facegen: using shader
2016-04-04 12:10:48 facegen: finished first draw call
2016-04-04 12:10:48 facegen: using shader
2016-04-04 12:10:48 facegen: finished second draw call
2016-04-04 12:10:48 facegen count: 10
2016-04-04 12:10:48 facegen: using shader
2016-04-04 12:10:48 facegen: finished first draw call
2016-04-04 12:10:48 facegen: using shader
2016-04-04 12:10:48 facegen: finished second draw call
2016-04-04 12:10:48 facegen count: 11
2016-04-04 12:10:48 facegen count: 12
2016-04-04 12:10:48 facegen: using shader
2016-04-04 12:10:48 facegen: finished first draw call
2016-04-04 12:10:48 facegen: using shader
2016-04-04 12:10:48 facegen: finished second draw call
2016-04-04 12:10:48 facegen count: 13
2016-04-04 12:10:48 facegen: using shader
2016-04-04 12:10:48 facegen: finished first draw call
2016-04-04 12:10:48 facegen: using shader
2016-04-04 12:10:48 facegen: finished second draw call
2016-04-04 12:10:48 facegen count: 14
2016-04-04 12:10:48 facegen: using shader
2016-04-04 12:10:48 facegen: finished first draw call
2016-04-04 12:10:48 facegen: using shader
2016-04-04 12:10:48 facegen: finished second draw call
2016-04-04 12:10:48 facegen count: 15
2016-04-04 12:10:48 facegen: using shader
2016-04-04 12:10:48 facegen: finished first draw call
2016-04-04 12:10:48 facegen: using shader
2016-04-04 12:10:48 facegen: finished second draw call
2016-04-04 12:10:48 facegen: finished all drawing
2016-04-04 12:10:48 facegen: finished render
2016-04-04 12:10:48 facegen: make_photo finished render
2016-04-04 12:10:48 facegen: before export
2016-04-04 12:10:48 facegen ss0: 1
2016-04-04 12:10:48 facegen ss1: 1
2016-04-04 12:10:48 facegen: folder is not null
2016-04-04 12:10:48 facegen: folder is not null
2016-04-04 12:10:48 facegen: after export
2016-04-04 12:10:48 facegen: make_photo finished0
2016-04-04 12:10:48 facegen: finished make_photo
2016-04-04 12:10:49 facegen: make_photo started
2016-04-04 12:10:49 facegen: make_photo 0
2016-04-04 12:10:49 facegen: make_photo 1
2016-04-04 12:10:49 facegen: make_photo 2
2016-04-04 12:10:50 facegen: make_photo 3
2016-04-04 12:10:50 facegen: make_photo 4
2016-04-04 12:10:50 facegen: make_photo 5
2016-04-04 12:10:50 facegen: make_photo 6
2016-04-04 12:10:50 facegen: init_rendering
2016-04-04 12:10:50 facegen: init_rendering finished
2016-04-04 12:10:50 facegen: start render
2016-04-04 12:10:50 facegen count: 16
2016-04-04 12:10:50 facegen count: 0
2016-04-04 12:10:50 facegen: using shader
2016-04-04 12:10:50 facegen: finished first draw call
2016-04-04 12:10:50 facegen: using shader
2016-04-04 12:10:50 facegen: finished second draw call
2016-04-04 12:10:50 facegen count: 1
2016-04-04 12:10:50 facegen: using shader
2016-04-04 12:10:50 facegen: finished first draw call
2016-04-04 12:10:50 facegen: using shader
2016-04-04 12:10:50 facegen: finished second draw call
2016-04-04 12:10:50 facegen count: 2
2016-04-04 12:10:50 facegen count: 3
2016-04-04 12:10:50 facegen count: 4
2016-04-04 12:10:50 facegen count: 5
2016-04-04 12:10:50 facegen: using shader
2016-04-04 12:10:50 facegen: finished first draw call
2016-04-04 12:10:50 facegen: using shader
2016-04-04 12:10:50 facegen: finished second draw call
2016-04-04 12:10:50 facegen count: 6
2016-04-04 12:10:50 facegen count: 7
2016-04-04 12:10:50 facegen count: 8
2016-04-04 12:10:50 facegen count: 9
2016-04-04 12:10:50 facegen: using shader
2016-04-04 12:10:50 facegen: finished first draw call
2016-04-04 12:10:50 facegen: using shader
2016-04-04 12:10:50 facegen: finished second draw call
2016-04-04 12:10:50 facegen count: 10
2016-04-04 12:10:50 facegen: using shader
2016-04-04 12:10:50 facegen: finished first draw call
2016-04-04 12:10:50 facegen: using shader
2016-04-04 12:10:50 facegen: finished second draw call
2016-04-04 12:10:50 facegen count: 11
2016-04-04 12:10:50 facegen count: 12
2016-04-04 12:10:50 facegen: using shader
2016-04-04 12:10:50 facegen: finished first draw call
2016-04-04 12:10:50 facegen: using shader
2016-04-04 12:10:50 facegen: finished second draw call
2016-04-04 12:10:50 facegen count: 13
2016-04-04 12:10:50 facegen: using shader
2016-04-04 12:10:50 facegen: finished first draw call
2016-04-04 12:10:50 facegen: using shader
2016-04-04 12:10:50 facegen: finished second draw call
2016-04-04 12:10:50 facegen count: 14
2016-04-04 12:10:50 facegen: using shader
2016-04-04 12:10:50 facegen: finished first draw call
2016-04-04 12:10:50 facegen: using shader
2016-04-04 12:10:50 facegen: finished second draw call
2016-04-04 12:10:50 facegen count: 15
2016-04-04 12:10:50 facegen: using shader
2016-04-04 12:10:50 facegen: finished first draw call
2016-04-04 12:10:50 facegen: using shader
2016-04-04 12:10:50 facegen: finished second draw call
2016-04-04 12:10:50 facegen: finished all drawing
2016-04-04 12:10:50 facegen: finished render
2016-04-04 12:10:50 facegen: make_photo finished render
2016-04-04 12:10:50 facegen: before export
2016-04-04 12:10:50 facegen ss0: 1
2016-04-04 12:10:50 facegen ss1: 1
2016-04-04 12:10:50 facegen: folder is not null
2016-04-04 12:10:50 facegen: folder is null
2016-04-04 12:10:50 facegen: after export
2016-04-04 12:10:50 facegen: make_photo finished0
2016-04-04 12:10:50 facegen: finished make_photo
2016-04-04 12:11:58 save_critical_database_files: 'auto backup' mode active. Folder 'auto-save' opened.
2016-04-04 12:11:58 save_critical_database_files: 'auto backup' mode active. OOTP will save the .dat files in a transaction.
2016-04-04 12:11:58 save_critical_database_files: Successfully created flag file
2016-04-04 12:11:58 save_critical_database_files: Transaction starts, moving .dat files to auto-save folder
2016-04-04 12:11:59 save_critical_database_files: Deleted file from folder 'auto-save': coaches.dat
2016-04-04 12:11:59 save_critical_database_files: Moved file: coaches.dat
2016-04-04 12:11:59 save_critical_database_files: Deleted file from folder 'auto-save': faces.dat
2016-04-04 12:11:59 save_critical_database_files: Moved file: faces.dat
2016-04-04 12:11:59 save_critical_database_files: Deleted file from folder 'auto-save': games_in_progress.dat
2016-04-04 12:11:59 save_critical_database_files: Moved file: games_in_progress.dat
2016-04-04 12:11:59 save_critical_database_files: Deleted file from folder 'auto-save': human_managers.dat
2016-04-04 12:11:59 save_critical_database_files: Moved file: human_managers.dat
2016-04-04 12:11:59 save_critical_database_files: Deleted file from folder 'auto-save': messages.dat
2016-04-04 12:11:59 save_critical_database_files: Moved file: messages.dat
2016-04-04 12:11:59 save_critical_database_files: Deleted file from folder 'auto-save': names.dat
2016-04-04 12:11:59 save_critical_database_files: Moved file: names.dat
2016-04-04 12:11:59 save_critical_database_files: Deleted file from folder 'auto-save': offers.dat
2016-04-04 12:11:59 save_critical_database_files: Moved file: offers.dat
2016-04-04 12:11:59 save_critical_database_files: Deleted file from folder 'auto-save': parks.dat
2016-04-04 12:11:59 save_critical_database_files: Moved file: parks.dat
2016-04-04 12:11:59 save_critical_database_files: Deleted file from folder 'auto-save': players.dat
2016-04-04 12:11:59 save_critical_database_files: Moved file: players.dat
2016-04-04 12:11:59 save_critical_database_files: Deleted file from folder 'auto-save': retired.dat
2016-04-04 12:11:59 save_critical_database_files: Moved file: retired.dat
2016-04-04 12:11:59 save_critical_database_files: Deleted file from folder 'auto-save': scouting.dat
2016-04-04 12:11:59 save_critical_database_files: Moved file: scouting.dat
2016-04-04 12:11:59 save_critical_database_files: Deleted file from folder 'auto-save': storylines.dat
2016-04-04 12:11:59 save_critical_database_files: Moved file: storylines.dat
2016-04-04 12:11:59 save_critical_database_files: Deleted file from folder 'auto-save': teams.dat
2016-04-04 12:11:59 save_critical_database_files: Moved file: teams.dat
2016-04-04 12:11:59 save_critical_database_files: Deleted file from folder 'auto-save': text_data.dat
2016-04-04 12:11:59 save_critical_database_files: Moved file: text_data.dat
2016-04-04 12:11:59 save_critical_database_files: Deleted file from folder 'auto-save': trades.dat
2016-04-04 12:11:59 save_critical_database_files: Moved file: trades.dat
2016-04-04 12:11:59 save_critical_database_files: Deleted file from folder 'auto-save': weather.dat
2016-04-04 12:11:59 save_critical_database_files: Moved file: weather.dat
2016-04-04 12:11:59 save_critical_database_files: Deleted file from folder 'auto-save': world.dat
2016-04-04 12:11:59 save_critical_database_files: Moved file: world.dat
2016-04-04 12:11:59 save_critical_database_files: Transaction successfully started. All .dat files moved to folder 'auto-save'
2016-04-04 12:11:59 zip_single_file: Called to zip C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\saved_games\MLB.lg\temp\text_data.sqlite3 to C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\saved_games\MLB.lg\text_data.dat
2016-04-04 12:12:00 zip_single_file: Successfully zipped file
2016-04-04 12:12:00 save_critical_database_files: Saving names...
2016-04-04 12:12:00 save_critical_database_files: Saving players...
2016-04-04 12:12:00 save_critical_database_files: Saving coaches...
2016-04-04 12:12:00 save_critical_database_files: Saving teams...
2016-04-04 12:12:00 save_critical_database_files: Saving weather...
2016-04-04 12:12:00 save_critical_database_files: Saving ballparks...
2016-04-04 12:12:00 save_critical_database_files: Saving world...
2016-04-04 12:12:00 save_critical_database_files: Saving scouting sets...
2016-04-04 12:12:00 save_critical_database_files: Saving contract offers...
2016-04-04 12:12:00 save_critical_database_files: Saving trades...
2016-04-04 12:12:00 save_critical_database_files: Saving messages...
2016-04-04 12:12:00 save_messages: Saved message text files: 13
2016-04-04 12:12:00 save_critical_database_files: Saving human managers...
2016-04-04 12:12:00 save_critical_database_files: Saving faces...
2016-04-04 12:12:00 save_critical_database_files: Saving storylines...
2016-04-04 12:12:00 save_critical_database_files: Successfully saved database files. Transaction ended!
2016-04-04 12:12:00 save_critical_database_files: Successfully deleted db_save_flag.txt
2016-04-04 12:12:00 save_database: Saving news...
2016-04-04 12:12:00 save_database: Saving games in progress...
2016-04-04 12:12:00 save_database: Saving saved games list...
__________________
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Old 04-04-2016, 12:32 PM   #2
jarmenia
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Join Date: Mar 2002
Location: Tampa, FL USA
Posts: 4,503
Second Crash

Quote:
2016-04-04 12:13:58 startup: Successfully tried to open $USERPREFS/database, using C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17 as DMPT_CUST_DATA now
2016-04-04 12:13:58 startup: request_install_basic_user_data NOT set because both ini files are missing
2016-04-04 12:13:58 startup: Successfully tried to open $USERPREFS/saved_games, using C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17 as DMPT_USER_DATA now
2016-04-04 12:13:58 startup: This is the DMPT_APP path now: E:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 17
2016-04-04 12:13:58 startup: This is the DMPT_APP_DATA path now: E:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 17\data
2016-04-04 12:13:58 startup: This is the DMPT_PREF_DATA path now: C:\Users\johnr\AppData\Roaming\Out of the Park Developments\OOTP Baseball 17\config
2016-04-04 12:13:58 startup: This is the DMPT_CUST_DATA path now: C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17
2016-04-04 12:13:58 startup: This is the DMPT_USER_DATA path now: C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17
2016-04-04 12:13:58 startup: This is the DMPT_SAVEDGAMES path now: C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\saved_games
2016-04-04 12:13:58 open_graphics: Starting open_graphics with setting window_size = 99
2016-04-04 12:13:58 open_graphics: get_desktop_width = 2048
2016-04-04 12:13:58 open_graphics: get_desktop_height = 1152
2016-04-04 12:13:58 open_graphics: Determined window width = 1280
2016-04-04 12:13:58 open_graphics: Determined window height = 768
2016-04-04 12:13:58 open_graphics: Fullscreen = Off
2016-04-04 12:13:58 set_opengl_modes: setting_opengl_mode = EGLM_USE_DEFAULT
2016-04-04 12:13:58 set_opengl_modes: Set opengl_mode to EGLM_USE_OPENGL_ALL_THE_TIME because this is the Windows Steam Edition
2016-04-04 12:13:58 set_opengl_modes: setting_shader_mode = ESM_USE_DEFAULT
2016-04-04 12:13:58 set_opengl_modes: Set shader_mode to ESM_USE_OPENGL_SHADER because that's the default value for OOTP
2016-04-04 12:13:58 glGetString(GL_VERSION): 4.5.0 NVIDIA 353.54
2016-04-04 12:13:58 set_opengl_modes: opengl_mode = EGLM_USE_OPENGL_ALL_THE_TIME
2016-04-04 12:13:58 set_opengl_modes: shader_mode = ESM_USE_OPENGL_SHADER
2016-04-04 12:13:59 startup: Initializing threading: USE_CPP11_THREAD is DISABLED.
2016-04-04 12:13:59 startup: Initializing threading: USE_CPP11_MUTEX is active.
2016-04-04 12:13:59 startup: Initializing threading: USE_CPP11_CV is active.
2016-04-04 12:13:59 startup: Initializing threading: Number of threads is 8
2016-04-04 12:13:59 OnUserStatsReceived: Received stats and achievements from Steam

2016-04-04 12:13:59 startup: Looking for app_data patches...
2016-04-04 12:13:59 news system: News from server are enabled. Last news ID was 0. News requested.
2016-04-04 12:13:59 gui_skin: gui_skin is not loaded yet
2016-04-04 12:13:59 gui_skin: Try to load gui_skin 'ootp 17' from file
2016-04-04 12:14:02 startup: Number of fonts loaded: 14
2016-04-04 12:14:02 load_ootp_style_sets: Starting to load the style sets...
2016-04-04 12:14:02 load_ootp_style_sets: Finished loading of the style sets
2016-04-04 12:14:02 startup: starting reading settings from config file
2016-04-04 12:14:02 startup: creating online league interface
2016-04-04 12:14:02 startup: loading hints...
2016-04-04 12:14:02 startup: Looking for cust_data patches...
2016-04-04 12:14:02 startup: loading facegen & opengl...
2016-04-04 12:14:02 startup: ootp_enable_opengl() && is_opengl_enabled() = TRUE
2016-04-04 12:14:02 startup: glewInit = 0
2016-04-04 12:14:02 startup: Successfully initialized GLEW, using GLEW 1.10.0
2016-04-04 12:14:02 startup: GLEW_ARB_vertex_buffer_object supported, 3d features will be available
2016-04-04 12:14:02 startup: Going to initialize Facegen.
2016-04-04 12:14:02 startup: fg_opengl_init() succeeded
2016-04-04 12:14:02 myfacegen: myfacegen object created
2016-04-04 12:14:03 startup: myfacegen successfully initialized
2016-04-04 12:14:03 startup: myfacegen->load_modellists() successfully executed
2016-04-04 12:14:05 startup: Beard textures loaded successfully
2016-04-04 12:14:06 startup: Hair textures loaded successfully
2016-04-04 12:14:06 startup: facegen has been loaded
2016-04-04 12:14:06 startup: Help engine loaded
2016-04-04 12:14:06 startup: Help engine ID list filled
2016-04-04 12:14:06 check_help_files: ok, html files found in help_path
2016-04-04 12:14:06 startup: Help files checked
2016-04-04 12:14:06 startup: Creating db object from local_user.current_game_path
2016-04-04 12:14:06 startup: db object created successfully
2016-04-04 12:14:06 startup: saved games list updated
2016-04-04 12:14:06 startup: text file cache created
2016-04-04 12:14:06 startup: temporary player object created
2016-04-04 12:14:06 startup: browser history object created
2016-04-04 12:14:06 news system: Usage tracker and/or news system run successful.
2016-04-04 12:14:06 news system: Closing data transfer object.
2016-04-04 12:14:06 news system: Data transfer object closed.
2016-04-04 12:14:07 entry_page: Called request_check_write_permission
2016-04-04 12:14:07 entry_page: request_check_write_permission was successful. We have write permission.
2016-04-04 12:14:10 unzip_archive: Success: unzipped 1 files and folders
2016-04-04 12:14:10 load_database: styles_css_version in config_file is different from this version's FILE_VERSION_STYLES_CSS
2016-04-04 12:14:10 load_database: Error, could not update styles.css
2016-04-04 12:14:10 Twitter: ChilkatLog:

UnlockComponent:

DllDate: Dec 29 2015

ChilkatVersion: 9.5.0.55

UnlockPrefix: OOTPDEHttp

Username: JOHN-LAPTOP:johnr

Architecture: Little Endian; 32-bit

Language: Visual C++ 12.0 (32-bit)

VerboseLogging: 0

component: Http

Component successfully unlocked using purchased unlock code.

Success.

--UnlockComponent

--ChilkatLog


2016-04-04 12:14:11 DATABASE::load_world: Loading world
2016-04-04 12:14:11 load_world: The flag 'use_hardcoded_ml_player_origins' is enabled for nation ID 206 (The United States)
2016-04-04 12:14:11 load_world: The flag 'this_is_the_usa' is enabled for nation ID 206 (The United States)
2016-04-04 12:14:11 load_world: Max baseball quality in this world file is 5
2016-04-04 12:14:11 load_default_jerseys: Searching for default jerseys in C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\jerseys
2016-04-04 12:14:11 load_default_jerseys: Found 27 default jerseys, first one is Standard
2016-04-04 12:14:11 startup: Default jerseys loaded successfully
2016-04-04 12:14:11 load_default_ballcaps: Searching for default ballcaps in C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\ballcaps
2016-04-04 12:14:11 load_default_ballcaps: Found 6 default ballcaps
2016-04-04 12:14:11 startup: Default ballcaps loaded successfully
2016-04-04 12:14:11 clear_names: Closing name objects
2016-04-04 12:14:11 load_names: Loading names
2016-04-04 12:14:11 clear_teams: Closing team objects
2016-04-04 12:14:11 load_teams: Loading teams
Memory info "load_teams" in bytes:
Title PageFaultCount PeakWorkingSetSize WorkingSetSize QuotaPeakPagedPoolUsage QuotaPagedPoolUsage QuotaPeakNonPagedPoolUsage QuotaNonPagedPoolUsage PagefileUsage PeakPagefileUsage
On Start 311768 616448000 614981632 443872 423064 51304 51168 597663744 599134208
Title PageFaultCountDiff PeakWorkingSetSizeDiff WorkingSetSizeDiff QuotaPeakPagedPoolUsageDiff QuotaPagedPoolUsageDiff QuotaPeakNonPagedPoolUsageDiff QuotaNonPagedPoolUsageDiff PagefileUsageDiff PeakPagefileUsageDiff
constructor 4 0 16384 0 0 0 0 0 0
strategy 0 0 0 0 0 0 0 0 0
game strategy 0 0 0 0 0 0 0 0 0
roster strategy 0 0 0 0 0 0 0 0 0
stats.batting 0 0 0 0 0 0 0 0 0
stats.pitching 0 0 0 0 0 0 0 0 0
stats.bullpen_pitching 0 0 0 0 0 0 0 0 0
stats.starting_pitching 0 0 0 0 0 0 0 0 0
stats.fielding 0 0 0 0 0 0 0 0 0
record 0 0 0 0 0 0 0 0 0
general 0 0 0 0 0 0 0 0 0
results 18 0 69632 0 0 0 0 77824 0
history 0 0 0 0 0 0 0 0 0
scouting reports 195 0 798720 0 0 0 0 823296 0
other 72 0 294912 0 0 0 0 278528 0
Title PageFaultCount PeakWorkingSetSize WorkingSetSize QuotaPeakPagedPoolUsage QuotaPagedPoolUsage QuotaPeakNonPagedPoolUsage QuotaNonPagedPoolUsage PagefileUsage PeakPagefileUsage
On End 312057 616448000 616161280 443872 423064 51304 51168 598843392 599134208

2016-04-04 12:14:11 clear_parks: Closing park objects
2016-04-04 12:14:11 load_parks: Loading parks
2016-04-04 12:14:11 clear_weather: Closing weather objects
2016-04-04 12:14:11 load_weather: Loading weather
2016-04-04 12:14:11 load_injuries: Loading injuries
2016-04-04 12:14:11 clear_injuries: Closing injury objects
2016-04-04 12:14:11 injuries: Loaded 285 injuries from C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\database\injuries.txt
2016-04-04 12:14:11 off_field_injuries: Loaded 149 off field injuries from C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\database\off_field_injuries.txt
2016-04-04 12:14:11 clear_coaches: Closing coaches objects
2016-04-04 12:14:11 load_coaches: Loading coaches
2016-04-04 12:14:11 clear_players: Closing player objects
2016-04-04 12:14:11 load_players: Loading players
2016-04-04 12:14:12 load_players: Total number of players: 5161
2016-04-04 12:14:12 load_players: Number of deleted players: 0
2016-04-04 12:14:12 load_players: Number of retired, not-deleted players: 1252
Memory info "load_players" in bytes:
Title PageFaultCount PeakWorkingSetSize WorkingSetSize QuotaPeakPagedPoolUsage QuotaPagedPoolUsage QuotaPeakNonPagedPoolUsage QuotaNonPagedPoolUsage PagefileUsage PeakPagefileUsage
On Start 314332 618110976 616644608 443872 423064 51440 51168 599334912 600805376
Title PageFaultCountDiff PeakWorkingSetSizeDiff WorkingSetSizeDiff QuotaPeakPagedPoolUsageDiff QuotaPagedPoolUsageDiff QuotaPeakNonPagedPoolUsageDiff QuotaNonPagedPoolUsageDiff PagefileUsageDiff PeakPagefileUsageDiff
constructor 5612 20824064 21471232 0 0 0 136 21368832 20717568
roster status 0 0 0 0 0 0 0 0 0
ratings 0 0 0 0 0 0 0 0 0
misc 0 0 0 0 0 0 0 0 0
splits 0 0 0 0 0 0 0 0 0
other 0 0 0 0 0 0 0 0 0
achievement 0 0 0 0 0 0 0 0 0
scouting report 0 0 0 0 0 0 0 0 0
scouting history 344 1343488 1409024 0 0 0 0 1495040 1425408
real fielding ratings 12 0 49152 0 0 0 0 0 0
player events 0 0 0 0 0 0 0 0 0
real_career_batting 41 0 167936 0 0 0 0 180224 0
real_career_pitching 0 0 0 0 0 0 0 0 0
real_career_fielding 42 36864 172032 0 0 0 0 139264 0
career_batting 66 270336 270336 0 8 136 136 286720 286720
game_batting 816 3170304 3338240 0 0 0 0 3452928 3276800
at_bat_batting 1215 4767744 4964352 0 0 0 136 5160960 4943872
individual_career_batting 90 368640 368640 0 -8 0 -136 262144 262144
career_pitching 43 176128 176128 0 0 0 0 135168 135168
game_pitching 194 786432 786432 0 8 0 136 761856 761856
career_fielding 7 28672 28672 0 -8 0 -136 0 0
awards 0 0 0 0 0 0 0 0 0
streaks 51 208896 208896 0 0 0 0 233472 233472
leaders 0 0 0 0 0 0 0 0 0
real_adjusted_career_batting 0 0 0 0 0 0 0 0 0
real_adjusted_career_pitching 0 0 0 0 0 0 0 0 0
real_adjusted_career_fielding 9 0 36864 0 0 0 0 36864 0
calculate_overall_ratings 0 0 0 0 0 0 0 0 0
before end 3 12288 12288 0 0 0 0 0 0
Title PageFaultCount PeakWorkingSetSize WorkingSetSize QuotaPeakPagedPoolUsage QuotaPagedPoolUsage QuotaPeakNonPagedPoolUsage QuotaNonPagedPoolUsage PagefileUsage PeakPagefileUsage
On End 322877 650104832 650104832 443872 423064 51576 51440 632848384 632848384

2016-04-04 12:14:12 clear_scouting_sets: Closing scouting set objects
2016-04-04 12:14:12 load_scouting_sets: Loading scouting_sets
2016-04-04 12:14:12 load scouting set: Coach ID=-1, scouting reports=3909
2016-04-04 12:14:12 load scouting set: Size of scouted ratings struct=108
2016-04-04 12:14:12 load scouting set: Size of rating report object=172
2016-04-04 12:14:12 clear_human_managers: Closing human manager objects
2016-04-04 12:14:12 load_human_managers: Loading human_managers
2016-04-04 12:14:12 clear_contract_offers: Closing contract offer objects
2016-04-04 12:14:12 load_contract_offers: Loading contract_offers
2016-04-04 12:14:12 clear_trades: Closing trade objects
2016-04-04 12:14:12 load_trades: Loading trades
2016-04-04 12:14:12 clear_messages: Closing message objects
2016-04-04 12:14:12 load_messages: Loading messages
2016-04-04 12:14:12 load_storylines: Loading storylines
2016-04-04 12:14:12 load_games_in_progress: Loading games_in_progress
2016-04-04 12:14:12 check_all_picture_files: picture_check_mode_next_time == PCM_QUICK_CHECK
2016-04-04 12:14:12 check_all_picture_files: PROGRESS_BAR_MSG_UPDATE_INTERVAL = 300
2016-04-04 12:14:12 check_all_picture_files: Checking all existing league and team picture files for this saved game now.
2016-04-04 12:14:12 check_league_picture_files: Checking files for league Major League Baseball , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:14:12 check_league_picture_files: League has no extra small logo file.
2016-04-04 12:14:12 check_team_picture_files: Checking files for team Boston Beaneaters and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:14:12 check_team_picture_files: Checking files for team Chicago Orphans and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:14:12 check_team_picture_files: Checking files for team Cleveland Blues and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:14:12 check_team_picture_files: Checking files for team Philadelphia Athletics and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:14:12 check_team_picture_files: Checking files for team Baltimore Orioles and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:14:12 check_team_picture_files: Checking files for team Brooklyn Superbas and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:14:12 check_team_picture_files: Checking files for team Milwaukee Brewers and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:14:12 check_team_picture_files: Checking files for team Cincinnati Reds and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:14:12 check_team_picture_files: Checking files for team AL All-Stars and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:14:12 check_team_picture_files: Team has no small logo file. Found no default file.
2016-04-04 12:14:12 check_team_picture_files: Checking files for team NL All-Stars and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:14:12 check_team_picture_files: Team has no small logo file. Found no default file.
2016-04-04 12:14:12 check_team_picture_files: Checking files for team Pittsburgh Pirates and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:14:12 check_team_picture_files: Checking files for team St. Louis Cardinals and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:14:12 check_team_picture_files: Checking files for team Detroit Tigers and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:14:12 check_team_picture_files: Checking files for team New York Giants and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:14:12 check_team_picture_files: Checking files for team Philadelphia Phillies and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:14:12 check_team_picture_files: Checking files for team Washington Senators and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:14:12 check_team_picture_files: Checking files for team Boston Americans and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:14:13 check_team_picture_files: Checking files for team Chicago White Sox and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:14:13 check_all_picture_files: Finished check_all_picture_files
2016-04-04 12:14:13 check_all_picture_files: OOTP_PROGRESS_BAR_DIALOG::counter = 6
2016-04-04 12:14:13 clear_faces: Closing faces objects
2016-04-04 12:14:13 load_faces: Loading faces
Memory info "load_database_files" in bytes:
Title PageFaultCount PeakWorkingSetSize WorkingSetSize QuotaPeakPagedPoolUsage QuotaPagedPoolUsage QuotaPeakNonPagedPoolUsage QuotaNonPagedPoolUsage PagefileUsage PeakPagefileUsage
On Start 260903 556773376 528601088 443872 423064 46936 46000 510005248 538521600
Title PageFaultCountDiff PeakWorkingSetSizeDiff WorkingSetSizeDiff QuotaPeakPagedPoolUsageDiff QuotaPagedPoolUsageDiff QuotaPeakNonPagedPoolUsageDiff QuotaNonPagedPoolUsageDiff PagefileUsageDiff PeakPagefileUsageDiff
Loaded world 7824 2179072 30351360 0 0 408 408 30744576 2228224
Cleared default jerseys and caps 0 0 0 0 0 0 0 0 0
Loaded jerseys 7569 29474816 28422144 0 0 2872 3672 28479488 29532160
Loaded caps 1802 6316032 6316032 0 0 816 816 6328320 6328320
Loaded names 33297 21270528 21233664 0 0 272 272 22048768 22089728
Loaded teams 662 434176 1236992 0 0 0 0 1236992 434176
Loaded parks 377 1245184 65536 0 0 136 0 65536 1245184
Loaded weather 362 8192 12288 0 0 0 0 4096 0
Loaded injuries 361 12288 4096 0 0 0 0 86016 90112
Loaded off-fields injuries 362 4096 12288 0 0 0 0 0 0
Loaded coaches 427 16384 278528 0 0 0 0 221184 0
Loaded players 8931 32370688 33570816 0 0 136 272 33628160 32378880
Loaded scouting sets 491 1466368 532480 0 0 0 0 552960 1474560
Loaded human manager 394 671744 139264 0 0 0 0 143360 696320
Loaded contract offers 365 8192 20480 0 0 0 0 0 0
Loaded trades 403 172032 176128 0 0 0 0 159744 159744
Loaded messages 363 28672 12288 0 0 0 0 167936 167936
Initialized names 362 8192 8192 0 0 0 0 0 0
Loaded storylines 483 8192 495616 0 0 0 0 352256 0
Loaded games in progress 409 684032 200704 0 0 0 0 196608 548864
Teams checked 361 8192 4096 0 0 0 0 0 0
League and team logos loaded 2535 61440 -1404928 0 0 0 -136 -1253376 217088
Loaded faces 176 0 720896 0 0 0 0 569344 0
Title PageFaultCount PeakWorkingSetSize WorkingSetSize QuotaPeakPagedPoolUsage QuotaPagedPoolUsage QuotaPeakNonPagedPoolUsage QuotaNonPagedPoolUsage PagefileUsage PeakPagefileUsage
On End 329219 653221888 651010048 443872 423064 51576 51304 633737216 636112896

2016-04-04 12:14:13 clear_almanac_list: Closing alamanc list
2016-04-04 12:14:13 APP_FRAMEWORK::clear_bookmark_page_links: Closing recent_page_links
2016-04-04 12:14:13 APP_FRAMEWORK::clear_bookmark_page_links: Closing recent_page_links
2016-04-04 12:14:13 APP_FRAMEWORK::clear_bookmark_page_links: Closing bookmark_page_links
2016-04-04 12:14:13 WORLD::check_date_simulated: Looks like the game or the OS crashed w/o saving the database! Last simulated date = 09/10/1901, last game date in database = 09/09/1901
2016-04-04 12:14:13 load_database: templates loaded
2016-04-04 12:14:13 startup: text engine loaded
2016-04-04 12:14:14 load_database: default text file loaded
2016-04-04 12:14:14 auto_regions: Name='AUTO-REGION: Baseball Quality 0 Nations', bbqual=0, number of nations=109
2016-04-04 12:14:14 auto_regions: Name='AUTO-REGION: Baseball Quality 1 Nations', bbqual=1, number of nations=76
2016-04-04 12:14:14 auto_regions: Name='AUTO-REGION: Baseball Quality 1+ Nations', bbqual=1, number of nations=135
2016-04-04 12:14:14 auto_regions: Name='AUTO-REGION: Baseball Quality 2 Nations', bbqual=2, number of nations=23
2016-04-04 12:14:14 auto_regions: Name='AUTO-REGION: Baseball Quality 2+ Nations', bbqual=2, number of nations=59
2016-04-04 12:14:14 auto_regions: Name='AUTO-REGION: Baseball Quality 3 Nations', bbqual=3, number of nations=18
2016-04-04 12:14:14 auto_regions: Name='AUTO-REGION: Baseball Quality 3+ Nations', bbqual=3, number of nations=36
2016-04-04 12:14:14 auto_regions: Name='AUTO-REGION: Baseball Quality 4 Nations', bbqual=4, number of nations=10
2016-04-04 12:14:14 auto_regions: Name='AUTO-REGION: Baseball Quality 4+ Nations', bbqual=4, number of nations=18
2016-04-04 12:14:14 auto_regions: Name='AUTO-REGION: Baseball Quality 5 Nations', bbqual=5, number of nations=8
2016-04-04 12:14:14 deleted data: Number of Leagues: 1
2016-04-04 12:14:14 deleted data: Total number of teams: 18
2016-04-04 12:14:14 deleted data: Deleted teams without history which can be purged: 0
2016-04-04 12:14:14 deleted data: Deleted teams with history which can NOT be purged: 0
2016-04-04 12:14:14 deleted data: All-Star teams: 2
2016-04-04 12:14:14 deleted data: Number of regular teams: 16
2016-04-04 12:14:14 deleted data: Number of Players: 5161
2016-04-04 12:14:14 deleted data: Number of Coaches: 217
2016-04-04 12:14:14 logo cache: Debug info:
leagues (valid) 1
leagues (valid) -> teams (valid) 16

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Old 04-04-2016, 12:33 PM   #3
jarmenia
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Join Date: Mar 2002
Location: Tampa, FL USA
Posts: 4,503
Third Crash

Quote:
2016-04-04 12:15:24 startup: Successfully tried to open $USERPREFS/database, using C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17 as DMPT_CUST_DATA now
2016-04-04 12:15:24 startup: request_install_basic_user_data NOT set because both ini files are missing
2016-04-04 12:15:24 startup: Successfully tried to open $USERPREFS/saved_games, using C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17 as DMPT_USER_DATA now
2016-04-04 12:15:24 startup: This is the DMPT_APP path now: E:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 17
2016-04-04 12:15:24 startup: This is the DMPT_APP_DATA path now: E:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 17\data
2016-04-04 12:15:24 startup: This is the DMPT_PREF_DATA path now: C:\Users\johnr\AppData\Roaming\Out of the Park Developments\OOTP Baseball 17\config
2016-04-04 12:15:24 startup: This is the DMPT_CUST_DATA path now: C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17
2016-04-04 12:15:24 startup: This is the DMPT_USER_DATA path now: C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17
2016-04-04 12:15:24 startup: This is the DMPT_SAVEDGAMES path now: C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\saved_games
2016-04-04 12:15:24 open_graphics: Starting open_graphics with setting window_size = 99
2016-04-04 12:15:24 open_graphics: get_desktop_width = 2048
2016-04-04 12:15:24 open_graphics: get_desktop_height = 1152
2016-04-04 12:15:24 open_graphics: Determined window width = 1280
2016-04-04 12:15:24 open_graphics: Determined window height = 768
2016-04-04 12:15:24 open_graphics: Fullscreen = Off
2016-04-04 12:15:24 set_opengl_modes: setting_opengl_mode = EGLM_USE_DEFAULT
2016-04-04 12:15:24 set_opengl_modes: Set opengl_mode to EGLM_USE_OPENGL_ALL_THE_TIME because this is the Windows Steam Edition
2016-04-04 12:15:24 set_opengl_modes: setting_shader_mode = ESM_USE_DEFAULT
2016-04-04 12:15:24 set_opengl_modes: Set shader_mode to ESM_USE_OPENGL_SHADER because that's the default value for OOTP
2016-04-04 12:15:24 glGetString(GL_VERSION): 4.5.0 NVIDIA 353.54
2016-04-04 12:15:24 set_opengl_modes: opengl_mode = EGLM_USE_OPENGL_ALL_THE_TIME
2016-04-04 12:15:24 set_opengl_modes: shader_mode = ESM_USE_OPENGL_SHADER
2016-04-04 12:15:24 startup: Initializing threading: USE_CPP11_THREAD is DISABLED.
2016-04-04 12:15:24 startup: Initializing threading: USE_CPP11_MUTEX is active.
2016-04-04 12:15:24 startup: Initializing threading: USE_CPP11_CV is active.
2016-04-04 12:15:24 startup: Initializing threading: Number of threads is 8
2016-04-04 12:15:25 OnUserStatsReceived: Received stats and achievements from Steam

2016-04-04 12:15:25 startup: Looking for app_data patches...
2016-04-04 12:15:25 news system: News from server are enabled. Last news ID was 0. News requested.
2016-04-04 12:15:25 gui_skin: gui_skin is not loaded yet
2016-04-04 12:15:25 gui_skin: Try to load gui_skin 'ootp 17' from file
2016-04-04 12:15:28 startup: Number of fonts loaded: 14
2016-04-04 12:15:28 load_ootp_style_sets: Starting to load the style sets...
2016-04-04 12:15:28 load_ootp_style_sets: Finished loading of the style sets
2016-04-04 12:15:28 startup: starting reading settings from config file
2016-04-04 12:15:28 startup: creating online league interface
2016-04-04 12:15:28 startup: loading hints...
2016-04-04 12:15:28 startup: Looking for cust_data patches...
2016-04-04 12:15:28 startup: loading facegen & opengl...
2016-04-04 12:15:28 startup: ootp_enable_opengl() && is_opengl_enabled() = TRUE
2016-04-04 12:15:28 startup: glewInit = 0
2016-04-04 12:15:28 startup: Successfully initialized GLEW, using GLEW 1.10.0
2016-04-04 12:15:28 startup: GLEW_ARB_vertex_buffer_object supported, 3d features will be available
2016-04-04 12:15:28 startup: Going to initialize Facegen.
2016-04-04 12:15:28 startup: fg_opengl_init() succeeded
2016-04-04 12:15:28 myfacegen: myfacegen object created
2016-04-04 12:15:28 startup: myfacegen successfully initialized
2016-04-04 12:15:29 startup: myfacegen->load_modellists() successfully executed
2016-04-04 12:15:31 startup: Beard textures loaded successfully
2016-04-04 12:15:31 startup: Hair textures loaded successfully
2016-04-04 12:15:31 startup: facegen has been loaded
2016-04-04 12:15:31 startup: Help engine loaded
2016-04-04 12:15:31 startup: Help engine ID list filled
2016-04-04 12:15:31 check_help_files: ok, html files found in help_path
2016-04-04 12:15:31 startup: Help files checked
2016-04-04 12:15:31 startup: Creating db object from local_user.current_game_path
2016-04-04 12:15:31 startup: db object created successfully
2016-04-04 12:15:31 startup: saved games list updated
2016-04-04 12:15:31 startup: text file cache created
2016-04-04 12:15:31 startup: temporary player object created
2016-04-04 12:15:31 startup: browser history object created
2016-04-04 12:15:31 news system: Usage tracker and/or news system run successful.
2016-04-04 12:15:31 news system: Closing data transfer object.
2016-04-04 12:15:31 news system: Data transfer object closed.
2016-04-04 12:15:33 entry_page: Called request_check_write_permission
2016-04-04 12:15:33 entry_page: request_check_write_permission was successful. We have write permission.
2016-04-04 12:15:35 unzip_archive: Success: unzipped 1 files and folders
2016-04-04 12:15:35 load_database: styles_css_version in config_file is different from this version's FILE_VERSION_STYLES_CSS
2016-04-04 12:15:35 load_database: Error, could not update styles.css
2016-04-04 12:15:35 Twitter: ChilkatLog:

UnlockComponent:

DllDate: Dec 29 2015

ChilkatVersion: 9.5.0.55

UnlockPrefix: OOTPDEHttp

Username: JOHN-LAPTOP:johnr

Architecture: Little Endian; 32-bit

Language: Visual C++ 12.0 (32-bit)

VerboseLogging: 0

component: Http

Component successfully unlocked using purchased unlock code.

Success.

--UnlockComponent

--ChilkatLog


2016-04-04 12:15:36 DATABASE::load_world: Loading world
2016-04-04 12:15:36 load_world: The flag 'use_hardcoded_ml_player_origins' is enabled for nation ID 206 (The United States)
2016-04-04 12:15:36 load_world: The flag 'this_is_the_usa' is enabled for nation ID 206 (The United States)
2016-04-04 12:15:36 load_world: Max baseball quality in this world file is 5
2016-04-04 12:15:36 load_default_jerseys: Searching for default jerseys in C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\jerseys
2016-04-04 12:15:36 load_default_jerseys: Found 27 default jerseys, first one is Standard
2016-04-04 12:15:36 startup: Default jerseys loaded successfully
2016-04-04 12:15:36 load_default_ballcaps: Searching for default ballcaps in C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\ballcaps
2016-04-04 12:15:36 load_default_ballcaps: Found 6 default ballcaps
2016-04-04 12:15:36 startup: Default ballcaps loaded successfully
2016-04-04 12:15:36 clear_names: Closing name objects
2016-04-04 12:15:36 load_names: Loading names
2016-04-04 12:15:36 clear_teams: Closing team objects
2016-04-04 12:15:36 load_teams: Loading teams
Memory info "load_teams" in bytes:
Title PageFaultCount PeakWorkingSetSize WorkingSetSize QuotaPeakPagedPoolUsage QuotaPagedPoolUsage QuotaPeakNonPagedPoolUsage QuotaNonPagedPoolUsage PagefileUsage PeakPagefileUsage
On Start 311210 616652800 615186432 443888 423080 51304 51168 597913600 599384064
Title PageFaultCountDiff PeakWorkingSetSizeDiff WorkingSetSizeDiff QuotaPeakPagedPoolUsageDiff QuotaPagedPoolUsageDiff QuotaPeakNonPagedPoolUsageDiff QuotaNonPagedPoolUsageDiff PagefileUsageDiff PeakPagefileUsageDiff
constructor 4 0 16384 0 0 0 0 0 0
strategy 0 0 0 0 0 0 0 0 0
game strategy 0 0 0 0 0 0 0 0 0
roster strategy 0 0 0 0 0 0 0 0 0
stats.batting 0 0 0 0 0 0 0 0 0
stats.pitching 0 0 0 0 0 0 0 0 0
stats.bullpen_pitching 0 0 0 0 0 0 0 0 0
stats.starting_pitching 0 0 0 0 0 0 0 0 0
stats.fielding 0 0 0 0 0 0 0 0 0
record 0 0 0 0 0 0 0 0 0
general 0 0 0 0 0 0 0 0 0
results 8 0 32768 0 0 0 0 36864 0
history 0 0 0 0 0 0 0 0 0
scouting reports 135 0 540672 0 0 0 0 552960 0
other 48 0 196608 0 0 0 0 217088 0
Title PageFaultCount PeakWorkingSetSize WorkingSetSize QuotaPeakPagedPoolUsage QuotaPagedPoolUsage QuotaPeakNonPagedPoolUsage QuotaNonPagedPoolUsage PagefileUsage PeakPagefileUsage
On End 311405 616652800 615972864 443888 423080 51304 51168 598720512 599384064

2016-04-04 12:15:36 clear_parks: Closing park objects
2016-04-04 12:15:36 load_parks: Loading parks
2016-04-04 12:15:36 clear_weather: Closing weather objects
2016-04-04 12:15:36 load_weather: Loading weather
2016-04-04 12:15:36 load_injuries: Loading injuries
2016-04-04 12:15:36 clear_injuries: Closing injury objects
2016-04-04 12:15:36 injuries: Loaded 285 injuries from C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\database\injuries.txt
2016-04-04 12:15:37 off_field_injuries: Loaded 149 off field injuries from C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\database\off_field_injuries.txt
2016-04-04 12:15:37 clear_coaches: Closing coaches objects
2016-04-04 12:15:37 load_coaches: Loading coaches
2016-04-04 12:15:37 clear_players: Closing player objects
2016-04-04 12:15:37 load_players: Loading players
2016-04-04 12:15:37 load_players: Total number of players: 5161
2016-04-04 12:15:37 load_players: Number of deleted players: 0
2016-04-04 12:15:37 load_players: Number of retired, not-deleted players: 1252
Memory info "load_players" in bytes:
Title PageFaultCount PeakWorkingSetSize WorkingSetSize QuotaPeakPagedPoolUsage QuotaPagedPoolUsage QuotaPeakNonPagedPoolUsage QuotaNonPagedPoolUsage PagefileUsage PeakPagefileUsage
On Start 313681 617938944 616472576 443888 423080 51304 51168 599195648 600666112
Title PageFaultCountDiff PeakWorkingSetSizeDiff WorkingSetSizeDiff QuotaPeakPagedPoolUsageDiff QuotaPagedPoolUsageDiff QuotaPeakNonPagedPoolUsageDiff QuotaNonPagedPoolUsageDiff PagefileUsageDiff PeakPagefileUsageDiff
constructor 5607 20910080 21446656 0 0 136 272 21520384 20971520
roster status 0 0 0 0 0 0 0 0 0
ratings 0 0 0 0 0 0 0 0 0
misc 0 0 0 0 0 0 0 0 0
splits 0 0 0 0 0 0 0 0 0
other 0 0 0 0 0 0 0 0 0
achievement 8 32768 32768 0 0 0 0 36864 36864
scouting report 0 0 0 0 0 0 0 0 0
scouting history 360 1343488 1474560 0 0 0 0 1564672 1425408
real fielding ratings 14 0 57344 0 0 0 0 45056 0
player events 0 0 0 0 0 0 0 0 0
real_career_batting 33 0 135168 0 0 0 0 143360 0
real_career_pitching 0 0 0 0 0 0 0 0 0
real_career_fielding 25 0 102400 0 0 0 0 81920 0
career_batting 37 151552 151552 0 0 0 0 143360 143360
game_batting 813 3125248 3321856 0 0 0 0 3493888 3284992
at_bat_batting 1254 4927488 5124096 0 0 0 0 5152768 4988928
individual_career_batting 92 352256 372736 0 8 136 136 200704 200704
career_pitching 65 266240 266240 0 0 0 0 274432 274432
game_pitching 177 720896 716800 0 -8 0 -136 692224 692224
career_fielding 13 53248 53248 0 0 0 0 20480 20480
awards 0 0 0 0 8 0 136 0 0
streaks 32 131072 135168 0 0 0 0 139264 139264
leaders 1 0 -4096 0 0 0 0 0 0
real_adjusted_career_batting 0 0 0 0 -8 0 -136 0 0
real_adjusted_career_pitching 0 0 0 0 0 0 0 0 0
real_adjusted_career_fielding 33 40960 135168 0 0 0 0 139264 0
calculate_overall_ratings 0 0 0 0 0 0 0 0 0
before end 0 0 0 0 0 0 0 0 0
Title PageFaultCount PeakWorkingSetSize WorkingSetSize QuotaPeakPagedPoolUsage QuotaPagedPoolUsage QuotaPeakNonPagedPoolUsage QuotaNonPagedPoolUsage PagefileUsage PeakPagefileUsage
On End 322245 649994240 649994240 443888 423080 51576 51440 632844288 632844288

2016-04-04 12:15:37 clear_scouting_sets: Closing scouting set objects
2016-04-04 12:15:37 load_scouting_sets: Loading scouting_sets
2016-04-04 12:15:37 load scouting set: Coach ID=-1, scouting reports=3909
2016-04-04 12:15:37 load scouting set: Size of scouted ratings struct=108
2016-04-04 12:15:37 load scouting set: Size of rating report object=172
2016-04-04 12:15:37 clear_human_managers: Closing human manager objects
2016-04-04 12:15:37 load_human_managers: Loading human_managers
2016-04-04 12:15:37 clear_contract_offers: Closing contract offer objects
2016-04-04 12:15:37 load_contract_offers: Loading contract_offers
2016-04-04 12:15:37 clear_trades: Closing trade objects
2016-04-04 12:15:37 load_trades: Loading trades
2016-04-04 12:15:37 clear_messages: Closing message objects
2016-04-04 12:15:37 load_messages: Loading messages
2016-04-04 12:15:37 load_storylines: Loading storylines
2016-04-04 12:15:37 load_games_in_progress: Loading games_in_progress
2016-04-04 12:15:38 check_all_picture_files: picture_check_mode_next_time == PCM_QUICK_CHECK
2016-04-04 12:15:38 check_all_picture_files: PROGRESS_BAR_MSG_UPDATE_INTERVAL = 300
2016-04-04 12:15:38 check_all_picture_files: Checking all existing league and team picture files for this saved game now.
2016-04-04 12:15:38 check_league_picture_files: Checking files for league Major League Baseball , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:15:38 check_league_picture_files: League has no extra small logo file.
2016-04-04 12:15:38 check_team_picture_files: Checking files for team Boston Beaneaters and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:15:38 check_team_picture_files: Checking files for team Chicago Orphans and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:15:38 check_team_picture_files: Checking files for team Cleveland Blues and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:15:38 check_team_picture_files: Checking files for team Philadelphia Athletics and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:15:38 check_team_picture_files: Checking files for team Baltimore Orioles and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:15:38 check_team_picture_files: Checking files for team Brooklyn Superbas and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:15:38 check_team_picture_files: Checking files for team Milwaukee Brewers and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:15:38 check_team_picture_files: Checking files for team Cincinnati Reds and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:15:38 check_team_picture_files: Checking files for team AL All-Stars and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:15:38 check_team_picture_files: Team has no small logo file. Found no default file.
2016-04-04 12:15:38 check_team_picture_files: Checking files for team NL All-Stars and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:15:38 check_team_picture_files: Team has no small logo file. Found no default file.
2016-04-04 12:15:38 check_team_picture_files: Checking files for team Pittsburgh Pirates and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:15:38 check_team_picture_files: Checking files for team St. Louis Cardinals and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:15:38 check_team_picture_files: Checking files for team Detroit Tigers and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:15:38 check_team_picture_files: Checking files for team New York Giants and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:15:38 check_team_picture_files: Checking files for team Philadelphia Phillies and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:15:38 check_team_picture_files: Checking files for team Washington Senators and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:15:38 check_team_picture_files: Checking files for team Boston Americans and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:15:38 check_team_picture_files: Checking files for team Chicago White Sox and year 1901 , default source folder is C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\logos
2016-04-04 12:15:38 check_all_picture_files: Finished check_all_picture_files
2016-04-04 12:15:38 check_all_picture_files: OOTP_PROGRESS_BAR_DIALOG::counter = 6
2016-04-04 12:15:38 clear_faces: Closing faces objects
2016-04-04 12:15:38 load_faces: Loading faces
Memory info "load_database_files" in bytes:
Title PageFaultCount PeakWorkingSetSize WorkingSetSize QuotaPeakPagedPoolUsage QuotaPagedPoolUsage QuotaPeakNonPagedPoolUsage QuotaNonPagedPoolUsage PagefileUsage PeakPagefileUsage
On Start 260220 556703744 528449536 443888 423080 46936 46000 509984768 538607616
Title PageFaultCountDiff PeakWorkingSetSizeDiff WorkingSetSizeDiff QuotaPeakPagedPoolUsageDiff QuotaPagedPoolUsageDiff QuotaPeakNonPagedPoolUsageDiff QuotaNonPagedPoolUsageDiff PagefileUsageDiff PeakPagefileUsageDiff
Loaded world 7683 1449984 29704192 0 0 408 408 30158848 1536000
Cleared default jerseys and caps 0 0 0 0 0 0 0 0 0
Loaded jerseys 7601 29601792 28549120 0 0 2872 3672 28708864 29761536
Loaded caps 1802 6316032 6316032 0 0 816 816 6328320 6328320
Loaded names 33545 22204416 22167552 0 0 272 272 22732800 22777856
Loaded teams 554 376832 786432 0 0 0 0 806912 372736
Loaded parks 374 847872 61440 0 0 0 0 65536 872448
Loaded weather 370 12288 45056 0 0 0 0 36864 0
Loaded injuries 379 114688 81920 0 0 0 0 86016 122880
Loaded off-fields injuries 362 8192 12288 0 0 0 0 0 0
Loaded coaches 404 106496 184320 0 0 0 0 172032 102400
Loaded players 8952 32256000 33640448 0 0 272 272 33763328 32362496
Loaded scouting sets 558 1466368 811008 0 0 0 0 823296 1474560
Loaded human manager 395 950272 143360 0 0 0 0 143360 966656
Loaded contract offers 363 16384 12288 0 0 0 0 0 0
Loaded trades 362 8192 8192 0 0 0 0 0 0
Loaded messages 362 8192 8192 0 0 0 0 167936 167936
Initialized names 362 8192 8192 0 0 0 0 0 0
Loaded storylines 506 12288 589824 0 0 0 0 450560 0
Loaded games in progress 408 770048 196608 0 0 0 0 196608 647168
Teams checked 362 12288 8192 0 0 0 0 0 0
League and team logos loaded 2535 61440 -1404928 0 0 0 -136 -1253376 217088
Loaded faces 185 0 753664 0 0 0 0 610304 0
Title PageFaultCount PeakWorkingSetSize WorkingSetSize QuotaPeakPagedPoolUsage QuotaPagedPoolUsage QuotaPeakNonPagedPoolUsage QuotaNonPagedPoolUsage PagefileUsage PeakPagefileUsage
On End 328644 653312000 651132928 443888 423080 51576 51304 633982976 636317696

2016-04-04 12:15:38 clear_almanac_list: Closing alamanc list
2016-04-04 12:15:38 APP_FRAMEWORK::clear_bookmark_page_links: Closing recent_page_links
2016-04-04 12:15:38 APP_FRAMEWORK::clear_bookmark_page_links: Closing recent_page_links
2016-04-04 12:15:38 APP_FRAMEWORK::clear_bookmark_page_links: Closing bookmark_page_links
2016-04-04 12:15:38 WORLD::check_date_simulated: Looks like the game or the OS crashed w/o saving the database! Last simulated date = 09/13/1901, last game date in database = 09/09/1901
2016-04-04 12:15:38 load_database: templates loaded
2016-04-04 12:15:38 startup: text engine loaded
2016-04-04 12:15:39 load_database: default text file loaded
2016-04-04 12:15:39 auto_regions: Name='AUTO-REGION: Baseball Quality 0 Nations', bbqual=0, number of nations=109
2016-04-04 12:15:39 auto_regions: Name='AUTO-REGION: Baseball Quality 1 Nations', bbqual=1, number of nations=76
2016-04-04 12:15:39 auto_regions: Name='AUTO-REGION: Baseball Quality 1+ Nations', bbqual=1, number of nations=135
2016-04-04 12:15:39 auto_regions: Name='AUTO-REGION: Baseball Quality 2 Nations', bbqual=2, number of nations=23
2016-04-04 12:15:39 auto_regions: Name='AUTO-REGION: Baseball Quality 2+ Nations', bbqual=2, number of nations=59
2016-04-04 12:15:39 auto_regions: Name='AUTO-REGION: Baseball Quality 3 Nations', bbqual=3, number of nations=18
2016-04-04 12:15:39 auto_regions: Name='AUTO-REGION: Baseball Quality 3+ Nations', bbqual=3, number of nations=36
2016-04-04 12:15:39 auto_regions: Name='AUTO-REGION: Baseball Quality 4 Nations', bbqual=4, number of nations=10
2016-04-04 12:15:39 auto_regions: Name='AUTO-REGION: Baseball Quality 4+ Nations', bbqual=4, number of nations=18
2016-04-04 12:15:39 auto_regions: Name='AUTO-REGION: Baseball Quality 5 Nations', bbqual=5, number of nations=8
2016-04-04 12:15:39 deleted data: Number of Leagues: 1
2016-04-04 12:15:39 deleted data: Total number of teams: 18
2016-04-04 12:15:39 deleted data: Deleted teams without history which can be purged: 0
2016-04-04 12:15:39 deleted data: Deleted teams with history which can NOT be purged: 0
2016-04-04 12:15:39 deleted data: All-Star teams: 2
2016-04-04 12:15:39 deleted data: Number of regular teams: 16
2016-04-04 12:15:39 deleted data: Number of Players: 5161
2016-04-04 12:15:39 deleted data: Number of Coaches: 217
2016-04-04 12:15:39 logo cache: Debug info:
leagues (valid) 1
leagues (valid) -> teams (valid) 16

2016-04-04 12:16:05 save_critical_database_files: 'auto backup' mode active. Folder 'auto-save' opened.
2016-04-04 12:16:05 save_critical_database_files: 'auto backup' mode active. OOTP will save the .dat files in a transaction.
2016-04-04 12:16:05 save_critical_database_files: Successfully created flag file
2016-04-04 12:16:05 save_critical_database_files: Transaction starts, moving .dat files to auto-save folder
2016-04-04 12:16:05 save_critical_database_files: Deleted file from folder 'auto-save': coaches.dat
2016-04-04 12:16:05 save_critical_database_files: Moved file: coaches.dat
2016-04-04 12:16:05 save_critical_database_files: Deleted file from folder 'auto-save': faces.dat
2016-04-04 12:16:05 save_critical_database_files: Moved file: faces.dat
2016-04-04 12:16:05 save_critical_database_files: Deleted file from folder 'auto-save': games_in_progress.dat
2016-04-04 12:16:05 save_critical_database_files: Moved file: games_in_progress.dat
2016-04-04 12:16:06 save_critical_database_files: Deleted file from folder 'auto-save': human_managers.dat
2016-04-04 12:16:06 save_critical_database_files: Moved file: human_managers.dat
2016-04-04 12:16:06 save_critical_database_files: Deleted file from folder 'auto-save': messages.dat
2016-04-04 12:16:06 save_critical_database_files: Moved file: messages.dat
2016-04-04 12:16:06 save_critical_database_files: Deleted file from folder 'auto-save': names.dat
2016-04-04 12:16:06 save_critical_database_files: Moved file: names.dat
2016-04-04 12:16:06 save_critical_database_files: Deleted file from folder 'auto-save': offers.dat
2016-04-04 12:16:06 save_critical_database_files: Moved file: offers.dat
2016-04-04 12:16:06 save_critical_database_files: Deleted file from folder 'auto-save': parks.dat
2016-04-04 12:16:06 save_critical_database_files: Moved file: parks.dat
2016-04-04 12:16:06 save_critical_database_files: Deleted file from folder 'auto-save': players.dat
2016-04-04 12:16:06 save_critical_database_files: Moved file: players.dat
2016-04-04 12:16:06 save_critical_database_files: Deleted file from folder 'auto-save': retired.dat
2016-04-04 12:16:06 save_critical_database_files: Moved file: retired.dat
2016-04-04 12:16:06 save_critical_database_files: Deleted file from folder 'auto-save': scouting.dat
2016-04-04 12:16:06 save_critical_database_files: Moved file: scouting.dat
2016-04-04 12:16:06 save_critical_database_files: Deleted file from folder 'auto-save': storylines.dat
2016-04-04 12:16:06 save_critical_database_files: Moved file: storylines.dat
2016-04-04 12:16:06 save_critical_database_files: Deleted file from folder 'auto-save': teams.dat
2016-04-04 12:16:06 save_critical_database_files: Moved file: teams.dat
2016-04-04 12:16:06 save_critical_database_files: Deleted file from folder 'auto-save': text_data.dat
2016-04-04 12:16:06 save_critical_database_files: Moved file: text_data.dat
2016-04-04 12:16:06 save_critical_database_files: Deleted file from folder 'auto-save': trades.dat
2016-04-04 12:16:06 save_critical_database_files: Moved file: trades.dat
2016-04-04 12:16:06 save_critical_database_files: Deleted file from folder 'auto-save': weather.dat
2016-04-04 12:16:06 save_critical_database_files: Moved file: weather.dat
2016-04-04 12:16:06 save_critical_database_files: Deleted file from folder 'auto-save': world.dat
2016-04-04 12:16:06 save_critical_database_files: Moved file: world.dat
2016-04-04 12:16:06 save_critical_database_files: Transaction successfully started. All .dat files moved to folder 'auto-save'
2016-04-04 12:16:06 zip_single_file: Called to zip C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\saved_games\MLB.lg\temp\text_data.sqlite3 to C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17\saved_games\MLB.lg\text_data.dat
2016-04-04 12:16:07 zip_single_file: Successfully zipped file
2016-04-04 12:16:07 save_critical_database_files: Saving names...
2016-04-04 12:16:07 save_critical_database_files: Saving players...
2016-04-04 12:16:07 save_critical_database_files: Saving coaches...
2016-04-04 12:16:07 save_critical_database_files: Saving teams...
2016-04-04 12:16:07 save_critical_database_files: Saving weather...
2016-04-04 12:16:07 save_critical_database_files: Saving ballparks...
2016-04-04 12:16:07 save_critical_database_files: Saving world...
2016-04-04 12:16:07 save_critical_database_files: Saving scouting sets...
2016-04-04 12:16:07 save_critical_database_files: Saving contract offers...
2016-04-04 12:16:07 save_critical_database_files: Saving trades...
2016-04-04 12:16:07 save_critical_database_files: Saving messages...
2016-04-04 12:16:07 save_messages: Saved message text files: 10
2016-04-04 12:16:07 save_critical_database_files: Saving human managers...
2016-04-04 12:16:07 save_critical_database_files: Saving faces...
2016-04-04 12:16:07 save_critical_database_files: Saving storylines...
2016-04-04 12:16:07 save_critical_database_files: Successfully saved database files. Transaction ended!
2016-04-04 12:16:07 save_critical_database_files: Successfully deleted db_save_flag.txt
2016-04-04 12:16:07 save_database: Saving news...
2016-04-04 12:16:07 save_database: Saving games in progress...
2016-04-04 12:16:07 save_database: Saving saved games list...
2016-04-04 12:16:59 facegen: make_photo started
2016-04-04 12:16:59 facegen: make_photo 0
2016-04-04 12:16:59 facegen: make_photo 1
2016-04-04 12:16:59 facegen: make_photo 2
2016-04-04 12:16:59 facegen: make_photo 3
2016-04-04 12:16:59 facegen: make_photo 4
2016-04-04 12:16:59 facegen: make_photo 5
2016-04-04 12:16:59 facegen: make_photo 6
2016-04-04 12:16:59 facegen: init_rendering
2016-04-04 12:16:59 SHADER_DB::init: Item 0: background.vert background.frag
2016-04-04 12:16:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:16:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:16:59 SHADER_DB::init: shader link successful
2016-04-04 12:16:59 SHADER_DB::init: Item 1: ball.vert ball.frag
2016-04-04 12:16:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:16:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:16:59 SHADER_DB::init: shader link successful
2016-04-04 12:16:59 SHADER_DB::init: Item 2: ball_sprite.vert ball_sprite.frag
2016-04-04 12:16:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:16:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:16:59 SHADER_DB::init: shader link successful
2016-04-04 12:16:59 SHADER_DB::init: Item 3: color.vert color.frag
2016-04-04 12:16:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:16:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:16:59 SHADER_DB::init: shader link successful
2016-04-04 12:16:59 SHADER_DB::init: Item 4: depth_copy.vert depth_copy.frag
2016-04-04 12:16:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:16:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:16:59 SHADER_DB::init: shader link successful
2016-04-04 12:16:59 SHADER_DB::init: Item 5: facegen.vert facegen.frag
2016-04-04 12:16:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:16:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:16:59 SHADER_DB::init: shader link successful
2016-04-04 12:16:59 SHADER_DB::init: Item 6: fast.vert fast.frag
2016-04-04 12:16:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:16:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:16:59 SHADER_DB::init: shader link successful
2016-04-04 12:16:59 SHADER_DB::init: Item 7: fast_alpha.vert fast_alpha.frag
2016-04-04 12:16:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:16:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:16:59 SHADER_DB::init: shader link successful
2016-04-04 12:16:59 SHADER_DB::init: Item 8: fast_fbo.vert fast_fbo.frag
2016-04-04 12:16:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:16:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:16:59 SHADER_DB::init: shader link successful
2016-04-04 12:16:59 SHADER_DB::init: Item 9: fxaa.vert fxaa.frag
2016-04-04 12:16:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:16:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:16:59 SHADER_DB::init: shader link successful
2016-04-04 12:16:59 SHADER_DB::init: Item 10: f_shader.vert f_shader.frag
2016-04-04 12:16:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:16:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:16:59 SHADER_DB::init: shader link successful
2016-04-04 12:16:59 SHADER_DB::init: Item 11: line.vert line.frag
2016-04-04 12:16:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:16:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:16:59 SHADER_DB::init: shader link successful
2016-04-04 12:16:59 SHADER_DB::init: Item 12: point.vert point.frag
2016-04-04 12:16:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:16:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:16:59 SHADER_DB::init: shader link successful
2016-04-04 12:16:59 SHADER_DB::init: Item 13: point_light.vert point_light.frag
2016-04-04 12:16:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:16:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:16:59 SHADER_DB::init: shader link successful
2016-04-04 12:16:59 SHADER_DB::init: Item 14: point_light_paralax.vert point_light_paralax.frag
2016-04-04 12:16:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:17:00 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:17:00 SHADER_DB::init: shader link successful
2016-04-04 12:17:00 SHADER_DB::init: Item 15: skin.vert skin.frag
2016-04-04 12:17:00 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:17:00 SHADER_DB::check_shader_compile_status: compilation succesfull!
2016-04-04 12:17:00 SHADER_DB::init: shader link successful
2016-04-04 12:17:00 facegen: init_rendering finished
2016-04-04 12:17:00 facegen: start render
2016-04-04 12:17:00 facegen count: 16
2016-04-04 12:17:00 facegen count: 0
2016-04-04 12:17:00 facegen: using shader
2016-04-04 12:17:00 facegen: finished first draw call
2016-04-04 12:17:00 facegen: using shader
2016-04-04 12:17:00 facegen: finished second draw call
2016-04-04 12:17:00 facegen count: 1
2016-04-04 12:17:00 facegen count: 2
2016-04-04 12:17:00 facegen count: 3
2016-04-04 12:17:00 facegen: using shader
2016-04-04 12:17:00 facegen: finished first draw call
2016-04-04 12:17:00 facegen: using shader
2016-04-04 12:17:00 facegen: finished second draw call
2016-04-04 12:17:00 facegen count: 4
2016-04-04 12:17:00 facegen count: 5
2016-04-04 12:17:00 facegen count: 6
2016-04-04 12:17:00 facegen count: 7
2016-04-04 12:17:00 facegen: using shader
2016-04-04 12:17:00 facegen: finished first draw call
2016-04-04 12:17:00 facegen: using shader
2016-04-04 12:17:00 facegen: finished second draw call
2016-04-04 12:17:00 facegen count: 8
2016-04-04 12:17:00 facegen count: 9
2016-04-04 12:17:00 facegen: using shader
2016-04-04 12:17:00 facegen: finished first draw call
2016-04-04 12:17:00 facegen: using shader
2016-04-04 12:17:00 facegen: finished second draw call
2016-04-04 12:17:00 facegen count: 10
2016-04-04 12:17:00 facegen: using shader
2016-04-04 12:17:00 facegen: finished first draw call
2016-04-04 12:17:00 facegen: using shader
2016-04-04 12:17:00 facegen: finished second draw call
2016-04-04 12:17:00 facegen count: 11
2016-04-04 12:17:00 facegen count: 12
2016-04-04 12:17:00 facegen: using shader
2016-04-04 12:17:00 facegen: finished first draw call
2016-04-04 12:17:00 facegen: using shader
2016-04-04 12:17:00 facegen: finished second draw call
2016-04-04 12:17:00 facegen count: 13
2016-04-04 12:17:00 facegen: using shader
2016-04-04 12:17:00 facegen: finished first draw call
2016-04-04 12:17:00 facegen: using shader
2016-04-04 12:17:00 facegen: finished second draw call
2016-04-04 12:17:00 facegen count: 14
2016-04-04 12:17:00 facegen: using shader
2016-04-04 12:17:00 facegen: finished first draw call
2016-04-04 12:17:00 facegen: using shader
2016-04-04 12:17:00 facegen: finished second draw call
2016-04-04 12:17:00 facegen count: 15
2016-04-04 12:17:00 facegen: using shader
2016-04-04 12:17:00 facegen: finished first draw call
2016-04-04 12:17:00 facegen: using shader
2016-04-04 12:17:00 facegen: finished second draw call
2016-04-04 12:17:00 facegen: finished all drawing
2016-04-04 12:17:00 facegen: finished render
2016-04-04 12:17:00 facegen: make_photo finished render
2016-04-04 12:17:00 facegen: before export
2016-04-04 12:17:00 facegen ss0: 1
2016-04-04 12:17:00 facegen ss1: 1
2016-04-04 12:17:00 facegen: folder is not null
2016-04-04 12:17:00 facegen: folder is not null
2016-04-04 12:17:00 facegen: after export
2016-04-04 12:17:00 facegen: make_photo finished0
2016-04-04 12:17:00 facegen: finished make_photo
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Old 04-04-2016, 02:18 PM   #4
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Go to the game settings dialog, select "None" as helper threads at the bottom option. Maybe that helps.

No idea why it crashes for you
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Old 04-04-2016, 02:37 PM   #5
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Originally Posted by Markus Heinsohn View Post
Go to the game settings dialog, select "None" as helper threads at the bottom option. Maybe that helps.

No idea why it crashes for you
Ok, I've done that. I'm in the off season now so I'll report back once the season starts again.
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Old 04-04-2016, 02:42 PM   #6
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one thing I've noticed is this path: C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17. It seems Windows 10 by default will sync with one drive. Could that be related to the crashes?
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Old 04-05-2016, 05:30 AM   #7
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one thing I've noticed is this path: C:\Users\johnr\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 17. It seems Windows 10 by default will sync with one drive. Could that be related to the crashes?
I have no idea, sorry.
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Old 04-05-2016, 06:07 AM   #8
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I've play 6 weeks into the season since disabling the helper threads and not a single crash. That may be the issue.
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Old 04-05-2016, 08:13 AM   #9
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I've play 6 weeks into the season since disabling the helper threads and not a single crash. That may be the issue.
Okay. Do you remeber what the game was doing when it crashed back then? Just simming games, running scouting maybe?
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Old 04-05-2016, 08:14 AM   #10
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Oh and by the way, the trace mode itself may be the reason. Please try switching it off and enable helper threads again and see what that does...
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Old 04-05-2016, 08:23 AM   #11
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Okay. Do you remeber what the game was doing when it crashed back then? Just simming games, running scouting maybe?
There was no pattern that I could tell. I was hoping the trace logs would help identify what it was doing.
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Old 04-05-2016, 08:24 AM   #12
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Oh and by the way, the trace mode itself may be the reason. Please try switching it off and enable helper threads again and see what that does...
I only enabled the trace logs when the crashing occured, so I don't think the logs are the issue.
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