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Old 04-03-2016, 07:09 AM   #1
jarmenia
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I was hoping the morale system was improved over last year...

Apparently this team lacks leadership???? Everyone angry is complaining about a lack of leadership. Is the issue that some guys have low or very low leadership?





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Old 04-03-2016, 08:12 AM   #2
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What is your record? I've found that winning seems to lift morale.
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Old 04-03-2016, 08:16 AM   #3
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What is your record? I've found that winning seems to lift morale.
Its not an issue with winning, every player says its team chemistry because of a lack of leadership.
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Old 04-03-2016, 08:17 AM   #4
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As an experiment, I edited all the players with leadership less than normal and bumped them up to normal and then played until the next month. They are still complaining about a lack of leadership.



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Old 04-03-2016, 08:18 AM   #5
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Right...but if you win, their morale seems to go up. Odd, but just like real life, no one cares about leadership when winning. Maybe it's just viewing the clubhouse with rose colored glasses...
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Old 04-03-2016, 08:26 AM   #6
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As an experiment, I edited all the players with leadership less than normal and bumped them up to normal and then played until the next month. They are still complaining about a lack of leadership.
A better experiment would be to create some great leaders and see what happens. Take a few veterans and give them 200 leadership ability with 100+ loyalty, work ethic and intelligence. They should, when you refresh, have "Captain" as the player type.

If it is a lack team leadership, that would solve it, and while it's too much of a cheat (for my taste, anyway) to actually keep them at the higher level, it would diagnose the problem. If that doesn't fix it, it's either a game bug or your manager or bench coach is alienating players.
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Old 04-03-2016, 08:35 AM   #7
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I just wish that there was some other way to intervene. With the defined GM/Manager roles it'd be nice to have some more user interaction from the user to the other AI "role."

Other than that, I like the way the morale system is developing overall.
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Old 04-03-2016, 10:53 AM   #8
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From my experience, the "very high" greed (selfish), and to an extent, "very low" work ethic (lazy) guys are the players to avoid. You need a couple of "very high" leadership guys (captains) to cancel them out if you really don't want to get rid of them. Unless you have an all-star team, I would address it as it's really hard to get out of the inevitable slumps when your team has low morale. Especially as a GM only player, I do like the morale system as it gives you an extra dimension to consider in addition to the player skills.
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Old 04-03-2016, 11:21 AM   #9
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From my experience, the "very high" greed (selfish), and to an extent, "very low" work ethic (lazy) guys are the players to avoid. You need a couple of "very high" leadership guys (captains) to cancel them out if you really don't want to get rid of them. Unless you have an all-star team, I would address it as it's really hard to get out of the inevitable slumps when your team has low morale. Especially as a GM only player, I do like the morale system as it gives you an extra dimension to consider in addition to the player skills.
My issue is having a few guys with low leadership should not be a bad thing. It's almost as if the game should change the term leadership to character. Just because someone isn't a natural leader doesn't mean they have a negative effect on their team. In fact having too many leaders could be just as bad as not enough.
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Old 04-03-2016, 11:28 AM   #10
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dumb question.......how exactly do you get to that team morale screen.....probably just blind.......
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Old 04-03-2016, 11:33 AM   #11
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dumb question.......how exactly do you get to that team morale screen.....probably just blind.......
It's just the roster screen with the columns customized to show moral.
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Old 04-03-2016, 11:35 AM   #12
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Quote:
Originally Posted by jarmenia View Post
My issue is having a few guys with low leadership should not be a bad thing. It's almost as if the game should change the term leadership to character. Just because someone isn't a natural leader doesn't mean they have a negative effect on their team. In fact having too many leaders could be just as bad as not enough.


Is that what's happening though? Are they saying lack of leadership because of some players with low leader ability or are they saying lack of leadership because there is no one on the team with the captain personality?
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Old 04-03-2016, 11:40 AM   #13
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dumb question.......how exactly do you get to that team morale screen.....probably just blind.......
At the top of the screen where you see the drop-down that lets you sort by batter stats, pitcher stats, ratings, etc. Look there.

At the top of that drop down is an option to customize. You can sort by many different options. You can even save your custom views so that you don't have to recreate them every time.

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Old 04-03-2016, 12:03 PM   #14
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I like the morale system as I feel it does reflect the clubhouse problems that do occur from time to time.

That said, I also wish there were clearer indicators on what needs to be done to resolve the problems. A morale-focused window would be nice or even just your manager (or bench coach or assistant GM) telling you what he thinks needs to be done.

"So and so is a disruptive influence on the team." or "I recommend you find someone who can be strong team captain."

I think that sometimes you receive emails about this (though I could be wrong), but it might be nice to simply pull up this information at will.

The current system does have indicators, which you can figure out by playing around with it, but it's kind of tedious. I'd imagine that in real life that, hopefully, one of the staff knows what's going on in the locker room.

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Old 04-03-2016, 12:05 PM   #15
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I can't really comment on this. I'll ping Matt
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Old 04-03-2016, 12:07 PM   #16
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Originally Posted by jarmenia View Post
My issue is having a few guys with low leadership should not be a bad thing. It's almost as if the game should change the term leadership to character. Just because someone isn't a natural leader doesn't mean they have a negative effect on their team. In fact having too many leaders could be just as bad as not enough.
From what I know, having low leadership guys on the team isn't really a problem, it's lacking (very) high leadership guys. I remember reading having too many leaders was a problem a few versions ago, not sure if it still is, however they tend to be hard to come by so I don't worry about that.
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Old 04-03-2016, 12:12 PM   #17
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I have a few things I want to tweak or change in how you get notified about these things going forward, but essentially, we have a bunch of buckets that players with low team chemistry can complain about. Lack of leadership is simple - you have no player with high leadership on the team. Ideally you should have a team captain type, but barring that you get "credit" for having guys who simple have a high leadership rating.

Now, one thing to keep in mind is that the chemistry accumulates every day, but the complaint is actually more of a spur of the moment complaint. So if you get a captain you should see the "complaint" change but may take you a few days or weeks to see if the overall trend is positive or if you have to be overly concerned about the next problem with them.
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Old 04-03-2016, 12:24 PM   #18
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The clubhouse reminds me of the forums or beta process at times, and often that's the way I treat it as management. There can be a lot of vocal dissent over this issue or that, but in the big picture, most of the time, everything is still clicking along according to plan. It's the equivalent of Not a Bug after a reasonable explanation, or I survey the landscape, let it go, and say Works For Me.
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Old 04-03-2016, 12:55 PM   #19
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Quote:
Originally Posted by Hkim View Post
I like the morale system as I feel it does reflect the clubhouse problems that do occur from time to time.

That said, I also wish there were clearer indicators on what needs to be done to resolve the problems. A morale-focused window would be nice or even just your manager (or bench coach or assistant GM) telling you what he thinks needs to be done.

"So and so is a disruptive influence on the team." or "I recommend you find someone who can be strong team captain."

I think that sometimes you receive emails about this (though I could be wrong), but it might be nice to simply pull up this information at will.

The current system does have indicators, which you can figure out by playing around with it, but it's kind of tedious. I'd imagine that in real life that, hopefully, one of the staff knows what's going on in the locker room.


Yea this game can really benefit from feedback. A lot of times we are shooting in the dark.
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Old 04-03-2016, 01:55 PM   #20
jarmenia
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Quote:
Originally Posted by Hkim View Post
I like the morale system as I feel it does reflect the clubhouse problems that do occur from time to time.

That said, I also wish there were clearer indicators on what needs to be done to resolve the problems. A morale-focused window would be nice or even just your manager (or bench coach or assistant GM) telling you what he thinks needs to be done.

"So and so is a disruptive influence on the team." or "I recommend you find someone who can be strong team captain."

I think that sometimes you receive emails about this (though I could be wrong), but it might be nice to simply pull up this information at will.

The current system does have indicators, which you can figure out by playing around with it, but it's kind of tedious. I'd imagine that in real life that, hopefully, one of the staff knows what's going on in the locker room.
This would be fantastic. Trying to decipher what the issue is I don't find as fun as trying to fix the problem.
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