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| OOTP 17 - General Discussions Everything about the latest Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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#1 |
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Hall Of Famer
Join Date: Mar 2002
Location: Tampa, FL USA
Posts: 4,503
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I was hoping the morale system was improved over last year...
Apparently this team lacks leadership???? Everyone angry is complaining about a lack of leadership. Is the issue that some guys have low or very low leadership?
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When is good enough, good enough? |
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#2 |
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Minors (Double A)
Join Date: May 2006
Posts: 159
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What is your record? I've found that winning seems to lift morale.
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#3 |
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Hall Of Famer
Join Date: Mar 2002
Location: Tampa, FL USA
Posts: 4,503
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Its not an issue with winning, every player says its team chemistry because of a lack of leadership.
__________________
When is good enough, good enough? |
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#4 |
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Hall Of Famer
Join Date: Mar 2002
Location: Tampa, FL USA
Posts: 4,503
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As an experiment, I edited all the players with leadership less than normal and bumped them up to normal and then played until the next month. They are still complaining about a lack of leadership.
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__________________
When is good enough, good enough? |
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#5 |
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Minors (Double A)
Join Date: May 2006
Posts: 159
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Right...but if you win, their morale seems to go up. Odd, but just like real life, no one cares about leadership when winning. Maybe it's just viewing the clubhouse with rose colored glasses...
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#6 | |
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Major Leagues
Join Date: Jul 2014
Posts: 405
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Quote:
If it is a lack team leadership, that would solve it, and while it's too much of a cheat (for my taste, anyway) to actually keep them at the higher level, it would diagnose the problem. If that doesn't fix it, it's either a game bug or your manager or bench coach is alienating players. |
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#7 |
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All Star Starter
Join Date: Mar 2003
Location: Bear, DE
Posts: 1,640
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I just wish that there was some other way to intervene. With the defined GM/Manager roles it'd be nice to have some more user interaction from the user to the other AI "role."
Other than that, I like the way the morale system is developing overall.
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Check out my Sims!! 2013 Boston Red Sox Or my blogs: http://www.medicsbk.com The Sports Medic |
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#8 |
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All Star Reserve
Join Date: Dec 2001
Location: Canada
Posts: 574
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From my experience, the "very high" greed (selfish), and to an extent, "very low" work ethic (lazy) guys are the players to avoid. You need a couple of "very high" leadership guys (captains) to cancel them out if you really don't want to get rid of them. Unless you have an all-star team, I would address it as it's really hard to get out of the inevitable slumps when your team has low morale. Especially as a GM only player, I do like the morale system as it gives you an extra dimension to consider in addition to the player skills.
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#9 | |
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Hall Of Famer
Join Date: Mar 2002
Location: Tampa, FL USA
Posts: 4,503
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Quote:
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When is good enough, good enough? Last edited by jarmenia; 04-03-2016 at 11:24 AM. |
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#10 |
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Minors (Single A)
Join Date: Feb 2015
Location: Whitby ON Canada
Posts: 73
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dumb question.......how exactly do you get to that team morale screen.....probably just blind.......
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#11 |
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Hall Of Famer
Join Date: Mar 2002
Location: Tampa, FL USA
Posts: 4,503
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It's just the roster screen with the columns customized to show moral.
__________________
When is good enough, good enough? |
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#12 | |
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Hall Of Famer
Join Date: Apr 2012
Posts: 2,716
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Quote:
Is that what's happening though? Are they saying lack of leadership because of some players with low leader ability or are they saying lack of leadership because there is no one on the team with the captain personality? |
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#13 | |
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Hall Of Famer
Join Date: Mar 2008
Location: Tampa Bay
Posts: 6,407
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Quote:
At the top of that drop down is an option to customize. You can sort by many different options. You can even save your custom views so that you don't have to recreate them every time.
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PBA Quickstart for OOTP Background Images Collection All PBA games broadcast live on Steam. Last edited by Honorable_Pawn; 04-03-2016 at 11:42 AM. |
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#14 |
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Minors (Single A)
Join Date: Oct 2014
Posts: 57
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I like the morale system as I feel it does reflect the clubhouse problems that do occur from time to time.
That said, I also wish there were clearer indicators on what needs to be done to resolve the problems. A morale-focused window would be nice or even just your manager (or bench coach or assistant GM) telling you what he thinks needs to be done. "So and so is a disruptive influence on the team." or "I recommend you find someone who can be strong team captain." I think that sometimes you receive emails about this (though I could be wrong), but it might be nice to simply pull up this information at will. The current system does have indicators, which you can figure out by playing around with it, but it's kind of tedious. I'd imagine that in real life that, hopefully, one of the staff knows what's going on in the locker room. Last edited by Hkim; 04-03-2016 at 12:10 PM. |
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#15 |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,803
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I can't really comment on this. I'll ping Matt
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#16 | |
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All Star Reserve
Join Date: Dec 2001
Location: Canada
Posts: 574
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Quote:
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#17 |
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OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 16,254
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I have a few things I want to tweak or change in how you get notified about these things going forward, but essentially, we have a bunch of buckets that players with low team chemistry can complain about. Lack of leadership is simple - you have no player with high leadership on the team. Ideally you should have a team captain type, but barring that you get "credit" for having guys who simple have a high leadership rating.
Now, one thing to keep in mind is that the chemistry accumulates every day, but the complaint is actually more of a spur of the moment complaint. So if you get a captain you should see the "complaint" change but may take you a few days or weeks to see if the overall trend is positive or if you have to be overly concerned about the next problem with them. |
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#18 |
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Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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The clubhouse reminds me of the forums or beta process at times, and often that's the way I treat it as management. There can be a lot of vocal dissent over this issue or that, but in the big picture, most of the time, everything is still clicking along according to plan. It's the equivalent of Not a Bug after a reasonable explanation, or I survey the landscape, let it go, and say Works For Me.
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"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ Last edited by endgame; 04-03-2016 at 12:29 PM. |
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#19 | |
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Hall Of Famer
Join Date: Apr 2012
Posts: 2,716
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Quote:
Yea this game can really benefit from feedback. A lot of times we are shooting in the dark. |
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#20 | |
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Hall Of Famer
Join Date: Mar 2002
Location: Tampa, FL USA
Posts: 4,503
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Quote:
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When is good enough, good enough? |
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