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#81 |
Bat Boy
Join Date: Dec 2014
Location: Denver, CO
Posts: 12
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Just so you know, I'm having the same problem Klew was describing earlier. I've tried various different browsers, with all leading to the same result.
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#82 |
Hall Of Famer
Join Date: May 2003
Location: Under The Christmas Fish
Posts: 7,617
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Are you on a Mac as well?
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#83 |
Bat Boy
Join Date: Dec 2014
Location: Denver, CO
Posts: 12
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Yes.
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#84 |
Minors (Triple A)
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any progress on the .prk generator?
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FHM Graphic Mods My Snowy Style Logos Sledge Hockey League (WIP) OOTP 16 Dynasty The North American Game |
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#85 |
Hall Of Famer
Join Date: May 2003
Location: Under The Christmas Fish
Posts: 7,617
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Nope. I can generate a .prk file that seems OK, but OOTP doesn't recognize it. I've sent what I've generate to Markus and he said he'd take a look at it when he has time, but obviously his focus is OOTP17 (as it should be).
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#86 |
Hall Of Famer
Join Date: Apr 2003
Location: Minnesota
Posts: 2,727
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Any update on the Mac issue?
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#87 |
Hall Of Famer
Join Date: May 2003
Location: Under The Christmas Fish
Posts: 7,617
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Actually, there might be some hope. All of my utilities use a javascript library called fabric.js to handle the HTML canvas element(s). I did a bit of searching and it turns out it has a bug that causes the issue you're seeing when being used with a retina display (which a lot of newer Macs have):
https://github.com/kangax/fabric.js/issues/2744 I snagged a version of fabric.js that is supposed to fix the issue and have set up a temporary version here: OOTP Park Generator - Retina Test Klew, can you check that out and see if it works properly? |
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#88 |
Hall Of Famer
Join Date: Apr 2003
Location: Minnesota
Posts: 2,727
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Still having the same issue.
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#89 |
Hall Of Famer
Join Date: May 2003
Location: Under The Christmas Fish
Posts: 7,617
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I think I've figured it out, or at least worked around it. It turns out I can fake a retina display and replicate the problem in Firefox. See if the Retina Test link a couple posts back works properly now. The park may be a little blurry in your browser because I'm ignoring the retina scaling, but they should at least export correctly.
Last edited by eriqjaffe; 02-27-2016 at 11:21 AM. |
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#90 |
Hall Of Famer
Join Date: Apr 2003
Location: Minnesota
Posts: 2,727
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It works! Thank you so much!
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#91 |
Minors (Rookie Ball)
Join Date: May 2005
Location: USA
Posts: 37
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A great Utility, thank you for sharing it!
Is there a method to "extract" Park Creator so as to store the Utility on my computer here at home?
__________________
"It is a far greater thing to understand than to be understood" - Bill Russell |
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#92 |
Minors (Rookie Ball)
Join Date: May 2005
Location: USA
Posts: 37
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A great Utility, thank you for sharing it!
Is there a method to "extract" Park Creator so as to store it on my computer here at home? |
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#93 |
Hall Of Famer
Join Date: May 2003
Location: Under The Christmas Fish
Posts: 7,617
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Nope. It's web-based, so it requires an internet connection.
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#94 |
Hall Of Famer
Join Date: Apr 2003
Location: Minnesota
Posts: 2,727
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How come the Ball coordinates from the Utility Page don't translate well in the game?
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#95 |
Hall Of Famer
Join Date: May 2003
Location: Under The Christmas Fish
Posts: 7,617
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Probably because of the way things are scaled - the ball coordinates are all based on a 640x480 image, but the Park Generator is based on a 800x600 image (well, technically it's 600x600, I just add a border). I have to do some math to translate the coordinates, so it may not be perfect.
To be perfectly honest, I never use ball flight in-game, so I've never actually tried plugging the coordinates in to see how well they work. ![]() |
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#96 |
Hall Of Famer
Join Date: Apr 2011
Location: Frankenthal, Germany
Posts: 3,054
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Is there a way to import the ballpark-file into the game ?? Do the day/night/webcast-files show up in-game ??
__________________
I'm going to have to meet my Maker some day. And if He asks me why I didn't let this boy play, and I say it's because he's black, that might not be a satisfactory answer. Happy Chandler, 1947 ![]() ![]() ![]() |
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#97 |
Hall Of Famer
Join Date: Apr 2003
Location: Minnesota
Posts: 2,727
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What am I doing wrong? The distances to the walls are showing up weird in-game...
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#99 |
Minors (Single A)
Join Date: Nov 2015
Posts: 93
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Whats the best way to make these parks work in 3D mode? I am really enjoying 3D mode. Its a lot of fun.
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#100 |
Hall Of Famer
Join Date: May 2003
Location: Under The Christmas Fish
Posts: 7,617
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You'd have to make them yourself. Silvam14 has a tutorial on how to do that here. You can use a lot of those same techniques to turn the generated parks into 3D models, but it's way beyond the scope of what the Park Generator does.
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